#waterfall-help

1 messages · Page 4 of 1

reef fulcrum
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your config is borked

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valid yaml != valid for the bungee config

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Map<String, String> forced = new CaseInsensitiveMap<>( get( "forced_hosts", forcedDef, val ) );

gritty fossil
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removed forced_hosts: []

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and it started

tough vale
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yup, forced_hosts expects a map, [] is a list. list =/= map

reef fulcrum
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{} for an empty map

gritty fossil
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ah. now i get it
it was

    pvp.md-5.net: pvp```
then i changed it to 
``` forced_hosts: []```
which messed the config
frozen sorrel
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Good morning, I have a cross-server server, and there is a problem:
I use a bungeecord to connect the survival server and the plot server,
and another bungeecord that connects to the auth, to the lobby and to that survival bungeecord, but the problem is that it does not connect from the lobby to that survival bungeecord, what do I do?

craggy trout
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If you're not using Waterfall, go to Spigot's support

frozen sorrel
reef fulcrum
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I mean, not enough info

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and proxy in proxy is not supported in any capacity

tribal bloom
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Do you use flags for Waterfall? right now I am not using one because I am running 1G

craggy trout
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java -Xms1024M -Xmx1024M -XX:+UseG1GC -XX:G1HeapRegionSize=4M -XX:+UnlockExperimentalVMOptions -XX:+ParallelRefProcEnabled -XX:+AlwaysPreTouch -jar proxy.jar
tribal bloom
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I will try with those, right now I don't have any problems

craggy trout
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It should work perfectly, adjust the amount of ram to your needs

soft pelican
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Hi, my Bungeecord/Waterfall server isn't working. It doesn't fully start. It would be nice if someone could help me. thx

reef fulcrum
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it started fine?

soft pelican
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it didn't finish starting everything else went right ig

reef fulcrum
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What do you mean, it didn't finish starting?

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Cos, that looks like it finished starting

soft pelican
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there should be a message: Server marked as running...

reef fulcrum
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That comes from your panel, not waterfall

soft pelican
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also in my hosting service it is marked as starting

reef fulcrum
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Make sure that your panel is configured properly for the service you're running

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That's your panel, not waterfall

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waterfall has started

soft pelican
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Sorry I'm new to all of this how can I edit it?

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I can also not join with Minecraft

reef fulcrum
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depends on the panel you're using

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You need to configure it to use the correct service so it knows what message the proxy will send to say that it's "started"

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as for not being able to join, generally, make sure that the proxy is configured on the correct port that whatever thing you're using expects

soft pelican
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Ok I will try it thx

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hmm now it says this:
[13:06:35 WARN]: Using PROXY protocol for listener /0.0.0.0:25577, please ensure this listener is adequately firewalled.
[13:06:35 WARN]: Since PROXY protocol is in use, internal connection throttle has been disabled.
[13:06:35 INFO]: Listening on /0.0.0.0:25577

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but still doesn't work

reef fulcrum
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PROXY protocol is in use

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You, erm, probs don't wanna be using proxy protocol

soft pelican
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I'm I have like no Idea what I'm doing but I just want to get it to wok

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*I mean

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*work

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ok turned it of

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off

reef fulcrum
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I can't really advise with setup of a proxy on random hosts, you'd wanna speak to them for support

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that way you can make sure it's on the correct port and able to connect to the other backend servers, etc

soft pelican
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Ok thanks tho

fierce summit
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Our waterfall is being spammed with invalid packets, crashing the server

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Any suggestions?

reef fulcrum
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Really boils down to the nature of "crashing", but, I mean, this gets into this weird area of "the proxy is doing its job"

craggy trout
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I just checked out the sockets and seems reported on some databases.

tidal musk
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Hello, can you suggest a plugin that will save in the database server on which the player is, so that when you go back to the server where he left?

steel surge
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waterfall/bungee already have that builtin

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it's stored in the locations.yml file, make sure force_default_server is off in the config

winged pilot
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anyone know why the console is being spammed with [/127.0.0.1:25565] <-> InitialHandler - read timed out

craggy trout
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Use a LogFilter if you don't want them

winged pilot
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what made that happen tho?

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it just started last week

craggy trout
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Is only 127.0.0.1?

winged pilot
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I have no problem using a logfilter but just wanna be sure there's no underlying issue

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yes

craggy trout
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You can safetly ignore it i guess.

winged pilot
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alright thanks

tidal musk
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how do I make my waterfall server safe?

craggy trout
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Just use some plugin like BungeeGuard to avoid problems or better, use a firewall system.

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If you mean ddos/dos i guess tune your kernel, implement a proper rate-limit/firewall & buy something like tcpshield or aswell buy more machines to absorb the impact.

tidal musk
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umm

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yeah about bungeeguard

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I tried that

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It does not work

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like it's buggy as fuck

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the config does not save

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and keeps saying unable to authenticate

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and that there is no token

craggy trout
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Is not bug.

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You probably didn't manage it good.

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If you have SSH access you could use iptables or ufw.

tidal musk
tidal musk
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here is the bungeecord config and the backend server config (don't worry, I'll change the token later.)

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how did I not manage it good?

craggy trout
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did you enable forwarding, and bungeecord-mode on your backend's

tidal musk
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yes

tidal musk
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so?

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is this like broken

tidal musk
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mmm

craggy trout
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As i said you is not a bug, must be your host/some missconfig of your ecosystem imself, BungeeGuard works, worked and will work fine.

tidal musk
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back

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found the ifx

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fix

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turns out I need to delete the second line

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for it to work

buoyant spindle
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Hello, maybe you know why some players have it? (I dont any logs about it in backend paper server)

winged pilot
reef fulcrum
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that's not generally normal behavior

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Like, if you are booted from a server, you DC, unless it's going through the priorities list

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as for why the disconnect, no idea; You'd need to see if maybe debug mode on the server gives more info

reef fulcrum
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in server.properties

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but it probs won't give much info, or tell us why your proxy is borked

winged pilot
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there's been a lot of weird things like this happening recently

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it also spams read timed out like mad

reef fulcrum
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read timeout means that no packet was recieved in 30 seconds

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(either that or a clock jump)

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unless singular connections are inducing that, in which case, you have something wrong with your proxy

winged pilot
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how would I diagnose it though? I have no idea where to even start

reef fulcrum
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I mean, debugging what's screwing up the networking stack is generally far from ideal

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Some plugins which inject themselves into the stack will have commands to dump out some info like what all is in the pipeline

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otherwise, it gets "fun"

winged pilot
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lol

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it just began happening out of nowhere but I'll see what I can do

reef fulcrum
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I mean, if something caused an idle connection, it closing is expected

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that message there, given the ip/port combo, would generally suggest that something already disconnected, but something is preventing the connection from being closed properly

winged pilot
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what could be preventing it from closing?

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like a plugin or?

reef fulcrum
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generally a plugin

winged pilot
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hmm ok

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do you know of any that have done that or can do that?

