#Favela TDM

1 messages · Page 1 of 1 (latest)

livid wolf
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is the Site A necessary? this second spawn point could be on the bottom

foggy sleet
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i think it's there in case you're getting spawn camped at B

livid wolf
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i havent seen that

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tbh i would still spawn B by the advantage

livid wolf
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like in the territories mode

foggy sleet
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hmm, territories is a different map. the spawns are different in that mode too

livid wolf
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yea

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the point is i dont see anyone using A

lost bramble
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It’s just there in case the enemy over takes the spawn so they can’t easily predict your next location.

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Imagine a team of players pinning your every move in the spawn. It doesn’t stop it, but it adds some randomness to it.

livid wolf
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and those locations?

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a spawn point on that side would unbalance the game?

lost bramble
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It’s possible but it seems so far from all the action.

ruby mauve
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why don't you put that area that damages enemies if they try to enter the spawn

split blaze
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maybe RGS can make another that wraps around that section of the map

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maybe they can make this area part of the map. It will make the map a lot bigger

livid wolf
livid wolf
livid wolf
split blaze
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the best maps in fps gaming history are 3 lane maps

livid wolf
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We need this map bigger ofc

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Open this part you mention, and bring down spawns from both teams?

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To the corners

split blaze
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yea. The spawns you mentioned

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and I don't think every building needs like 10 floors.

livid wolf
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I think to do that, we would need a way to make the battle stay in the center maybe

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Even in tdm

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To prevent camping

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Or they can put the protected area like Sand

split blaze
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the map has a lot of buildings. Camping is inevitable. I just want room to breath

livid wolf
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With a wider map its possible

split blaze
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I don't the camping would be as bad if the map was bigger

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it takes a couple of steps to get to the roof tops

livid wolf
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Let's see what rgs says

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I agree with your point

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This bigger map with 10x10 would be crazy

split blaze
livid wolf
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It's looks SO GOOD

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Alpha RCF was just peak RGS

livid wolf
split blaze
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It's a shame a lot of people couldn't run the game

lost bramble
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It ran terribly at the time. Look at that FPS tho.

split blaze
lost bramble
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The problem is we were too ambitious for our time.

livid wolf
split blaze
lost bramble
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The game could have looked much better. We had to cut things down a lot.

split blaze
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don't have to do that now

lost bramble
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The internal tech demo looked amazing.

split blaze
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are there any leaks?

livid wolf
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Tbh

lost bramble
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Lost in time.

livid wolf
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Your real problem was rc2

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People were not ready to rcf when they were used to rc2

livid wolf
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Light, running in Webbrowser

lost bramble
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We were shooting for AA, but forgot our playerbase didn't have the hardware.

split blaze
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that's unfortunate. Google cutting support for unity didn't help either

lost bramble
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It was just all around bad timing.

livid wolf
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Yeah, many things

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People here in Brazil are conservative

split blaze
livid wolf
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We loved rc2, we didn't wanted nothing better, just new things

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I couldn't run rcf either trollface

lost bramble
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The game streamed all of the assets/maps/weapons dynamically. This streaming was also a big source of performance issue since it was orginally designed for small "web" assets.

livid wolf
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Took me some time to have a better pc now

livid wolf
split blaze
livid wolf
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At the time I couldn't get it

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But the alpha was a real masterpiece

split blaze
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I wish we lived in a world were people only cared about what really matters but a lot of people are shallow

split blaze
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those visuals make me cry

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cuz we never got them 😦

lost bramble
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Hopefully we can get close this time.

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A lot of our former artists have moved on, but much of that asset I can still salvage.

split blaze
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hopefully, you can get more funding to get new talent when the game is released

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that type of stuff takes a while to do

lost bramble
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Yeah, I want to add a lot of things I've always wanted to do for the original RC2 but never had the opportunity.

lost bramble
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I was very busy back then since I was the main engineer and we were growing too fast.

split blaze
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CTO?

livid wolf
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I'm dreaming with the day you will fix the way he hold the weapon 😅

split blaze
livid wolf
lost bramble
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That's because we're limited by the arm's rig at the time.

split blaze
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i remember seeing some old art work on your FB page that suggested the game would eventually have functional bipods and prone

lost bramble
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We would have to redo the arm's rigging and create new animations for all weapons.

livid wolf
split blaze
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rigging sucks. I hated doing all that stuff in AutoDesk Maya when I took a 3D modeling course

lost bramble
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We want to get to Early Access before summer ends.

livid wolf
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I don't understand nothing about releasing a game

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I know that at some point you want to do money with the game

lost bramble
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Just a list of things/features/fixes for the game. Before each "sprint", we pick a few important items to work on. Some of the major things we can create polls for.

split blaze
lost bramble
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This is how software is developed these days (AKA "Continuous Development"). No one actually creates a roadmap years into the future. Development becomes more fluid and open-ended.

livid wolf
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So how our suggestions enter in you development cycles

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I think you will first make a "rcf" with everything working and some small changes, and after everything is done you will work on the cosmetic and non basic things

lost bramble
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Just building on what we already have such as adding Team Chat channel, locking Squads to the same team, expanding on the game's content (maps, weapons, items), Clan System, new character abilities, improved character screen/UIs/HUD, and more.

livid wolf
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It's my opinion

lost bramble
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Regional servers and Quality of Life improvements

split blaze
lost bramble
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Yeah, we want to get close to feature parity with WT3 first.

livid wolf
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Some suggestions we made must come before somethings

split blaze
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Gun play and overall gameplay are the most important

lost bramble
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Gameplay will always be front and center for development. It's a continuous process that continues into Early Access.

split blaze
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that's why it would be nice to see the suggestions that affect gameplay

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you can test and refine

livid wolf
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Yeah

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I'm kind afraid of infantry classes

split blaze
livid wolf
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I don't have any idea of what people would think about it

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Imagine they implement it in the game

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And everyone ask for remove 💀

split blaze
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the problem with that is that you won't get to use those classes most of the time

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and there is also the problem of balance

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that's why i recommended to make them skill based instead of actually restricting what weapons or items the players can use

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if you introduce an engineer class and make equipping an rpg a requirment, infantry matches will have a lot of explosive spam

livid wolf
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It would if RPG had splash damage

lost bramble
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Maybe we should create a new topic for this discussion lol

livid wolf
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Yea

lost bramble
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Maybe one for gameplay/character classes

livid wolf
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But not today pls

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I need to sleep

lost bramble
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lol no pressure. me too.

livid wolf
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Ofc you need to rest to create our game

lost bramble
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Just saying this discussion no longer has anything to do with Favela

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I think you guys are bringing up great points. It'll be nice to review it when we get to that point if the discussions are all in one place

livid wolf
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I did it in suggestions, but after I do in discussions

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People don't look active now as they were before

lost bramble
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Well I think discussions are good for brainstorming/developing ideas.

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Suggestions should be more concrete.