#Flag capture mode
1 messages · Page 1 of 1 (latest)
Good suggestion but like I said, it wouldn't make much sense to bring in the traditional version with capture points at each base. It will turn the game into a base camping fest
better to implement randomized capture points that appear after a flag is captured.
the game doesn't have randomized spawns so the traditional version might not work as well
You mean, the flag is on the center of the map, and then if someone take it and bring it to base, it changes location?
For example *
Yes
1 flag that each team has to fight to collect and the capture point is at a random spot that changes
you can pre define the random spots
I agree it must be dynamic
That's why i thought on knife only for example
You can't just stay in base shooting from far away
Excatly. I think some people will just camp in their base and wait for enemies to come
In Pixel Gun 3d it works really well
But the problem is the map imo
I think it is the most difficult part of the thing
Maps aren't dynamic
Like favela, it's just linear
yea
You go front or back
the place where you drop the flag can be at base but the pick up locaiton should be randomized
It is a good idea
Or they could not give points by any kill
Hp and xp only for flag defending or flag capture
But I still think it won't work
Na that would make people avoid the mode