#Standardized Utility

1 messages · Page 1 of 1 (latest)

winter hamlet
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Smoke Grenade, Please 1/plife otherwise it will be spammed.

paper dawn
teal crypt
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Gurks, can you add to medkit:

If you get shot, you should only be able to use a Med Kit after 1-2 seconds or something.

This is a suggestion I made before when I realized that it’s possible to set macro keys, even the right/left click, to spam the MedKit key while they’re shooting. That’s kinda cheating

paper dawn
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You shouldn't be able to use medkits 1-2 seconds after getting shot?

teal crypt
teal crypt
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i'm sending it here cuz it's related

frigid needle
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Maybe just a cool down for medkits would be enough. Something like once every 5 secs

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Remember that we need to consider UX. How would a player just magically know about this rule of using medkits after being shot? They will use a medkit and then rage after thinking they're already healed.

teal crypt
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yeah, cooldown works too

earnest wing
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think RGS mentioned not knowing how to class them for generic code so that could be an option

paper dawn
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Bro, you do realize that players get 3 when they start the game? There is already claymore spam in the playtest. Putting it behind a pay wall like it currently is clearly isn't a great solution. I also suggested adding additional features to make them balanced.

earnest wing
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wait i thought thats just how much was in your inventory by default LOL

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in total

paper dawn
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no you are limited to using 3 per life. You can have hundreds

earnest wing
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so i havnt used any since I didnt want to buy more... oops

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bruh

paper dawn
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You can literally place 3 in one life and another 3 after you respawn as long as you keep buying. Do you think that is better than having only 1 per life that can easily be detected with the balance suggestions i made?

earnest wing
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Nope, agree with your suggestions over that

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ill delete my message to not clutter the thread

paper dawn
frigid needle
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Just because someone could, doesn't mean they will. It costs honors to use the claymores which will limit its use to just a handful of players.

paper dawn
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Pretty easy to get honors

frigid needle
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Players have to manage their honors. They have to juggle with getting their next gun, having grenades or claymores, or something else.

paper dawn
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best to make them free and easier to detect. If other lethal utilities are good, that alone will reduce the amount of spam

frigid needle
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I'm just saying these things come into play as well.

paper dawn
frigid needle
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There is never enough honors to earn per life to be able spend on 3 claymores on each of those lives.

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Just keep in mind that the game economy will have be balanced with all other things considered.

paper dawn
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I don't think economy balance will do anything. The point of this suggestion was to make utilities more accessible and to add a skill curve to using them. That's why i also suggested balance changes to prevent utilities from turning into items that people can get cheap kills with.

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Making claymore less accessible is going to add to the problem of utilities being underutilized

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Paying for utilities is going to turn a lot of new players off.

frigid needle
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Yes, there's a lot of things to consider. Changing one thing will have consequences somewhere else. It's not always black & white. At the end of the day, we have to ensure that the integrity of the game is not compomised and that this is a gun game and not a claymore or grenade game.

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And these are things we'll have to wrestle with when we get to adding this feature.

winter hamlet
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Why Medkits? Maybe a auto health regain ?

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If your out of combat for 6 seconds you regain health slowly

paper dawn
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They removed it. It was Originally in the game but now you only heal up to 50