#Add unstuck button
1 messages · Page 1 of 1 (latest)
As it was said before, this is a bad idea
It can be used as a clutch method when you're about to get killed
Just don't dash into walls to get stuck, easy as that
i potentially agree, but if this thing actually gets added (ofcourse it will not) will probably will spawn you back to the present room that you are in
Could be salvageable if the entire room resets, thus starting the fight you had in said room again
Honestly with the amount of times I've gotten stuck like that I believe it should be implemented
Simply bring you to the most recent door you went through when the room is clear
Yes, I have the same idea as him. You just increase the delay time when using the button to prevent misuse. For example when you press that button you cannot move and have to wait 20 seconds.
if the wait time only applies when the room is in danger then sure
although 20 seconds seems like a little much
15?
Why not just have it activate only in a clear room?
that's what I thought but there's always an possiblity to be stuck while in danger
Update to me wanting this feature: I've had to abandon 7 different runs for being OOB
idk what yall talking about. Its not supposted to be avoiding button
you just use it,wait lets say...0-5 seconds and you will get teleport to start of room
no matter if it is danger room or not,because its possible to stuck in danger room
this is impossible to really benefit from it unless its a large boss room
but you almost never stuck at boss room
so button can be disabled during boss fights
just simply going into menu and pressing a button would take around 2 seconds
or 3
no way you can benefit from that with how active you getting barraged sometimes
ig would be fair to cancel unstuck process on getting hit (if its wont be instant)
no it doesnt?
read everything above
idk how it can be used as what you just said,when it take ages to open menu and locate the button
This has been already debated before, so it's no use if you keep talking about this topic even tho i didn't saw the result of this debate topic months ago, only i believe to @hoary echo whatever he's going to say about to what he saw.
most of all people that i saw getting stuck and told them my method and only others managed how to escape getting stuck to those places, since this game is buggy, most things i do is to mess around the map, stucking myself to places? No Problemo for me that, I'm confidently can easily escape not like you do, and top of that i do enjoy glitching myself(walls can be possible to noclip through there (when there's an enemy you'll have to timing it or just fling yourself up to the next room while the enemies are already spawned on the next room and obliterate them before you open the door) same with stairs i can glitch through there like on D3(at the beginning and can easily go out) or D4) it's all patience
Then it's either add an unstuck button or fix the lure because every 1 in 5 runs I get stuck out of bounds and can't get back in even after trying everything
What usually happens is I'll hook and enemy and go to their location and then boom, oob
And yes I could just not use lures but they are the only melee weapon that work for me
Like I'm not an expert glitcher or anything, I'm literally just trying to play the game
I'm surprised the game doesn't have an out of room = teleport back, like it does when combat starts and you're not in the room and you press on the door of the combat room you get brought in
I don't get what you're trying to interpret on this point "I'll hook an* enemy and go to their location and then boom" like what you mean "then boom" to what i only know about lures is you go forward towards the enemy's(heavy enemy) coordination, it's not like you're spiderman going to swing and passed the enemy then suddenly get crashed from wall like that(idk how you use Lure like that clumsiness) 
it does have(BH only not unless if you're out of the map on normal like went to void or fling yourself up while in the dangerroom)
"Then boom" means the thing then happens just a saying I say
And yes you're brought to the enemy locations but idk if it's an issue with the phsycis engine or what but it does not bring you to their co-ordiantes. Sometimes I'm flung randomly, the enemy doesn't move or I just get put out of bounds into a wall or underneath the surface of a staircase
Also thanks for correcting my spelling mistakes, I'm dyslexic and mess up words all the time
It usually happens with the dog creatures and the gun turrets from the first area
wait dog creatures? those are not heavy enemies they'll just come towards you, not you towards them
hazards is a part heavy category, but those doggystylers from d2 isn't what i remember being part of heavy enemy to drag you towards them