#folia-help
1 messages · Page 18 of 1
you probably don't need folia
you'd probably experience a better experience on paper
Okay, if they're very spread out and you have the server to support it, then you could use it. But most "events" are probably better run on Paper.
Nah, I'm just messin. It varies. We have between 20-300 palyers
and do you have the hardware to support that
Especially becuase you're typically stripping away a bunch of features.
And I want Folia so that as many players as want to join, can join
What hardware do you have
Most events aren't really for survival-type servers.
yeah it wont do
Yeah no folia for you
Oh yeah that's not going to be great for Folia.
folia is not something you'd want to run on a shared hosting server
You need at least 16 dedicated cores and all the ram you can give it
You want dedicated harder with a fast CPU and a lot of cores.
(Way more than 20gb)
I also don't think we need like four people telling one person this, though.
But if you don't know how to compile Folia or Paper then you're probably going to run into issues running Folia.
Okay, okay. I'll upgrade to 21 GB RAM. That'll do it
it wont
They clearly know that.
So your saying that I just shouldn't use Folia?
Based on what you've said, probably not, no.
If you're running a shared host it will likely be slower than Paper.
Hmm.. I read it was optimal for vanilla experience. I plan to use very few plugins. Just anti-cheat and voice chat
^^ and you’re not gonna get 300 people on 20gb
Well...
It's good for a vanilla experience, but the hardware requirements are pretty specific.
maybe
Folia is a fork of Paper that adds multi-threaded region support. Many plugins will require updating to support Folia. There is no ETA for publicly available builds.
For more information:
Folia will:
- NOT be backported to older versions <1.19.4
- NOT be merged into Paper
- NOT be ported to Fabric nor Forge
Stay tuned to #announcements for any further info about releases.
oh...
No, definitely
Reading that documentation is a good start.
I see... Well, how many players do you think I could get on my 20 GB server without Folia?
100?
No.
barely depends on your ram
It depends on the CPU as much as the RAM.
But there's no easy math for "how many players?"
It depends on the plugins, what the players are doing, how far apart they are, etc etc.
Most likely it's going to be slower than Paper.
sorry everyone, lol
with paper, you really rarely need to surpass the region of 10 gigs, other limits will be met befote
Yeah, I'm pretty sure it's AMD
You need a dedicated CPU for Folia.
Which AMD CPU it is will matter very much.
Running on a shared host is not going to perform well.
With Paper it's a different story. With Folia it has specific requirements, as I said above.
You should read the documentation.
Players will be spread out, there will be few plugins, and the server runs on an AMD host. You still think Folia wouldn't be the best option?
That's still not enough information.
"AMD" is like saying you drive a Ford. That could mean a Mustang, or a Fiesta. If you've got a CPU model number, send that
If it's a shared host, then no, Folia is not the best option.
When I purchased Skynode server it said dedicated server
But I assume it just means shared by that...
cuz
I don't think Skynode has dedicated hardware.
yeah
It should say how many cores or "vCores" you have.
But just skimming their website it doesn't seem to be an offering from them.
Again, you should read the documentation I linked above.
I have 400% CPU which I assume means 4 cores
Yeah, that's not going to work for Folia.
oh ):
Again: read the documentation I linked above.
hold on one sec
What about this
from the pinned FAQ:
"Q: Can I run this on my 4 core hosted server?"
A: No, you need 16 CPU cores (32 CPU threads) to run Folia.
Hmmm. Well I concede; Folia isn't for me
Sorry to bother all of you
Um
Yeah
I'm just gonna go now
On top of all that there is no anti-cheat or voice chat plugin for Folia
Grim supports folia
is there a list of plugins that support folia?
i mean there certainly isn't a list that contains every plugin but on hangar you have a filter for that
okay thanks
What are the conditions of region merge and unmerge?
and what are the size of the regions and if there is a way to change it? for example if i allocate more threads to regions will it make my regions smaller
In the newest versions, if two players are ~900 blocks apart, they they will be in the same region, used to be ~1500
Not sure about unmerge conditions
Amount of regions are only decided by player spread
To configure region size, there's
https://github.com/PaperMC/Folia/commit/6928284a5652eb66040166c4ce9ea8f87034bc49
It has performance overheads
What would you recommend to use i am currently using a map of 3k by 3k with 500 players expected on launch day because of the map scale would using folia help the performance or will just cause all regions to merge and ultimately make paper a better choice?
Paper will be a better choice
100%? like the regions won't really help with tps?
You will have only 1 region in your world, since Folia has overheads to manage them, Folia will actually perform worse than Paper in your case
So folia is basically built for servers like 2b2t where there is endless generation
Yep, or stuff like skyblock, minigames where people are very far apart, etc
fair enough thanks for your help
im on 1.20.2 of folia, getting a wierd issue trying to whitelist people, it says player does not exist, but if i turn off whitelisting, let them join the server, and then whitelist them and turn it back on, it works fine
anyone see that?
Just a sanity check, it's online-mode, right?
That’s a vanilla issue that exist too
just disable the whitelist? i need the whitelist
You can do as you've said, temporarily turn off the whitelist and let players join the server, add them to the whitelist and then turn it back on.
The server will try to pull the corresponding UUID off the mojang server if there's no UUID cache for that player
right how do i fix the issue of it not being able to grab from mojangs server?
Maybe manually add the player's username and UUID to playercache.json? I haven't tried that before, cannot guarantee.
i mean the way its looking now i will have to write my own python script to get the UUID, and forcefully inject it into whitelist.json, and then rcon a whitelist reload
Be aware that rcon support is sketchy for Folia.
Didn't that bug get fixed in 1.20.4?
this is a known bug?
.
2 messages
so everything im reading says this issue is from mojang's api service not responding properly
if thats true is everyone having issues whitelisting people?
That's the best part. It only happens someitmes 😉
well i wrote a quick bypass thanks to chatgpt. ```#!/bin/bash
Check if the username argument is provided
if [ "$#" -ne 1 ]; then
echo "Usage: $0 username"
exit 1
fi
Assign argument to a variable
username=$1
Define the whitelist file path
whitelist_file="whitelist.json"
Check if whitelist file exists
if [ ! -f "$whitelist_file" ]; then
echo "Whitelist file not found!"
exit 1
fi
Fetch UUID for the given username using curl and jq
uuid=$(curl -s "https://playerdb.co/api/player/minecraft/$username" | jq -r '.data.player.id')
Check if UUID is valid
if [ -z "$uuid" ]; then
echo "Failed to fetch UUID for $username"
exit 1
fi
Create a new JSON entry for the user
new_entry=$(echo "{"uuid": "$uuid", "name": "$username"}")
Add new entry to the whitelist
Using jq for handling JSON data
jq ". += [$new_entry]" "$whitelist_file" > temp.json && mv temp.json "$whitelist_file"
echo "Added $username with UUID $uuid to the whitelist."
not officially supported.
