#waterfall-help
1 messages · Page 45 of 1
Project Travertine build #164: SUCCESS in 2 min 26 sec: https://papermc.io/ci/job/Travertine/164/
How would I sent a player connected to 1 bungeecord server to another bungeecord server?
Do I just change the address of the server to the other bungeecord server?
you don't
That's not how it works
Is it possible?
no
You cannot switch someone over to a new IP without dc'ing them.
go bother mojang about parity between java and bedrock if you want automatic client reconnts to different IPs
*reconnects
Oke, well they'd be on the same physical server/ip.
But that's also not possible then I suppose
why would you even need to move them to a different one in the first place?
I want to share chats between groups of servers.
so this is a huge xy problem?
just configure your chat plugin properly lol
(or use one that supports such a functionality)
AFAIK there are no chat plugins that support this. That's why I wanted to go this route...
They usually support global chat but not a chat shared between some servers
there are
my server uses this one which we wrote years ago: https://github.com/Minebench/Channels
OK, I'll have a look if I can find a plugin that I can configure to my likings. Thanks for your time anyways.
Is there a way in waterfall to show that the server is only 1.12.2 and up?
there is a setting the waterfall.yml to specify the supported versions
how do i config so if a playerjoins he doesnt connect which srver he was last on?
set force_default_server to true iirc
its in the config thanks
it will connect the players to the first server in the priorities list (and the ones after that if the first is down)
ooh nice thanks
how would i change the message when i do /end message?
would there be a line in the bungecord messages config that looks like this?
end: {0}
i cant see it anywhere
pretty sure it's from the messages.properties. extract it from the jar file and put it into your proxy root, then edit the message that you want to change
i dont see it https://pastebin.com/vHGgNbaY
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
also how would i edit this?
some messages might not be configurable, not sure. I suggest opening an issue requesting that if you can't find it
Can somebody help me
It's waterfall issue
This bot is very rude
The expectation that we'll provide support for software that isn't ours is entitled
Im getting tons of errors in console from waterfall itself
Did i enter wrong discord
I thought waterfall is fork of paper devs
You asked for support with flamecord, so you should ask support from flamecord
It's not flamecord
(You also deleted the screenshot so we couldn't see it)
It's just jar name that I named flamecord because i was lazy to edit startup parameter
You then actually provided a screenshot, and I linked you to the bug report for that
It's pure waterfall
Well, I couldn't see that as you deleted the image.
But, once again, the issue report is there
I didn't?
Thanks but those error logs that guy is getting are completely different. Maybe I'm wrong thought
it says that the team name is already registered
not my issue if misleading information is provided tbh ¯_(ツ)_/¯
Okay I'll see what I can do thanks Zzcat
How do I make a skeleton able to attack me but not able to move?
- wrong channel
- trap him
So general support means only for waterfall?
waterfall is a proxy, not a server software
Waterfall is a fork of the well-known BungeeCord server teleportation suite.
Waterfall focuses on three main areas:
Stability: Waterfall aims to be stable. We will achieve this through making the code base testable and discouraging practices that lead to proxy lag.
Features: Waterfall aims to include more features than canonical BungeeCord.
Scalability: Waterfall should be able to handle a large number of concurrent players, given a reasonably modern CPU, memory, and good network connection.
so its a bungeecord plugin ?
in other words, waterfall is a modified version of bungeecord
oh so its another version of bungeecord
its normal bungeecord with some features that makes it better
?
so do i just install it here and then what ?
ok sry
@tidal musk what's tthe issue?
i have downloaded waterfall here https://papermc.io/downloads#Waterfall what do i do now?
i already have a bungeecord network btw
replace bungeecord jar with waterfall jar
thats all
ok
and restart proxy
sure
because it's the same thing as bungeecord, just some things changed
so you don't have to do anything other than replace
@tidal musk
without changing the bat file tho
oh
to waterfall.jar
u have to change that
yes
change that
and I don't think you have to change anything else
@echo off
java -Xms512M -Xmx512M -jar waterfall.jar
pause
is this how it shoud look like
bc in the other servers i use those flag stuff
pins for recommended flags
idk if i should use those flags for bungeecord tho
Recommended flags for waterfall is simply:
java -Xms512M -Xmx512M -XX:+UseG1GC -XX:G1HeapRegionSize=4M -XX:+UnlockExperimentalVMOptions -XX:+ParallelRefProcEnabled -XX:+AlwaysPreTouch -jar waterfall.jar
Just adjust Xms/Xmx to your needs.
u can put that @tidal musk
ok
add it if you need to
does @echo do anything ?
I think, but i forgot
disables the display of other commands
just
it would say "<path to server> <startup command>"
and echo off disables that
ok
i will use echo and pause
it worked
can i use both the config.yml and the waterfall.yml now ?
and i was supposed to remove bungeecord entirely right ?
yes you don't need bungeecord jar anymore
ok
hence people said that you should replace it
sure
how do i do the server alias thing tho like /hub and /lobby teleports to /server lobby
find a plugin which does that
i have checked only found slashserver
which makes that lobby is /lobby instead of /server lobby and so on
do my paper servers have to be in offline mode for waterfall to work?
yes
it would be better if you enabled ip forwarding
thats needed for backend servers to see the players' ips properly
this is just for my local network, and my current router doesnt allow that :(
im just messing around with it right now to learn how to use it
OH
im so dumb
in the config
I thought you meant to port forward xD
now if I start up all my servers they should be good?
did you set bungeecord: true in spigot.yml of all your servers?
yes
should be good then
alright ill try it out. Thanks much for the help!
last question then I promise ill be out of your hair. How do I stop the server through task manager? I accidentally double clicked the .jar file instaed of the .bat file ;\
you kill the process
scroll to "background processes", find java (or javaw) and kill it
found it, thanks for helping my dumb ass
.318
interestingly; 1.16+ this should never ever pop up
if it does then that can be seen as a bug
I hope next week wont hold a million protocol changes. They have been going easy on us
inb4 full packet system rewrite to use whatever bedrock uses
I think that would be the day I would quit for good
how do i end the task of the waterfall?
