#modding-discussion
1 messages · Page 177 of 1
Pain3d can be like that
pain3d
I didn't know paint 3d was that bad
it’s good proceeds to make all of hk 3D
ive been trying for so long
I have debug mod, and decoration master
is it possible to make custom trials? I really dont know what to do now
it is, but you need another mod to do it
and making trials isnt like making maps in decomaster
Rather, you have to type (
) code to make custom trials
you can look at the trials on the map google drive to get examples
Doesn’t the CustomTrials mod have an editor app? Also that isn’t typing code, it’s editing a json file
This
@proud narwhal to make custom trials use the message I replied to in the message above
I actually did figure it out about an hour ago, but thank you ^^
the text file format is a bit hard but ive messed around with it enough to understand
although I do have a new problem now
Is there a triple jump mod? I can't find one anywhere. Idc if its like an upgrade to the monarch wings or a charm but I cant find one
you can't find one because no one's made one
darn. that really sucks
Don't suppose there's a mod that makes it so you can name save files?
Got a bad habit of making ones I want to get back to eventually, but forget what I was doing on them ^^;
So, it looks like the next Hollow Knight patch just released
Steam just updated Hollow Knight for me 
I have an old private mod that adds one. I can see if I can find the code tomorrow if you want
well nvm about that 1.5 release will have me doing other things
Game just updated so thats gonna affect mods
Yep
Welp your gonna have to go through this all over again
Truly
releasing at the best times possible
@swift bison are you discontinuing your fork of Jngo's multiplayer mod with the 1.5 update or are you going to update it?
very low chance I'll update it
if I do it then it will mainly be as more of keeping the mod as a archive or something alive kinda like flash games. I can't think rn it's almost 2am
plus your mod at this point should be the one on the installer
Hmm, then I should considering replacing the current MP mod in the installer with mine. I assume you don't mind if the current one on the installer is removed?
who made the old multiplayer mod?
Jngo iirc
so, better ask jngo 👀
yeah
better wait until the mod is updated to 1.5, and then first just placing it on the installer until you have Jngo's permission
tbh, with 1.5 unless jngo updates his mod, i don't think that there is a problem with placing your mod there (if it's for 1.5 though)
Can't we just ping him here? Although it seems that there are two jngo102 users in this server 🤔
both not the right ones
AFAIK, this is the specific release that's on Mod Installer:
https://github.com/jngo102/HollowKnight.Multiplayer/releases
sfg, what was the change to fsm transitions?
fuck those
???
aggression
have FsmEvent member variable, some changed the event names
Wait what, why change the names?

nvm I have problems
yea you do
I'm having severe problems with these transitions right now
No not fun
so before i boot up the game now that 1.5 is here, should i remove all the mods i have? will the mods be broken with this update? or will it be fine if the mods didnt touch anything the update messed with?
the mods automatically are disabled by updating the game
updating the game removes the moddingapi which runs the mods
ok thanks, any idea how long the api will take to update?
there's already a version, but there's no pre compiled file and but no mods are updated
ok
which means indefinetly
it has been what, 3 years since the prior update to the game, prob a lot of mod authors likely have abandoned their mods, but i imagine alot of them would prob still work, especially since the patch notes look mostly like bug fixes and a few qol changes like fixed dashmaster
yea, but the bigger part is a new backend (coding side of things), which makes updating mods a bit more tedious
so would a bunch of old mods possibly die if they dont receive updates?
like the big stuff would be fine for sure like rando and such, but things like exaltation or other mods that havent been touched in years, might just fade out?
certainly possible
oof, just when i got all my mods working like a week ago
no old mods would work on the new version of hk because the old hk worked on .net 3.5 and the new one on 4.7.2(?) right
amazing
*near finished
I probably haven't finished all the tk2d stuff, but that's fine who will use that anyways, I'm the only person who really knows what it does
is there a silver lining for this update then? would it be better to stay on 1.4 indefinitely to keep older mods?
nah to the latter
1.5 is 64 bit which means more memory to work with
if you want to play with mods right now, don't update
also unity 2020 means more updated docs and utilities
and .net framework 4.7.2 is also more updated
but I think that we should keep 1.4.3.2 support because of 32 bit people
Could someone be nice and please send a compiled version of the mapi
I mean, it would be easier for said person if discord stopped lagging
hmmm discord seems to have stopped lagging
are you sure about that
no
no idea what caused this. My Hollow Knight is up to date.
