#Standardized Utility
1 messages · Page 1 of 1 (latest)
2 is fine. It just shouldn't last forever
Gurks, can you add to medkit:
If you get shot, you should only be able to use a Med Kit after 1-2 seconds or something.
This is a suggestion I made before when I realized that it’s possible to set macro keys, even the right/left click, to spam the MedKit key while they’re shooting. That’s kinda cheating
So a cooldown when getting shot?
You shouldn't be able to use medkits 1-2 seconds after getting shot?
yeah, cuz imagine youre shooting someone and they have a macro spamming the medkit key while they shoot at you
yes
i'm sending it here cuz it's related
Maybe just a cool down for medkits would be enough. Something like once every 5 secs
Remember that we need to consider UX. How would a player just magically know about this rule of using medkits after being shot? They will use a medkit and then rage after thinking they're already healed.
yeah, cooldown works too
think RGS mentioned not knowing how to class them for generic code so that could be an option
Bro, you do realize that players get 3 when they start the game? There is already claymore spam in the playtest. Putting it behind a pay wall like it currently is clearly isn't a great solution. I also suggested adding additional features to make them balanced.
no you are limited to using 3 per life. You can have hundreds
You can literally place 3 in one life and another 3 after you respawn as long as you keep buying. Do you think that is better than having only 1 per life that can easily be detected with the balance suggestions i made?
Nope, agree with your suggestions over that
ill delete my message to not clutter the thread
no need to
Just because someone could, doesn't mean they will. It costs honors to use the claymores which will limit its use to just a handful of players.
Pretty easy to get honors
Players have to manage their honors. They have to juggle with getting their next gun, having grenades or claymores, or something else.
best to make them free and easier to detect. If other lethal utilities are good, that alone will reduce the amount of spam
I'm just saying these things come into play as well.
Even in WT3, people use claymores far more than any other lethal utility. The spam is even worse in that game
There is never enough honors to earn per life to be able spend on 3 claymores on each of those lives.
Just keep in mind that the game economy will have be balanced with all other things considered.
I don't think economy balance will do anything. The point of this suggestion was to make utilities more accessible and to add a skill curve to using them. That's why i also suggested balance changes to prevent utilities from turning into items that people can get cheap kills with.
Making claymore less accessible is going to add to the problem of utilities being underutilized
Paying for utilities is going to turn a lot of new players off.
Yes, there's a lot of things to consider. Changing one thing will have consequences somewhere else. It's not always black & white. At the end of the day, we have to ensure that the integrity of the game is not compomised and that this is a gun game and not a claymore or grenade game.
And these are things we'll have to wrestle with when we get to adding this feature.
Why Medkits? Maybe a auto health regain ?
If your out of combat for 6 seconds you regain health slowly
They removed it. It was Originally in the game but now you only heal up to 50