/end
i literally started it by double clicking the .jar file and theres no menu at all
and no X to click
@proper prawn
well first: don't run it on a system that wastes resources with a GUI
second: don't ping
third: use your task manager
task manager.exe
task manager/system monitor
i am on taskmanager but i have 3 javas running and i do not know how to find which one is the waterfall.
kill them all
there should be an option to show command line name or smthing
well i didnt do like java -Xmx1600M -Xms1024M -jar waterfall.jar nogui
in commandprompt
stop your servers and kill the last java standing ¯_(ツ)_/¯
all i did was double click the file
if you didnt double click other servers, the startup command would be different
well i double clicked all the servers then i wanted to shut them off so i typed in "stop"
but then i cant find the gui for the waterfall
because it doesnt have one
kill the java process
considering you are stupid enough to use a gui on a server yes
could any one help me i am runing a waterfall server on a aws instance but when i run it i cant connect to it
i am fairly sure a port forded every thing correctly
pls
We can't really help you with issues with your network setup
make sure waterfall is bound on the correct address (generally 0.0.0.0 unless you have a reason to change it), and check the forwarding/firewall rules
What’s the difference between waterfall and something like velocitypowered.com? Any noticeable difference?
they both do the same things
velocity is newer and basically "learned from the lessons of bungeecord"
What did bungeecord do wrong?
and basically in a much better place to do the stuff we wanna do with waterfall but can't because mah plugins, so they got a fresh slate
Velocity has a better designed, more documented API. It has superior performance and data forwarding capabilities.
Is it as easy to use as waterfall, and will it work with paper?
Bungee does stuff like rewriting practically every single entity related packet there is, waterfall has an option to disable that at the potential risk of upsetting plugins, velocity never had it in the first place
It works with paper
I don't know what you consider "easy to use." Velocity isn't any harder than bungee
or waterfall
oh okay. How come waterfall doesn’t just start fresh, instead of forking off of bungeecord to correct those “mistakes”?
Because then we lose what bungee is, and basically end up as velocity
What’s wrong with that?
e.g. a total shift in the plugin ecosystem and all that
Well, no bungeecord plugins work on velocity
Plugins installed on the bungeecord proxy won't work on velocity (plugins installed on backend servers will)
Ooooooh xD so velocity is like the sponge of bungeecord
So, you throw out the years worth of setups that many people have done
Kind of like Sponge, but there are important differences
IMO Velocity has made better choices
I've also not read the netty in practice book yet (one day I'll be rich and get a kindle)
(much better choices)
yeah, but it kinda sucks that it won’t work with any bungeecord plugins :/
Fortunately there are less proxy plugins than backend server plugins, so it's not difficult to migrate
or even write your own plugin if you need it
also considering the API is so much better
I guess
hello, is there a way to block forge clients?
depends on the forge version but older ones send a special handshake and new ones a plugin message so yes*
how can i disable forge clients to log in
with a plugin
Just out of curiosity, why does the proxy have to be online mode and the servers offline mode?
Because to have the servers in online mode would imply that we had the ability to MITM mojangs auth system, which, we don't
ahh okay. Cause mojang authenticates the connection to x but not x-2?
yes, so they just auth to the proxy
how can i disable forge clients to log in? what plugin xd
is waterfall basically like bungeecord?
it's a fork of bungeecord, yes
@crimson epoch ty
and bungeecord is a proxy server right? does that mean that waterfall is also that?
yeah
Hi, I have a question that I hope can be solved, I have a bungeecord (waterfall) and well I have everything in vanilla as it should be and it works correctly, but apart from that, I also have a server with mods, and wanting to join it to the bungeecord and play from there, it waits for a long time until I get the error Read time: null and it won't let you join, any suggestions?
[Sorry if I misspell, I am Spanish speaking and I use the google translator XD]
mods are generally hit and miss with bungee, general advice is to try the option in waterfall.yml to disable metadata rewriting, make sure that config.yml has forge support enabled if you came from bungeecord, but, basically, 'good luck'
My bungeecord proxy is disconnecting people seemingly at random
I'm on the newest build of Waterfall
I thought it might've been just standard Bungee being unreliable at first
But I've swapped to Waterfall and issues still persist
anything in the logs? some form of info?
Nothing that seems out of the ordinary. It's also infrequent
Sometimes it disconnects all players, others only a few.
I'm combing the logs rn to see if I can find anything but so far nothing, no obvious errors.
the fact is that apart from my current waterfall, I also have a special one to test in the world of mods, and with the home host as a mods server, if it works, even when appending it works normally, which is rare
The message when they disconnect, not everything that doesn;t work as expected presents itself as a pretty exception
Only exception I can find is when a player's internet went down (confirmed with them) and so it couldn't reconnect them.
not looking for exceptions, looking for the message which is printed when oneof those people disconnect
[05:00:16] [Netty Worker IO Thread #12/INFO]: [/redacted|felixmc] <-> DownstreamBridge <-> [survival] has disconnected
I've been searching the logs by playername as well for people who received the disconnect, this is the standard message shown
The server closed the connection
check your server logs, all we know is that the server closed the connection
waterfall
is anyone using this, and if so whats your opinion?
https://www.spigotmc.org/resources/automatic-reconnect-bungeecord-reconnect.84395/
Hello! I've got an issue while trying to build waterfall. How could I fix this?
don't build on the desktop, i guess 🤷♂️
Where sould I build?
in any folder which windows doesn't routinely taint
dont use your c drive
ntfs is slow as balls
rip
oh, that version might not be applicable to the tainting, it's the onedrive BS which is 50;50 as to if it's setup without even being logged into onedrive, and 100% derp when it is
I tried in the root folder of the user (so C:/Users/Simi/Gitstuff/, same error.
I'm going ot guess that that is not actually waterfall
git branch --set-upstream-to=origin/master master might do the trick?
Yep, it's mikros fork, witch built in waterfall.
Which is not waterfall
Go see if they have a readme or some steps to build, maybe a pretty script
yeaaah not very wise to ask for help about my project here
Wait on aws does the in bound port and out bound ports need to be set to tcp 25565
Client (any port OUTBOUND) -> Proxy (your configured port INBOUND)
Client (any port INBOUND) <- Proxy (your configured port OUTBOUND)
So basically i have to ford both outbound and inbound
To the proxy port yes
hey, just wondering what the v2 api version of something like https://papermc.io/api/v1/waterfall/1.16/latest/download would be, im looking through the docs but it appears to only work with a specific build number, which is tedious to get
2 commands
as in you'd need to run two commands to achieve this, or something else?