^
it's in the beta update that everyone was silently forced into a couple hours ago
even the admins weren't notified immediately
Yeah. Everyone is waiting for 56 to wake up and update shit
I like team Cherry, but this seems like the wrong move 
but oh well
things will get better
Should also pin it here tbh at least for now
ah ty
Does costume knight works on multiplayer
like, will it change everyones sprites to the one I used or does it detects different players
the new multiplayer has it's own costume system built in, however only you will see your applied costume, and everyone else will appear as the costume you have applied. other players will only see the costumes they applied as well.
can anyone help me lol, whenever i load up hollow knight the mods wont show up but they did yesterday
steam?
and when i try open the mod installer it says my game isnt up to date but it is
hk got an update today
steam -> right click hk -> properties -> betas -> select 1.4.3.2 beta
then start modinstaller again
help i cant open the gameeee
latest pin in #archived-modding-help
is there a way to unlock all benches in the benchwarp mod?
asking here because so many people are asking about the issues with 1.5
in the top right, there's a button called "options" or something similar, click on that, then click on "unlock all"
ok thank you so much
nooooo i am sad

When you can't play HK anymore because you're so used to QoL and HealthBar
you can get mods back with the first pin in #archived-modding-help
is custom night broken or sumthin?
almost every mod is broken with the new HK update
use the first pin in #archived-modding-help to use mods if you updated hk
Question in case anyone knows:
Does the modding API care about anything in a subfolder of the /Mods folder? Like, I know that Disabled is ignored, but is it coded to be ignored, or could it have any name, and happens to be named Disabled?
I ask because I'm thinking about making subfolder to have various "mod loadouts", which will have copies of the relevant .dlls, and then I can quickly copy them into the main folder.
The name doesn't matter
I mean if you put a dll in the custom knight folder ( for example) it won't load into the game
Excellent
It's named disabled for intuitiveness
Also the Installer puts it into disabled
That's what I assumed, but I didn't want to start having random bugs that turned out to all be because of it.
Yeah. Where the disabled ones get put has to be a defined string. So "disabled" just makes sense
yesterday I was gonna play hollow knight but then I realized that the mods that I've downloaded just dissapeared
can someone help me?
Check the pins in #archived-modding-help
I just checked it right know but it didnt worked
Its saying that I need to put a code but I dont know what is this code
hang on
I think it worked
my hollow knight just started updating out of nowhere
it worked
thanks
do mods disable achievements
Already exists lol
1.5, saveedit "unlockAllAchievements" to true, start game, get achievements
they do on GOG Afaik
why do they block them on gog?
yes
ok
How do I make a mod I created available to others?
Make a pr to modlinks https://github.com/ricardosouzag/ModInstaller/blob/master/modlinks.xml
Also #archived-modding-development is a better place for questions about mod development
What does pr stand for
Pull request
just casually getting right mothwing and monarch wings in kings pass
Since the game updated a save file I had with the item randomizer mod on became non-modded and it caused some interesting things to happen. For example, I was able to find enough fragments for 4 soul vessels and enough shards for 10 masks
what
and my luck is over with a mandatory hornet 2 fight before nail upgrades or any spells
where to download mod installer
That can only happen if you're playing with Mild Skips on, btw. If you weren't, then you just missed something :P
Be sure to check your RandomizerHelperLog.txt file periodically if you're new 
- #archived-modding-help
- It's in the topic and the pins.
- Also be sure to check the pins, as there's lots of important info there right now
Can someone tell me which option of the debug mod allows me to use all the charms but without it being the overhead?
Besides that, what option would serve to have life to the fullest?
can anyone recommend me some nice mods?
Test of teamwork
Can you use mods for Nintendo Switch?
no
wlp that sucks
Fyremoth
the mod that makes it be : silksoon
yeah
they just have to find a way to become a beta tester
i have a very early version of it if anybody wants lol
oh yeah
56 does too
wasn't that version crashing constantly?
that is why I had sent it to you
idk, i've never touched the zip
how do i install mods
and is there like a mod that gives you godmode and noclip
Debug mod
Nah
I have better things to do
what is hkmote
hkmp is the new multiplayer right?
yes
what does hkmote do though
emote in multiplayer
When you press numpad key it plays a animation
So gives a way of communicating between players
I'll beta test 👀
A lot of what I enjoy doing in HK recently is bug hunting
it's a bug hunting game


Anyone around here have current OS Mac, and HK on GoG, and can tell me if they can just switch back to 1432 easily?
I'm not a modder but im curious if anyone has thought bout making a quirrel mod
question does the current update break modding i havent tried yet and was wondering if you need to downpatch to mod
Check the first pin in #archived-modding-help
The mod important question: what does "a quirrel mod" mean to you?
Makes quirrel killable?
Always with the killing 
More people need to play Wandersong, and embrace the non-killing-solutions life
no
something something fire nation attacked
everything changed until the beta patched attacked
sorry just saw this, I was thinking like having him stay in Dirtmouth
So instead of his normal story ending, have him go back to Dirtmouth, like Zote? Or have his ||ghost|| be there?
Yeah like have him in there like zote
maybe have him appear on the bench occasionally and if he isnt on the bench he's talking to elder bug or sly or somethin
the mod installer doesnt work with the new version, correct?
yeah not yet
Ok, thank you
what is it with nail arts always being buggy in patches?
If you accidentally updated, the first pin in #archived-modding-help has info to revert 
Where does one find HK mods? Is there some sort of website where they are all stored?
Mods
Google Drive with Mods - https://drive.google.com/drive/u/0/folders/1lnjtSYMfRe1LyA_qSq2CoXKI6NRm_I-e
Installer - https://radiance.host/mods/ModInstaller.exe
Mod Summaries - https://docs.google.com/document/d/1cz5tcggpGofrBcM90XyTkMWjMelDHzugvQM6HpB13Ew
There's also that Summaries page
Aight, thanks.