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i feel like it could be PLAN but idk

reef fulcrum
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many plugins screwing with networking stuff have screwed networking stuff over the years

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I don't generally maintain a shitlist

winged pilot
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lol

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but can this cause issues, or can I just ignore it

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and could it also be related to the player disconnects and stuff

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they happen sporadically, I wouldn't call it often

reef fulcrum
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I mean, it'll jam up the netty pipeline

winged pilot
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but what can that do?

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sorry for so many questions im just so lost when it comes to networking

reef fulcrum
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easy option, start yanking plugins

winged pilot
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ok and im assuming only ones in waterfall could be the culprit

reef fulcrum
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yes

winged pilot
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or could ones in the backend be doing it

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kk

next fulcrum
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hello,i have some problem...

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how should waterfall reject specific ip connections?

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do i need some plugins or?

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the ip has been blocked in lobby,but the player will still send unexpected packet when trying to log in

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like this

reef fulcrum
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use your firewall

next fulcrum
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i use frp and wanip,but the connect come from frp

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so i can't use firewall

craggy trout
craggy trout
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That's not a solution

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Ignoring or hiding logs like that is bad.

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If it was a time out warning and the server is still OK, it would be better to use a logfilter, but this case is a larger scale stacktrace

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Mostly won't do too much because BungeeCord imself starts closing the connection on the first exception of the isActive#, but a huge attack could completly fuck it up

craggy trout
buoyant spindle
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Maybe add some antiddos iptables? For example limit connections to 5/s to port 25565. Then fast attacks do nothing

craggy trout
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in case that he haves bigger problems like connectivity issues, then yes.

buoyant spindle
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But I'm telling about fast huge attack

meager wolf
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several of my users are having issues connecting to my server. the console keeps saying:
UpstreamBridge - SocketException: Connection reset
[09:14:58 INFO]: [Strikebyte] disconnected with: SocketException : Connection reset @ sun.nio.ch.SocketChannelImpl:401

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that's one of mine

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I try and connect to the server and my client eats the dust...

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I thought it might be one of my mods... but I'm not sure of that anymore..

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huh.... my shaders were causing issues? how's that a thing....

buoyant spindle
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What is the difference?

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Someone know?

reef fulcrum
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practically, nothing

buoyant spindle
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Maybe one of this is the situation when player close minecraft by clicking X or when he turn off PC without closing MC?

reef fulcrum
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Literally all we can say is what it says: the connection timed out

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They're just different points from where it was triggered, because theres multiple things looking for that state

buoyant spindle
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Okay, thanks

craggy trout
buoyant spindle
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So when this is a server fault, then the second situation (on the second screenshot) will happen? And when this is a player fault then a first situation will happen?

empty charm
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can I use waterfall for forge servers on 1.18.2? I've seen things saying it works and other things saying it doesn't.

marble kelpBOT
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depends

steel surge
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proxies don't support modern forge currently

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there's a plugin called ambassador for velocity/bungee but the bungee version seems to still be a work in progress

empty charm
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so it will work with velocity?

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and do you have a link for that? @steel surge

steel surge
empty charm
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sorry, but is there no compiled version?

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@steel surge ?

steel surge
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releases button

empty charm
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didn't see it, just found it under tags

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sorry

empty charm
marble kelpBOT
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lightfall requires a client mod though

craggy trout
blissful quiver
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anyone know what this error is? I just updated waterfall and players cant join

reef fulcrum
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provide the actual log or something

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not a screenshot cutting out literally all of the info

pine sinew
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InitialHandler - could not decode packet! java.lang.IndexOutOfBoundsException: readerIndex(7) + length(1) exceeds writerIndex(7): PooledSlicedByteBuf(ridx: 7, widx: 7, cap: 7/7, unwrapped: PooledUnsafeDirectByteBuf(ridx: 219, widx: 1055, cap: 2048))

getting this error when people try and join error comes from proxy

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i have also disabled all plugins on hub and bungee and tried

craggy trout
pine sinew
craggy trout
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send me your logs please

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This^^ hides the IP addresses from your players

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So you can send totally fine logs

pine sinew
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logs*

craggy trout
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yes

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Also make sure to enable decoder debug

pine sinew
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sorry i’ve just never used it before lol

craggy trout
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-Dwaterfall.packet-decode-logging=true

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On your startup flags

pine sinew
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kk

pine sinew
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java -Xms128M -Dwaterfall.packet-decode-logging=true -XX:MaxRAMPercentage=95.0 -Dterminal.jline=false -Dterminal.ansi=true -jar {{SERVER_JARFILE}}

craggy trout
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yes

pine sinew
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ok

craggy trout
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try to connect or what ever and when kicks you, send me the full logs

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Wait

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Do you have viaversion on your proxy?

pine sinew
craggy trout
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On proxy i mean.

pine sinew
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nope

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not on proxy

craggy trout
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Ok, what plugins do you have also

pine sinew
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this should not really matter though as i’ve disabled all plugins on proxy and hub same results

craggy trout
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hub doesn't matter with this error

craggy trout
craggy trout
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This seems your plugins issue.

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[09:54:08] [Netty Worker IO Thread #1/WARN]: [/**.**.**.**:8058] <-> InitialHandler - A decoder exception has been thrown:
net.md_5.bungee.protocol.FastDecoderException: Error decoding packet class LoginRequest with contents:
         +-------------------------------------------------+
         |  0  1  2  3  4  5  6  7  8  9  a  b  c  d  e  f |
+--------+-------------------------------------------------+----------------+
|00000000| 00 05 31 70 69 63 6b                            |..1pick         |
+--------+-------------------------------------------------+----------------+
pine sinew
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i’ll do it again and send logs

craggy trout
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Try a vanilla waterfall

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sure that you're using the 506 build?

pine sinew
pine sinew
craggy trout
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You're using forge or smth like that

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?

pine sinew
craggy trout
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What version

pine sinew
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just 1.8

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on hub

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has via version and all that

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but again i’ve tried disabling all plugins on hub

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the thing is that wouldn’t even matter because there’s no connection errors in hub console meaning the player didn’t even get a chance to touch hub

craggy trout
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send me your config.yml+waterfall.yml

craggy trout
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Also make sure to download latest dev-build

pine sinew
tulip surgeBOT
pine sinew
tulip surgeBOT
craggy trout
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You're using tcpshield?

pine sinew
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but again even then i have disabled all plugins

craggy trout
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Enable proxy_protocol.

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Also on that config, the motd is broke

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And try to disable forced_Server just for seeing

pine sinew
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no errors

pine sinew
craggy trout
pine sinew
pine sinew
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client page?

pine sinew
pine sinew
pine sinew
tulip surgeBOT
pine sinew
tulip surgeBOT
worldly pilot
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so ive got a server that wont connect through waterfall. we have bungee mode on and the ip is put in properly through the proxy but it gives an error saying that bungee mode isnt turned on

"Unknown data in login hostname, did you forget to enable Bungeecord in spigot.yml?"