The former.
Hmmm
So I peeped my survival server log and found this when players get disconnected: https://pastebin.com/nGkXWwWs
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
I'm running paper and waterfall.
1.16.4
[14:02:22] [Server thread/WARN]: at com.loohp.interactivechat.Listeners.ChatPackets$1.onPacketSending(ChatPackets.java:166)
So Interactive chat is causing issues
Interesting, I may have fixed it. If this doesn't work I'll remove the plugin and see.
mind elaborating? im awful with writing bash scripts and what i came up with doesn't even work echo https://papermc.io/api/v2/projects/waterfall/versions/1.16/builds/$(curl -s https://papermc.io/api/v2/projects/waterfall/versions/1.16 2>&1 | python3 -c 'import json, sys;js = json.loads(sys.stdin.read()); print(js["builds"][-1], end="")')/downloads/<bit stuck here because i don't want another api call> i know i could try setting the build number and manually recreating the waterfall-{version}-{build}.jar but i've tried and failed to store the build number in a format i can reuse
also using python is not ideal here as im trying to build these on alpine, and python isn't going to be used elsewhere so i don't want to have to install extra deps
Use jc to get the latest build
jc? is that jenkins or something else?
huh neato
:c it doesn't come with alpine, but i guess i can live with that instead of fully fledged python
would anyone know why my jar plugin files are corrupting on waterfall
i am installing them using the curl -o command
what is waterfall?
Waterfall is a proxy for Minecraft servers.
would any one know how to install plugins without corupting the files
on linux terminal
like a managed to install vaiverstion but that was becuase they gave me the direct link not the spigot link that corups
but i would like to install a plugin that doesent have a dicord and doesnet have a direct link
@shadow kettle are you connected via ssh?
yes
If yes, just use scp/sftp
scp file.jar user@machine:/path/to/folder/
Is the easiest way to upload a file via ssh
You can try using filezilla too
Well except that you’re uploading file.jar from your local machine to a /path/to/folder on your remote server
If you don’t put a path there it will land in your users home folder
i was wondering if i download a file from spigot it says it corrupts but if i download that same plugin from another website the plugin is totly fine and i dont understand why it does this
The answer is simple
CDN/Connection identifiers by either cloudflare or spigots backend
They may be valid for your connection and browser but they won’t be usable on another machine
Reason is bot and scraping protection
so bassicly i have to download the file onto my pc and then upload it my server because i cant download the file strate from the webservers database because of its ddos protection
Essentially that’s what it boils down to
ok thanks i now have a much better understanding of what the proplem was
scaro is your problem solved? May I post mine now?
It is, go right ahead
I'm hosting a 1.12.2 server with latest Paper and Waterfall releases however every player show the same IP address. I tried to set ip_forward true, even tried Bungee and Velocity
I tried to change every value of config.yml/spigot.yml and it still doesn't work. I mean, players are able to connect but I can't see their real IP address so I can't ban one of them or see if there's more than one player per IP
Is there a way to send commands from the Bungee server to be run by the Paper server? I've had a look and all plugins seem to send commands from Paper to Bungee.
Directly? no, you'd need a plugin on the proxy to receive those commands
but, there is the bungee messaging channel which does a lot of stuff you might wanna do, e.g. sending players across the network, etc
I've got anti VPN software on the bungee and a discord bot on one of the sub servers, id just like to be able to send a command to get the bot to log if someone joins with a VPN
zzzCat, do you know what's causing this issue?
you need to enable bungee mode in spigot.yml
Beyond that, no, that generally boils into network config or plugins
it's enabled
It's not related to server as I can see which IP pings my server and they're all the same/incorrect ones
Even with my server closed and waterfall opened, the problems remains
see what waterfall says, is that showing the correct IPs?
no, its showing a incorrect IP, this IP is the same for every user who pings or connect
waterfall just uses the network address it's given from the OS essentially
that boils into network configuration issues
potentially
if it's giving you the wrong IP, that IP is generally gotta be attributed to the thing mangling the IPs
alright now I have something to look on, thanks!
Hello, we are trying to build water fall server and a few minecraft servers.
Does the user join the waterfall and then it shoots them over to a default other server? Or do they join a lobby server?
We are so lost. Thank you in advance. 🙂
it's a proxy, they join the proxy and it proxies them to the actual backend servers
Am I supposed to enter port with ip? When I do IP nothing happens, when I enter port. I get amazing red exception.
Am I allowed to post screen shots in here? 🙂
yes, but, you configure the proxy on where to listen, if you want it without a port, use 25565, which is mc's default port
So, that's correct, it just can't connect to a backend server
And a back end server would be a server we config in config.yml?
yes
No, you don't have multiple servers sections, it all goes under one
fix the indentation so that's on the same level as lobby, and yes
(bow)
Ty.
One last thing as well, are we adding the waterfall server and proxy in the config.yml?
no, just the backend servers
Fantastic, and thank you. You have been supremely helpful.
Darn I am still getting the same error. I put the servers in offline mode as well.
check the logs, but that specific error generally means that the backend server "isn't there", console will generally have more info
What log do you I search through?
latest.log kind of just says the same thing.
Progress is being made.
So now it would definitely appear that we are having a issue connecting to the hub server. So Hub server settings?
Well, read timed out means that something didn't send a packet in so long
yes
Do servers have to be on the same network? Or Same data center?
No
Some providers do have oddball networking setups which can cause issues, however
Well this is for my nephew, I own 400 physical servers in four data centers. I have this loaded up on some virtual machines. However, I ran out of ips in Dallas on one, so I have another in Los Angeles.
Does, waterfall work using forge.jar to load? Works fine with spigot?
Yea its working with the spigot file but when we do forge its just stops
mods and waterfall is generally 50:50
Also, noting that modern forge is unsupported as they changed the entire system in a way which is even more of a no-go for bungee/waterfall as-is
but, if you used bungee, ensure forge support is enabled in config.yml, it's default on in waterfall, and disable the entity metadata rewriting in waterfall.yml
We are using waterfal.