@lyric fox Discussion about mod ideas and such for other people to make goes here. That being said, Custom trials already exist:
Custom Trials: https://drive.google.com/drive/u/1/folders/1UJMASj7k1rQB1XOx5HK9X7715vbG9-ho
Custom Trial mod and editor:
https://docs.google.com/document/d/1NmYCR8diRropqFDm9-n1aR0_XuQSHRdfxgsY4WrVmSs/edit
(In the second section, either scroll down or use ctrl+ f
thanks, sorry
so
This terrible custom trial idea
For starters, every boss theme will play at the same time, and the boss themes stop when you kill its respective boss
Dream Warrior Music stops when all 7 are killed
It's just every boss, but not neccesarily at once. Hornet Sentinal doesn't spawn until you kill Hornet Protector, and Winged Nosk doesn't spawn until you kill hornet sentinal
All dream varients: (Failed champ, lost kin, white defender, soul tyrant, nkg and grey prince zote) will not spawn until their counterpart is killed first.
Traitor lord doesn't spawn until you kill the first Mantis lord before the sisters of battle transition
Killing Both the Hollowknight AND Pure vessel automatically kills radience, who is in the arena at the start of the fight, (radience will attack less frequently for a good portion of the trial)
Sly does not spawn until all 3 nailmasters are defeated.
After defeating Hive Knight and Broken Vessel, lifeblood seeds will spawn around for the player to pick up
All "boring bunch" bosses such as Vengefly, Gruz mother, Mawlek and MMC will have a massive health boost
Have fun making it
How do you Move spawned sprites around and how do you delete them?
By editing the XML document
The XML doc in the custom trial folder, you use hunter journal names
for the enemies
for coords, use these for reference, left is 86.6, right is 118.3, top is 28.6, and ground is 6.4
welp I don't know how you people mod I tried modding firered once and the scripts wouldn't work
it was pain
u guys know how to give masks w the debug mode?
max masks? you can't
Do you mean play with mods? Or make mods?
make mods
playing with mods is easy
well
relatively easy
making mods is torture
Ah. Yes.
I'm planning on finally trying to start learning mod making stuff for HK "soon", now that 1.5 is out. I'll probably avoid a lot of stuff at first though, since so much of it looks very complex
Smh not using 1.5
what is revek?
the ghost that attacks you for dreamnailing a spirit in spirits glade
An old challenge suggested by Gabriel Pichorim to dream nail all the ghosts in the Spirits' Glade while parrying Revek. Thikkie more recently suggested to folks on the HK Discord a challenge to defeat Revek without taking damage. So here we are.
It should be pointed out that Revek has only one consistent move so once you can reliably react this...
might need debug for that cus he spawns in EVERY room including hall of gods
so he will hit you before you enter the boss
Ok changed it so he doesnt spawn in hall of gods
hunt what am i doing wrong i have the mod on and its not spawning anywhere im on the right version and have sfcore on
is it the latest version of sfcore
i think
get the one off installer
where do you think i got it from
it says it can be updated but its the usual crash when i try
Idk it worked for me,get modcommon and other mods
i have like every support mod
What is the crash?
And do you have problems rubbing other mods, or just this one?
its unhandled exception, like every other time, with every mod i try to update
Are you using an old version of Mod Installer?
Where is your mod installer saved?
Yes
the exe is in desktop
Have you tried running it as Administrator?
also wth i tried to intentionally crash it and all of them updated just fine
Was it in a different folder when you tried the time it crashed?
no
i think its cause i already had one open?
normally when i dont have modinst open it crashes when i try update but now when i had one already on it just... worked

someone help me with modding gotham city imposters
knight.png afaik
It's in there somewhere
how do you disable and reenable the mod api
preferably not in a way i have to spend an hour setting it up again
Disable it by verifying the integrity of game files in steam/gog (wherever you got it)
Reenable by clicking "Enable modding api" in the installer
Assuming mod installer 1
For mod installer 2 you'll need to just click install on modding api again
thanks
Btw dandy made a custom knight maker website that also has a feature to locate the sprite from an animation
A shame
I think I'll use the older version
no he spawns in the boss arenas
he just doesnt spawn in the actual hall of gods room
Do you have a link to this?
There you go : https://prashantmohta.github.io/HollowKnight.SkinRemixer/
slightly unintuitively , you need to hit "edit quads" for it to draw a red box around your current sprite.
I WILL USE THE OLD VERSION
YOU ARE WEAK IF YOU CAN'T HANDLE REVEK IN THE HALL, WHERE NOTHING ELSE CAN HURT YOU

I mean all version of that mod are old cuz of 1.5
dont ruin my moment please 
how do people 'dump' the sprites on sprite packer?
hey so Im having a problem with my uh mod installer so it says i need the most recent stable version of hollow knight and update it but I have the most recent one and Ive had it for a couple months and it just happened after the update so can anyone help me
question
is there a template available for making customknight skins?
in the pins there is a tutorial to using SpritePacker, which will give every frame categorised by animation
https://www.youtube.com/watch?v=iFIudBIWI1Y is also a good tutorial
My (arguably too) in-depth tutorial on how to create a Custom Knight skin. Includes: downloading and installing Hollow Knight's ModInstaller and Custom Knight mod, using SpritePacker, using FireAlpaca/art tips, and uploading and properly saving your sprite, plus a much simpler method. Please let me know in the comments if you have any questions!...