reef fulcrum
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that message would imply that bungeecord mode isn't enabled

worldly pilot
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checked multiple times

reef fulcrum
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(either that or some plugin is causing a conflict with the logic in there)

tidal musk
ebon badger
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question about MOTDs

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does the MOTD for the listener actually do anything?

tulip surgeBOT
ebon badger
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the MOTDs for the individual servers are all that I see (even when the servers aren't even running

reef fulcrum
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if pingpassthrough is enabled, the ping is passed through to the backend

ebon badger
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I know I can set ping_passthrough to true in order to get the MOTD of the sub-server but I don't know how to just display the MOTD of the waterfall server

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in the case of the above config, '&e&lWelcome To The Lounge (PC)!'

reef fulcrum
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if the client connecting connects to somethin that matches a forced host entry, it will pull the motd from the servers list

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if neither of those are the case, it will use the listeners motd

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so, if line 9 in your config matches what "ip" you're putting into your client, it will use the motd from the server entry

ebon badger
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that's the behavior I'd expect but it's not what I'm experiencing unless I've done something very wrong

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even with none of the sub-servers running it pulls the MOTD of the first entry

reef fulcrum
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Ah, force_default_server

ebon badger
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if I enable ping_passthrough while none are running I get Could not request status from target server as expected

reef fulcrum
ebon badger
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ahh

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no hold on

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ah yep okay that was it

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although that's interesting, it appears that with force_default_server: false the ping_passthrough: true setting doesn't work

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and in fact none of the MOTDs show except the waterfall one

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actually no

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that's not expected behavior

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with force_default_server: false it only shows the waterfall server's MOTD

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with force_default_server: true it shows the subserver's MOTD, either the one set in waterfall if ping_passthrough: false or the one set on the server if ping_passthrough: true

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and it does this whether or not the subserver is running

reef fulcrum
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The logic is such

  • Find a "target" server, be that, the forced host matching the hostname you run, or, the first server in the priorities list if force_default is enabled
  • IF it finds a target, it will use that server as the motd, if no target (i.e. no forced host match and force default is not enabled), it will use the listeners motd
  • IF a target was found, AND ping passthrough is enabled, it will ping the server and return the response from that, otherwise, it returns the previously matched motd
ebon badger
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  • IF it finds a target, it will use that server as the motd, if no target (i.e. no forced host match and force default is not enabled), it will use the listeners motd
    except it's not doing that
reef fulcrum
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I couldn't say why some of the decisions where made behind this logic, it really just looks like a mangling of existing code to add new features which shoulda been added elsewhere

ebon badger
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unless forced_hosts are messing with stuff somehow

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is there a way to set it to none?

reef fulcrum
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set it to {}

ebon badger
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yeah no that's not the problem

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with this config:

tulip surgeBOT
ebon badger
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it displays '&b&lWelcome To The Lounge (PC)!' whether or not any of the subservers are alive

reef fulcrum
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which is what it's configured to do

ebon badger
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shouldn't it show the subserver's MOTD if it's running?

reef fulcrum
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No

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that's what ping passthrough is for

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ofc, it needs to figure out a target server, be that force_default or a forced host

ebon badger
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it does the exact same thing if ping passthrough is on

reef fulcrum
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you need ping passthrough and force default

ebon badger
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but if force default is on it never shows waterfall's MOTD

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I don't know which one of us is not understanding this lmao it really shouldn't be that hard

reef fulcrum
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Well, when would you expect it to show the bungee motd?

ebon badger
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when none of the servers are running

reef fulcrum
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Ah, basically, that's not how it works

ebon badger
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it makes logical sense that it should work that way

reef fulcrum
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I mean, I've just been explaining how the code works

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The entire system makes little sense, there ar eplugins like bungeemotd which afaik is a bit more sane in how it works

ebon badger
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okay wait I can show you how insane this is

tulip surgeBOT
ebon badger
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this config shows MOTD as the MOTD

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even when the hub server is running

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because force_default_server is true

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and yet when I join the server it sends me to the hub server

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which means all that force_default_server is doing is forcing the default server's MOTD to be displayed

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and yet if I disable force_default_server it doesn't instead show the hub server's MOTD, it shows the MOTD of the bungee server

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how does that make any sense

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it is impossible to fallback on the MOTD of an active server if one goes down

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which (until I went down this rabbit hole) is how I thought it worked

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because that's the sane and rational way for it to work

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I'm still partially convinced I must have something misconfigured because there's no way that's how it works

reef fulcrum
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it's how it works

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there is no sane fallback for if servers are dead, cos that would be sane

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as said, you probs wanna look at a plugin for this

ebon badger
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I could have sworn there was fallback at some point circa 1.13

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maybe I'm just crazy

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seeming more and more likely lmao

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what's the point of putting a MOTD for each server if only one of them is ever used?

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please, see my suffering

reef fulcrum
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I mean, if you use forced hosts, it makes sense

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the priorities list was kinda a butchered in thing much after the fact

ebon badger
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alright, well I'm definitely going to make an issue on the github then

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it's crazy that there's a whole robust system of fallbacks and defaults in place that's completely ignored by the MOTD

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hopefully that's clearly articulated and possible to implement

royal hawk
ebon badger
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Security reasons? What..

pine sinew
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anyone know why this happens, no errors or anything except when a player first boots up mc and tries to connect to the server it says “Disconnected” but when they refresh server list and try and join again it works. it’s not that major but some people have complained about it

agile sigil
#

Hey,
I have try to use adventure with ServerPing.setDescriptionComponent(), my code :
serverPing.setDescriptionComponent((BaseComponent) LegacyComponentSerializer.legacyAmpersand().deserialize(firstLine + "\n" + secondLine).asComponent());

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But it not working (cast error)

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java.lang.ClassCastException: class net.kyori.adventure.text.TextComponentImpl cannot be cast to class net.md_5.bungee.api.chat.BaseComponent

marble kelpBOT
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use the correct Component methods

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hint: waterfall does not natively support adventure Components

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you would either need to convert it to bungee-chat components or just use Velocity 👀

steel surge
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adventure provides a serializer for converting from basecomponent -> adventure component

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adventure-text-serializer-bungeecord on central

royal hawk
# ebon badger Security reasons? What..

You‘re giving the outside too much leverage over the internal ping mechanism. Makes it easy to overload the proxy with little effort. It‘s also an information disclosure risk, by attacking the first server and use of this ping a bad actor can ascertain the status of any secondary server

#

Additionally, if you still want to do this, a custom plugin would be the way to go.
Our general rule of thumb is that we don‘t add things for convenience over practicality especially if they break behavioural specifications of bungeecord and or are possible to do with the api

stoic copper
#

Hello, I've got a question : I wanna make a velocity or waterfall network (I don't really know the difference) with a paper and a forge server. Is it possible ?