I dont think so 
i have no idea how to do console injection
well using the script works i just need to do a whitelist reload every time i use it
is rcon not working related to why command blocks dont work?
rcon should be working now?
I thought it was kinda half working
im getting bigtime errors on the console
well, you're not going to see command feedback iirc, but it should dispatch
/version
and what errors?
unexpected exception
can i post a photo in here?
ideally paste it, but, yes
message.txt by @calm fable: https://pastes.dev/Phos3h2MHN
ah, probs because outdated
my jar or mcrcon
your jar
fuck i hate rebuilding that
rcon support was only readded recently
I can't imagine any Folia plugins that support 1.20.2 and don't support 1.20.4, are there?
no but clients will have to upgrade and lots of mods dont support .4 yet like lightmatica printer
so i assume theres no backports to .2 eh 😄
well crudler
no, you would need to backport it yourself
ViaVersion?
any reason i got files named like this? ```rwxr-xr-x 7 samos samos 4096 Jan 5 21:02 ..
-rw-r--r-- 1 samos samos 21266288 Jan 5 21:02 folia-server-1.20.2-R0.1-SNAPSHOT-mojang-mapped.jar
-rw-r--r-- 1 samos samos 21898427 Jan 5 21:02 folia-server-1.20.2-R0.1-SNAPSHOT-reobf.jar
shouldnt it say 1.20.4?
one would assume that you forgot to git pull
not true
failing that, wrong command or forgot to apply patches
i did apply patches
./gradlew applypatches and then buildreobf
let me just redownload clean
you want createReobfPaperclipJar
yes
strange i got the same 1.20
master is 1.20.2, you want to pull from dev/1.20.4
oh
ok changing branches!
sorry i thought master was now 1.20.4
wheres my brain tonight
Hello guys, what exactly should I write here instead of Executor?
it can be swapped for a folia aware executor
I mean, we can't really comment on random libraries, but, I mean, see if they provide an executor which fits the context you need?
Actually, I don't know how to get executor in Folia.
you don't
basically
Folia does not provide any executors
There is no "main thread", and so the notion of a main thread executor literally makes 0 sense in terms of folia
Yes I've seen this but the method here requires an executor.
That changes nothing of what I've said
if you want an executor, make one
but, like, once again, there is no main thread, the best you've got would be to basically make it take the runnable passed into the executor and shove it into the global executor, but that will probably cause issues depending on what you're doing
For example, could something like this happen? task -> player.getScheduler().run(plugin, (Consumer<ScheduledTask>) task, null)
I mean, you can't just cast stuff like that, but, basically, yes
Got this when I tried to applyPatches, I don't konw if this is my problem: > Task
patchCraftBukkit
Task
patchCraftBukkit FAILED
Execution failed for task 'patchCraftBukkit'.
io.papermc.paperweight.PaperweightException: Command finished with 128 exit code: git -c commit.gpgsign=false -c core.safecrlf=false apply --ignore-whitespace --directory=src/main/java C:\Users\user\Downloads\Folia-dev-1.20.4\Folia.gradle\caches\paperweight\upstreams\paper.gradle\caches\paperweight\taskCache\patchCraftBukkitPatches.zip--1518836604\net\minecraft\world\level\storage\loot\predicates\LootItemConditionRandomChanceWithLooting.patch
use a shorter path
thanks I'll try that
or even better use wsl
which plugins are incompatible with folia?
are all of them that have not implemented compatible features?
Like I have this simple plugin that enables obisidan to be destroyed by tnt
Would this one have issues with folia?
I know I probably have to just test it out
But was wondering if all "old" plugins are just incompatible with folia
Plugins have to be built to be specifically compatible with Folia. So if it doesn't explicitly state it then it won't work.
answer I was looking for, thank you 🙂
how is folia doing? the github repository hasnt been updated in 2 months
branches...
what does dev and ver mean in dev/1.20.4 and ver/1.19.4
Just bad naming basically.
development, version
well yeah but isnt 1.20.4 also a version
Yes
but that is not a version branch
that is a development branch
when he is happy with it he will merge it into the mainline branch
How much percent is the core ready?
Updates to Paper do not have any sort of estimate for when they release, ever. Any and all updates will arrive when they are ready, and the only thing to do is wait for them patiently along with everyone else.
But I mean, it seems to work fine, as long as you have the hardware, dev resources to manage it (and work around the missing API), port plugins, etc, there are big prod servers on it
Hahah definitely. Especially dev resources. Porting plugins can get expensive.
That’s all depending on the scale of work that needs to get done of course.
If I switched to Folia, to Paper, to folia again, will I get any issues?
I just did that
The world won't be impacted.
Oh what about besides my world?
Folia is a fork of Paper so it doesn't care.
Thanks! So like no chance of corruption or anything?
Nope.
Awesome! Thanks.
are there any working builds of grief prevention/defender for folia?
i'm not a fan of towny or xclaim, and can't find anything else thats compatible
Don't think so, if it's not showing up on Hangar/etc
is there any permission plugin or fork for folia?
there was a luckperms PR or something
is luckperms work?
There are forks of WorldGuard and WorldEdit that have support
what the fart
bukkit scheduler doesn't exist in folia
it is
it is
you should read the document
oh
i looked up "folia runTaskTimerAsynchronously" and got nothing
and other combinations of that
but yeah, thanks
Hi, the links to folia don't work for me, when you click on the link, it doesn't open
what link...?
Can you be more specific? What link?
how can i configure the threadpool on folia?
You mostly can't.
"Folia will create many spread out regions and tick them all in parallel on a configurable sized threadpool"
then thats wrong lol
You can configure the size.
As in, how many threads you give Folia.
That's why I said "mostly".
I'd recommend reading the documentation.
so interstingly the documentation is incredibly sparse and doesnt actually cover how to configure that
It's in that link I linked above.
Documentation isn't super thick, no, but the information you need is in there.
thats what im looking at
Best I can suggest is to read it and not skim it, I guess?
unless i have some incredible misunderstanding going on, it does not say where to configure that
I'm looking right at it.
its 2 pages
@thin anvil We do not allow advertising here, sorry.
