#modding-discussion
1 messages · Page 160 of 1
yes i’m 99% sure that fury + strength rounds to 56 damage instead of 55
You know it can be tested really easily, right?
Interesting
but wiki says it rounds down to 55
which is why i say it’s wrong
also everything else rounds up in hk why would fury be an exception
Where exactly does it mention 55 as the exact value?
Ah, I see, (rounded down)
Thanks
Now we need to wait for the others to verify it
Can check once im at my pc
strength damage gets rounded to nearest integer
fury damage gets rounded to nearest integer
extra health from joni (40%) rounds down
one could make the mistake of calling it 55, as 21*1.5*1.75 is 55.125, which would round to 55,
BUT the damage gets rounded once after strength and then after fury again, which results in round(round(21*1.5)*1.75) = 56
@hexed nimbus do you happen to know where and how Elegy is stuffed into the calculations?
HeroController.Attack spawns either normal beams or fury beams, the beam damage gets calculated in some fsm, trying to find it rn
beamdamage also doesn't use strength charm, but fury twice
Also, we found that by this method, before rounding Fury, you get for all nails
14
24.5
35
45.5
56
N0, N2, and N4 are all good, but N1 and N3 are conflicting
Thanks
But
beamdamage also doesn't use strength charm, but fury twice
?
my b, just glossed over a 1x multiplier, elegy doesn't do extra damage when equipping strength, only gives 50% extra when fury is active
ok, found it:
Final Beam Damage = round(min(max(round(nailDamage * (equippedCharm_25 ? 1.5 : 1) * 0.5), 1), 90) * (fury ? 1.5 : 1))
that is how much damage an enemy takes when hit by a grubberfly beam
Where was that btw?
contained in HeroController.Attack, Grubberfly Beam - Control FSMs & Attacks - Set Slash Damage FSM
i have no idea who can edit the wiki, but the rounded down in the elegy entry is also wrong
Is it nearest? I remember trying to figure out which rounding it used but then there were two types and I got lost
it's nearest
from what i looked at today, only the health increase by joni's blessing is rounded down
Is the order "Down, Up, Nearest" for "0, 1, 2"?
yes
anyone can edit it I think
Just press edit at the top of the page
then scroll down and double click on the part with charm interactions
done, elegy edited
There are floating point errors happening, right?
thank you ❤️
afaik no
One second...
Strength + Old Nail: 5*1.5 = 7.5 --> 8
Elegy + Sharpened: 9*0.5 = 4.5 --> 4
enum 2 in the floatoperator is multiply, in the convert it is round to nearest
Yes, and? I think I did that correctly
7.5 is moving up whereas 4.5 is moving down; despite both being "round nearest"
hm, python is also rounding down for some reason
found the solution at least in python, where .5 numbers are rounded to nearest even number
may also be the case in c#
yep, c# also rounds to even numbers on .5
but imma keep it as nearest for the wiki
That probably finally makes all my formulas work at least XD
wow, the cyclone entry is also wrong, damn
Which part?
that it's not affected by strength or fury
But it's.... not?
well, in Attacks - Set Slash Damage, the hits of cyclone get the same damage value as other normal hits (dash an great slash get x2 damage), currently looking for the right object to see if it also uses fury
Tested in game, FoF doesn't affect Cyclone Slash, neither does Strength
hm, judging from the fsms, both should affect cyclone
Maybe I don't know enough about video game FSMs but it looks like it sets the damage for every other attack
Though the Wiki also says Great Slash and Dash Slash deal 2.5*Nail damage and aren't affected by the Strength Charms... (I'll go check)
also just checked in game, idk why these 2 things aren't working (left and right hits of the cyclone)
ok wow, the fucking nailarts get these values, but they have also their own fsms calculating damage
as every single other damage thing damagesenemy, but you want to look at the one with nailartdamage
the wiki is actually correct there
then i think the values in the charm effects and attacks are maybe a relic of time
That'd be my guess too 😦
Hmm, the Nail Arts only round once with Fury it seems (time to check in game; yup, only rounds once)
Hmmm.... it's not increasing properly, nope, now it is... guess my computer bugged out
Aight I missed the convo here but just wanted to thank you for the help @hexed nimbus
As per usual, you've been greatly helpful!
yep, c# also rounds to even numbers on .5
This was the answer?
What does fsm stand for? (I guess it's just a file type)
Ah right
anyone want to try out a version of hk multiplayer where skins (hopefully) work?
yes
could anybody help me with setting up multiworld please : )
Hello modders. I was wondering if there is a tool that could possibly help me edit the area layout (for example like move add or delete walkable objects or move add or delete enemies)
Not deleting tmk, but decoration master allows you to add a bunch of objects
Also using utiny ripper to view the scenes in unity and assetbundle thd edited scenes back into hk
Ok thank you so much for the info
Fireborn has a tutorial on installing decoration master
The apidocs have a tutorial on making a small mod for loading a edited scene
Thank you
i think that's the reason why elegy appeared to round down while everything else rounded up
Yep
well, i learned smth new today
now, time to go flex on everyone else who said 55 that i was right 
cool
Alright Hoo, go update the Wiki then 
it has been updated
I'm a couple hours ahead of you 
I’ll have to correct my wall
Oh? Do tell
well, not here
oh, no
i was just joking about how sharp shadow is the source of many arguments in #hk-discussion or #hk-general
been "overhauling" uuwuu's code to no longer be dumb and have made the executive decision to make it harder to hype uuwuu 2
lmao
for some reason it feels good to reap the code of when I was extremely dumb compared to now
I just played this masterpiece of a game and I can't stop thinking about some of the bosses I fought.