stoic copper
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Please someone

marble kelpBOT
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with velocity and ambassador, yes

stoic copper
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Ok thanks. What is ambassador ?

marble kelpBOT
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a velocity plugin that improves forge support

stoic copper
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So I can host a forge server + a paper server ?

marble kelpBOT
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probably? never done forge servers myself

stoic copper
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Ok I'll try thank you.

craggy trout
stoic copper
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Ok thanks

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But I think it's not available on exaroton

stoic copper
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@craggy trout do you know where I can find more infos about lightfall (I haven't found a documentation) ?

covert portal
#

I just can't figure it out.

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No errors, no crash, just a netty thread hanging forever.
Can't even shutdown the proxy, it just waits forever.

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I really hopped that the netty version bump would fix it... but nope.
Still the same problem.

tidal musk
#

hello where can i find the waterfall 1.17.1 download? (if there is one)

wise kiteBOT
tidal musk
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yes i am at the website but all download links are 1.19 aren't they?

steel surge
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no, waterfall supports something like 1.8-1.19

tidal musk
#

ohh i see

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thank you very much i appreciate the support, have a nice day

hoary bobcat
#

bit annoying though as it requires a client-mod in order to let you join the server

tidal musk
#

my servers are kicking me for the packet kick, ive reset servers ect and this wont work

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i dont know wtf is happening and nobody can play

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i dont even move

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and this happens

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[09:12:26 WARN]: handleDisconnection() called twice``` this is the only eerror i get
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ive reset my bungeecord stuff

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nothing will work

reef fulcrum
#

Probs viaversion or something you've installed

tidal musk
#

i have viaversion

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but this has never happened to me before

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and its only on spigot servers

reef fulcrum
#

Server version?

tidal musk
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1.8.8

reef fulcrum
#

So, yea

tidal musk
#

?

reef fulcrum
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Given that that version doesn't have a packet limiter, we go back to "something you installed"

tidal musk
#

ok

reef fulcrum
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Idk why you're hitting the packet limiter in via or whatever, but you are

tidal musk
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HOW

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i reset bungee and uninstalled all plugins so its viaver or something

reef fulcrum
#

It's nothing to do with bungee, bungee is not the thing kicking you

tidal musk
#

k

reef fulcrum
#

The packet limiter in the plugin you installed on your server is

tidal musk
#

how can i fix this then?

reef fulcrum
#

Tweak the limits or work out what's causing you to hit them

tidal musk
#

well

#

i reset viaver

#

and that didnt work

#

i have like -3 iq i have no idea how this is happening

#

here is the log

tidal musk
reef fulcrum
#

I can't help you

tidal musk
#

ok

reef fulcrum
#

Protocollib has nothing to do with how many packets are being sent by a client

tidal musk
#

ok

#

hmmm

#

i will try to remove viaver temp

reef fulcrum
#

Only potential misnomer is plugins sending messages over bungeecord, outside of that, once again, tweak the limits

tidal musk
#

j

#

k

#

its viaver

#

when i join a server with viaver

#

it kicks me

#

ima try this

#

fixed, ty

marble kelpBOT
#

not sure if you already resolved it now but how does your chat work? because I'm pretty sure having two chats on different servers behind a proxy will not work

brave crescent
#

[01:17:15 WARN]: [|Tenfiber96] -> UpstreamBridge - SocketException: Connection reset

#

also i wish i can hide peoples ip

craggy trout
#

Use a logfilter i guess.

craggy trout
#

@royal hawk Why Waterfall doesn't use a library like Caffeine for cache? Seems faster & better than Gooogle's.

#

Probably i will open a new pull-request for that

royal hawk
#

The long answer is that any changes there will break quite a few plugins

marble kelpBOT
#

the longer answer is that you should PR such deep-rooted changes to Bungee which is more actively maintained than Waterfall anyways

#

runs

reef fulcrum
#

Bungees API sucks so hard that people have been treating internal details as API given how little they're changed; part of my demotivation with waterfall is the fact that impl detail is so heavily relied on for various things that changing stuff is rarely worth the headache

valid wagon
#

Does Bungee's ram amount matter?. When attacked or something?.

reef fulcrum
#

Depends on the attack type

valid wagon
#

Oh, so it's also pretty important.

reef fulcrum
#

I mean, most of the memory usage is off heap, i.e. outside of what Xmx controls

#

ofc, if you have plugins creating a ton of memory allocations filling up the heap, that will cause issues; if you have a few dozen connections tryna strangle the native buffers, that will cause issue

valid wagon
#

Ok thanks 👍

craggy trout
valid wagon
craggy trout
#

With what?

earnest sundial
#

hi, i am trying to set up iptable rules to prevent these mcstorm attacks by packet attack waterfall from router
what packet, udp/tcp or other does these initial handler use?

reef fulcrum
#

MC connections are TCP

earnest sundial
#

please notice me if i am off topic....
what is the normal range of packet size for these initalhandler ? less than 21bit?

if i block 25565 port receive packet which is larger than 21 bit, will it affect server normal gameplay connections? (or, what are the normal packet size which i should not block?)

thx

reef fulcrum
#

That's not how that works at all

#

it's saying that the encoded length of a packet is larger than the protocol allows

earnest sundial
#

Thanks for the explanation.
How should i block these invalid large packets (from router/firewall/iptables and such) before it touches waterfall?

reef fulcrum
#

Use a service which mitigates those things

#

Firewalls generally don't care about application layer stuff

stark hawk
#

Does anyone have any good multichat replacement suggestions, please? Just upgraded our paper/waterfall servers from 1.19 to 1.19.2 and can't get multi-server chat working anymore 😦

reef fulcrum
#

Chat is honestly best handled on the actual servers, especially now with this new chat system stuff

stark hawk
#

You mean multi-server chat could be handled natively?

reef fulcrum
#

what?

stark hawk
#

Sorry I don't understand your reply.

reef fulcrum
#

There are several chat plugins out there which support being installed and ran on the servers, which will broadcast messages over the network

stark hawk
#

Do you have one in mind for me to go and try?

reef fulcrum
#

no

stark hawk
#

wonder where else i can ask... only know /r/admincraft

#

must be loads of server operators with similar requirement

hoary bobcat
#

I used to use bungeechat2, and for a while it served me really well (runs on the proxy)

arctic junco
#

Hey, is it possible to change the "invalid session" message?
In the waterfall file in message.properties there is an offline_mode_player option and that worked for a while but recently it went back to a message like this

reef fulcrum
#

depends on what initiated the message

#

if it was the client, no

craggy trout
livid delta
#

where can I get the waterfall version for 1.18.2?

craggy trout
#

Use latest waterfall, it supports all the currently protocols

livid delta
#

<333

#

i luv u

barren jacinth
#

Hello! Can you please upload the detailed documentation for waterfall?

