#Top skill tree branch improvements

165 messages · Page 1 of 1 (latest)

verbal minnow
#

The NK tech tree has four branches. While the side and bottom ones are good to great, the top one in general is... not. This is for two reasons:

1: Resourceful. *Resourceful. **RESOURCEFUL! ** Pretty much THE reason this branch is awful. Where pretty much every other skill is a pure improvement over not having it, this one is detrimental: it has a 30% chance to replace guns with gear as loot. The obvious solution here is to change it's effect: Instead of loot replacement, Scavenging should instead add a chance to find Gear as ADDITIONAL loot. This would make it immediately become much better: not only will it no longer deny you what could have been promising guns for mere grenades and blades, but now you're getting that ON TOP of said guns, increasing the amount of loot you obtain in total.

2: The other skills aren't that good: While Bit Basher, Smooth Talker and Kingslayer are sorta fine, the others aren't: Scavenging isn't reliable, and Swindle doesn't compensate for having to pick Resourceful. As such, I propose the following changes:

Scavenging: Instead of the questionable random syncing, I propose to give it a better effect: Destroyed weapons become Carbonite. While this effect would be less efficient than Mo-Co, at say a quarter of the original cost, it not only bypasses the cap but puts weapons that'd be destroyed anyway to use. A more "balanced" effect could be to turn them into Credits instead so as to not outright destroy the economy

Swindle has a problem: It's output is fixed. While it greatly enhances the value of Scrap, rarer weapons don't sell for a noticeable improvement. Here, I propose this: instead of a fixed Carbonite bonus, make it depend on rarity. The formula I propose is:
Carbonite Bonus = 2xRarity Scale/100, rounded off.
This formula would mean that a Scrap weapon (0-155 Rarity) can sell for 2 extra Carbonite at most, while an Omega (999) sells for 20 Carbonite (2x999/100 = 19,98; rounded to 20)

brittle swift
#

fuck swindle bonus, make it remove the carbon limiter

#

trust

#

also destroying guns to get credits is crazy, cuz this makes the best blank hollows runs use like over 30 guns all for credit spam

#

ofc only if blank hollow was fixed and doesn't kill you because you exist

verbal minnow
#

I personally favor the Carbonite option, but put Credits up in case it results in broken balance, given that you could gain money from EVERYTHING you find in a given run

pallid oxide
#

remove resourceful

verbal minnow
#

I agree: either it gets fixed, or the current effect would have to go entirely (why do you need a PERK to find Gear as loot?)

modern pike
pine glacier
#

the more you use it the more you get

brittle swift
#

you sell one gun and get 600 carbon..?

pine glacier
#

also isn't scavenger somewhat a bh thing? for those places where you never get to sync guns?

pine glacier
brittle swift
brittle swift
pine glacier
#

wha

brittle swift
#

you alr saw asman giving late game players an alt dive with 40 carbon per hour

pine glacier
#

yummers

brittle swift
#

you won't ever get over 10k carbon just cuz you sold a bunch of guns

pine glacier
#

true

brittle swift
#

just remove that damn carbon limiter, it's the easiest option

pine glacier
#

wait what's the definition of swindling again?

brittle swift
#

but you ain't ever scamming someone for 1 carbon

pine glacier
#

15% chance of keeping the gun and not changing the limiter when selling

brittle swift
#

plus a lot of skills don't matter to their name, cuz what does idol have to do with hitbox reduction

brittle swift
pine glacier
#

mb

#

was going to write not selling the gun but it doesn't make sense

brittle swift
#

making swindle have a random chance of not reducing limiter.. that's ass

#

total ass garbage

#

I know tons of people who literally never finish carbon limiter

#

having it removed as an end game reward sounds way better

#

also here's how to fix resourceful: chance for enemies to drop gear. that's it. y'all are being very ignorant of basic and easy fixes

pine glacier
pine glacier
#

what...

brittle swift
#

selling a gun twice? why would that be a skill

pine glacier
#

idk

#

why not?

brittle swift
#

also I alr kinda hate all the gambling stuff, having gambling in skills is even worse

#

I mean, there alr is but..

pine glacier
#

but I love gambling

brittle swift
#

I HATE gambling

#

that's why I'm playing the best blockage game TDS

#

there's no gambling there

pine glacier
#

can't we keep gambling?

brittle swift
#

no

#

NK has too much gambling

#

guns, shops, pillars, even clothes and art shop.

pine glacier
#

make even combat a gamble

brittle swift
#

it's literally. drilling.

