QOL MOBILE
- Auto open chests when standing near.
- Gear buttons would be larger and could be used by clicking on the text too, not just the button.
- backpack and other GUI buttons are larger to make them easier to tap.
- fire button can be dragged a bit further.
- sprint takes a little more dragging to make moving and firing easier.
- the sprint joystick thingy is a wee bit closer to the center of the screen (A VERY wee bit)
- grenades target a random enemy in range
- chests are highlighted a little more.
Below are changes that would apply to all platforms.
MAP CHANGES (essentially just shallows)
- Shallows would have much higher roof barriers for grenade throws and artillery and whatnot.
- Shallows has hard angled barriers to prevent clipping and flinging
- Pillars that change room loot no longer spawn before a safe room to avoid soft lock. (Not sure if this is still an issue.)
ENEMY CHANGES
- Booster crate enemy things have less room in between each damage box, because it makes sense.
- the flaming squares that the midnight lounge boss with the giant sword makes should be more transparent.
OTHER
ᴿᵉᵐᵒᵛᵉ ʰᵉʳᵒᵇʳᶦⁿᵉ
Huzzah…