No I was asking that is my idea is good
Did you read all of it
The total number of cores on the machine available should be taken into account. Then, allocate threads for:
netty IO :~4 per 200-300 players
chunk system io threads: ~3 per 200-300 players
chunk system workers if pre-generated, ~2 per 200-300 players
There is no best guess for chunk system workers if not pre-generated, as on the test server we ran we gave 16 threads but chunk generation was still slow at ~300 players.
GC Settings: ???? But, GC settings do allocate concurrent threads, and you need to know exactly how many. This is typically through the -XX:ConcGCThreads=n flag. Do not confuse this flag with -XX:ParallelGCThreads=n, as parallel GC threads only run when the application is paused by GC and as such should not be taken into account.
- this is all i see but this doesnt explain how to set these
i know the GC flag is from the java command line
I didn’t even made the website just an idea and asking if it was good to the com
Paper config files.
The next paragraph after your paste:
After all of that allocation, the remaining cores on the system until 80% allocation (total threads allocated < 80% of cpus available) can be allocated to tickthreads (under global config, threaded-regions.threads).
"under global config"
What do you need I left paper and stuff just focused on folia I may help
Admittedly a little more vague than calling out the actual file name, but again, Folia is still being worked on and at this stage you should know to be checking the config files and so forth.
They got an answer to their question.
i get that ocelo, but im running folia on a live server now and I just wanna be sure i get it tuned down before we get hundreds of players on, if we can reach that.
right now i only get 20-30 on at once, so i cant find any bottlenecks
Bdw do you think my idea is good?
I don't, no.
I wouldn't recommend using GPT-stuff for plugin conversions.
Ocelotpotpie is right folia is on beta and not even released yet because of that the doc might be little short. You can find your advanced answers in configs and in the source code if you scrable it a bit.
Maybe in issues or commit descriptions too
(659dd31e42b7936e54a59fd5) // @muted hatch (@tu2413 / 868782028982747166) has been banned by @viral coral (215448923681062913)
Reason: spam

I realize it's there for a very good reason but is there a way to make folia ignore whether or not a plugin is marked for supporting folia?
because I have some plugins I just want to try even if they likely will fail, and some plugins that do actually say they support it but they are not marked
alright
any good resources for finding folia working plugins? I just need an auto restart
I've looked in hangar
Plugin support is still pretty limited, since adoption is limited and it's still in active development.
Hangar is probably the best spot.
there isn't any possibility ever that an autorestart plugin would work with folia?
unless adapted
Plugins have to be built specifically for Folia to run on Folia.
If someone built one for Folia, sure it'd work.
if you removed the mark check that means every single one you could every run no matter what it did would fail?
Not sure I understand what you're saying.
But plugins simply won't run on Folia unless they're built for Folia.
because they can't or because they are manually rejected?
You need to find one that does what you want that's built for Folia or you need to have one made.
I'm just curious at this point what percentage of regular paper plugin compatibility is left in folia, like is it a brick wall or are there small holes but the plugin is still stopped?
Something like an autostart plugin that works on Paper is probably going to be looking for a scheduler that doesn't even exist on Folia. So it wouldn't work without needing to be re-written.
ah okay
A plugin has to be specifically built to run on Folia or it will not run.
Period.
Whoever writes the code for the plugin needs to specify Folia support and build that when the plugin is made.
so everything has been replaced, there is no avenue, not even a single normal function in a regular plugin would ever work?
If it's not built for Folia it won't work.
That'll always be the case.
Any plugin to run on Folia will have to be built for Folia.
sure, you can technically modify the plugin.yml and set the folia supported value to true on a plugin that wasnt made for folia, but at least 99% of plugins will not run, even if you change that since folia breaks api
Plugins for Paper and Folia can work a little different.
what I'm trying to ask is the specifics, I know that it won't work if not built for folia, but like if you tried running a command from minecraft 1.0 on the latest, there may be at least. 1 single command that still works
idk the actual reality but I'm just giving an example
see the readme
I don't really understand your analogy here. A command from an older version of Minecraft might work because that command hasn't been replaced. If it has, it wouldn't work.
But Folia is a fork of Paper with a bunch of different internals. So some stuff is just . . . different.
well thank you, I might try that but I am fully aware to no little degree of the fact its probably not gonna work
my hopes for it are in the gutter from the start
Reading the docs and readme would be helpful, but if you don't know how to write Java then you might not understand some stuff.
I would strongly advise against modifying plugins to work on Folia if you don't know what you're doing, though.
At least not to run on a live server.
yea that's what I mean, some stuff technically could work if they did very specific stuff that only used the old components but most things won't work
It really depends on what "stuff" it is.
Some APIs just don't exist in Folia at all.
The way a lot of plugins are written would end up doing weird unsafe things on Folia, too.
So you really have to go through them and tweak.
yea, that's what I meant with the holes in the wall analogy, the compatibility of any plugin is never exactly 0%
If it were as easy as checking a box for Folia support then tons and tons of plugins would be supporting it.
yea makes sense
But they need changes, and some of those changes are tricky or total showstoppers, so they haven't been migrated.
This just isn't true.
what do you mean?
If a plugin were looking for one of the schedulers that's gone, then it would be 0% compatible.
I didn't mean it would run
At any rate.
Find a plugin that supports Folia, have someone write one, or adjust your needs.
Those are basically your three options.
if you made a percentage difference between what old code was in the new stuff it would be a high difference but I doubt would ever be 100% totalum
If you're running into issues like this you also want to read all the documentation, because there's a chance that Folia may not work for your needs.
For example, players need to be spread far apart.
And clock speed and core counts need to be high.
People seem to keep missing these points.
oh I'm not that worried I'm just enjoying talking about it aswell
a plugin that just sends a "i have enabled" message on startup, but wasnt designed for folia, would probably run fine on folia if you set the flag, but as soon as you want to interact with blocks or entities, you have to be using the scheduler which just didnt exist until folia came around
oh yea I'm already pushing it honestly, it's running on a raspberry pi 5
with the cooler and overclocking
There is absolutely no way it's going to run on a Raspberry pi.
I mean, it'll start.
a rPi can barely run paper lmao
it's been for the past few days
people playing on it
tps 20
like 6 or so people it was 20tps
even when they were grouped together playing around
overclocked with the official cooler
Paper would run faster than Folia on that hardware.
oh sorry am I not allowed to put an address
Also we don't allow advertising, which is why I keep deleting that link.
The short version is:
With lots of players, on high end hardware, Folia runs faster than Paper.