OH
that makes more sense
this is on the proxy server right?
because both of those settings are alredy enabled
set that last one to true
Hmm, so we are struggling to get anything using forge to work. It does that connect disconnect thing.
Yea, forge is generally 50:50, if it's not working, I honestly don't have the time to pull apart huge mod packs to debug what's going on
Got it.
the whole reason we got waterfall was because it had forge support
is there any alternatives?
There's velocity, but, forge forwarding in general is very eeer
velocity does do some stuff better which we can't really do without breaking bungees API and a lot of internals, so, erm... :S
whats the difference from waterfall and bungee?
From what i see, its pretty much the same
does waterfall allow sand duping?
You’re not understanding what waterfall is lol, it’s a proxy to connect multiple servers, not a server software itself
a perpendicular or very steep descent of the water of a stream

your descent is about to be perpendicular or very steep
ugh
players are still being randomly disconnected by the proxy
I removed a plugin that had errors, didn't fix it.
the server players are being kicked from, the logs don't have anything of value. No errors, nothing out of the normal. Simply "disconnected"
huh never mind, apologies, it seems I can't
how do i customize /glist?
i get this error - any way to fix? https://pastebin.com/kjpT5qk0
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
speak to the author of the plugin
do you know what plugin its for?
to listener dev.jaqobb.abps.listener.PlayerTabCompleteListener@3fc9dfc5
do you know how i can customize glist?
grab the messages file out of the jar and throw it in the proxy folder and change it
Yea, you'd need a plugin if you wanna change it much more than just changing the message format
oh ok thanks
does bungee ever need restrart?
for updates, sure
if there no update,i doesnt need to restart for it to refresh system right>
when i try to join, it says that its unable to connect to a default or fallback server
will anyne help me?
sounds like either your target server isn't online or you have configured a wrong one in your priorities list
the target server is online
and the port is the same in the config.yml and server.properties
hello?
@unique linden @lusty vault @forest halo @zinc sapphire Sorry for ping, I need help. Waterfall-384 crashes my proxy server
?kick @split cloak read the rules - don't ping staff -.-
LostAll#5654 was kicked | read the rules - don't ping staff -.-
.318
Bot didn’t link
TLDR; you have a plugin that doesn’t respect client logic
?kick @split cloak If you're first gonna ping all the entire core team, at least read the answers you get.
LostAll#5654 was kicked | If you're first gonna ping all the entire core team, at least read the answers you get.
@wild robin logs?
yeah 1 min
@royal hawk
[19:22:10] [Netty Worker IO Thread #2/INFO]: [Player_Username] disconnected with: Could not connect to a default or fallback server, please try again later: io.netty.channel.ConnectTimeoutException
[19:22:10] [Netty Worker IO Thread #2/INFO]: [/IP Address|Player_Username] -> UpstreamBridge has disconnected
@royal hawk
Timeout
Means that your proxy (waterfall) couldn’t connect to the default server (lobby?) it’s either not online, incorrectly configured or you have a networking problem
yeah its the lobby server im trying to connect
and plus its the only server i got rn
the lobby server is online and the waterfall is online
i set the correct IP address in the config.yml
@royal hawk
Well
Check your networking I guess
Or try to ping the server from your bungeecords stead
what do u mean
Are you hosting this on a Linux machine
no
Windows 10?
my lobby is hosted on windows and my bungeecord is hosted on a different device
Well, you need to ensure that your bungeecord can reach your server
Is your firewall configured correctly on both ends?
the bungeecord is being hosted by a server hoster
not by me
and what would i have to configure in firewall?

We can’t help you with your firewall config, you need to know yourself what to configure. All I can say is that the server port needs to be forwarded with tcp
just say what ur gonna say there's no reason to use emoji
Bungeecord -> tcp, Server port -> server
also;
What did you set for the lobby ip in the bungeecord config?
lol im not telling you my ip address
im not stupid
but it ends with the server port: 25566
I do assume it’s your public address since you’re not in the snake network
i tried my public address and my private address and they both say the same message
So anything that is not 192.168.x.x or 172.16-31.x.x or 10.x.x.x
well yes
You need to use your public address
And you need to forward your local port over your NAT bridge (or router)
Or else there is no way for the bungee to even have a chance to see the server
Gotchas: take extra care to firewall that NAT rule, so only the bungeecord is able to connect over it and or also use bungeeguard
Additionally; you may want a DynDNS if you don’t have a guaranteed static IP from your ISP
ok well i dont understand anything so i might aswell quit what im doing
I might have been more helpful for you if you had given off less of an attitude towards me.
We are all unpaid volunteers that contribute to the project in our own way. That kind of behavior just isn’t appreciated towards someone with the sole goal to help you, during their free time on their own accord.
What I said is still completely true, I just didn’t word it in a way that’s easy to understand for people with less experience in the field
And to sum it up, you have an answer, if you don’t at least put in the effort to research what I meant in my response to try and understand it, then frankly, you won’t find anyone else here willing to help.
@royal hawk i might do what you said, but if i have to go into router settings or something like that then im not doing it
ok well i dont understand anything so i might aswell quit what im doing
that's the spirit
Server was working fine, updated to the latest paper and waterfall version and suddenly I'm getting 'Could not connect to a default or fallback server'. No settings were changed in either waterfall or paper
After about 50 restarts it seems to work again
is there a way to delete the bungee /perms? because its blocking another plugin
Has travertine #164 the 1.16.4 support?
latest travertine has .4 support
...so in order to get my domain name working I had to make a weird record [A+ dynamic DNS record] with my dns host....and now it's setup where 127.0.0.1 is pinging the proxy in order to make that domain work...but because that was the only way I was able to figure out how to make the domain work.....now the {online} playerholders are weird....when one player is connected to lobby it says two, and on one of the four servers, it says one person is connected. When nobody is.