Is there a mod or some sort of save state that allows me to pick which boss I would like to do?
I know you can fight the harder verisons of the bosses in godhome, but I love the music and atmosphere so much that I would love to replay a boss with that same feel.
You can use debug mod which will let you respawn most main bosses.
Ahh interesting, by spawning in the bosses will the music auto change to the bosses format?
Example, the Traitor lord>
Whenever you go into that boss arena the music from queens garden changes to a more intense version of the ost
Doesn't really change, but more of layers an intensity theme on top
I think the idea is that you walk out then respawn the boss?
I'm not 100% sure. I think save state would work, actually.
Yeah I suppose I am thinking of a emulated save state
Just never leave a boss dead and you'll be fine.
If you kill one and don't reload the save state respawn will probably work
Is there save state files lying around? lol I would love to grab one rather than do it all again, {which I will one day anyway lol}
not save state files but save files can be found in(forgot the link)
Awesome cheers for the help guys!
rando map mod should also display grimmkin locations
with how it now gets randomized too
Quick question for anyone who might know: is there a mod that fixes the Godhome menus so you can exit out of them if your attack is bound to left mouse button?
Hah, I have attack on left mouse and quick-cast on right - works out pretty well for me personally
guess I'll be going about how to IL modify a method for HK to fix this
If only 2 buttons next to each other on a keyboard could do the same thing
meh, I find having a hand on the mouse is more comfortable personally
can i get a spritesheet of the knight?
its possible to get, yes 
option 1: use godump
option 2: check pins, go to description of the spritepacker tutorial and go to the gdrive linked there
k thanks! 
alll the assets are also just pinned in #art-discussion
some of them are only in atlas form (i dont know if thats full res or not), but thats definitely the least annoying way to get them ime
to whoever has beat the uuwuu mod before, I am not sorry for the update I am making which adds a new phase and new attacks.
i was playing with the new rando update and the shops weren’t randomised? is this just how the mod works now?
you probably didn't enable a setting or something
hey what does "fixfireballs" do in QoL mod ? like what's the issue w fireballs ?
also is there a place where i can read in detail about QoL features
also what is "saneuumuu" ?
?mods
Mods
Google Drive with Mods - https://drive.google.com/drive/folders/0B_b9PFqx_PR9Um9MeFZMV21oWGs
Installer - https://radiance.host/mods/ModInstaller.exe
Mod Summaries - https://docs.google.com/document/d/1cz5tcggpGofrBcM90XyTkMWjMelDHzugvQM6HpB13Ew
Also most mods come with a readme
I have my 112% file
My work in progress steel soul file
My coop file
My randomizer coop file
And they're all full
Is there an easy way to store my 112% file somewhere else?
Saves
Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)
Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\``` ** ** Mac File Paths: ```Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/ Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/``` ** ** Linux File Paths: ```Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/ Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/```
It looks like you have a lot of extra stuff in there already
Everything that is titled "userN.dat" needs to be moved/backed up
I've no idea what some of these files are. There's a bunch of backups which makes sense, but then the ones names "user1_1.4.2.4" I've never seen before
I'll get them when I need them - cheers
Maybe it's because the files are old?
Check out how cheap quickslash is
1432 is the current patch, so that's kind of throwing me. Dunno. Could be some kind of file that's editing your OG file to up patch it?
2 Notch Quick Slash holy heck
A few years ago I tried speedrunning the game, so it might be that I was reverting to a patch
You see why I don't want to lose this save file
This is the same file I started on day of release
That's pretty cool
Still missing p5 🙂
umm
My menu is broken now?
Didn't even remove the file
To your knowledge, if you have a save file of a randomizer, does starting a different save file break it?
It does not.
What did you actually remove from your saves path? Did you copy or move the files?
Missing a mod dependency
I copied, I didn't move
Does anyone know the mod Fireb0rn uses for his Speed runner vs. 4 hunters?
And heya, what's a mod dependancy?
The multiplayer mod?
Yeah
It’s on the mod installer
Ah alright
Fire has a tutorial on it
You need both server and client, and then join through hamachi
Listen to the entire tutorial and look at everything in the description
Can you link me the tutorial and tell me the requirements for my friends?
Here's my long awaited tutorial on how to use Hollow Knight's multiplayer mod. Keep in mind it is still unfinished! Shoutouts to Bob Fred for making the mod and RedFrog6002 for hosting the Discord server.
DOWNLOADS
ModInstaller: https://radiance.host/mods/ModInstaller.exe (the mods are available here now)
Hamachi: https://vpn.net
Multiplayer Di...