On lower end hardware, Paper will be faster.
So you really shouldn't be running Folia for anything other than a test.
yea makes sense, well it's also just for a small discord server, I'm just going to see where it goes
it seems to be working well really
if you are only getting 1 region thread, paper will be faster
because folia with 1 region thread is just worse paper
how do I check how many threads?
I'm actually still confused about even configuring the thread and core stuff
well, how many cores does your pi have?
4 2.4ghz cores
I am very aware I am bottom of the barrel right now
I'll make sure to check out paper and see if it'd run faster than folia does some time
Folia has logic to prevent non-folia plugins from loading because any plugin which isn't adopted properly is extreamly privy to cause issues ranging from the plugin breaking in interesting ways to just straight up crashing the server
while for some plugins adopting will be short work, some things, like the fact that the bukkit scheduler no longer exists, is going to break a good chunk of plugins, either directly or in ways which only show up when running on a "real world"
@fair merlin @primal quail @tranquil epoch didn't have time to replicate this during the event, seemed to resolve the issue by running the map on a regular Paper server, saving, then loading it up on Folia.
No running theories other than some packet translation stuff on the proxies
So, more on the region stuff we spoke about. When users come together and regions combine onto a single thread - I built the 1.20.4 branch and lowered the grid exponent as low as 1 during testing, the mean tick duration on the region scheduler threads was lower on average but this is what the entity movement looked like
We have complete NPS captures you could take a look at with our continuous profiler tool, the raw files are several TB
For that shot is was probably 400
Sure will need to grant you access to our environment, DM me an email address plz
NPS files store data captured from the Java flight recorder for offline profiling later, our monitoring platform records continuously so we can analyse and compare profiles from any point in time
400 in one region is very challenging to work
only people to overcome that is mr. beast, but what they do is host many servers and synchronise and reimplement game mechanics over the network
is that technology public?
no
it's pretty much just a "make the proxy broadcast some aspects instead of relying on the servers to do it"
It's been pulled off like 20 times, just nobody generally makes their stuff public because
- fuck supporting that
- The people who generally actually need that are willing to pay for it
why the utilisation parameter is almost equal to a hundred, but the real load is much smaller
you have 1 thread
there accounts some maths behind all that, but, like, that doesn't exactly map 1:1 with how your OS is utilising stuff
what am I supposed to do in this situation?
add more threads?
Read the docs
To be honest, even with folia documentation, I don't quite understand where exactly you need to specify the number of threads to be used
thx
would that really be enough? The average online is 50 people. smp server
I mean you don't have that much more cores... you still want some of them to do all the other work
I've roughly figured out how it works, thank you for your help!
thx
well the utilisation is not neccessarily calculated using CPU time, but rather the wall time. for example, if the region is being bogged down by other factors such as plugins doing IO or sync chunk loads that would not be included in CPU time, but would be in wall time
the utilisation factor being in wall time is deliberate as the scheduler can't schedule other regions to tick (like how the kernel is able to), even if we know one of them is waiting on IO or other things
another more important note is that the utilisation shown by folia is only the utilisation of the regions, and does not include everything else - such as netty IO compression/decompression/encryption/decryption, loading/generating/unloading chunks, and other tasks plugins may be doing asynchronously are not included in the utilisation shown there
Okay, well, thanks for the info
(and the real load in that screenshot is technically higher than shown)
yes he is right, if you disable a lot of things you can probably push 8tps and that's not in scope for folia and certainly not even paper
Fix lag by disabling half of the game

Can anyone tell me how to actually compile folia's jar to an older version i need folia 1.20.1 but the one i get is the latest which is 1.20.4 so can anyone real quick tell me the procedure to change versions of the jars when compiling please
check out a commit where it's still .1 and build that
If you can’t compile it, you are better off using paper.
no i can just was having a bit of confusion at reverting to older versions lol
You need to buuld the older version. So as Eternity said, if you don't know how to do that then you probably aren't going to want to use Folia.
But that said, especially with Folia, which is in active development, you want to be on 1.20.4
Leaf just pushed a bunch of new changes yesterday.
Folia's pretty cutting edge so you really should be running the most recent build.
I don't know about 1.20.1 but I know older versions had some problems
Like, kill the server problems
If you do go with 1.20.1 you'd better backport basically all the later Folia changes to it
just use limbo or nanolimbo
Guys I builded the last version and there are some tipical issues that I don't understand. Firstly When I break anything I cannot get the drop it doesn't drop anything. Secondly there are no damage in the game like no fall damage or wolf hunting a sheep or any other damage types. Lastly after log out and log in the op permission resets, I didn't understand why. Could someone help me fix these.
no didn't shall I post the plugin list ?
what is IMO
oh... ok
Is finite map 3700x3700 is too low to make a difference when using folia?
yes
How to allocate more resources to the region?
you don't
there's 2577 entities in a single region, probably want to see what those entities are
folia doesn't change anything to the fact that you can't put 3000 AI heavy entities in a small area
Hi there.
I've question about the required CPU. If my world if fully pre-generated, can I allocate 0 cores for generation purposes? And also, is it enough to have 8 cores (16 threads) to run folia in 200-300 online in that config?
netty IO :~4 per 200-300 players
chunk system io threads: ~3 per 200-300 players
chunk system workers if pre-generated, ~2 per 200-300 players
There is no best guess for chunk system workers if not pre-generated, as on the test server we ran we gave 16 threads but chunk generation was still slow at ~300 players.
So, basically I ** have to** allocate 16 threads to achieve acceptable chunk loading even if there are no generation needs, correct?
Chunk generation is limited by default
Specially if it's players generating them.
By checking the src you'll see both follow the same "allocation" "Mojang" developed
If you want a tip
pregenerate with the flag for chunky to tick the chunks, you'll tick fluid generation and it'll make the pregen more efficient
Idk if chunky is already supporting folia
if its not, you can just pregen on paper
How much ram is needed for around 300-500 players?
I ordered a server with these specs:
2 × Intel Xeon E5-2698 v3 (16C 40M Cache 2.30 GHz)
2 × 32GB DDR4 RDIMM 2133MHz
Will this be enough for the players?

it's all going to depend on how your players spread
multi-CPU is also not a supported-usecase i.e. you will take a perfhit, though, probs not noticable
what will be noticable is the 10 year old CPU
Hi. I read this Part on the Folia Github. I dont really understand what that means. It says "there are plans to add API that would allow Folia plugins to be compatible with Paper." Does this mean there are Plans that will make Paper Plugins work on Folia without any adjustments or the other way around?
no
the other way around, like adding the folia schedulers into paper, which was already done
So that Devs use the Folia Scheduler. And this would mean that devs that use the old scheduler their Plugins wouldnt work on Folia?