I'm not exactly sure what information I should give you guys...to get a better understand though, which is why I didn't include any
on my database.yml file in my Holographic displays plugin I do have this line '&fThere are currently &b&l&n{online: lobby,survival,Creative,Skyblock}/500&f users connected to Server!' which should be fine......but it's that weird dns record thing pinging the server I think that's messing with the numbers
are you homehosting it or why are you using a dynamic dns?
yes I'm homehosting
i did have two records
so I just removed one
the normal A record
yeah taht looks like it should work. not sure how that plugin create its placeholders, you might want to ask the plugin dev(s) about that
I have placeholder api
See right now...the server is like pinging itself
which is why I think it's having the weird number thing.....but idk how I'd make the domain work then without doing this
well does it show the correct player count when you ping it in your minecraft client?
if it does then there is something wrong with how placeholder api does it (or how you configured it I guess)
in that case it would be best to contact them
alright and yeah /glist is showing one player
wait
weird
now it's working
and the pings stopped...I think it was having two records that was messing it up
seems ok now
yup...I guess that was right.....so don't have two records XD
maybe lol
question: should i have network-compression-threshold at -1 or default when the server is on the same local network as the waterfall mc server?
<@&748618676189528155>
prepare for a ban/mute
o : (
?kick @spare wolf please read the rules
That_Guy_Jack#0420 was kicked | please read the rules
told ya
: (
i put it at 1408 so its below the mtu size it wont be compressed
idk how much sense that makes in reality but ye
ok ill try that later
Hi, am i reading something wrong? When force_default_server is set to true and my default server is set to hub. The player count counts players only on the hub server. How can I make it also count the players in other servers with force_default_server being online.
disable ping pass through
Hey are there optimized startup flags for bungeecord?
Thanks unix
On a mc host where I can't edit the firewall, should I use something like: https://www.spigotmc.org/resources/bungeesafeguard.76226/
1.16.1.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:1d2221d:384]
at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:378) ~[BungeeCord-1.16.1.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:1d2221d:384]
at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) ~[BungeeCord-1.16.1.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:1d2221d:384]
at java.lang.Thread.run(Thread.java:834) [?:?]
What this error supposed to be?
@desert mica yes, but remember that this still isn’t perfect
@slow ermine please post the full error log to something like pastebin and send the link to it here. With just this small piece of an error we can’t help
Additional error
[05:59:35 WARN]: Error dispatching event ProxyPingEvent(connection=[/58.97.224.47:21558] <-> InitialHandler, response=ServerPing(version=ServerPing.Protocol(name=Waterfall 1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x, 1.13.x, 1.14.x, 1.15.x, 1.16.x, protocol=735), players=ServerPing.Players(max=1, online=10, sample=null), description=PMC4bbc2e9542093329e2f6fc8010c236a7, modinfo=ServerPing.ModInfo(type=FML, modList=[]))) to listener ru.namerpro.BungeeCord.ANM.PingListener@31c2affc(B
Difficult for me to paste the error using phone now:(
But is the error related to plugin?cuz I see ANM,I have a plugin that make motd and it call ANM
@slow ermine if you have this plugin https://www.spigotmc.org/resources/advancednmotd-let-your-motd-smile.58677/ remove it and see if it still happens
Sould I apply both of these, or only the first one? 🤔
both i think
how do i fix the scoreboard issue
- why tf u pinged me
ok im sorry
- read the issue i sent you in #paper-help
Only "fix" is to ensure that servers will have unique team names (Plugins will need to consider bungee setups properly, basically), this is basically a bungeecord issue
Since i use bungeecord how to make the scoreboard "team names" different for each server and world ?
use different team names when creating them with commands
or, for plugins, get plugin devs to mitigate the issue
no wait i dont use an scoreboard plugin even
something is using scoreboards
teams arent tied to scoreboard
i have Deluxehub as scoreboard for lobby server and screaming bedwars in bedwars server
Please read the issue, I've covered it enough on there
i read but i dont saw any solutions
use different team names when creating them with commands
or, for plugins, get plugin devs to mitigate the issue
How do i see scoreboard teams ?
it said there are no teams
sounds dum
if you've read the whole issue history, you would've noticed it was mentioned in via's github
Are the bungeecord console supposed to ping other ips than your own even tho novody is on the server and nobody join or leave ?
if a client sends a packet requesting the motd and player count, it will get logged
so thats a yes even tho nobody is on or tried to join ok
they don't ping other IPs, they answer to pings
hmm okaay
client
ok
it's a client or some other program getting your server e.g. via the server list in the vanilla multiplayer menu
[17:44:54 WARN]: [] <-> InitialHandler - IOException: An established connection was aborted by the software in your host machine what does this mean ?
Use the interface address:port or 0.0.0.0:port if you want to bind all Interfaxes
Good Morning.
I have a Travertine Server. There are some Paper server which are connectet to it. Now I want to make one server restrictet. Which Permission is needed so my Builder Team is allowed to join this server an nobody else?
Does waterfall have compatibility with 1.8-1.16, I can’t seem to find anything about it.
Just use a whitelist.
but i dont want to use a whitelist. thats about 500 user
yeah. but which permission do they need. thats the problem right now
If you have a Vanilla Minecraft team you can do /whitelist @a[team=Builders]
no i have not. i just use luckperms
yes
Set the server to restricted, and then you can use bungee cord.server.whatever
I’m sorry, someone else more capable should help.
Down to plugins to enforce that outside of the send comms ds and whatever
thx
Project Waterfall build #385: SUCCESS in 3 min 32 sec: https://papermc.io/ci/job/Waterfall/385/
Project Travertine build #165: SUCCESS in 2 min 2 sec: https://papermc.io/ci/job/Travertine/165/
whats that commit message mean lol
it means I had nothing better which didn't also scream security fix
grr
do I amend my 20w49a now
or do I wait till next week
eh snapshot be snapshot so naaaaaaah
@eternal cairn reminder (cause snapshot time) to poke you-know-who


proxy logs? Coz, that really gives us 0 to go off
[22:25:30] [main/INFO]: Loaded plugin TCPShield version 2.2 by https://tcpshield.com
I'd guess it's that
because it hijacks the connection logic stuff in order to add its own protocol tunnel
if you're connecting to the server outside of TCPShield, it won't work
Looking into it
it's a client issue afaik
Happens even with a vanilla server
Basically, we have no idea what causes it, for all we know it could just be yet anther race condition in the client; for most servers it's fine, some odd server here and there has issues, and it's even reported to occur with vanilla itself, so 🤷♂️
what is brrrr?
trivial security fix
ok getting error by press download 😄
scroll down and hit more, there's an issue with the download stuff right now
thx
We literally just talked about that.
