[Knockdown System in Previous Suggest Channel]
Class Based Loadout System
- Assault | Balanced Rifle - Mid Armor - Frag Grenades
Ability | Epinephrine (move & aim speed booster)- Heavy | LMG - Heavy Armor - Frag Grenade
Ability | Air Strike- Medic | SMG - Light Armor - Smoke Grenades
Ability | Revive Teammates Faster (200% of others revive speed)- Recon | Sniper Rifle - Low Visibility Armor - Smoke Grenades
Ability | Scanner or Drones- Engineer | Shotgun - Heavy Armor - Tank Mines
Ability | Rocket Launcher as additional weapon
Attachment System
- Muzzle | Compensator - Suppressor - Flash Hider
- Optic | Red Dot Sight - Holographic Sight - ACOG - Sniper Scope
- Under Barrel | Vertical Grip - Angled Grip - Laser Sight
- Ammo | Armor Piercing - Extended Mags - Hollow Point
Gear Score / Weight System
- [Example]
Medic Vest | (Armor: 14 - Weight: 2kg) With Maximum Allowed Score- [Choice]
Powerful Rifle & Low Attachments / Basic Rifle & Better Attachments
Vehicle Combat & Integration
- [Dont go for Many Vehicles unless these Vehicles r Realistic]
- Buggy | High Speed for Transport
- Hummer | Mid Speed with a Weapon (Turret / Anti air)
- Battle Tank | Low Speed with Powerful Cannon & Turret
- Artillery | Mid Speed Car with Missile Launcher / K9 Tank
- Helicopter | High Speed with Turret / Missile Launcher
Tech Tree
- [Example]
Heavy / Medic Class Progression in Their Trees for Better ToolsLMGs | DMG+ Penetration+
Vests | Armor++ Weight+
Air Strike | DMG+ Area+
Wide Plane Shadow before ExplosionsSMGs | Mobility+ ADS Speed+ Fire Rate+
Vests | Armor+ Weight- Save from Snipers / OneShots
Revive | HP++ Duration-