#Dispatch (Full Game)
90 messages · Page 1 of 1 (latest)
Little disappointed with how little choices seemed to matter in my estimation. I could absolutely see the exact same outcomes out of any dialogue choice I made.
Story was pretty cool, had no idea what was going on with Visi at the end though... I think they made her a few too many double agents.
I mean, as it's a game in the telltale style, mostly the changes are going to be only refrenced at best in later chapters. For my play through, chapter 8 was a complete struggle. Just barely managing to put out fires and we weren't able to beat coop. I've watched a few of the alternate scenes and I'm honestly impressed with how it keeps to theme regardless of your choices. I haven't watched some of the alternate visi scenes yet.
it looks like the bigest place the story diverges is around coop and sonar, visi and blonde blazer, & waterboy and phenomoman.
with visi being the one with the most divergence, which is why you get the clusterfuck of double agents at the end, because it looks like she can go villain again based on your choices
Who in their right mind would fire Sonar?
The man with the right mind who saw she had the head for the job while Sonar just saw it as dicking around (that was my reasoning anyway)
Nah he was definitely more workable than Coupe
Yeah I saw at the end Visi can go villain which felt odd to me
I think it's dependent on how much you actually stand up for her in the moments where it counts
I also completely failed the last days actual gameplay. Failed to beat Sonar so many times. The instafail points were always in spots that meant i literally couldn't send folk suited for the job
Nah but seriously Sonar came in clutch for me especially on a lot of the talking/thinking tasks
Also Golem's Spread Thin is just OP
Not standing up for Visi just felt so against the story to me. Maybe after the astral pulse but we don't know she's stolen it at that point and to my mind she did something selfish but it was an act of bravery to prove herself
Yeah golem was so good for me at the end.
Coupe was fun to use for me. She was my best combat for a good while but I get the point. There weren't really other good options for intellect and I had to struggle and build up Visi to that
You stat Golem right he solos most 4 hero tasks with Spread Thin
Who did you add to the team?
I couldn't stand Costco-brand Omni-Man looking so depressed so I recruited him
Ditto. Again it was practicality... Do I want the super powerful hero having a bad time or... Waterboy.
To be fair Waterboy does level at a surprising rate
And if his passive is on where he just joins a task and gets +1 to that stat it's very helpful
That was a bit of a hindrance at the end since he was low level
Nah the way to play it is if you need an additional support on a harder task and you know the other one is easier you send one hero who is proficient with Waterboy
Also you don't focus on trying to get Waterboy's dump stats up in the final shift
What really killed me on that final shift is the autofail tasks
yeah, missions with the autofail stats destroyed us. especially since so many of the ones that pop up at first are in combat
I pushed everyone's combat stats early on, because I didn't want any heroes who would get jumped. Then chapters 7 and 8 had a lot of situations that straight wouldn't let me send two heroes on it.
Mechanically a very interesting system, which supported min/maxing heroes more than I thought it would.
Also, Golem with all 4s and 5s is the strongest hero ever, my goodness he's reliable.
Yeah it felt like such a jump when they introduced it. Feel like it should have been way earlier to discourage overkill sends
Just in chapter two have a mission, "Deliver this fine china, if you send combat 3 it fails." And then I wouldn't be tempted to make quite so many, "Balanced" characters.
I enjoyed the game a lot! But I did finish in the bottom 90% success rate.
I beat 20% of players overall
Honestly Prism and Golem were my MVPs with their abilities letting me guarantee sucesses when my roster was down
I did savescum the first tracker hacking challenge on the last day because I didn't want a huge penalty and it wasn't a big rewind
Once it said I was in the 1% telling Blonde Blazer had a nip out, and c'mon, it can't be that weird a choice.
The percentage has gone up a bit since then... Can't remember where it was for me
You specifically said the weird choice, I will die on this hill
She asked if there was anything wrong with her outfit! There was something wrong with her outfit!
and you could have said it was a little small and she would have figured it out
I was expecting a sheepish "you might want to readjust..."
Oh extra reason to pick Coupé over Sonar - her and Punch Up are cute
I felt the game puished you for having too many people with high punching power
Going to do another playthrough and romance blazer this time
Watch me fail and choose visi again
Love that almost every interaction in Dispatch is a violation of HR
oh definitely, and it's totally on purpose and I think it's safe to say it's doing something thematic there
Superheroes don't respect the law.
Hm. My game said my most successful shift was episode 8 part 2
And how well did you do that shift?
I cut Sonar because he seemed unreliable and Coupe was already starting to be my mvp. I struggled a little at first with intellect challenges, but honestly once I boosted Coupe and Prism intelligence it wasn't a problem.
So long as your characters are leveling you have some flexibility when it comes to stats.
My main strategy was to try to get each hero decent stats in three categories and it worked pretty well.
The main regret I had with cutting sonar was that I missed hearing him talk
And there seemed to be some vanderstank specific things that I was missing out on?
Will see on the replay
Yeah, since Sonar is obsessed with him
Sonar talks a lot better to people than Coupe does
And a lot of mission did require good social skills
I personally think it's because he recognizes him subconsciously
Just curious am I the only one who was happy that ||Blonde Blazer and Phenomeman turned out to just be completely on the level and unquestionably heroic (albeit flawed) rather then being secretly evil?||
Not just you. 100% agree
I suspect all the narrative space a jerk P would use got taken up by Flambae.
I'm also happy that he really wanted to play magic the gathering
I never saw a chance of Blazer being evil. Small chance of Phenomaman turning evil but he just kept being awkwardly nice
Though i would maybe argue that the superhero dispatch company subscription is a pretty evil concept that I wish Robert had pushed back on at least a bit
That's fair but also for this particular story I don't think that narrative works
Something to be explored in a possible sequel season
What do you think he plays? Someone in a Chat suggested Simic but I could also see him as Gruul
I'm really glad that Phenomaman turned out to be just kinda emotionally undisciplined rather than evil.
We've had plenty "What if SUPERMAN were a BAD GUY?????" stories recently
Invincible and The Boys and the DCEU and Injustice
Rakdos
"what if superman was nice but really just didn't get humanity but he's trying"
You're right there probably wasn't the space with other things but with Mechaman being introduced so hard as the "hero of the people" I would have thought there would be at least some chat about the ethics of going from that to basically a hero for hire.
I mean it's also not super clear how for-hire the SDA actually is
Like, when there's a city-wide emergency, they leap into action appearing to help the entire city.
It definitely appears that there are some VIPs that are paying to get at least to get their individual dispatches through
But you're also free to ignore them seemingly without greater penalty than missing a dispatch for a cat in a tree.
It could be that while certain VIPs have individual protection contracts with SDA, they also dispatch heroes to regular emergency calls in the city as a method of advertising or generating goodwill. Or it's possible the city contracts with SDA to provide superhero support services throughout the city.
Maybe something worth getting into in a sequel; for my part, I appreciate that this first season focused in super heavily on the characters and sorta left the mechanics of the world to the side
yeah, it was an engine for the gameplay to work, and honestly it was pretty good
Wonder how a part 2 could deal with your relationship choices