Where can I find a the api (v1 and v2) description?
v2 will be busted too
if you just want to download it use https://papermc.io/ci/job/Waterfall/ for now
Project Waterfall build #386: SUCCESS in 3 min 35 sec: https://papermc.io/ci/job/Waterfall/386/
Project Waterfall build #387: SUCCESS in 3 min 22 sec: https://papermc.io/ci/job/Waterfall/387/
Project Waterfall build #388: SUCCESS in 3 min 18 sec: https://papermc.io/ci/job/Waterfall/388/
Project Travertine build #166: SUCCESS in 1 min 41 sec: https://papermc.io/ci/job/Travertine/166/
travertine is waterfall with 1.7 support
Basically, having looked over flamecord, every fix they have has its own stupid issues which are easy for somebody who knows what they're doing in the right conditions to take down a server
No, because some of them are stupid, others have been applied in a better way
Hey guys first of all sorry for bad english but I'm from another language, I have some problem to connect a server via waterfall.
For now I have connected prehub and Hub servers and now i'm trying to connect a Creative server but I don't know why when i try to run the command /server creative, teleport me on the prehub server for no reason, console don't give any error. This is my config.yml file:
prehub:
motd: ''
address: localhost:25566
restricted: false
hub:
motd: ''
address: localhost:25567
restricted: false
creative:
motd: ''
address: localhost:25568
restricted: false```
And in the **server.properties** i set only the server port to 25568.
In spigot.yml of paperspigot 1.16.4 I set the bungeecord true
But the issue remain java version 1.8.
Anyone can help?
If you scroll up on the creative server console to where is says ‘Starting minecraft server on ....’ make sure that the port number is 25568
@gritty holly
Yeah It's 25568
Update: in 1.8.9 teleports me in prehub in 1.16.4 error in chat but not in console: couldn't connect tò fallback server
Find the problem. I have to update java
Hi
I am using the server command to teleport players to the servers in the lobby, can I somehow define which world they should teleport to?
you'd need to find a plugin for that if you wanna be able to send them to a specific world, unless your intent is that they go there no matter how they join the server, still would need a plugin, but just something which always sends a player to spawn
preferably needs to be included with a command
e.g. (server nameserver world)
you do not know a ready plug of this type?
nope
:<
they rly said
git commit -m "Brrrr"
I need help please, I have minigames server with Paper 1.12.2, and latest Waterfall, when players are joining to server or switching between worlds, they are invisible, but I/they can see they/my NameTAG and I/they can see the name in the tablist... I really need to fix it, because players can't fight in minigames like SkyWars :/ I'm trying to fix it for two weeks and still found nothing...
Check if ip-forwarding is enabled
Hi, is there any reason I have not seen, why the server icon of my proxy is often glitchy? I have set the server-icon.png with 64x64 like normal.
Thank you very much in advance.
@dawn vortex That is a known bug with 1.16. It seems to be a client bug but nobody has figured out what’s causing it yet
Okay, thank you, because that problem only occurs on one server in my server list, I was worried if its cause is on my side 🙂
How to use PaperMC Waterfall?
Like BungeeCord
But I don't even know how to use BungeeCord.
oh, if it's your first time, I recommend looking into Velocity instead
Don't start a new network on Bungee
First you're trying to run Bukkit plugins on Bungee.
Likely that you didn't configure the servers right.
Minecord and RankGrantPlus are Bukkit plugins
That's what the error says
Line 18+19
java.lang.NoClassDefFoundError: org/bukkit/plugin/java/JavaPlugin```
What could cause this? The server I'm trying to connect is a 1.8 server without mods or anything modifying gameplay.
.paste
Please paste large logs to a pastebin: https://paste.gg
A sensible, modern pastebin. Share text and source code snippets with no hassle.
-.paste would be pretty much redundant if normies would lose the ability to upload files to this channel 🥴
disable entity metadata rewrite
Hello dear friends, I have the following problem: I need a waterfall build for 1.14.4 but I am not able to find it on the papermc.io site. Maybe 1.14.4 is to old. Does anyone have a late build for 1.14.4 by any chance?
use the latest version, it supports 1.8-1.16.4
I did download the last Version but I am not able to connect to it with my 1.14.4 client.
But thank you for clarifying 🙂
hello humans
for the waterfall/bungee API, i'm having trouble with getProxy().getPlayer(uuid)
i pass in what i'm sure is a valid uuid, with the player online, and it returns null
that means the player by that uuid is in fact not online
the player is online
wait... i'm silly, i'm passing in a string and not a UUID object
io.netty.channel.ConnectTimeoutException: connection timed out: sessionserver.mojang.com/ip:443
at io.netty.channel.epoll.AbstractEpollChannel$AbstractEpollUnsafe$2.run(AbstractEpollChannel.java:576) ~[proxy.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:40370a3:388]
at io.netty.util.concurrent.PromiseTask.runTask(PromiseTask.java:98) ~[proxy.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:40370a3:388]
at io.netty.util.concurrent.ScheduledFutureTask.run(ScheduledFutureTask.java:170) ~[proxy.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:40370a3:388]
at io.netty.util.concurrent.AbstractEventExecutor.safeExecute(AbstractEventExecutor.java:164) ~[proxy.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:40370a3:388]
at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:472) ~[proxy.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:40370a3:388]
at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:384) ~[proxy.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:40370a3:388]
at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:989) ~[proxy.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:40370a3:388]
at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) ~[proxy.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:40370a3:388]
at java.lang.Thread.run(Thread.java:834) [?:?]```
is this because of mojang?
either something is blocking the connection or the session server died
Session server is funky these days
Hi, can sombebody help me?
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
something is sending invalid packets
(from the server to the client)
could try disabling the entity rewriting in the waterfall.yml but ideally you would fix whatever is sending those
okay, lemme try
wait, isn't enabled
is there any guide for waterfall? I'm just moving in from Bg
you need to enable the disable option
there is barily anything additional
and all config options are pretty self-explanatory
Hey, my friend is trying to connect to a server he hosts (with us), we connect fine but he gets a [Proxy] Lost connection to server error the moment he joines
Sorry if I am in the wrong channel
this ^, it says serverside console
Internal Exception: io.netty.handler.codec.DecoderException: java.io.IOException: Packet 0/12 (PacketPlayInBEdit) was larger than I expected, found 26 bytes extra whilst reading packet 12
Please paste large logs to a pastebin: https://paste.gg
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hm, no idea, it's upset about the size of the packet for some reason
@tidal musk We have lp and lpb
I don't know if this has anything to do with it, but 3 of my friends are able to connect perfectly fine: http://i.callumloustv.com///images/png/ujbMz.png
It's also home-hosted so I'm connecting via 1.92.168.1.38.