livid delta
livid delta
barren jacinth
# craggy trout ?

I just have a mistake that I don’t know how to fix, and I can’t find good documentation, so I want someone to send it to me.

craggy trout
#

What mistake?

barren jacinth
craggy trout
#

What would you need on help exactly on Waterfall, they'res a pretty guide on bungeecord'

#

Literaly is saying what's your issue

#

Failed to connect you into a server (by your firewall/address missconfig)

livid delta
#

all settings are correct

#

server config correctly work

craggy trout
#

Seems that no

craggy dome
#

1.19.1 waterfall (going to update when I get home)
1.19.2 forge server

Made a server for Valhensia 5, but it shows this when joining the server.

reef fulcrum
#

forge is unsupported

craggy dome
#

Do I need velocity?

reef fulcrum
#

there are a few options out there, mainly velocity + ambassador; or there is lightfall which requires a client mod

craggy dome
#

Do I lose anything if I switch to velocity?

reef fulcrum
#

well, it's an entirely different ecosystem

craggy dome
#

Also what is ambassador?

reef fulcrum
#

so any plugins on the proxy would need replacing with velocity equivs (or pray on the snap plugin)

#

it's a plugin

craggy dome
#

Would normal bungeecord work?

reef fulcrum
#

No

#

Forge relies on behavior which cannot be supported by proxies without proxies modifying their behavior

#

changes which make little sense to invest in as you can't server switch with forge safely due to how the entire thing works

#

hence why the only solutions are ambassador, which is a hack; or lightfall, which relies on a client mod

craggy dome
#

Ok

reef fulcrum
#

Use the search

nimble veldt
#

i didnt find it

marble kelpBOT
#

.g velocity ambassador plugin

#

ah right, the bot is dead again

craggy dome
dusky willow
#

hello, having a weird issue with waterfall. Seems like console gets hung and doesnt show any activity despite players connecting then eventually will time people out SocketException: Connection reset Connection reset sun.nio.ch.SocketChannelImpl:394

If i enter a command it will load and flood console with all previous connections - 1.19.2 version. Anything i can try to fix this issue? Thanks!

craggy trout
reef fulcrum
#

And we do plan to have forge support in the future, it's just a lot of headache for a niche group of people for little gain

craggy trout
#

@fair arch Wym by outdated?

dusky willow
reef fulcrum
#

What OS are you using?

#

Like, literally all I can guess is that you're running in some weird environment where the terminal is causing some issues

potent yacht
reef fulcrum
#

Bungeecord limitation

#

work out what is creating duplicate team names, basically

potent yacht
#

Can you gice me some exampe of what plugins can cause that?

reef fulcrum
#

I mean, it's scoreboard teams

#

generally anything messing with the scoreboard, tab list, etc

craggy trout
#

Or always supress the precondition

dusky willow
craggy trout
#

But that issue is long-reported time, not from something of 1.19

reef fulcrum
#

otherwise, eeer... outside of something showing up in a jstack, I can't really say much about windows otherwise

#

The fact that you said that it resolves itself when you send some input generally screams that the thing is in fact working fine, just the console is being frozen, and so when stuff starts logging messages, the thing gets stuck waiting for the message to be sent

dusky willow
#

Will double check. Thanks so much!

vernal matrix
#

Hi guys, can someone help me?

reef fulcrum
#
  1. wrong channel
#
  1. unsupported software
#

Or, well, wrong discord

vernal matrix
#

but

#

when i don't collegate the server at waterfall, it works

reef fulcrum
#

Waterfall is literally 100% irrelevant to that issue

#

that looks like a stupidly old server software version on too new a version of java

vernal matrix
#

my friend asked me to go here and say that

reef fulcrum
#

otherwise, no idea, we don't provide support for software that isn't ours

vernal matrix
#

the waterfall i think is ok

#

my devs downloaded it on the official site

reef fulcrum
#

That error is from spigot

#

I don't provide support for spigot

#

and, I've already said what the issue probably is

vernal matrix
#

when i put paper it does the same error

reef fulcrum
#

Server version?

vernal matrix
#

if you want i try now putting new paper jar on the server to see

marble kelpBOT
vernal matrix
reef fulcrum
#

So, yes

#

Once again

marble kelpBOT
#

oh well, then don#t ask lol

reef fulcrum
#

Stupidly old server version

#

using a version of java newer than what it supports

vernal matrix
#

it's for pvp

#

i don't know what i have to do

marble kelpBOT
#

ask whoever is providing support for your server software

reef fulcrum
#

Either don't use stupidly old versions of the software, or use a version of java that it supports, i.e. 8

vernal matrix
#

update the server but a half of the plugins doesn't works

#

the most player kitpvp in italy is made a with a versione before 1.12

winged pilot
#

so can you have multiple bungee instances linked to the same backends?

marble kelpBOT
#

yes

winged pilot
#

but would the playercount, etc reflect the actual amount connected across each instance or only the ones connected on that specific one

marble kelpBOT
#

only the ones on that instance

#

you would need a plugin to sync that.

#

e.g. RedisBungee (never used that though, don't know of any other plugin one that does that right now)

winged pilot
#

ok yea that was gonna be my final question lol so there are plugins that do that

#

ah ok

marble kelpBOT
#

*public one

craggy trout
winged pilot
#

I had the idea having bedrock players on another instance, so that when the geyser resource pack needs updating, or theres a geyser update etc I don't have to boot java players too for that

vernal matrix
#

ok, so i have upgraded the version (to 1.18.2)

craggy trout
#

disable native-teleport or update netty and implement the new data

marble kelpBOT
#

can geyser not reload that change live? Oo

vernal matrix
#

now i test if works

winged pilot
#

not updates no sadly

#

needs a full reboot

marble kelpBOT
#

that sounds insane, lol

winged pilot
#

it sucks yea

marble kelpBOT
#

I hope someone fixes that before I start using Geyser seriously otherwise I will have to do that -.-

winged pilot
#

lmao yep

craggy trout
#

and it would work for newer java versions

blissful totem
#

Hey folks, does waterfall have RCON capabilities or no?

reef fulcrum
#

no

light jetty
#

how can install Waterfall 1.16.5?

reef fulcrum
#

Use the latest version

#

and, generally, see the bungee install docs

main hornet
#

Which one best paper or waterfall?

craggy trout
ionic pike
#

Well Hey, i am Scrolling to 10.Dezember.2020 but i cant find some stuff...

