The movement physics in the new game feel super inconsistent and kind of frustrating. You accelerate way too fast when going downhill, and sometimes when you jump, you just randomly lose all your momentum. It makes things feel really clunky — like your input doesn’t match what your character actually does. I’ve had a bunch of deaths that didn’t feel like my fault, just because the movement did something weird or unexpected. Honestly, it feels buggy at times. The physics in RC2 were way more predictable and responsive. This version makes it hard to feel in control.
The vertical bobbing effect is also disorienting. I think the horizontal bobbing effect in RC2 is also a lot more superior. I am also aware that some of the physics mechanics was implemented to prevent air strafing. That can easy be achieved by reducing the distance you jump when running. I will post some more examples that demonstrate the differences in both games.