So there wouldnt be a way to make already existing Paper Plugins work on Folia without adjustments?
No, that is literally impossible
correct
Okay
Waiting for you to write it 😄
Does Folia run well on cloud servers? I mean a powerful cloud server, of course with 32 cores and lots of RAM.
It depends
Hosting is important because you never know the extent to which your hardware will be shared
And your biggest concern with webserver/cloud CPUs is how few players you're willing to fit in a single region
You can scale how many cores you want
I want about 5-25 players per region
So, what do you think of this: https://www.ionos.com/cloud/cloud-servers. What if I maxed it out, do you think that would run Folia smoothly?
Yes, but I only need my server up for about 8 hours a week
yeah, I plan on getting the custom one
Can't exactly give advice on numbers and such, this is a quite expensive decision and Folia is relatively unexplored, especially in terms of benchmark
Yeah, I have a dedicated server with 20 GB RAM and it was lagging terribly with 40 players on it
So I need an alternative
Which dedicated server? (I'm assuming you have 20GB allocated to the server, and not the entire machine)
yeah, it's just a regular Minecraft server host. Yeah, 20 GB allocated. https://www.skynode.pro/minecraft-server-hosting
That's shared
You don't generally want to use "cloud servers" to run Paper or Folia.
Those sorts of services are usually virtualized buckets of CPU resources on a larger machine.
Folia in particular wants a lot of cores, so you're more likely to use a CPU that another provider would use to chop up into a bunch of smaller VMs.
I definitely wouldn't recommend Oracle for running Folia. It's going to be too expensive, too slow, not well suited, or some combination of the three.
I didn't say it was overprovisioned.
I don't think that's a universal truth either.
Oh, you deleted it.
Depends on the EPYC and the Ryzen.
Not everything is so cut and dry.
O ye oracle bases prices on time on
i wonder if you could run a minecraft server on aws lambda
it'd be the worst way to run a minecraft server ever
but i bet you could do it
Normal Farm like iron golem, gold farm, work normal like paper?
if anything, it may work better if the players are THE ONLY person in its region
I took an old laptop and now I have created a server on the Folia core, it stably holds 30 players without lags, only lags when chunks are loaded, but this is not always now, zero lags, the core is very cool, here are the characteristics of the cpu n3350 4gb ram HDD 500GB
Folia recommends at least 16 cores to run though
idk how many cores your "old laptop"s cpu has but it probably isnt enough to make folia run better than paper

I guess if all players are only in one region it will only run slightly worse than Paper
I mean,you an run on less than specified, it's just not an environment that is catered for
recommendations are just the sorta environment you'd want if you where going all in on it
Recommended me
AMD EPYC 7371 16core vs intel e2667 v2 16 core
What better for folia
Because they have the same price
intel e2667 v2 16 core is 8 cores not 16?
i cant find a version that is 16 cores
If those are your CPU options you're better off with a 7950x.
You'll have more power still with it
This a vps
which literally changes nothing
it's an 8 core chip
- HT, so, 16 threads
recommended specs are based on real cores as HT is a performance hit
but, outside of that, both options are generally poor, you'd need to compare the two
7950 It's too expensive
in theory you can get whatever you want and try out to see how things perform, but you shouldn't expect anything
If you can’t afford minimum hardware, you should run Paper
I want something worthwhile.
because azure disable my account
So have a budget that reflect that will be first step
7950 115usd 😭😭
I know
4core ?
4vcore Is it possible?
This isn't important.
Because I hardly use plug-ins at all.
Basically, we're not here to do your market research
and tossing a bunch of cash you have into using a platform you don't need is likely a waste of your money and time
ok 4vcore & back to papermc
But I will upgrade just a little more.
Because some people are complaining about world gen problems.
Huh
By “world gen” problem if you mean chunk loading being slow on new chunk, then address it by pregenerating
Not by throwing more hardware at it
👍👍
Oh i used papermc because*** mods need used powerful ddc
papermc good for me Thanks for the new way.
What are the recommended startup flags for folia?
Are aikar's still the best?
thanks
Read the caused by
Oops, wrong channel
That was supposed to be posted elsewhere for personal reference
Sorry!
Yes, so I need some form of cloud hosting. I plan on using Google Cloud Compute Engines
We don't really recommend cloud hosting for Folia.
You can try it if you want, but it's not likely to run well.
Why?
What if I were to allocate a couple hundred GB of RAM and around 100 cores? Would this solve the problem or is there a deeper reason that cloud computing isn't good for Folia?
It's not about how many cores, it's about where the cores are coming from and what kind of cores they are. You're generally going to get much better performance out of a dedicated server than something like GCP.
But you can always test it and see.
I would regularly use a dedicated server but it is just too expensive. And I only need the server around 30 hours a month.
So cloud hosting is my only hopee
I'm pretty sure I can customize the cores I get. I'll choose some sort of AMD core probably.
What I mean is, GCP cores aren't going to be equivalent to dedicated cores.
But, yeah, I guess I'll just test it and hope it works 🤞
It's going to run slower. How much slower it runs depends. If it runs so slow that it isn't usable, TBD.
But GCP will also have a slower filesystem.
So just in general, it's not recommended.
Oh, I see... Oh well, I'll just give it my best and hope it works
If you're using something for such a short window, is it a minigame? Are you sure Folia is right for your use case and not Paper? Are players spread out far enough/etc?
I host Minecraft Civilization Simulations and more and more people join events now and regular small dedicated servers just are too laggy now
Players are spread out pretty far
That doesn't really answer my question in terms of player distances.
They need to be 1500+ blocks apart, basically.
Otherwise you aren't getting a benefit from Folia.
yeah, they are
Do report back with your results, they're always good to have
Yeah, more datapoints.
Okay, I will. I'm so sorry I have to go, I'll be back later
(Psst, recently changed to default ~900 in a new commit)
Leaf lowered the default, yeah, but makes sense to still say "1500" because at 900 players could walk not that far and force a region join.
For something like a minigame
So, regions never separate after they've joined?
What do you think of MultiPaper? https://multipaper.io/
Run a single world across multiple Minecraft servers
Big no if you care about stability
They don't split as eagerly as they join to avoid flapping (merge/split/merge/split), it's something like after a certain number of chunks in the region are unloaded which you can sort of map to being a certain distance from each other but I don't remember the specific numbers
Which AMD server would you recommend? Genoa, EPYC, or EPYC Milan?
