#Spear Point [Needs Rework]

2154 messages · Page 3 of 3 (latest)

jade topaz
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Your playstyle wouldnt change

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You will still use it because units will naturally die on sno sno and fie

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Even if you decide to

silent urchin
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It's not gonna do less dps cause more people died

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It'll do the same dps

jade topaz
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So both scaling and no scaling do that

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why change something working

silent urchin
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No

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If more people die with no scaling you'll get more damage

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And that's the only way to get anything out of no scaling

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Death farming like buster bombing

jade topaz
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You still get something without intentionally dying

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because itll still happen

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you get more from doing it

silent urchin
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You'll be rewarded with almost nothing

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And it won't even match your tide level

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Making it a gimik at best for the first 5 waves

jade topaz
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Because you aren't letting it's requirement fulfill

silent urchin
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Then your forced into building around it

jade topaz
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I gave you an example how it can be used past tide 5

jade topaz
silent urchin
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It would work with my system too

jade topaz
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But it would nerf itself for 0 reason at all

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Why add scaling if you are going to force it to maintain at a dps

silent urchin
jade topaz
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So can current gavel...

silent urchin
jade topaz
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You don't take account how much you can let your towers die with a fish wall or stun pad

silent urchin
jade topaz
jade topaz
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Itll naturally be better dps than it was 10 tides ago

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but no

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you don't take that into account

silent urchin
jade topaz
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So don't let it be able to do that amount of damage by not letting it scale in the first place

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as I said

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you can just increase base damage

silent urchin
jade topaz
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Nothing will change early, itll be better late

silent urchin
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But the 20 damage dealt on wave 15 will have more impact than 100 damage dealt on wave 30

silent urchin
jade topaz
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You will be having a LOT more than 100 dmg on 30

silent urchin
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Still the same difference

jade topaz
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Thats still a boost

silent urchin
jade topaz
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so increase the base damage so it does more

silent urchin
jade topaz
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If it scales with divided parameters you'll just stop using gavel

silent urchin
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Base damage would boost buster too much at the start

jade topaz
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It has to be a constant

silent urchin
jade topaz
silent urchin
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It just won't do more damage when you flood things

jade topaz
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as you have more things to use it from

silent urchin
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Otherwise flooding is always better

jade topaz
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paths that have less hp would benefit from it more

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balibut would still benefit bc of its aoe + it gains a single target beam

silent urchin
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You'd get rewarded for placing more

jade topaz
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You do because you get pubber/baviar

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Even now you can just spam balibut and it works

silent urchin
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Slowing down the dying rate

jade topaz
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Not with JB revving it

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faster revive -> less hp -> more procs

silent urchin
jade topaz
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JB itself is 20%

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pool instantly boosts to 50%

silent urchin
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But the only way to insta revive is pool

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Past that you'd have to wait

jade topaz
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You will have enough fish to cycle by then

silent urchin
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And this comes back to the same problem as building around Tmthe cardinal

jade topaz
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with a 1:3 ratio you can still hold just fine

silent urchin
jade topaz
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The cardinal BOOSTS it

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not MAKES it happen

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If you can't understand that, there is no reason to go on

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It's would do fine with only 0hp proc

silent urchin
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And buster would maintain bs

jade topaz
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That's still being punished for placing more units

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because you'll have more deaths naturally

silent urchin
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It'll stay the same

jade topaz
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We've spent too long on this so im just goanna leave it as it is

silent urchin
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And it'll increase w/ money spent on it

jade topaz
silent urchin
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I'm not doing more math than I need to

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What would you even want?

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40 dps endgame?

jade topaz
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There will be parts will itll be a detriment to have more units that die than less that live slightly longer because of how it would decrease dmg

silent urchin
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30?

jade topaz
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I can guarrantee you if it was switched to on 0 hp proc 3/5 vessels have a way to get 200 dps

silent urchin
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What would be a fair

jade topaz
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Which is above most red cardinals (probably on par with drink stand on paper, but that costs 500 red)

silent urchin
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Endgame wave 30 dps

jade topaz
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You'er underpowering other red cardinals

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sports drink will give more than 30 dps

silent urchin
jade topaz
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paper will aswell

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oh

silent urchin
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What would be a good dps

jade topaz
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I said 100-200

silent urchin
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What about on wave 10?

jade topaz
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Hypothetically a small bit

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oop edit

silent urchin
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Yeah

jade topaz
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Then around 20-30

silent urchin
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Forgot the 0

jade topaz
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Depending when your econ spikes itll also spike with it

silent urchin
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20 dps for wave 10 seems strong

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Nevermindd

jade topaz
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Sports drink/paper give more than that

silent urchin
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I'll have the equation done in a few days

jade topaz
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problem with them is that your limited to what it can do, gavel can effect everything but paper is your first tower

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alr then

silent urchin
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Also

jade topaz
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grats

silent urchin
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I'm going to sleep

jade topaz
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gn ig

silent urchin
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Gn

wanton garnet
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Why does this have over two thousand messages posted

silent urchin
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Although I got the formula that'd balance gavel

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If X = Damage

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and Z = Ore Spent

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and G = Amount of Units hitting 0 Hp per minute

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(minimun of 0.5 deaths per minute)

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And stacking more deaths doesn't punish you

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It'll still give you more damage, but not a straight up increase like we have with current gavel and old gavel

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If a tower costing 4K worth of ores hits 0 hp, it will do 36.6 damage

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If a 4K dog spawning tower is killing 1 dog a second (60 dogs in a minute)

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Each dog will deal 4.7 Gavel damage

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Still doing around 200 sum damage per minute

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if you have a slower one

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Killing 30 dogs per minute

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It'll do higher damage

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but still less dps than the one w/ 60 dogs

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Showing that it rewards you for getting more quantity

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but not at a gamebreaking rate

silent urchin
silent urchin
silent urchin
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If a Dev sees this