And I'm using crafty controller so we can all work on the server at the same time
its a server panel
So we can all work on it without having to remove into his VPS and kick each other out
unlikely to be relevant to that
Basically, it's upset about the size of the packet and the actual data not lining up, unless somebody else can reproduce it and provide reproduction steps, I got no idea
But, that's an incoming packet, that suggests that you tried to edit a book
I've never even been able to log onto the server before
it's a brand new fresh server
I even tried an alt account
@tidal musk restart router?
Yeeaaa, if it's only you having issues, erm...
I got no idea, a packet is being mangled somehow somewhere
but, as I said, that's the book edit packet
still getting the same error
even after a router restart
without waterfall it's the same error
I just tried it
I have been having ping spikes in my server there is nothing out of the ordinary in the console
any ideas?
Does anyone know of a bungee plugin to send you to a specific spigot (paper) server when one restarts/gets shut down, and then run a command to join the queue for that server when it comes back? MoveMeNow doesn't allow for adding to the queue after you get connected to the hub
slingshot but it does not have that queue feature
Hello, is it possible to start two Waterfall instances on one server with two different IPs? If I change "host:" to specific IP, I can see error when I try to connect.
Yeah, I do this on one waterfall for now and I saw kind of error, when I try to connect
As if the Waterfall didn't see paper servers
When the "0.0.0.0:25565" is set, all is right
I can connect
well, how are you running the server?
are both IPs configured on the server? (check ip addr, assuming linux)
I have two ips assigned to the same interface on ubuntu
also, make sure that neither of the proxies are on 0.0.0.0, as that will bind to all interfaces, beyond that, we'd need more info
For now I have only one proxy, and as I said, when I set 0.0.0.0:25565, I can connect by both IPs, but when I change 0.0.0.0 to one of them, proxy is running but didn't forward to any of the paper servers
make sure you don't have a firewall blocking connections to your paper servers
changing the host would have 0 impact on the proxy > server connection
bungee tcp -- anywhere anywhere tcp dpt:25568
bungee tcp -- anywhere anywhere tcp dpt:25567
bungee tcp -- anywhere anywhere tcp dpt:25566
bungee tcp -- anywhere anywhere tcp dpt:11600
Chain bungee (5 references)
target prot opt source destination
ACCEPT all -- localhost.localdomain anywhere
ACCEPT all -- localhost.localdomain anywhere
DROP all -- anywhere anywhere```
These are my firewall rules
What about the paper servers settings, address should be like address: localhost:25566?
Or I have to change localhost to one of IPs?
the servers should stay the same unless you where running the proxies in some other way, e.g. like inside docker
I have "io.netty.channel.ConnectTimeoutException" error
But when I change host to 0.0.0.0, everything is fine
Maybe there is something on paper servers that I have to change?
try running the paper servers on public addresses if you are running them on localhost. if it works then then your waterfall proxy can't access localhost addresses due to it not being bind to localhost. had that happen before, not sure if I found a fix for it or not as I just use 0.0.0.0 currently anyways
I will check it later and let you know
[04:51:42 INFO]: Loaded plugin cmd_list version git:cmd_list:1.16-R0.4-SNAPSHOT:40370a3:388 by WaterfallMC
[04:51:42 ERROR]: Exception in thread "main" java.lang.IllegalArgumentException: Server Lobby (priority 0) is not defined
[04:51:42 ERROR]: at com.google.common.base.Preconditions.checkArgument(Preconditions.java:359)
[04:51:42 ERROR]: at net.md_5.bungee.conf.Configuration.load(Configuration.java:160)
[04:51:42 ERROR]: at io.github.waterfallmc.waterfall.conf.WaterfallConfiguration.load(WaterfallConfiguration.java:50)
[04:51:42 ERROR]: at net.md_5.bungee.BungeeCord.start(BungeeCord.java:278)
[04:51:42 ERROR]: at net.md_5.bungee.BungeeCordLauncher.main(BungeeCordLauncher.java:62)
[04:51:42 ERROR]: at net.md_5.bungee.Bootstrap.main(Bootstrap.java:15)
Any ideas please tag me!!
@dire kiln you didn’t define a server called Lobby even though it’s the first server name in your join priority list
Oh, thank you so much.
Still same error
I found a solution for my problem, I had to set "bind_local_address:" to false
oh, right. that was the option I was forgetting
My memory is getting saturated due to the waterfall and it has been consuming a lot of processing, it is similar to the problem in this post, will anyone have a solution?
will anyone have a solution
No, because nobody is capable of providing any form of information
We can't reproduce the issue, so we need somebody to hook up tools like visualvm to work out what is going on
64GB DDR4 RAM @ 2666MHz
Ryzen 7 3800X @ 3.9GHz
2x960GB NVMe SSD
Unmetered @ 1Gbps uplink
Dedicated server
Plugins:
https://cdn.discordapp.com/attachments/785555154924470282/785559046513754182/unknown.png
Problem: Waterfall/Proxy takes 100% performence
no errors
latest waterfall
Could be same error as you @tribal wave
that gives us literally nothing to go off
go attach yourkit or visualvm or something, work ouw what threads are eating the CPU
^
the server in the force hosts section in config.yml does not exist
what's the difference between waterfall and velocity? do they each try to accomplish the same thing or is one more oriented to a certain task than another? and i can use both of them to make a proxy (like if server is in USA and I have a waterfall/velocity proxy in Germany players in Europe will have better connection/performance)
- Velocity is usually regarded as the more secure and better performing version of Bungeecord/Waterfall, but you won't be able to use Bungeecord plugins.
- Don't do that. The server still has to send information to the US, there's no getting around that. All you're going to do is make the ping worse for them since now the information has to go from Player -> Proxy -> Server instead of directly to the server. If you don't already have a Bungeecord/Waterfall network set up, don't make one for that reason.