That one is a good tutorial but they dont say what charms they used
This happens whenever I use ModInstaller and the only way to fix it is to validate my game files which gets rid of the mod files. Does anyone know what causes this? Any help would be much appreciated.
oh sorry wrong place
Is anyone aware of a mod that makes you skip intros for bosses? Like the white screen when loading in the godhome and the scream animation and stuff.
That white screen is a scene transition
Yeah and theres no way to maybe bypass it a bit or make it shorter? Im just replaying NKG and stuff
Iirc QoL makes some stuff like that slightly shorter (maybe it's just when starting HoG fights though)
i think qol just removes the challenge animation
so when you fight a boss, the transition starts immediately instead of having the knight do the little nail swing, then starting the transition
Anyone willing to try this to down patch to 1.4.3.2 on mac ?
https://docs.google.com/document/d/1NU4yVrTmO9PVuADRxGTIj3JSU2abB9WNwl9vG8dSkFg/edit?usp=sharing
@vagrant orbit ^ this might be easier for people to follow on mac, i have tried it on my system which is admittedly older macos & already had dotnet installed, but it worked
.
Radiant Menu Theme
Adds a radiant menu theme: https://cdn.discordapp.com/attachments/758785375677317174/852989041473880074/unknown.png
Requires: SFCore
Patch: 1432
thank god you didnt make it that bright cuz otherwise it would have burned everyone's eyes
What is a good mod for a second playthrough?
thanks
Not on GitHub or 1.5 smh
.......................i take it back
thats how it is in the game files, the mod makes it selectable, centered & darker
How do I heal normally with the Hollowpoint mod on?
like when playing the mod?
i think in hollowpoint you have to hit things to heal
there is no focus in hollowpoint
Hi, it's impossible to run the mod installer on the lastest version right now ?
no
Is there a mod that can fully unlock the hall gods because i want to be able to fight all the po5 bosses but i am trash and can't get pass po3 because of gpz
beating pantheon 3 will unlock godseeker mode, which has complete hall of gods unlocked
Cmon
So use debug invincibility to beat p1-3 in your save
Enable invincibility, murder all bosses
Kk
accidentally cheat
Oh and turn in inf soul for fast kills
Does god seeker mode give you max hearts and nail
Nice
uh i think lantern is missing tbh
You cant leave godhome anyway so no problem
And if you do benchwarp out, the game is unplayable bc you cant pickup geo
Well you can but its anoying having to open menu to see the amount of geo
ok im trying to install the modinstaller because im trying to get benchwarp because im stuck in crystal cave place, can someone help?
pins of #archived-modding-help
No
ok good
I will try to update the pin when I get home tonight 👍
My debug mod isn't working i clicked install in the mod installer and once it finished i opened the game and nothing changed then the base hame
Check the first pin in #archived-modding-help
nice
matpat.png
It is
Sadly we cant use it on 1.5 yet
Well, just gotta wait an eternity, like we doin with ss
You can do use mods right now, though
Check the pin in #archived-modding-help if you haven't already
and if you feel really spicy, you look in #archived-modding-development and pick out things that look to good to be safe
best mod to enhance gameplay from your first playthrough?
^
Updated the pinned message 👍
FYI: you might want to unlink the random extra links in the doc
Beat an entire item randomizer run without finding claw lmao. Found dash and lantern when I was practically done too.
Okay, but when will we get to mod the 1.5 version of HK?
when it's ready :p
You can get it now if your willing to read through #archived-modding-development
I found a bug with the custom knight mod where if you switch off a skin and switch back to it the skin will stop working and will just appear as white boxes
fixed by just toggling the mod in the mods menu in game
Wdym by switch off a skin
well it didn't happen when i did it again, but when I went to default skin and then switched back to my skin, all the models were boxes
If you spam switch skins it happens.
I've reported this to Dandy.
Idk if it's really worth trying to fix outside of maybe adding a skin-switching cooldown
The mod menu right ?
True
what is hollow knight supposed to do when i load mods?
Anyone know how to fully reset hollow knight data to come back as if it had just been launched for the first time?
delete the the Team Cherry folder from the appdata/local
it will make the game start fresh
I broke my game
great!
With the mods :(
So does the modding install not work for 1.5? I can’t get it installed it says I need the latest version but I’m fully updated
Fuck
why not>
Yeah Whatever 3.0 Custom Knight Skin!
https://cdn.discordapp.com/attachments/665684163357179955/853424554474733598/Yeah_Whatever_3.0.zip
Who made it
i made it :)
Yoo, congrats on finishing it
Nice
thanks! took a staggering hour or so
Yes mods haven’t been updated to 1.5
where can you get the 1.5 mod installer
There isn't a 1.5 Mod Installer yet
Hollow Knight but only primal aspids
How do I install mods for the new version of Hollow Knight?