I have a Singel Question Can i run with waterfall {507}
A PaperMC 1.19 (with work with any singel Plugin) & a Forge Server (with work without connecte to the Proxy / if it Connectet to the proxy it say TimeOut & i fallback to my main server)

Well Can i run Plugins & Mods Server on waterfall {507}
(it´s say it work with 1.12.2 but it dind´t work)

tough vale
#

what's the error

tough vale
#

Wrong channel ( #paper-help ), and file permissions are incorrectly configured.

craggy trout
#

This is waterfall Not paper

#

Seems like outside of waterfall help imself

#

but is not a waterfall support thingy

#

Yeah, ask for help on haproxy's tracker i guess, because proxy_protocol only points to what ever you're using

twin solstice
#
global
    maxconn 10000

defaults
    timeout connect 10s
    timeout client 30s
    timeout server 30s
    log global
    mode tcp

frontend minecraft
    bind *:25565
    mode tcp
    default_backend minecraft

backend minecraft
    server proxy1 127.0.0.1:25564 send-proxy-v2
#

is my full haproxy config

#

this should work fine for waterfall/velocity & sends proxy protocol to 127.0.0.1:25564 @ripe lynx

gusty storm
#

Hi

#

Does anyone know if the ambassador needs to be in the mods folder?

#

when I put it on my server and try to enter. the time out

viral bramble
#

Hello, I transferred my minecraft server from a virtual server to a virtual server. Now when I open Waterfall, this error appears in the console and finally the server runs with problems.
exception connect when loading plugin (plugin name)

viral bramble
gusty storm
craggy trout
#

Ambassador is a plugin.

brave crescent
#

[11:41:04 WARN]: [/ip:port|Inflameee] -> UpstreamBridge - SocketException: Connection reset
[11:41:04 INFO]: [Inflameee] disconnected with: SocketException : Connection reset @ sun.nio.ch.SocketChannelImpl:394

#

is this normal disconnection msg from waterfall

craggy trout
brave crescent
craggy trout
#

I guess that the connection <client | proxy> has been closed with an unexpected manner

#

Check clients logs and that stuff

brave crescent
#

hmm like mc got crashes & force stops?

craggy trout
#

Something happend trougth your client and the proxy, the connection got closed unexcepted form

brave crescent
#

hmm ok then i will tell to em who got that msg

ruby halo
#

i was using velocity, then tried waterfall, everything seems to be fine but when i join the proxy, it goes " Kicked whilst connecting to Hub: Unable to authenticate." any ideas?

reef fulcrum
#

one would guess that you still have velocity mode enabled on the servers

ruby halo
#

j

#

k*

#

sorry

ruby halo
reef fulcrum
#

No idea, probably a plugin or something

ruby halo
#

alr

ruby halo
#

ive set up the tokens

swift raptor
#

woah people still use waterfall?

#

i thought it was forgotten

#

also velocity seems to be easier

#

at least for me

#

fast setup

#

and cool features

tidal musk
#

How i can download waterfall for 1.7.10 - 1.8.9 ?

craggy trout
swift raptor
#

people still use bungeecord?!?!

surreal stream
surreal stream
swift raptor
#

isnt it old and can be exploited?

#

and is slow?

#

i love velocity its fast and easy to use

tough vale
#

Can't be exploited as far as I know (ignoring people connecting directly to the backend when firewall improperly configured) since md_5 is still maintaining it (and paper for waterfall), but yeah it's old. In theory the general stance is "we'll keep maintaining it for people already using it, but new people wanting a proxy should use velocity"

craggy trout
craggy trout
swift raptor
#

well in some cases

craggy trout
daring pasture
#

where do i put the @echo off

java -Xms512M -Xmx512M -jar BungeeCord.jar
pause In here

#

or do i still need this

tidal musk
#

anyone down to help me with waterfall on proxy

young flame
young flame
daring pasture
#

Okey

craggy trout
winged pilot
#

with no plugins, the error continues but only with logged in players IP's

#

same error, but instead of 127.0.0.1 it's the ip of every logged in player

craggy trout
#

What's the issue

winged pilot
craggy trout
winged pilot
#

I keep having 75% of players time out every other day in addition to this error

#

and they can't rejoin for 10 minutes

craggy trout
winged pilot
#

backend how?

craggy trout
winged pilot
#

I've never touched or had anyone touch the firewall

#

I've talked to both my system admin and the host and nothing is out of the ordinary

craggy trout
craggy trout
#

Did you try to enable decoder debug? Probably it could give some useful info

winged pilot
craggy trout
#

-Dwaterfall.packet-decode-logging=true

craggy trout
winged pilot
#

Yes

#

it only does that after the connection drop

#

not all the time tho, sometimes they can rejoin immediately

craggy trout
#

To me everything points to a firewall problem or structures of your host, since something is preventing that after the first connection, Mojang continues with its requests

winged pilot
#

there is usually 100 on, 65 or so face this problem every time it happens but the other 35 don't even lag or anything

craggy trout
#

I suppose you have already tried to remove plugins and others

winged pilot
craggy trout
winged pilot
#

i see

craggy trout
#

Any ways, try to enable the packet debug and send me the stacktraces

#

ConnectTimeoutException Any ways, means that the connection wasn't relevant at all failed to connect into a "unknown" time

winged pilot
#

I suspect that also but it is very difficult to prove unfortunately

craggy trout
#

Is a known host aswell?

winged pilot
#

I guess you could call it known, i've got a dedicated machine from pebblehost

craggy trout
#

I heard issues about that host, but i couldn't agree them

winged pilot
#

I've had no problems with them tbf up until now

craggy trout
#

This is outside of Waterfall, let alone your problem if you removed all plugins. It seems that you have a problem with the host/firewall, I could be more precise if you send me a log with the decoder debug enabled.

winged pilot
#

I will

#

im going to go add that flag now

winged pilot
craggy trout
livid haven
#

Hi! I have the problem I am using Waterfall and Paper and I have made online-mode=true in the proxy and I have done online-mode=false in the subserver. Everything is set correctly according to my friend, but I still don't see other players and they can't see me and our skins don't load. Please help quickly!

reef fulcrum
#

make sure that you've followed the bungee install instructions

#

outside of that, 99% of issues like that are down to plugins messing with things

livid haven
#

uh

#

i didnt saw any instructions

reef fulcrum
#

On the spigot website

#

there is a wiki for bungeecord which goes over how to set it up

livid haven
#

Can you send me a link to that? im dumb lol

tidal musk
#

anyone able to setup waterfall for me and show me of to ive already watched so many yourtube videos

faint locust
reef fulcrum
#

Update

faint locust
reef fulcrum
#

Soooo, for some reason my dev environment was causing issues which is why I couldn't join vanilla; #510 will remove a patch which is not needed for vanilla, but, is needed due to a bug in Via

faint locust
#

Unexpected packet received during server login process!

reef fulcrum
#

ViaVersion?

