#X/Y pokeradar

1 messages · Page 1 of 1 (latest)

weak zenith
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Im newer to doing RNG manip and I am attempting some poke radar shiny hunting. I am just seeing if anyone knows anything more in depth about how music and grass shaking rolls work. I have the shiny chance table for the basic calcs, im just curious if anyone has a little bit more of an in depth explanation for it. I just want to understand the math behind it better.

I would love to know why there's a 2% and also a 4% chance for cheerful music (what decides the percentage), are the percentages based on the step distance or the type of patches, and do edge patches break the chain like previous radar

If anyone has answers to any of this it would be greatly appreciated 🙂

wicked yew
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Is this what you mean by edge patch? Or am I misunderstanding?

(I'm borrowing my wife's save)

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I didn't reverse engineer this part of the game myself, so I'm only going off of code from tools other people have written. Based on those, my understanding is there's only a 2% chance. I'm not sure where 4% is coming from.

Do you have a source for your info? That might help track down the discrepancy.

weak zenith
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I found a youtube video that explains a lot of odds with all the edge tiles, so the question about edge tiles I was able to answer

wicked yew
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Oh nice, wwwwwwzx's 3dsrngtool is the code I was looking at to see the 2% odds. I didn't know he made a tweet about it.

A random number between 0-99 is generated. If the rand is 0 or 1 (2 of the 100 numbers), that's when the more cheerful music plays.

I'm not sure why the 4% is in parenthesis though. 🤔

weak zenith
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Okay thank you! That helps clear things up

wicked yew
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Sure thing!

compact hawk
wicked yew
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Oh gotcha

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I didn't click into the tweet and missed the pastebin