You use steam beta to use the old version of HK that works with mods
have fun making that
Wich boss change?
go to hall of gods and see
has anyone ever goten a virus from modinstaller a virus checking website said possible virus i had this downloaded before and my pc stopped working it mightve just been a skin i downloaded but idk
Where did you download stuff from?
k
where do i find the mods in the server
The mods are in the mod installer in the pins
Pins of #archived-modding-help
If get the mod installer you shouldn't need to download anything external, just use that
@twin quest if 1 out of 68 fails you can be almost sure that it isn’t a virus. Definitely if it is open source and used by hundreds of people
Did you update to 1.5?
is there a mod where marmu is replaced by a rabbid?
No. Why?
just asking
Ok
i cant get this out my head
What?
is there a mod where you can place benches or set your spawn, if so whats it called?
benchwarp
thanks
not that you can place, you can warp between benches with that mod
You can place a custom bench with that mod
has anyone considered making a modded bossfight where it is radiance phase 1 and nightmare king grimm
so the humble Knight can fight the egotistical god of light who invades dreams and entertaining god of darkness who controls nightmares
at the same time
nkg falls of abs rad platform and p sure abs rad is broken anywhereelse thats not her room or smth
plus the fight sounds llike a ddark fest
make a barrier to prevent NKG from falling off of the phase 1 platform
no u
hey
i know i said i will make sans knight skin but now i dont know if thats a good idea so either reassure me or gimme other ideas idk
If you make Sans Knight, there are definitely people that will play it.
Whether or not that's a good idea, I can't say lol
hey
is mod installer up to date?
Probably keep an eye on the pins for this channel and #archived-modding-help . When mod installer for 1.5 is available, it'll def be announced and/or pinned
Is there a mod that lets you teleport from bench to bench
I believe so
is there any existing mod that adds the Hollowknight fight to Godhome?
hey
Anyone got any recommended mods?
I've got a few already, but curious to hear suggestions
Here's some good ones:
- RandomizerMod3.0 (and it's dependencies ofc)
- RandomizerMapMod
- BingoUI

yes?
hello guys, is there an estimate of how long it will take for the mods to work on new version?
Idk
it gon take a while
so, if I want to play 1.4.3 modded, do I have to follow some steps?, I went to steam and chose on beta 1.4.3.2 , but my mods are not working
Check the pin in #archived-modding-help 
If just changing to the correct patch, then click the link for "If mods still aren't working"
yeah I just realized all that info was in modding help instead of here. Sorry about that and thank you!
Hm, if you make custom charms, do they need to replace current ones?
Also, would it be feasible to give specific enemy types a random chance to drop a charm/item when killed? (and once you pick it up, they no longer do so)
Idk, was thinking it might be cool to make a mod with some charms that give abilities inspired by the enemies they drop from, kinda like Castlevania: Order of Ecclesia.
If those two things above are possible, I might consider trying to make it sometime.
I've got to sleep now though, but if anyone has any insight on it, let me know o/
Iirc, SFCore adds the ability to have more charms than in vanilla.
But still editing existing charms is 10x easier
Where can i fine a sprite sheet for the knight? i'd like to try my hand at making a custom sprite sheet!
#art-discussion I think
ty :]
how do you heal in hollow point?
read the readme
Hm.... ok. Also, noted.
I think I'd still have to go with adding new ones for what I want, since then it'd either force them to be in the location vanilla charms are, or remove vanilla ones from their spots, neither of which are preferable. (either that or make them an upgrade? I know there's one pantheon based mod that does that, but I feel that'd also restrict me to make the charm effects similar to their implied vanilla counterparts in that case.)
I'd rather have it as an "oh, I randomly found this charm thing, let's try it out" as opposed to set locations.
If I did have set locations, I'd want to have them be unique areas like Spore Shroom/Quick Slash/Spell Twister, but that'd be much more work.
From the very little I know about making mods, all of this sounds doable
No way
You can just copy the example mod for charm helper
Then you just add a sprite and it’s in the game
Plus for editing where the charms drop requires removing its original place if you replace a charm
How i get the modinstaller link please ? :V
?pins of #archived-modding-help
Check the pinned messages for more information - https://cdn.discordapp.com/attachments/187137504393035776/823796522751623168/unknown.png
yea
yoooo dunno who maintains custom knight, but thanks for updating custom knight to remember the costume last selected
@nimble lichen has been updating it with the recent Quality of Life changes.
Thank you Dandy 

hey
upload the mod to the console, or upload the site itself with mods
or throw something to just do garbage in the game who is not difficult?
If a friend and I want to do the same seed at the same time, what's the easist way to do that?
multiworld or just press play at the same time?
Just pressing play at the same time, same items randomized to the same places. Very casual
write the same seed at the top with the same settings iirc
then just press play at the same time
...huh. Can one person right the seed that the other person's opens up to?
click the seed at the top
Yep, got that far. Typed in my friends' seed too. Do I need to wait to let them start the new game first?
Or just wait a minute in general?