faint locust
#

Uh

#

Yep

reef fulcrum
#

Literally read what I just said

faint locust
#

I didnt see, sorry

stuck swallow
#

uh well literally came here for same issue but

#

I guess then , just gotta wait for above login error right?

reef fulcrum
#

use via dev builds

stuck swallow
#

works well thanks!

craggy trout
covert portal
reef fulcrum
covert portal
#

Since, I assume I won't be able to find the Javadoc for it, what actually changed?

reef fulcrum
#

packets changed

covert portal
#

Pain?

#

Actually, updating BungeeTabListPlus is a pain anyway.
It's not setup to compile with JDK 17, yet needs it to compile.

reef fulcrum
#

Also, that's the legacy packet

#

new packet in .3 uses a set of actions

covert portal
#

Since I really want to sleep, can I just bytecode edit something to make it use the legacy one? 🛌

reef fulcrum
#

ofc not

covert portal
#

Pain.

reef fulcrum
#

Well, if you're not supporting .3, you could mangle something together

#

ofc, your funeral, etc, etc

covert portal
#

I want to downgrade and add Via.

covert portal
#

And I'll do it, if it keeps downloading requirements for 30 more minutes.

craggy trout
#

fuck

#

now i need to update all my mappings

winged pilot
tulip surgeBOT
winged pilot
#

anyone know what this error means

reef fulcrum
#

mangled packet

agile lotus
#

Hi,
I want accept the 1.19.3 version on my bungeecord server.
Is it waterfall updated ?

craggy trout
limber rapids
craggy trout
#

Remove viaversion from the proxy please.

limber rapids
agile lotus
agile lotus
limber rapids
craggy trout
limber rapids
craggy trout
#

ViaVersion should be used on backends, not on the proxy.

limber rapids
#

Ah i see i will try that

#

But do i need the latest waterfall?

craggy trout
#

To support 1.19.3 yes

limber rapids
#

Alright i will try that

craggy trout
winged pilot
#

with the timeouts?

#

or just that error

craggy trout
craggy trout
# winged pilot

Oh i see, the LoginRequest haves the old limit. But 1.19.3 sends a lot more bytes, just update it i guess

winged pilot
#

I don't have via installed on it currently

#

just backends

craggy trout
winged pilot
#

will do

craggy trout
# agile lotus

Seems ViaVersion on the proxy? I don't know other plugin sending packet-features at pre-login

agile lotus
#

No viaversion

craggy trout
#

Yes viaversion

agile lotus
#

Ok i have the take dev version of via

craggy trout
agile lotus
#

Not on proxy

#

On server

tidal musk
#

1.19.3 (or any client) cant connect

#

but downgrading to when 1.19.2 was a thing works

reef fulcrum
#

Let me guess

#

ViaVersion?

#

if so, use their dev builds

tidal musk
#

no

#

its recent waterfall

#

idk if viaversion is the issue

#

but i cant connect normally either

#

yeah i was having same issue

#

ive tried resetting my plugins folder

#

go back to a old version maybe

#

viaversion wasnt really helpful

#

i talked to those devs

reef fulcrum
#

It's a viaversion issue

#

use the latest dev build

tidal musk
#

why dont make the latest build experimental

tidal musk
#

:/

reef fulcrum
#

No, but you're using it on the server

tidal musk
#

ok

#

where is the dev build

reef fulcrum
#

and it's causing issues as they made a mistake in packet ordering which bungeecord cares about

#

on their jenkins

tidal musk
#

go to there discord

tidal musk
#

or jenkins yeah

#

so do i use dev builds for viarewind and viabackwards too?

reef fulcrum
#

bug is in ViaVersion

tidal musk
#

which one

reef fulcrum
#

as for the others, ask them

tidal musk
#

ok

#

but where do iget dev build

#

wait

#

tf

#

its viabackwards now

#

there so this one?

reef fulcrum
#

yes

tidal musk
#

k

#

ill get the snapshot for viarewind since that has one ig

#

if it doesnt work

#

alr i can use 1.19.3 now ty

limber rapids
#

how do i update this flamecord to the latest version 1.19.x ?

reef fulcrum
#

nothing to do with us

limber rapids
#

and how about this? i update to latest waterfall, but my server cant read the .jar (im using mcpro)

reef fulcrum
#

one would guess that youneed to tell your panel or whatever to actually look for the correct jar

limber rapids
#

alright, but i already try the latest version on my test server, and it break some couple plugins like BungeeTabList and SkinRestorer etc

reef fulcrum
#

Yes, spigot made some incompatible changes internally

#

plugins messing with internals will need to update

craggy trout
#

It fucks up a bit servers rigth now

reef fulcrum
#

Because they did a derp

#

it's fixed in the dev builds

languid gust
tidal musk
winged pilot
#

why does my network not ping anymore but you can still connect if you join anyway?

#

it literally pings 1 out of 10 times and just shows "Can't connect to server"

#

even though it's up and you can join fine

craggy trout
reef fulcrum
#

you remove it from modules.yml

#

and that's nothing to do with a module, your config is bad

tulip surgeBOT
limber rapids
reef fulcrum
#

All I can say is that something is messing with packets

limber rapids
craggy trout
#

Try to update for dev-build

limber rapids
#

Im using that too

craggy trout
#

Probably some plugin is doing some wrong stuff due 1.19.3

earnest cove
#

where can i enable this

#

i already enabled it in spigot.yml and still not working

craggy trout
#

bungeecord.yml doesn't exist. By default is named config.yml

pliant saffron
#

How is that even possible?
(no, setting the system DNS to 1.1.1.1 does not help either - expected because that's what the router uses)

pliant saffron
#

Disabling the netty DNS resolver fixed it. what the crap!? (use_netty_dns_resolver: false)

craggy trout
#

Yeah probly your host had issues ig

mortal marlin
#

Updated to the latest waterfall version this morning and was greeted by tab errors and our npcs not showing up in 1.18.2 but the npc at least showed up in bedrock which is the latest version any ideas?
http://sharex.charpc.mooo.com/hhN7

reef fulcrum
#

I don't use random paste sites

#

But, if I had to guess with 0 context, the plugin probably needs updating

craggy trout
#

Yeah

mortal marlin
reef fulcrum
#

Oh, they loaded, best guess would be to check your logs, not enough info there

mortal marlin
#

alright lemme grab my logs

mortal marlin
reef fulcrum
#

So,yea, what I said, plugin needs updating

mortal marlin
#

well i updated btlp and nothing changed

#

but would take cause the npcs on my backend to disappear as well?