Second this ^^ I have been toying with ideas around doing some kind of regionalisation but because bungee/waterfall is a proxy, you'll just create more headaches and latency... Let alone the fact Minecraft has no support for regionalisation. If anything chose a location central to the majority of your users to host the server. Or just have it local and then the users can put up with a bit of lag.
You could however have two separate servers (not proxies) and use the proxy to direct them to the server for their region. But that requires a big enough player base to fill two servers ofc
we but if i did that would they still be able to play on same world / interact with people in other server
No, because they'd be in different regions
that traffic has to cross the world if you want them to share the same servers
hosting a proxy in a DC if you can find one with a network peer with a good route to your server can offer some gains, but, it can also make stuff worse for some people
@dense roost startup log of your proxy please. Upload it to https://paste.gg and post the link to it here
A sensible, modern pastebin. Share text and source code snippets with no hassle.
did you connect to the proxy?
I have a very weird problem with waterfall, when there are more than 2 people on a survival server. other people can't connect. This is the error i get. The server limit is 64 players
check the actual logs
The connection failed for some reason, can't really say why, maybe more info in the logs, but 🤷♂️
Nothing more I could find
god knows, waterfall itself won't care about the # of people, only risk would be if something was restricting connections, etc; Not really in the bounds of what we can help with
are you home hosting or something?
Nope, I rented servers in the same place
dedi or shared host?
Uhh I don't know. It's a hosting only for minecraft servers
that means shared then
speak to your hosting provider, I guess; unless there's something in the servers logs which is useful, waterfall won't magically stop connecting players somewhere after 2, especially not with that message, that's network level or on the server
I'm so stupid That I forgot I put firewall and limited 2 players on 1 IP, and it affected waterfall ip. Anyway thanks for your time.
@here
Well that’s a quick way to be punished
How do you make it where players can do /lobby in bungeecord?
find a plugin that adds that, slashserver was the old one I recall for that
thank u
ok
When I put all the localhost servers in waterfall it didnt work out can someone tell me why?
check your logs, all that tells us is that it failed to connect to the backend
it's saying that I can not connect to a default or fallback server that's all i could find in logs
then, you'll have to work out what's preventing it
are you using docker/ptero or something?
I am using apex atm because I don't have enough money to switch to a different host provider
localhost is probably wrong, use whatever IP address they give on the panel/contact them for support
ok i can see what I can do thank you for the help
You’ll probably also want to use bungeeguard
hello, I'm just casually wondering what sort of time delay I'm expecting when switching a server with waterfall :)
sub second, sub 100ms or a lot more
depends on many factors
ryzen 5800x, very solid internet connection
(as server)
or are these two less relevant
the server will also use ramdisk in experimental phase, but if ramdisk won't work out we use Samsung 980 pro as disk
it's generally in the range of a few seconds
oh
it's more on how fast the new server can accept the connection and throw them into the correct state
i was hoping it'd be in sub 1s range :/
thanks a lot for information anyway
really helpful
Well, it can be
"few" generally means less than a handful
oh, that's velocity not waterfall?
they have results for both
ooh sample size
by those numbers, difference between velocity waterfall and bungee seems trivial
What version of waterfall is for 1.8-1.8.9?
use latest
ty
Hey could I have some help with this disconnect happing on @dry tangle 's server?
The server has not gone down
Waterfall is just 360 noscoping people for no reason
No
You can't have help because you're literally missing the most useful part of the trace
Stop screenshooting shit and provide the actual logs
i have the whole log
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Thanks, give me a minute
I am sorry. I am just trying to help a friend whos server has been taken down due to an issue.
Do not ping
F for Cat's patience
Cat, if you value your mental health you need to take a break from this server
Read the issue, all we can provide is on there.
In short, you need to name your teams differently across each server. If you don't think you made any teams, it's probably because a plugin made it. Recognizing which plugin made it is up to you.
...whatever
Switching to velocity does fix the issue though
Because velocity doesn’t have to care
saves us from having to provide support, I call it a win win
i just love your attitude, Cat
I don't mind providing support
cat is typing a huge monologue about how stupid people are
what pisses me off is people who literally
- Ping, after being told not to
- fail to provide information and make providing support a literal round trip to provide support, e.g. screenshotting stuff after being told not to
- The info is literally in the issue report, and could have easily been googled
All we ask is minimal effort, it gets annoying day in day out when the same bunch of people refuse to do so.
Oh I did google it, it just did not seem to show up, the issue report uses quite different keywords to the one shown in the kick message
I am sorry for pinging you, it was in a reply to a message and i forgot to toggle the mention off
That was not the error that I could see in the kick message
And lastly I am sorry for screenshoting I was just working off of what @dry tangle had sent me
That's the actual exception
?ban @tidal musk pinging people who don't want to be pinged
coin#2099 was banned | pinging people who don't want to be pinged
dude i wanted to read the whole message
i think i got the message if you want it
cute
it is kind of harsh
if getting annoyed at people who continually ignore the guidelines for getting help is literally the worse, I'm just done with providing help
oh
Honestly, trying to help these people is just asking for bad mood and frustration
Yo @ zzzcat
Your toxicity to members of the community, who are new/inexperienced with the ‘requirements’ of asking for support is just not right. People who have issues, which as someone who is part of the development team you have not fixed, you get immediately snapping at them the moment they don’t send a specific requirement that you want. All you have to say is, please follow the requirements, or ask them what you need to solve their issue. There is simply no need for your toxicity in the community
As a core developer of paper you should know better, but of course, my opinion doesn't matter and you are probably going to continue snapping at people asking for help in a SUPPORT CHANNEL.
Now go on, ban me because I hurt your feelings and expressed my opinion. Censorship.
- grow up
- The issue is a bungeecord issue, not a waterfall issue, only fix involves breaking plugins
That still doesn't answer the fact that you are snapping at people for literally no reason
- if people listened to "do not ping", and "don't screenshot stuff", they'd get help much faster and it would be less annoying
its not necessary and you are highly toxic and unpleasant
When you're dealing with people who time and time again refuse to listen to you, it gets annoying
still doesn't give you the right to snap and be toxic and mean to people asking for help
just tell them what you need not snap at them
Maybe you should understand that we are people and won't keep trying to help even if you refuse to understand what we are saying
I'm a human