OH that was it, thank you kind stranger!
i am looking into maybe playing a mod for HK...like one that really changes how the game works...which one should i do?
Any radiance
hollow point, lightbringer, blackmoth, randomizer all come to mind depending on what exactly you want
Does anyone know if there's a tutorial on how to create a new spell or anything like that?
Is there a description of the mods in the modinstaller somewhere?
?pins
Check the pinned messages for more information - https://cdn.discordapp.com/attachments/187137504393035776/823796522751623168/unknown.png
Mods
Google Drive with Mods - https://drive.google.com/drive/u/0/folders/1lnjtSYMfRe1LyA_qSq2CoXKI6NRm_I-e
Installer - https://radiance.host/mods/ModInstaller.exe
Mod Summaries - https://docs.google.com/document/d/1cz5tcggpGofrBcM90XyTkMWjMelDHzugvQM6HpB13Ew
Who created the easier pantheon mod?
Mulhima
whose this idiot you talk about
The one who does ?i and the deletes their messages to fool me
Lol
Pleace help!!!!
?pins of #archived-modding-help
Check the pinned messages for more information - https://cdn.discordapp.com/attachments/187137504393035776/823796522751623168/unknown.png
the mod is outdated?
Which mod?
THE mod
sorry, modinstaler
yes, see #archived-modding-help pins, latest one
i hope this is the right place to showcase a mod-
https://www.youtube.com/watch?v=1RE5OOH677Q
A skin showcase video
Download: https://drive.google.com/drive/folders/1W_iuQbVjcN81eEx6O48cvgbyFiAYLeqe?usp=sharing
I spent too long on this
you could also ask mickely to add it to the skin drive
@weak plinth could you please add this to the skin drive?
sorry for the ping
what do you want it called
Hat Kid Skin would be fine
k. I'll add it when I get home
thanks!
The knight looks adorable in the high collar and hat........
i know the answer is probably no, but do you have the hat/cloak in a separate layer ?
also, the skin looks amazing!
sad 😦 , i was hoping to add the hat as an option in skin remixer
just to confirm, would you be okay with it if i tried to mask out the hat and try to add it into the remixer ?
yes go ahead!
thanks! i know what i'm doing this weekend now 
just wondering, is there an hk multiplayer mod where the enemies and bosses are synced up for everyone?
No
can we do Nightmare King Grimm and Troupe Master Grimm together?
maybe with custom trial
Sure
Have fun making it
or custom trial
I assume it'll take a couple days before you can actually make the double grimm fight
Or do what hunt's suggesting
I don't actually know how to use customtrial so I don't know how it'll help
But anyways if you wanna make mods you should start here https://radiance.host/apidocs
If you have any questions just ask them in #archived-modding-development and they'll do their best to help you
Cant you just open nkgs fight and then Instantiate grimm
effort
wrong chat again damm missclick
any idea about the release date from the mod Hollow Knight the sanctuary?
Not as far as I know. Just wait for Fyremoth. It’s a way beter mod.
definitely not biased
WIP?
Right that's why I told you that I didn't play and couldn't make judgement lol
aaaaaaaAaaaaaaAaesga
Oh god
Well I'm waiting for firemoth too
I have awoken someone
The sanctuary is pretty good
But Fyremoth is beter
¯_(ツ)_/¯
you better make something that blows minds away ok?
They do different things, both pretty incredible
Is set your mind on fire okay too?
👍
That’s kinda the idea of a mod centred around fire
thanks
yes
cause i never installed the gruz empress mod
This is on the same level as rando giving you godtuner lol
I forget how much hp muzznik has. but it's insane
and you do like.... 3 dmg right now
yeah good luck. you only had 1 gruzzer spawn
when am i supposed to get sly?
what point in the game?
later
max hp and all masks with pure lance?
later
max hp all soul and pure lance*
later
ok this fight is insane with this mod
Does the damage increase from strength in the Bonfire mod stack with the damage increase in the EasyMode mod?
you could test that with the health bar mod
Thanks to Fuego's comment in #hk-lore I now need there to be a Custom Knight skin that makes the knight look like Spongebob.
Can we all agree this is a must-have?
The shade could be doodlebob.
Have fun making it
I'd love to see the outcome
Especially the hatchlings
I collect hatchling sheets
what's in the new customknight update?
it now remembers when quitting the game what the last skin equipped was
Changed the Mac skin path to a path that makes sense
Adds skins for shade
wasn't shade a long time ago
Developed yes
Pushed no
ah
👀
thanks
also made the pause UI slightly cleaner and allows to configure a bit of the UI in globalsettings
oh and invisgeo should no longer happen 
Dandy is epic
sir, this is #modding-discussion
Ok
not you, meant the deleted message
Ok
any idea when modinstaller would get updated?
sometime before when silksong comes out
that is probably true
im doing a randomizer and gruz mother just spawned prime asphids on me
primal mother
hi is there a new version of the mod tool? im having problem installing it and i think its because opf the version
what
modinstaller?
also if you want to play with mods you're gonna need 1.4.3.2 version
check #archived-modding-help pins
isn't that the last version?
what?
the game got updated to 1.5
you need to downpatch to 1.4.3.2 if you want to play with mods
so, by a definition, 1.4.3.2 is the last version, though not the latest
oh ok didnt know that thx
Is there a mod that gives you like a ingame timer for bossfights and stuff?