Thanks alot!
Does anyone have a link to the list of hollow knight mods?
theres a good list somewhere that has the TLDR of all the readme's so u can easily see whats what
?mods
Mods
Google Drive with Mods - https://drive.google.com/drive/folders/0B_b9PFqx_PR9Um9MeFZMV21oWGs
Installer - https://radiance.host/mods/ModInstaller.exe
Mod Summaries - https://docs.google.com/document/d/1cz5tcggpGofrBcM90XyTkMWjMelDHzugvQM6HpB13Ew
When fighting ultimatum radiance, the knight will occasionally deal contact damage (something about the ddark hitbox getting stuck to it?). Is this only visual, or does it actually damage the boss?
Should I ask in modding help
You can just check with debug or enemy HP bar
i don't actually know how precisely to trigger it, but I guess I can figure it out
just thought it'd be dumb to spend time researching it if it's already done
randomiser accidentally created one of the modded bosses (tribe of battle i think it is?)
no
(not actually generated it, but a traitor lord was randomised above and he managed to fall down)
Hey i made a map using DecorationMaster and wanted to ask if there is a place you can share your map? Or am i allowed to post it here?
You can just post the zip here, or create an online public folder for any mods you create and link to that
Congrats on doing a map!
ok ty
bad word choices
Quick queston, the file that people need to play a map with decorationmaster is the .json file of the edited area in the DecorationMasterData Folder right?
ok nice
reference https://i.imgur.com/LM7pZrs.png
i updated the relyea skin with all the missing stuff
pog
can someone make a mod where everything is a greenscreen 😔
what about... a purple screen
i don't care as long as it works
you can make it 
except i have no clue how to code
damm, I guess not everyone is terryfied of purple screens in unity
well this sounds like as good a reason as any to learn it 
except i lack dedication and i'd probably give up mid-way through 
someone should make a lofi mod
idk working on other stuff atm
ascii mod
what does lofi mean btw
like vibe music y'know?
requires someone remaking the entire games OST
I don't plan on doing that
Hm, maybe a mod where all the instruments in the OST are replaced with mothlady and flukeworm sounds.
good idea
Hollow Fluke
I mean, some day I'll learn how to use the mango music mixer and make a cover of all the ost but with zote
zotenest
yeah
What do you mean by yoinking the idea?
might try making it a full blown skin
i mean i could help with the other pngs if they arent done
I'll see how it turns out and if I can't do it, I'll PM you
alright
Hey, is there any mod that disables the forgotten crossroads from changing into _______ Crossroads?
So, if I get double jump/kill any sleepers, I can save edit back to forgotten crossroads easy peasy?
Any typically issues with that?
you would have to remove those items from your inventory
iirc, the game dynamically checks every room for your inventory then loads you into the infected crossroads rooms
ahhh butts, ty though
you could do it with wings though b/c it checks for the get item cutscene, not the actual item
Is there an updated RandoMapMod that works with the updated multiworld randomizer? In our testing a few days ago it seemed like it would occasionally treat all/most remaining locations as out of logic even though they were reachable -- using the Dec 21 release from @toxic remnant. (Prior to us updating to that release, we had it just fail altogether once in multiworld. Never had any issues prior to the multiworld though).
Uhhhhhhhh
Last I knew mapmod worked with multiworld
I haven't been paying attention to things this weekend
So idk if any changes to multiworld broke it but
It should work?
It does, mostly. It seems like it occasionally gets confused, and it's my fault for not reporting the issue when it actually happened.
Your most recent release also appears to not be pushed to Github yet?
Oh shit yeah it isn't
but basically it seemed like it was acting as if we didn't have items when we did. I'm hoping we do more multiworld today so I'll pay more attention to it to try to rule out user error.
Yeah I didn't actually test if the logic worked out for multiworld
I just tested that things looked reasonable
(all the pins were there, it seemed like it knew something about logic, but I didn't check carefully)
Yeah, it seemed to me like it'd occasionally just... not pick up our inventory so show everything out of logic except sphere 1. I don't know enough about its internals to speculate on what happened (and it's entirely possible it was just user error.)
That sounds like not user error
I haven't actually looked too closely to how Multiworld does item stuff, and how that interacts with RandoMapMod
that said, I know there are also some logic things in rando like requiring X spells to be expected to do Hornet 2, etc., and I didn't get my first spell until 90 minutes into the seed. I'll pay more attention tonight.
I assumed randomapmod just checks your inventory when you open the map but I might be wrong?
is the cyberknight mod still a thing thats gonna happen? i feel like i saw smthng about it like 6 months ago and nothing since
haven't seen anything in the modding channels
aight bet
where did you see this at
I believe it is not exactly this
For example, it doesn't check your essence/grubs directly if those are randomized.
people posted concept art on reddit, but idk the extent of how much progress, if any, they've made
yeah i saw, like many months ago, prob dead 
yeah :(
it looked really cool
i asked to help program, but they said they wanted to be farther along
Cyberknight was just art I believe
@toxic remnant Can confirm for absolute sure that Randomapmod is not showing checks in logic when they should be. With ALL movement tech and spells and all but 1, I have a bunch of checks that are showing out of logic -- Colo, Grimm (have Grimmchild), the wander's journal at the entrance to Kingdom's Edge, all the lifeblood coocoons, etc.
oh, Grimm is showing correctly. So is grubs. But the rest is not.
