#Flag capture mode

1 messages · Page 1 of 1 (latest)

stiff vale
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Every team has its flag and the objective is bring the enemy flag to your own base, you use weapons to defend your team flag(I hope it doesn't get unbalanced by the maps differences)

untold root
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better to implement randomized capture points that appear after a flag is captured.

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the game doesn't have randomized spawns so the traditional version might not work as well

stiff vale
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You mean, the flag is on the center of the map, and then if someone take it and bring it to base, it changes location?

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For example *

untold root
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1 flag that each team has to fight to collect and the capture point is at a random spot that changes

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you can pre define the random spots

stiff vale
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I agree it must be dynamic

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That's why i thought on knife only for example

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You can't just stay in base shooting from far away

untold root
stiff vale
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In Pixel Gun 3d it works really well

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But the problem is the map imo

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I think it is the most difficult part of the thing

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Maps aren't dynamic

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Like favela, it's just linear

untold root
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yea

stiff vale
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You go front or back

untold root
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the place where you drop the flag can be at base but the pick up locaiton should be randomized

stiff vale
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It is a good idea

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Or they could not give points by any kill

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Hp and xp only for flag defending or flag capture

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But I still think it won't work

untold root
stiff vale
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Yea, like people did with A&D

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😢

iron urchin
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Not every map needs to have every game mode.

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Some maps will simply not work with some game modes.