Whatever one has the highest singlecore performance
I don't know off the top of my head and you can Google just as well as I can 😄
Milan
You always want the highest singlecore perf, even with Folia
Folia just also wants a ton of cores so sometimes there is a tradeoff
okay
Well, then I should probably use Intel instead, right?
Then you'll run into issues with E cores
Which do you recommend?
don't try to use the google cloud trials
I need to try run it on a cloud, I know it isn't as good as a dedicated server
google cloud's quotas aren't going to allow you to test it on any useful hardware
Really it means M3 Max 😄
what do you mean?
But the tradeoff with having more cores comes in to play here, by the time you get an Intel system with 16 cores their singlecore perf is going to be lower than a 7950
oh
yes...
if you thought you could get some top of the line instance at google cloud with a free trial
not happening
any cloud platform has quotas, they are not going to be high for anyone that isn't paying a large sum of money
I'm going with C2D
I am willing to pay 2$ an hour
oh
especially considering that amount still falls under free trial credit
💀
Oh, I thought you meant they were going to move you around
But yeah, you also have to talk to their sales folks to get past some speedbumps
Meant to avoid people getting surprise bills from scammers iirc
So will the quota not let me buy 2$/hour servers?
I don't want to be rude but - you should be asking Google these questions and not us, really.
$2/hour is $1440/mo, imagine someone stole your google login and that showed up on your credit card 😄
you're also thinking google cloud is your ordinary server host, there are a lot more costs than just $2/hr, especially if you're going to do any meaningful testing
Everyone who is helping me if you don't want to, don't. If I am bothering you, just ignore me
save yourself the hassle, look for an alternative
You have our recommendations for how it should be hosted, and we've said you should avoid GCP entirely. If you're getting a server you want to follow the guidelines set forth for Folia, but we can't hold your hand through the entire process.
I set a 50$ budget
a budget does not limit anything
Okay, does anyone know where I can find a good cloud host?
you should familiarize yourself with cloud platforms like GCP before you accidentally get a $3000 bill
All I know about cloud stuff is somehow it's complicated enough that people have entire jobs that are just "figure out what all this cloud shit is"
which is very, very easy to do
Like, not as a consultant, a single company will have that guy
We aint going to help someone who's obviously trying to abuse free credits and doing something as meaningless as trying to rent a cloud server that will burn through everything in a few days.
This channel is for those who need help with Folia not trying to figure on how to abuse the free credit system
I am not trying to use cloud credits, I am trying to find a reliable cloud server
Poeple above you told you not to
I am so sorry, I do not mean to abuse the credit system
Take the advice
do you know where I can find a reliable cloud server?
For Folia, none.
Nothing cheap. anyway.
I don't care if it's cheap
I will pay 3$ an hour if I need to
You said your budget was $50, that's cheap.
You'd have to pay a lot more than $3/hr. They just don't have services like that at that price point for the kind of CPUs you need.
What do you think I should do?
Well, I have a different question unrelated to Folia (don't answer if you don't want to obviously); Will cloud servers work well for a regular Minecraft server?
Not generally, no.
Minecraft wants fast CPUs and fast disks. Dedicated hardware is the best option.
For a small setup with a few people you can try it, but most people trying to use something like GCP for Minecraft are going to spend a lot more money for a lot less performance.
A dedicated server or a Minecraft-specific shared host is your best bet.
Even if I only use it for a couple hours a month?
yeah, okay
Any tips on how to fit as many players as possible onto my regular Minecraft server, then?
I guess I could just start charging them to raise money lol
Read optimization guides, optimise your setup, etc etc.
But then they would just leave smh
Those sorts of questions tend to come from people who haven't run large scale servers before. There's no "push this button" answer. It all depends on the setup and the server and gametype.
But non-Folia questions should go to #general or #paper-help if they're Paper related.
So if you're talking about general stuff you should move out of the Folia channel.
I am very inexperienced, but I am trying my best to learn. 😁
okay
Easiest way to learn is to start small and grow.
okay, thanks for all your help btw
Gotta learn to crawl before you run.
k, moving to general
I have tested out using E-GUP's. The worse the cpu is all it means is the region won't be able to handle as much. I know because I have tested it out. Some other results I have found is using Folia vs Paper will feel the same at certain player counts like 15 players and lower on a AMD Ryzen 7 5800X with recommended thread count. I have hosted a server with 5GB on Paper vs Folia, and Folia handled 18 players flawlessly. Folia performs better once it goes past that player count, vs on Paper. While Paper has more stress on the main thread, it looks like Folia being multi-threaded won't have that issue. It also seems to be better using Folia if your plugins are extremely inefficient, because it is multi-threaded nature of Folia means it will have less stress overall vs Paper which will have all the stress on the main thread. Although assuming you can get a devopment team you can purge and create all the plugins you need. So if your players are spread out, have lots of ram, and will likely put a lot of stress on your server Folia would likely be the better choice. During my preliminary testing It looks like every 2 GB can add 10-20 more players, once you get past 5.
not only one, but multiple. My current employeer has a few people dedicated only for optimizing our costs on AWS, we pay like ~500k$/month to AWS
besides that, every development team has to have at least one person that has a AWS dev/solution arhitect certification OR have at least one developer studying and take the exam
my suggestion to @proper coyote would be the same, stay away from cloud unless you know what you're doing, otherwise you may surprise yourself with a high unexpected bill. In the cloud, you don't only pay for the server, but you pay for bandwidth and other things too
also, if you're really set on the cloud and/or GCP, they must have have an offer for single-core CPU demanding apps like game servers. In AWS, the category for those servers is called Compute Optimized. Any big cloud provider would have an equivalent service offer as there are a lot of enterprise software that depends on single-core performance, not everything is built for multiple cores with low performance
but with the money you spend on a few hours or days of those servers running, for a MC server you'd better spend them on renting a dedicated server for the entire month
1.20.4 is the latest version.
If a plugin is failing to load either it doesn't support Folia or you're using the wrong version. Just like Paper, check the logs for errors.
Build a new version. 1.20.4 should be the main branch.
May need to checkout the 1.20.4 branch then.
It'll be a branch in the git repo, there's no link.
Make sure you have latest, change branches, rebuild.
I have no idea if that plugin supports Folia.
But basically you'd have to ask the plugin devs if their plugin supports Folia or not, and which versions.