I can share the save if it's useful? It's a multiworld save though, don't know what will happen when you try to load it.
I can try test it myself
Any mod to start with everything?
Debug mod
Do I have to do something?
Press f1, pause the game, then click on Skills
The highlighted ones are the ones you have
If you click on charms, just do give all to get all of them
Ok, thank you
There's also items for consumables
I wonder if someone will ever be able to make patapon skins for the knight
Eh I’m more of a mod maker than skin maker
Cool
indeed
How does one start to use mods
See modinstaller in pins
Im completely new to modding this game and was wondering if there is a mod for infinite hp
There's an option for that in debugmod
And is debugmod one of the options in the mod installer?
Oh ok nvm i figured it out thx for the help 🙏
here's the art of my skin concept i made. it looks extremely rusty, dont mind that i just tried to make lines as wide as possible to not include a lot of details. what do you guys think about design?
Nice work, looks awesome!
I want a mod where the glowing womb flies don't kill themselves, bit instead fire projectiles like grimmchild
Imma get a PC just so I can make that
K
Why/how is your name coloured?
I’m a nitro booster
neat design, and i dig that you're using this as a way to learn some new stuff. :']
ok so I was using a skin from the custom skins mod right?
well I took it off and straight up removed the file but every time I sit at a bench or transition through an area, it switches back to the skin
are you using lightbringer
yes. lightbringer has it's own skin with a white cloak that takes precedence over any customknight skin
it's built as part of the lightbringer mod
makes sense then
I don't really like that but okay
there's already a skin exactly the same, whitecloak
yes. which is the lightbringer skin
which was taken from that mod so it could be used outside it
hey who a developer for bench mod as bench mod dose not work with other mod i found out try to fix my mod
Rando Map Mod reads the Randomizer's Helper Log
Mm, doesn't it do something a bit more backend than that?
Like it doesn't literally read the txt file, right?
Not much these days, iirc. It used to have logic in it, but I removed all of that to make it 3.0 compatible.
Yeah, it does literally read it. It was a quick solution that I eventually planned to change to some sort of reflection-based solution, but never got around to it (because the required functions to check are inaccessible to the mod through normal methods)
Also, question. You the person that updated the map to handle all of the new optional stuff, including lifeblood and such, yes? I'm back in the mindset to do some work (hopefully) and am wondering if there's an up-to-date repository I can pull and tinker around with
Ah! I went to the fork but didn't think to check the branches
I think I can update it to allow a single version with all of the extended stuff randomized without the bug that was happening with randomizer versions lacking said options. I also have a few QoL things I'd like to finally implement
hey I need help with a cursed rando rn (no skips, vanailla rando settings on), i got most obtainable items that I could think of, sly(i also have slys key) and iselda have nothing for me tho i did purchase womb(for bauldurs) from sly and love key from iselda for collectors map check later. Stags that I have are queens garden and hidden station with kings brand, only two things i picked up in greenpath was mc and stags, from crossroads i have beaten false knight and brooding, gotten soul catcher and vs, grubs have nothing of use to me. I play curse because its like a puzzle and im stumped so plz help.
Have you checked helper log?
ive tried but ive gathered everything, i wish they had stags
i forgot i also went to cayon and got the item next to cocoon and the queen station
i wonder if i could pay team white palace to make me a custom skin
I’m not the developer but I can offer some advice: 1. Specify the problem you are having. I was using it just fine with other mods earlier today. 2. Ask nicely
Can you post your helper log?
And maybe also tracker
Hey I have questions regarding mod installer in Hollow Knight?
Idk maybe ask Poppy or something
【Rick Knight 1.0 】 is made by Dish (https://space.bilibili.com/27942942)
-
Completed: DreamArrival, Fluke, Hatchling, HUD's normal and broken, Orbfull, Sprint, Unn, VoidAbells, Wings. VS is temporarily simply color changed.
[Plan] Rick 2.0 will add storyline, and change the white spells and dream nail. -
This skin is free, commercial use is pr...
New skin!
A complete custom skin cost over $100, so we don't recommend custom skins.
The public skins are all great!
And we're constantly introducing new skins!
Hey, Is there a list of all the challenge skins currently available? Or would I have to see about them individually?
Is there a changelog for QoL?
I tried to check the github page, but didn't see anything.