I wanna time my speedkills lol
HK timer mod
I was just about to ask what version TimerMod was for lol
Oml yes thank you
ok so
placed this on reddit, and was told to place this one here
So...
The Bonk Mod
What if you could bonk yourself against walls when using the dash? Like, this idea by itself would make the game heck, and I love it.
So, in a nutshell, if you use your dash, but the Knight hits a wall while doing so, it bonks itself against the wall, unable to do anything until it hits ground. So you cannot double jump or anything until you hit ground, making certain moments in the game difficult, and to make these dashes even more precise than they would require to.So, are there any mods that allow this, and/or would it be possible to make this a mod?
Pretty much any mod can be made, so it’s possible. Probably would be as easy as checking when the knight collided with a wall while dashing, then disabling double jumping
but is there like, a stun animation?
like that small amount of stun you get when getting damaged
You could make a new animation for that

Use the one from press g to dab
So you just dab
There is a stunned falling animation, fwiw. You could use that.
hey where is the mod installer
wherever you downloaded it to
?i
Reminder: The mod installer (https://radiance.host/mods/ModInstaller.exe) and other modding resources can be found from the pinned messages. 
bonus points if it actually makes a bonk sound lol
could just use the crystal dash bonk animation stuff
I was thinking of the animation when you pick up a spell, and/or the one when you hit spikes
The first one Is that I think
This
Cuz the cloak is falling in the right direction
anyone know if theres a way to get custom knight working with the multiplayer mod?
as in, able to see each others custom skins
there isn't
.__.
if you use HKMP however it can sync player's skins directly
its the newer multiplayer mod
thank you
would it be possible to make it so that enemy projectiles damage other enemies?
Anything is possible
Has the api updated to current version yet?
test it
As a KH fan, I'm in love with this skin! But... I want more... so...
Here's what I'm doing with charms :3
What do you think? 🤔
hey all
i want to mod my game
does it disqualify me from getting achievements
also what are good mods
steam: no
gog: yes
epic
can somone please help me with debug mod
Just did Flower Quest in randomiser for 420 geo to get it off my map, but the geo never showed up. The house is just empty, nothing to check, no-one to talk to, no interaction available. :p
Which I'd be fine with, except it's still showing as available and unchecked on the map. :p
What version of Rando? (was it Rando3 from Mod Installer?)
Also, if you haven't started a new seed yet, can you post your RandomizerTrackerLog.txt file (it's in your saves folders)
Saves
Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)
Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\``` ** ** Mac File Paths: ```Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/ Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/``` ** ** Linux File Paths: ```Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/ Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/```
It was Rando3 from the installer, yeah.
A humble request:
If someone updates transtrans to 1.5, they add
to it.
Alternatively-- makes
an easter egg in Randomizer, where it automatically adds it if transtrans is also running.
Or we make it a change in the mapi
what about 1.5 kills mod compatibility?
yes
yes
got it
the transition from unity 2017 to unity 2020
and thus, a completely new .net framework
So we just need to update all mods
We'll be able to start doing that in a couple weeks, and then mods will be fixed based on whatever the creators feel like
@vagrant orbit is this what you meant ? 
Now I can do easily do seer skip on cp to look cool
Where is that used?
apparently its used when collecting crystal heart : it's named "Collect SD 3"
Mario kart 9 new character reveal
debug mod
Hey Guys! Can someone help me? I've changed all charms but some of them did't change in the game... but the file names are the same... How can I fix this?
could you share a screen grab of your skin directory?
hm :/ in theory that should work
not yet
O
yeah, this should work
So which moderoonies are update
can you share your modlog ?
Yeah, in theory hahaha
Ok 🙂
uhmm... where can I find the modlog? 😅
?saves
Saves
Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)
Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\``` ** ** Mac File Paths: ```Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/ Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/``` ** ** Linux File Paths: ```Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/ Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/```
the Save Files path
A charm changing mod
thems the problems then
So I should unistall Exaltation mod?
try disabling it once
But why only some
i assume it's these that dont work
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 1
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 2
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 3
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 4
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 5
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 6
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 7
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 8
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 9
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 12
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 14
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 16
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 19
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 20
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 21
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 26
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 27
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 29
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 31
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 32
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 33
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 35
[INFO]:[Exaltation] - Cached vanilla sprite for charm number 37
But why
idk what exaltation does, probably caches and resets the vanilla charms that it doesn't modify yet ?
I meant like it does to all charms but some stayed vanilla and some didnt
modlog says it only cached those, so...
Look pretty sick I think it's the first time I've seen a non circular design for charms
I think Exaltation mod upgrades the Charms when you defeat certain bosses so they look a bit different... At least that's what I think it is
Thanks! The idea came when I saw Sora's Skin mod
I tried to search the keyblades with the exact same description of the charms but not all of them are exact the same
is there a mod that i can enter white palace without the awoken dream nail?
By the way... Where should I enter if I want to change charms names and descriptions?