I'm almost certain FAWE doesn't support Folia.
But again, you'd have to check with the people who make the plugins.
Most plugins don't support Folia.
Only if explicitly marked and built for Folia.
You can check Hangar and sort for Folia support.
Yeah that should tell you if a plugin supports it. Though not sure if they'd have a specific build for Folia, or which version works, or on which version of Folia it needs to be, etc etc
You generally want to be on the latest build of Folia due to active dev. So I'd probably start there.
The rest is a bit of trial and error.
You'd need to compile Folia again, yeah
You need to change branches.
If you don't know how to do that then you definitely should not be messing with Folia.
Because that's going to be the least of your problems.
No, it's on you to build Folia yourself. Like I said, if you can't build it correctly then you should not be using it.
<@&748618676189528155>
(65a8e3eb42b7936e54a59ff5) // @half carbon (@itskarma24 / 710025775885189211) has been banned by @lone stratus (220060515337109504)
Reason: NSFW Spam
filename too long
run the thing in a shorter folder, or see the issue tracker, there was instructions on how to let it use longer file names
I got a sponsor, so I can use dedicated server now
do it directly in C
Thanks, i will try it
apatch should only be needed if you're updating to a newer Paper upstream or doing your own fork and updating it with the latest Folia upstream
If a git clone then build results in something where you think you need apatch something is wrong
how do I add fake players to my server for testing?
This isn't really an effective way to test things. But I'm not sure if there's any bot plugins that support Folia.
I say adding players to know how much festivities will make a difference to the dedicated player compared to waterfall
Yeah bots aren't really an accurate representation of player behavior. So you can test a few things kinda but it's not a direct comparison.
wow, ty 
Just worth noting.
Your server might be able to handle 600 bots but only like 200 real players.
just have some idea how it will act and compare it in TPS, CPU, RAM.. thank you very much for the help ❤️
would 2000 bots be a comparison to 500 players?
so for the server to act the same way as real players would need to leave some action?
a survival server is dependent on the world, but skyblock would be a void world... I needed to know a comparison like this.
thank you for your help and I apologize for being a bit innocent on this side.
It's okay, it's a common misconception. There just aren't any (public?) tools out there that accurately simulate real players. You can make estimates and guesses but be prepared for your simulations to not be reality.
Also be aware of the requirements of Folia in terms of skyblock/minigame servers/etc.
Yes
So it would basically just not allocate many regions right?
What if i have 4 threads
the number of regions it allocates is irrelevant to your core count
the question is "can your CPU handle that many regions as the thing allocates are ticking"
if you have hyper threading, yes
Dont know whats that
My servers CPU is R7 5800X
just searched it up
its like vCores or what?
hyperthreading is the tech which gives you 2 CPU threads from 1 CPU core
vCores literally just means CPU threads
Hello
Best anti cheat for folia
Grim Anti cheat
Is kicking bedrock/pocket edition player
For no reason while they use trident 🔱 or even while teleporting ( /back or /home)
Mostly trident and elytra 🤔
the reason it kicks them is because grim doesn't support geyser
It means no solution
There is no good bedrock anti cheats
Best you can do is install floodgate and hope that the thing disables certain checks
Is it possible to run Folia on a Cluster?
you can run it on pretty much anything
doesnt mean you should or that it will run better than paper
So folia could utilize all the CPUs in the cluster?
No, folia is not a clustered application
it's still a program designed to run a single instance of the software
What Folia could utilize mainly depends on what the JVM supports
Ok thanks for the answers
Anyone has know about dog big on folia server
Dropping item above dog of same name and then u left the left when u come both dog with same name has items
🤔
My server chat I got to know this
Same like donkey dupe but here no chest
what..?
i dont think dogs have any way of carrying items
Let me try if I get a vedio
That also my question how dog can carry item
Dropping item on dog
updated to 1.20.4, enabled rcon and im getting the following attempting to run commands via rcon ``````diff
! [Fri 18:34:15 WARN Minecraft] Unexpected exception while parsing console command "tps"
java.lang.UnsupportedOperationException: Dispatching command for org.bukkit.craftbukkit.v1_20_R3.command.CraftRemoteConsoleCommandSender@38c33e82
at org.bukkit.craftbukkit.v1_20_R3.CraftServer.dispatchCommand(CraftServer.java:1024)
at org.bukkit.craftbukkit.v1_20_R3.CraftServer.dispatchServerCommand(CraftServer.java:981)
at net.minecraft.server.dedicated.DedicatedServer.lambda$runCommand$4(DedicatedServer.java:791)
at java.base/java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1804)
at io.papermc.paper.threadedregions.RegionizedServer$GlobalTickTickHandle.runOneTask(RegionizedServer.java:162)
at io.papermc.paper.threadedregions.RegionizedServer$GlobalTickTickHandle.drainTasks(RegionizedServer.java:152)
at io.papermc.paper.threadedregions.RegionizedServer$GlobalTickTickHandle.tickRegion(RegionizedServer.java:147)
at io.papermc.paper.threadedregions.TickRegionScheduler$RegionScheduleHandle.runTick(TickRegionScheduler.java:404)
at ca.spottedleaf.concurrentutil.scheduler.SchedulerThreadPool$TickThreadRunner.run(SchedulerThreadPool.java:525)
at java.base/java.lang.Thread.run(Thread.java:840)
[Fri 18:34:15 INFO Server/RemoteControlSession] Thread RCON Client /192.168.0.100 shutting down
any idea how to fix?
I remember Folia not supporting RCON at all
unless that has changed, Folia doesn't support rcon. considering rcon is inherently insecure and very limited, I would just recommend using a proper thing to manage the server
I want to use Rcon to gather information and run commands necessary as command blocks do not work. i was told rcon is now working so i figured id be able to use it to programmatically manipulate the server. it seems however its somewhat broken at least on my build
java.lang.UnsupportedOperationException: Dispatching command for org.bukkit.craftbukkit.v1_20_R3.command.CraftRemoteConsoleCommandSender@d12711e
at org.bukkit.craftbukkit.v1_20_R3.CraftServer.dispatchCommand(CraftServer.java:1024) ~[folia-1.20.4.jar:git-Folia-"4d78338"]
at org.bukkit.craftbukkit.v1_20_R3.CraftServer.dispatchServerCommand(CraftServer.java:981) ~[folia-1.20.4.jar:git-Folia-"4d78338"]
at net.minecraft.server.dedicated.DedicatedServer.lambda$runCommand$4(DedicatedServer.java:791) ~[folia-1.20.4.jar:git-Folia-"4d78338"]
at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1804) ~[?:?]