(nor did I see anything from searching on this server).
i mean if i get paid to make customknight i would do it
For the 2 people who are interested in making custom knight skins and use krita, I made a simple little plugin that takes pngs dumped from a slightly modified GODump mod and converts them into a kra file that is more easy to work witth and view animation results in
krita plugin:
and modified GODump; controls remain the same
That looks wonderful!!
amazing! are you planning to make plugins for more drawing programs?
fool knight
yo that’s super cool
also i swear every time someone mentions poppy in this chat she just materializes out of thin air to announce some new skin lol
Tell dish it's beautiful
She can see your comments on YouTube
I haven't been on Discord for a long time. I've missed a lot of messages
Hello ive been trying to find custom skins and i somehow came across a photo named Aksu_hud
but when i tried to look it up it was no where to be seen so idk if it hasent been posted or theres some sercrect way to do it
I've never seen this as a custom skin
😦
yeah i love it
its most likely the creators character and is a private skin, that or it doesnt exist, and only the hud was made
that skin is cute asf
reworking the spells on angel knight
cuz i hated how the last one turned out
Oooo I will definitely check this out!
so im going through knight animation files, and what is the number 213. "Look at king" used for?
also another question
what is the name of that impossible mode
It's called impossible any%
fireborn left a link in desc
alright i downloaded it
where do i put the 96 files tho
Follow the guide
got it
have fun
i will for sure have fun suffering
thank you
im making a skin and im stumped on how the abyss shriek should look like
👍

you have no inspiration or theres something else?
what's the skin about?
angel knight
lol i got an idea. google up biblically accurate angels. Those dudes look real good and can give some ideas
i had a dream where i saw a biblically accurate angel but like its scary as fuck
they're beautiful
Maybe, what do you use?
i use cilp studio paint but i also use firealpaca sometimes
Not gonna buy csp just to make a plugin for it unfortunately
So does this new GODump just do the same thing but also generate a KRA file?
It creates a file that has the in game animation fps that the plug in uses to set the fps of the krita animation
https://github.com/iamwyza/HollowKnightRandomizerTracker Does this overlay still work?
idk if I have the willpower to find out how a kra file is structured to generate one from in game
Wait Nevermind
Abyss shriek?
wat
Funny part is a lot of them aren't actually biblically accurate
shadesoul
Ah
For Angel Knight?
yes
What did you do for the other spells?
nothing yet except for shadesoul
Hm
I'd suggest the Hashmalim, maybe
the wat
It's regarded as an angelic entity, but in modern language the name literally means electricity
When presented as a force rather than creature, it is usually a fiery cloud of... something
This is how I myself drew it on a drawing from a while ago
I still need to finish it
I think the reason it's regarded as a powerful storm is because the full wording used is "Ein Ha'Hashmal", meaning "Eye of the [Hashmal]". Therefore can be understood as a kind of lightning storm
Point is, fiery lightning
I just wanted to explain why I offered the idea
thats cool
true but they are closer to what it should look like rather than winged dudes
There's a reason people imagine them as winged
You're talking about those that look like rings, right?
Those are the Ophanim, which translates roughly to "wheels/cycles"
those ones are called throne angels as i recall
well also these
The ones that the winged figures are based off, however, are the Seraphim
Those have six wings
seraphims/heruphims
wich are almost identical
oh wait
they have another name
i dont remember it in english
Those are the closest to the two-winged angels
yep
Now, the coolest ones are these things
Four faces, each in a different direction, so you can't see the eagle/vulture (depends on translation) at the back
Four (I think? I don't remember what it was) wings
oh thats close to devil in christian religion
a bull, eagle human and goat as i recall
Carried the holy chariot
Now, I'm not sure when Lucifer came in, but if he appears like this, it would make sense that's just the kind of angel he is
Mm, I

m not well learned in that one
Lucifer was like a beast
Pfft

their eyes are beatiful
Anyways yeah how's that for an Abyss Shriek idea? @viscid aspen
oo
that was weird discussing angels with someone, but thanks
sound cool
Wonderful :D
you working on any skins rn?
Well I have one in hiatus rn and another one planned
I'm working on other mods right now, though
Hey, does anyone know if I can still do the challenge for the Halloween Knight skin?
Oh okay, thanks! Also do you know about the fool skin?
Will do, thanks!
by "complete" you mean all assets in the game, correct?
Hey can any one use bench mod
What does that mean?
Are you talking about benchwarp? Because people use that all the time.

question:
is there an existing mod that anyone knows of, that allows for more configuration to the control bindings? (specifically i want to move the look-at-map button to either the d-pad, or to the press-in of a thumbstick)
There is no mod for that tmk
In that case, follow up question:
Does anyone who's familiar with modding this game, know what the difficulty of making a mod for this would be? I've made some basic mods for Binding of Isaac in lua, but from a a glance at what is needed to mod HK, it looks pretty overwhelming.
I'm interested in possibly making it, but if it turns out that doing anything to affect the controls is not-beginner-friendly, then I probably shouldn't.
Use joy2key
god i forgot how tedious editing the knight animations are
so who uses the multiplayer mod?
why
i dont have anyone to play it with lol
Hey does the mod trainer work on mac
i have a question about The Fool skin challenge i m not sure to understand right. When it says "The challenge is completed when you juggle Zote (at the end of the colosseum) for his full health pool." does that means that challenge fails if Zote touches the ground while juggling?