#

just obtaining drilling is a fucking gamble

pine glacier
#

drilling with repeated activation isn't much of a gamble

brittle swift
#

bruh

pine glacier
#

unless you're using sniper

graceful moat
#

just remove skill tree

pine glacier
verbal minnow
graceful moat
#

Almost like you used to get resources from it

#

Until it got nuked

verbal minnow
#

What did Resourceful do before it was changed?

graceful moat
#

it hasnt been changed

#

talking about the survival gamemode

verbal minnow
#

Oh I see. What did you use to get?

graceful moat
#

Huh

#

The survival game mode used to give resources

#

It doesn’t anymore

verbal minnow
#

I mean, apart from I guess Fusing could you get Flux there or something? Or did you instead get Carbonite from each wave separately instead of the nonsense of the 200 cap?

graceful moat
#

No

#

It gave flux and xp from mob drops

#

Resources

verbal minnow
#

Oh I see. Honestly XP should have been kept, though I feel like Flux should go for something separate (maybe a variant for a D3B?)

graceful moat
#

Removing either (or both) just made the game mode terrible

#

No reason to play it

verbal minnow
#

The mode would still be useful if it at least was a good source of Carbonite, 230 Carbon plus whatever crap bots will drop is easily beaten by doing a Very Easy run with as barebones a kit as possible

graceful moat
#

There’s no reason to do it unless you do it for fun

verbal minnow
#

And honestly: if you could actually get a lot of carbon from it, then losing Flux drops wouldn't even be too painful: just buy Vouchers

pallid oxide
#

and its not fun

graceful moat
verbal minnow
#

It's only fun if RNG lets you pick only small shits so you can watch the madness of dropping Insanity shells into big crowds, or otherwise see otherwise bad extreme crowd control quirks at work

verbal minnow
#

Just for finishing wave 10, you would get 550 Carbon

graceful moat
#

It’s been nerfed after its release

#

No “fix” is coming

verbal minnow
#

Only current reason to do Concert is Kimii's dialogue

graceful moat
#

If you’re inspire

#

There is 0 reason

verbal minnow
#

Now that I think about it... I could see Kimii's concert being made to more or less give all resources, one at a time by just plain doing sumatories: pick whether you want Carbon, Flux or Experience and survive as much as you can. Now, add more gimmicks like the Exp dive ones to increase your multiplier and I can actually see it being fun

brittle swift
#

do you agree that survival should be a 3 in one, where the difficulty is very hard, you have exp dive score and boiler heat?

#

and the rewards increase exponentially

verbal minnow
#

IMO you should be able to pick one of three resources. You get three daily attempts after all

brittle swift
#

you're basically getting the hardest battle ever for 100k carbonite, 100k exp and 1 million flux

#

basically making the end game way easier and more fun

verbal minnow
#

Yes

brittle swift
#

and also blank hollow should let you get all regional quirks and taking pillars in Blank Hollow gives 4 times more rewards

what do you say @graceful moat

verbal minnow
#

Now I am thinking the most appropriate would be to let you pick from one to all three

brittle swift
#

just screw the whole grinding

#

make NK as easy as smth like forager

#

you struggle early and mid game, then end game is just shits and giggles

brittle swift
#

you're gonna go in there

#

and you're gonna fight over 400 sodapoppers

#

no balls

verbal minnow
#

No. If you want the real rewards, you're fighting literally every single enemy in the game at once. Even the minibosses

brittle swift
#

yes

#

and 500 sodapoppers

#

and also a thousand photographers

verbal minnow
#

Nah screw that. Even the actual bosses

#

Also 3000 Trendsetters

brittle swift
#

imagine all bosses and mini bosses but with all effects

#

and also 300 priests

verbal minnow
#

And 1000 Biters

brittle swift
#

if that ain't giving me 100k carbonite I'm quitting

#

oh wait I already quit lmao

#

anyway I'm gone

verbal minnow
#

Now that I think about it, Soda Poppers wouldn't be that bad for the simple reason that they can't cope well with map geometry. Wait for them to entirely fill up, hit them with Madness and some will blow up on other bots

graceful moat
brittle swift
#

BEAM SAW 🛐🛐🛐🛐🛐

pallid oxide
verbal minnow
#

Plasma Railgun

#

Rave Nailgun

pallid oxide
#

how would that work

brittle swift
#

infinite pierce railgun.

#

imagine blank hollow would even have chest quirks, and event quirks

#

imagine getting a blower beam

pallid oxide
#

one would override though

brittle swift
#

oh right

#

hmm..

#

remember that cannon railgun made the shot into a projectile for some reason

#

this means that blower would become priority, and beam would only give 2 shots consumption and bonus multiplier.. that's bad

#

in this case, getting smth like.. railgun plasma would be interesting

#

cuz plasma needs additives, and railgun is a huge additive, and if this gun is also sniper and even chamber..

#

imagine the most meta weapon of all time

#

chamber - railgun - plasma

pallid oxide
#

probably rail

brittle swift
#

plasma overrides railgun

#

cuz cannon overrides rail

#

iirc

#

therefore you shoot super powerful plasma shots that deal a ton of damage

#

100% mult + 180% rail + 150% blaster + 100%? greedy | reroute and chamber

#

and therefore this becomes a monster, with 430% add (mult included) and with the multiplication of reroute and chamber

#

if you add 3 damage wall buddies, then shooting twice can kill over 60 masons

pallid oxide
#

wouldnt you still have to charge

brittle swift
#

as if semi auto isn't just as painful

#

charge r charge r charge r

pine glacier
#

a whole new level of stupid gun building

pine glacier
#

sounds overpowered

brittle swift
#

er, it should I mean

#

we won't ever get that without asman making it reality..

#

I WANT A BEAM SAWWWWWW

#

best accuracy, infinite ammo, free multiplier, and whatever properties beam has