at io.papermc.paper.threadedregions.RegionizedServer$GlobalTickTickHandle.runOneTask(RegionizedServer.java:162) ~[folia-1.20.4.jar:git-Folia-"4d78338"]
at io.papermc.paper.threadedregions.RegionizedServer$GlobalTickTickHandle.drainTasks(RegionizedServer.java:152) ~[folia-1.20.4.jar:git-Folia-"4d78338"]
at io.papermc.paper.threadedregions.RegionizedServer$GlobalTickTickHandle.tickRegion(RegionizedServer.java:147) ~[folia-1.20.4.jar:git-Folia-"4d78338"]
at io.papermc.paper.threadedregions.TickRegionScheduler$RegionScheduleHandle.runTick(TickRegionScheduler.java:404) ~[folia-1.20.4.jar:git-Folia-"4d78338"]
at ca.spottedleaf.concurrentutil.scheduler.SchedulerThreadPool$TickThreadRunner.run(SchedulerThreadPool.java:525) ~[folia-1.20.4.jar:git-Folia-"4d78338"]
at java.lang.Thread.run(Thread.java:840) ~[?:?]
[18:33:38] [RCON Client /192.168.0.100 #2/INFO]: Thread RCON Client /192.168.0.100 shutting down
``` thats all i get , am i missing something?
it's missing the actual cause
i mean thats it from beginning to end
java has probably supressed it
there was a JVM argument to tell it not to do that
I am however dead
-XX:-OmitStackTraceInFastThrow
https://github.com/PaperMC/Folia/blob/master/patches/server/0003-Threaded-Regions.patch#L21722-L21741 not sure if it's just missing proper handling here
i mean heres my start script ```java -Xms32G -Xmx50G -XX:ConcGCThreads=16 -XX:+UseG1GC -XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=200 -XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:G1NewSizePercent=40 -XX:G1MaxNewSizePercent=50 -XX:G1HeapRegionSize=16M -XX:G1ReservePercent=15 -XX:G1HeapWastePercent=5 -XX:G1MixedGCCountTarget=4 -XX:InitiatingHeapOccupancyPercent=20 -XX:G1MixedGCLiveThresholdPercent=90 -XX:G1RSetUpdatingPauseTimePercent=5 -XX:SurvivorRatio=32 -XX:+PerfDisableSharedMem -XX:MaxTenuringThreshold=1 -Dusing.aikars.flags=https://mcflags.emc.gs -Daikars.new.flags=true -jar server.jar
I know you are in need of sleep so i dont want to stress you but what can i do to give you what you need for this. so that when you are feeling it, its easiest for you?
open an issue on the github
sounds good
I would also not put a lot of weight on rcon, personally. Leaf made some changes to fix some support for it but it's pretty low priority in general, so if there's an error or a weird edge case it might be a long time before it gets fixed. Just setting expectations in terms of priorities.
https://github.com/PaperMC/Folia/issues/183 issue opened, if i can provide more information I would be happy to do so
i understand that there isnt a high priority on this, its just that at this time without command blocks and rcon theres no real way to run commands on a server unattented unless you want to do it via discord, which is insane quite frankly
we dont have 100's of players yet but the server gets pretty busy and we like not having to nerf everything on the server and get a decent playing experience and folia seems to be the only way of doing that.
so on behalf of everyone on solarian mc, we appreciate your efforts 😄
You could write a custom plugin for commands or something. But yeah, some stuff is still in development.
A big part of why we don't have public builds yet :)
i totally get it, who needs that headache until something is "ready" but i figured If i cant help by being a dev, i can at least help by being a testbed
Oh for sure, we definitely appreciate the bug reports, stack traces, issues, etc etc.
A fake region?
What?
Ah the person deleted their messages.
They were asking about something for timers
i realized my question kinda goes against the spirit of folia
so i deleted it
i was asking if for stuff like command blocks, if there could be a fake region from which they could be executed
as i know that command blocks dont exactly work right now
Does anyone know more about this? It seems that most folia supported worldedit cannot be built.
Would you like a WorldGuard and WorldEdit fork that can be built? The one's I have can be build.
Can you tell me how to build it? Even if the version is updated, it is meaningless if I don't know how to do it.
Can't I simply run ./gradlew clean build after git clone?
If you do here you go ( https://github.com/Folia-Inquisitors/WorldEdit-Folia.git ) and ( https://github.com/Folia-Inquisitors/WorldGuard-Folia ). In order to build you can look in the COMPILING.md. If you read that it says you need to do gradlew build on PowerShell or ./gradlew build on Linux/Ubuntu.
mm not a cmd?
cmd?
cmd can gradlew clean build
✅
Happy to have helped
what a nice amount of ram
if ya got 'em, smoke 'em
I wonder can gc keep up that much ram
but the test used generational shenandoah, g1 doesn't scale that well with larger heap size
you can
but you'll likely need other approaches
but zgc is yea
What do you use on donut
g1
we added folia like
still multi-instancing?
3 days ago
oh nice
but it's with sharding too
no
someone said you use ovh
we left em
7950x
makes sense
and they tried to force us into staying on our host "commitment" for another 6 months
Lmao
bloom is pretty good
ovh is sketchy
and not like theyre gonna sue you or smth
they auto renew your commit automatically
but if you want to cancel it
you have to manually message them
you can't cancel it by yourself
.
Nice
we were using Cosmic Guard with GSK hosting
but after having 25% packet loss around almost every day or so
we decided to switch
💀
tcpshield now?
neo
neo? whats that
neoprotect
never heard of it
we used tpcshield when we got the 8.6k, but GSL does not seem to work well with UDP to OVH or so, i'm not fully sure either all I know is we used to drop 100 bedrock every now and then so we left because of it
neo is pretty good, DP network
just like bloom 🙂
I see
oh you guys even have bedrock crossplay
how many are on bedrock
prob not that much
1.9k java
oh i see
no we have 2.4k on
Ngl i always thought you guys were spoofing player count 🤣
1k+ is crazy for a survival server
damnn
its on the plans
not here
its just a bit harder to handle asia
when every single cost is pretty much 2x of what it is on NA
wtf
is this like average mspt per box?
no thats the grpah of the entire regions
average mspt on total of regions
yeah its nice
Folia is the combo tho
Folia with sharding it's like
the best chips with the best beer with the best wagyu burguer
XD
crazy
and it still uses your custom format?
For worlds
I saw your github
beeformat
oh ok