Juggle him until he gets stuck into the ground
you need to kill zote basically
he can't touch the ground except for at the very end
Kinda self explanatory
ok but what about if you dont spell him and he falls on the ground?
if he falls on the ground before that little cutscene, it doesn't count
the only times he can touch the ground are at the start and at the end
alright, gotcha thanks for the explanation 
couldnt spell him so i had to juggle him with the Nail but he got hit midair by Grimmchild and felt on the ground so its a fail challenge if i understand right
defenitely, if Grimmchild decide to insta attack its a rip basicly, happend a few times 
it was more the glowing womb hatchings for me
you can see in the video that they kinda circle around zote bc of shriek
i see, i struggle more with grimmchild pushing away zote from shriek. anyway, thanks for the explanation
Going to show this off again because I want to
I love it :3
Even though it isn’t TWP level, I’m still proud
its so friggin adorable
Thanks
Hey, are there any mods that add Patheon Bindings to the vanilla game?
Hell Mod
Do you have a link?
Ah, nvm, found it.
No, like,
I just want the Bindings.
Nail, Shell and Soul Bindings (iirc, some Charms are necessary for some parts of the game, so I'll just have to refrain from using Charms unless, again, necessary).
If anyone could direct me to a mod that does this (as in, with each Binding togglable at the player's leisure or at a Bench or whatever), I would be most grateful.
There's a mod simply called "Bindings" that applies all the bindings - you can also toggle it on/off in the mods menu.
Oh, really?
Dunno if there's one that lets you choose the ones you want
It should be in the Mod Installer.
Okay, so, I'm trying it with Bindings on, and the starting enemies are one-shotting me.
all i wanted was the bindings
no damage intake increase
just a handicap
for funsies
and this ain't no funsy
cuz like
what's even the point of a mask handicap when the starting enemies can 1-shot me anyway
@barren wharf i like your skins, can i use them?
Specifically bandana knight, greenpath vessel and hive knight
hell mod might have messed with your save file
I don't have the Hell Mod installed.
...I think.
It's not downloaded on the Mod Manager.
some data is stored in your save file
that isn’t removed when you uninstall the mod
try starting a new file with bindings mod
I did.
hmm
I also have the Elderbug God mod, cuz I thought that was just an asset change.
Could that mod have anything to do with it?
I'm pretty sure it's just meant to change the Dirtmouth text to
ELDERBUG
IS A PRETTY COOL DUDE
But, yeah, I'll try disabling it.
sheit
Okay, awesome, enemies are doing regular damage now.
Thanks a bunch, @minor tinsel.
np
Lifeblood Masks aren't working for some reason, though.
Even though I'm pretty sure they're meant to in the Pantheons.
Ah well. It is what it is.
When I finish them 🙂
Wdym as bosses?
Ability to use their attacks
No there isn’t a way
I wish there was
Closest thing is lightbringer (?)
Thanks man love your skins
you guys rec any mods for a replay that changes game mechanics but doesnt entirely kill the feel of the game
Does anyone know where I can download the void vessel mod?
I think I know what you are talking about, but I don’t think it was released(could only find one vid about it)
yea but cant you do a skip to get to it no?
yes, like normal, just pogo the spikes
i dont know how to do it normally i think i should just give up lol
Sorry this is a very late response- but I just got home.
I'm trying Joy2Key, but instead of overriding the inputs, it appears to be using both of them (So pressing LB on my controller is now counting as both the new button I set it to in Joy2Con and it's counting as the default Map button).
From a look through the various options in Joy2Key, I don't see any options to prevent this from happening, and I don't even know how HollowKnight is seeing the regular input, when I thought that it'd only be able to see the new input.
Actually...
I think I just figured out why that was happening.
I'm pretty sure it was because of a Steam setting...
Edit: Yes, it was Steam. I forgot that I had it doing it's own keymapping stuff, because of Unity games hating my controller, and HK's "Native Controller" setting causing the game to crash when exiting to menu.
On the bright side: I was able to use Steam to just do the re-map that I needed 🎉
Anyway, thank you for the advice to just remap the key ||although I really wish that there was a better way to do keymapping in-game.||
So does the mod menu work on mac
Pins of #archived-modding-help
I literally had this idea to make a Shade Knight skin based off of The Knight’s shade, I’d need some good artists to help me with this. Anyone wanna help? If not I’ll do it on my own
Pretty sure something like that exists already
Not void Knight
The Knight as a shade
ah, I gotcha
well, a lot of sprites already exist for the knight's shade you could no doubt reuse
Right. I may even redraw them though
idea for TWP
gorb skin
its literally just gorb
vengeful spirit is a spear thing he shoots, shade soul is a bigger one that has a dream particle trail
desolate dive is gorb dashing downwards same with descending dark
abyss shriek is like idk maybe a few sword spear things going upwards howling wraiths is just smaller and no dream particles
shade dash is gorb becomes dream particles
dream nail is glowing spear
normal nail is spear
etc
I would just take a gorb skin that is unanimated and is just a png of gorb for every frame of animation.
no
Okay, well.