Add a tiny car to it @nimble lichen
Benchwarp
thanks
Look at the language get hook
Thanks!
Yes and it's beautiful 
That might be impossible unfortunately
Well, it would be possible, but certainly more complicated than what the mod currently does lol
Uh hope this is the right place to ask this, tryna give myself the dreamers so I can practice THK for any% is there a way to do that with debug mod?
I see pretty mu everything but them
You can use Benchwarp to warp to Black egg
Or no clip and/or Benchwarp to each dreamer quickly
To be precise It won't be possible till HKMP api exists 🤭
Ooh benchwarp is good
id make that but I’m working on pale court and many other mods
hollow kart 1
Sadly
||- a skin could add a cart to that animation; or
- the mod could add the cart when that animation is triggered, but only players with the mod would see it (hollow point originally added the gun outside of the Knight sprites, so I know it's possible somehow lol)||
I meant as an emote it wouldn't work without everyone having it on their HKMP skins
Listen, you said "possible" 
In the context of HKmotes yes
Or maybe I should really try to push how far I can make an HKMP add-on without the api
Or, you can start adding the API, since Ed1 probably won't do that for a long time based on their priorities lol

so this has been an idea that has been brewing in my mind for a bit.
HKMP transfers player position over the network. a mod could set up triggers at impossible to reach places & change player's position to the right collider to transmit information a trigger at a time. only works if all players have the mod tho :P. had thought up how to make the 5 deaths and you're out game mode on this idea.
i have done some preliminary work on this already , but a true api is still far
||I was really hoping that Italy was going to do this when they started working on Prop Hunt. I haven't seen an update on that on forever though, so I wonder if they put it on hold until 1.5||
smolknight uses playername to transmit data over HKMP and know which player to make smol
oh yes i remember they were working on how to get the sprites transmitted
right now the api i have PRed only tells if network is connected or not but i hope to expose more bits as it goes
Huh. Do ModInstaller(1) and ModInstaller2 check if the mods are up-to-date differently?
Mod Installer(1) says that my Custom Knight is out of date, but Mod Installer2 says that it is current.
I assume that 1 is technically correct, as I installed a test build of the current version, as opposed to the one that is actually on the installer; but it's odd to me that 2 doesn't notice.
Both should only check if the hash is different as far as I know
That's what I assumed
Wait, is the hash downloaded when getting a mod from the installer?
or is the hash just checked at that time?
If it's downloaded, then that's probably why. I didn't download it from installer, so I never would have downloaded the hash
It should check the hash from the existing DLL on disk with the hash in the modlinks.xml
the inbuilt recording tool on mac but the file is like 100+mb for 20s
Use OBS then
done
thanks
ffmpeg -i .\bs.m4v bs.mp4 was easy for me
i was using vlc to convert it kept wanting to make the mov file a m4v
instead of an mp4
turns out quicktime can compress and export the file too
that's what i'd used the last time
idk if it's available for mac, but i suggest having ffmpeg, as it can do basically everything with audio & video files
it does seem to be available
LMFAO
Hey guys! It's me again... I just wanna know: what is exactly what I have to replace to change the soul extra circles, the little ones next to the big full Orb?
I've changed the full orb but i want to do the same with the little ones on the left, when they are full just like the big one uwu
i don't think that's possible
they just fill normally, no extra stuff when it's full
it's just a white circle
not sure about that tho
ohhh... that's a shame. I've got the perfect images to make them match with the big one :/
quietly adds to CK todo list
Right! I think those are. But how can I identify which ones are the full ones?
Or is just try and failure?
honestly i do not know myself 
well I guess I just have to try them all till I found them hehehe
A little update on my attempt to change the little soul orbs. I guess you can only use 1 image to replace all 3 orbs because I tried to use 2 diferent images and it didn't work, one is allways on top of the other in the game :/
Yeah, I believe it's one image for all the orbs, they are just shining
But anyways, at least with one image I am satisfied
So when they fill up they flash, that's all the different images in here are
Yeah, I laughed so bad when the first flash was 1 image and the other flash was the other image getting in top of the previous one hahahaha
Question... Is there a mod that allows for saves to be named?
There is not, but that could be cool
I wonder if I could make a functional save manager mod 🤔
I have 0 knowledge in coding otherwise I would attempt
Hey guys! I have a problem again... All charms are ok but one: Void Heart (Also Applies to Kingsoul). It doesn't show the keyblade when the charm is equipped. Someone knows how to fix this? Neither the right and left parts worked
Voidheart is just a weird charm
Yes, I know 😅
i assume you've tried with all other mods disabled?
All mods? No. I can try tho
I tried with all mods disabled but didn't work 😭
are there any plans for making multiplayer mod maps server side? as in dreamer collection, tolls, obstacles, etc
I had an idea for doing some sort of collaborative speedrun but at the moment the multiplayer mod basically just adds player combat and not much else since everyone uses their own save files
I know its probably super impossible but it would be cool
Guys! I've just finished all edits... Can you give me your opinion? This is the first time I even try to do things like this but I have a really fun time doing it. The default Sora Skin is amazing by itself, but I wanted more and better things. So... Do you like it?