reef fulcrum
#

Idk what all they changed in 1.19.3 but they changed tab a good chunk

#

Stuff is probably gonna need to update to counteract that

mortal marlin
#

hm ok wait so why would this work in 1.19.3 but not in 1.18.2 though on that proxy version?

#

has btlp been updated to fix these issues but broke previous versions?

reef fulcrum
#

Idk what btlp has done

#

If they updated to account for the changes in .3, then yea, they probably didn't care to keep older versions of bungeecord supported given that there's generally 0 reason to not update

#

Also a change that they missed something

mortal marlin
#

well looks like they havent updated yet so something weird is just going on or something of course tab wasnt being used on the 1.19.3 test either being a bedrock version thanks for the help!

craggy trout
#

int net.md_5.bungee.protocol.packet.PlayerListItem$Item.getPing()

Yes, definitly that's a oudated plugin.

craggy trout
mortal marlin
#

Hm ok

keen ridge
#

How to resolve this error, it started by itself and waterfall is the most up to date

orchid creek
#

My server won't start, it always stays like this
I am using waterfall with java 17

craggy trout
#

The last log always is what port it's listening when enables

orchid creek
craggy trout
#

I mean the other guy

orchid creek
craggy trout
#

It just freezes or what?

orchid creek
#

Yes, it stays in "starting".

craggy trout
#

What port your domain listens tho (if you have)?

craggy trout
orchid creek
craggy trout
#

Since the modules and the proxy loaded, it is even querying port 25577. Otherwise I would throw an exception

keen ridge
craggy trout
orchid creek
keen ridge
craggy trout
#

You're listening to 25577, edit it on config.yml

craggy trout
orchid creek
#

@craggy trout Still the same but now with the other port
Should I put the full ip there?

craggy trout
#

Seems that is loading fine the proxy.

#

Probably you missed something ^^

daring pasture
#

is there anyway to make players spawn in the lobby

#

when they join

craggy trout
#

However, you should use some plugin to force the server spawn you on x coordinates

glossy basin
#

hi . how to download old version waterfall ?

tidal musk
#

latest supports 1.8 - 1.19

shut carbon
#

does the latest support 1.19.3 ?

tidal musk
#

yes

shut carbon
#

❤️

tidal musk
#

the offline message thing doesnt do anything or send the msg when a cracked player connects to the premium proxy

#

i want it to say that join the cracked server with cracked.{server}.net or something but instead it doesnt send a msg at all and on 1.19 it just inf connects not saying anything

#

so im not sure why the messages.properties has an offline thing when it isnt used

#

so how do i fix this

reef fulcrum
#

Because it's used in the one case that it's used on the proxy

tidal musk
#

yeha\

#

when a cracked player connects to my premium proxy

#

it doesnt show the kick msg

#

so how do i fix it

reef fulcrum
#

work out why it's not working

#

did mojang change how that endpoint works?

tidal musk
#

well idk how to

reef fulcrum
#

is the message purely client side?

tidal musk
#

idk

reef fulcrum
#

You're on your own on that regards

tidal musk
#

bruh

#

not #waterfall-scream-for-no-reason

#

lol

reef fulcrum
#

offline mode is unsupported

#

Nobody here is going to invest time into digging into mojangs API for an unsupported usecase

tidal musk
#

ok... is there a way i can possibly get the msg to work with a plugin of some sort?

#

bc i got like no idea how this works

alpine gate
#

Hey there, Im having a problem when im trying to my waterfall server. The console always says

        at net.md_5.bungee.conf.YamlConfig.getPermissions(YamlConfig.java:332) ~[waterfall.jar:git:Waterfall-Bootstrap:1.19-R0.1-SNAPSHOT:82114a5:507]
        at net.md_5.bungee.UserConnection.addGroups(UserConnection.java:577) ~[waterfall.jar:git:Waterfall-Bootstrap:1.19-R0.1-SNAPSHOT:82114a5:507]
        at net.md_5.bungee.UserConnection.init(UserConnection.java:169) ~[waterfall.jar:git:Waterfall-Bootstrap:1.19-R0.1-SNAPSHOT:82114a5:507]
        at net.md_5.bungee.connection.InitialHandler$6$1.run(InitialHandler.java:619) ~[waterfall.jar:git:Waterfall-Bootstrap:1.19-R0.1-SNAPSHOT:82114a5:507]
        at io.netty.util.concurrent.AbstractEventExecutor.runTask(AbstractEventExecutor.java:174) ~[waterfall.jar:git:Waterfall-Bootstrap:1.19-R0.1-SNAPSHOT:82114a5:507]
        at io.netty.util.concurrent.AbstractEventExecutor.safeExecute(AbstractEventExecutor.java:167) ~[waterfall.jar:git:Waterfall-Bootstrap:1.19-R0.1-SNAPSHOT:82114a5:507]
        at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:470) ~[waterfall.jar:git:Waterfall-Bootstrap:1.19-R0.1-SNAPSHOT:82114a5:507]
        at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:403) ~[waterfall.jar:git:Waterfall-Bootstrap:1.19-R0.1-SNAPSHOT:82114a5:507]
        at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:997) ~[waterfall.jar:git:Waterfall-Bootstrap:1.19-R0.1-SNAPSHOT:82114a5:507]
        at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) ~[waterfall.jar:git:Waterfall-Bootstrap:1.19-R0.1-SNAPSHOT:82114a5:507]
        at java.lang.Thread.run(Thread.java:748) ~[?:1.8.0_312]```
How can i fix this problem?
craggy trout
#

Hello

craggy trout
#

Reset the configuration or either fix it

dark marlin
#

how to fix :
Cloud not connect to a default or fallback server . Incorrectly configured address/port/firewall ?

craggy trout
#

Literaly read what it says

#

You have something wrong on your configuration, or the firewall.

dark marlin
#

hmm

plush sun
#

Hello! i need help pls

#

My players are randomly kicked and I only get this error on the waterfall console

reef fulcrum
#

known limitation with plugins that use scoreboards

#

if on server switch, you can't have servers sharing the same team names across them

#

if actually random, you have something creating duplicate teams

visual slate
#

How can I fix this?

#

It happens if I enter with MC 1.8.8

#

I tried to insert the flag on the boot but nothing changes and generates another error

#

[14:04:54 INFO]: [brickmaster6_55] disconnected with: FastDecoderException : Error decoding packet class RespackStatusPacketIn with contents:
+-------------------------------------------------+
| 0 1 2 3 4 5 6 7 8 9 a b c d e f |
+--------+-------------------------------------------------+----------------+
|00000000| 16 04 6e 75 6c 6c 01 |..null. |
+--------+-------------------------------------------------+----------------+

craggy trout
craggy trout
visual slate
craggy trout
#

Did you update all your plugins?

visual slate
#

yes

craggy trout
#

Can you send full logs please

visual slate
#

one moment