Ok
A new skin made by Lazycat (TWP), but as it's a private skin there won't be links about how to download it here. Lazycat really likes this skin and had add a story to it. This vedio was made by Lazycat, and reprinted by authorization. You can find it here. https://www.bilibili.com/video/BV1AV411d7Bd
According to the will of the original author,...
I need it like in the video, I can't find
that skin is private
Eh ...
?
I liked the skin, I was looking for it for a long time
you could find the knight spritesheets in pins (in the non-TWP drive) but the spells and hud and stuff are all private
just click on the pin icon in the corner, scroll down until you see google drive links for skins, and it's in the first link
Good
You do damage until your addrenaline meter is full and then you can continue doing damage to heal but if you take damage your adrenaline meter goes down
Read the readme
also I'm guessing mulhima's correct 
Don't know though
didn't play it yet
I've done a playthrough that's how it works
I assumed so
It's kinda difficult if you can't dodge well
Wait so it's an autoheal?
Yea
Time to get hollow point just for this 
You can heal alot if you land your hits
so im working on a skin and animation is something i never done before. I did the idle pose of knight and would like to know if i did some mistakes and if it looks good overall. Also, any software suggestions? Working in Photoshop seemed a bit slow and im pretty sure there are programs specifically for animation that i just don't know
That's pretty decent, yeah.
There's a bit of artefacting, but I assume that's just from turning it into a gif. (Mine did the same.)
Artefacting?
the little lines around animation that look like spills
by the way, if i would like to make head a bit wider, but there's a limted width on the photo, os there any way to expand it?
thanks
I believe Custom Knight 2 (still in development) allows for bigger sprites
There's a very good chance I misunderstood when I asked about it
taht would be cool
Because there are other ways to interpret the answer
well i never saw that
while looking forf mods
so probably in dev
@nocturne sky btw any animation softwares i can use to make my life easier?
Guys, can you help me, i have troubles with modinstaller, he dont work on my windows 7 32 bit,pls halp
#archived-modding-help i think
I myself am looking atm for something to help me, sorry :/
np, im gonna go make a little research myself and come back with what i could find
krita seems pretty cool
most of other programms are based on vector designs wich is not compatiblee for hk
wait, i still dont understand what expression the zote shows
so was it the happy face this time?
Just imagine what would make you do that expression
or the smile through pain face?
No it was "oh, krita <flashbacks to not understanding anything> well of course thats what they found, seems like I should get back to trying to understand it"
oh yep
more like smile through pain
there's also this software Toon Boom Harmony which is vector based but most advanced version has raster drawing
although it can't always work for
, you need to make sure every time
never heard of it
im not rlly emoji kind of guy
what software u work in now? prob sai or clip paint yeah?
oh wait... krita is free?
krita is free
i also lowkey need a good animation program that is non subscription based and not too expensive tbh
clip studio paint pro is limited on animation and im not upgrading it to EX cuz its too expensive
i lowkey want adobe animate but its subscription based :/
adobe animate is vector based
yeah ik
so what would be the best animation programm for hk skin creation in your opinion if not givig a f**k about cost?
not sure, i use clip studio paint for my hk skins
although the blood knight skin used firealpaca
oh man, krita seems pretty weird, i think im better off w photoshop
never used it
its free
jus saying
@viscid aspen if u want adobe animate u can always choose the dark websites with free content
im not a pirate
neither am i but u seemed to be strongly against buying it but u still wanted it
i mean i wont lie when i said i wanted it, i used to have an adobe subscription before realising the hefty price that adds up, so yeah
i guess i have to use whatever i have
i still gotta pay photoshop subscription
anyways i think ill buy clip studio EX when i got the money
thats nice
but i think about photoshop sub as paying for netflix
but its photoshop
eh i dont even have netflix
neither do i
guys, any chance that I can find a working enemy randomizer here?
mine always stuck at 94%
you know what? fair
adobe is a leech and a scam at this point
i dont wanna get viruses tho
there is this hacker m0nkrus everybody talking about
check him out
i guess ill pirate photoshop too
and get netflix
does anybody want to play multiplayer mod?
127.0.0.1
this is the ip
if someone joins im waiting in dirtmouth
Krita is a free option for animating. Otherwise yea, Adobe really are leeches symbolising everything bad with capitalism 
anyone has original file of atlases for idle pose?
the pinned messages of #art-discussion has a link to a gdrive with i think all in game sprites
i need the ones that had been modified by GODump
if you know what you need, go and get it champ 
i forgot to make a backup
so i dont have them now
im talking about Locallow/TeamCherry/HollowKnight/Sprites/Knight/001. Idle
btw can you step out of red line while drawing animations?
do you have the idle sprites?
nah, I dont need them so I dont have them
Anyone have any idea if you can create custom skins from an iPad? If you do let me know, making custom skins looks super fun
You can try
I guess you can use the png files from the sprite packer tutorial in the pins, then move them to a pc to run spritepacker
Hm ok
dialogue editor?
No
why not
Because there is no dialogue editor
SpritePacker tutorial in pins
Has animations in the message and in the video description :)
omg, thats exactly what i was looking for. Thanks u so much kind stranger
radiance skin?
Omg so cool that you're making that 
oh, im just throwing ideas. im not actually making it cuz idk how
Well nows as good a time as any to learn
so how do i start?
just fyi that's a local ip, nobody but you would be able to connect to it
Well first you need to check pins here and the two other modding channels, then when you get stuck you ask more specific questions. There's a new pin here from "Italy" on how to get sprites into free drawing software krita to get the files in semi order at least @indigo nymph
Guiding the specific get started thing is a ton of work, and just has to be pieced together by pins and further questions, unfortunately
ok, thanks
Well that helped me with my question as well. Thanks @rapid burrow
late to the party but i use krita and it has great animations tools that are very intuitive and easy to pick up
plus someone just made a plugin for it that takes godump sprites and automatically puts them into a kra (krita) flie
I imported the sprite loader script but how do you use the GODump.dll? I'm guessing it has to be in a specific location in Krita... I Tried to run the normal sprite sheets doesn't seem to work at all.
hello ppls
do you know how to manually install mods?
yeah. put the it in C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\Mods then?
yep
Ah ok thanks for the quick reply
Will this allow the changing of say the knight sprite or are you still limited to the size of the original knight?
it'll be easier to check your dump progress if you turn on logging in game by changing the ShowDebugLogInGame field in ModdingApi.GlobalSettings.json to true
there are instructions on dumping sprites here: https://github.com/magegihk/HollowKnight.GODump
Italy, haha, I wish I had that a month ago. Dang. :']
Thanks @wet cloud for the suggestion on the json file change. I did not realize how large of a dump it was going to be.
After 16 years of WoW I've found more joy in modding this game this last week then I did in the last 6 years of playing that game.
^^ It's surprisingly fun, right?
is it a mod where someone streaming is fighting a boss after path of pain?
yes, called something with pop and pv, maybe pvpop or something, idk
ty
essentially adds PV to the end of PoP
I don’t think any mods add me to the game
Nor do I stream much
Nor have my streams ever worked
¯_(ツ)_/¯
is it loaded, does it show on the top left of the title screen, if so does it say failed to load, if so give modlogs, if not there in the first place is it even installed correctly, is modding api in the top left of title screen, yada yada
lol
Does anyone have the link to Zote the might custom skin? My google fu has failed me.
Pins
what is the pin 'hollow knight beta'?
A beta version of hk
so...just a really old version of hk then
Yes
or really new?
pre release beta
there could be a beta of a patch :q
in that case it would probably be mentioned
Is there a mod you can use to edit player health?
save editing
ok thank you
Yeah looks like a raid
K
what mod in the mod installer is the gun mod
hollowpoint
thanks
i wonder if there is a mod that makes an endless horde of watcher knights
like the eternal ordeal
for real men
It's being sexists and transphobic also what real men do?
Do you mod people know have the game code?
anyone who owns the game has the game code
Just wondering if anyone has a link to where I can get custom knight skins for the "custom knight mod", thanks in advance.
pins
🐌
Pins 👀
thanks
Pins 
this is WAR

overcompetitive message answering
Hey, cutie
its just a common saying, i support trans people and i am like 90% sure i am not sexist. very sorry if i offended you.
🤔
It's a common saying that it's sexist and transphobic. I suggest you remove it from your vocab
It's a bad and sexist common saying reinforcing gender stereotypes, which is an exact facet of being sexist 
Hi. I am so tired of waiting for silksong that me and my team decided to make silksong themselves🤣
We already have a plot and started on the concept art
There are no channels for game dev, and modding soumded close enough
ah
Interesting, which one comes out earlier))))
yours
Can you mod boss sprites?
you should be able to change any sprite you want
So why don’t I see any cool new bosses, why only change the knight sprite?
?
With CustomKnight you can only change a set bunch of spritesheets
Otherwise you need to make your own mod
with file editing i would assume you could change boss sprites though
Yes
I seeeeeeee
makes sense
Is there by chance a mod that lets you perform the sit animation wherever you want?
no
Someone should make that
benchwarp lets you put a bench anywhere and you can sit on that
but no, no mod exists to just sit anywhere
how do i accept the mod liscense for decoration mod
you yell it really loud
Just ignore it
I ACCEPT
Jk you actually do this
I heard it’s there because Chinese people were charging people for the custom room files(?)
Might be getting that wrong
Have you gone to the global settings of the mod and enabled it?
https://www.youtube.com/watch?v=-04JcalmOtg third chapter (or whatever you call those youtube parts)
Here's my guide on installing and using the DecorationMaster Mod, a mod which lets you both customize levels and play other people's customized levels! Credits to Sawyer and shoutouts to 56.
DOWNLOADS:
https://github.com/a2659802/HollowKnight.Decoration/releases
Under "Assets", download DecorationMaster.dll.
Also 90% sure that GitHub says the same thing
i am watching the video
alright i enabled it, but it still isn't working
i saved the document too
alright i got it
?mods
Mods
Google Drive with Mods - https://drive.google.com/drive/folders/0B_b9PFqx_PR9Um9MeFZMV21oWGs
Installer - https://radiance.host/mods/ModInstaller.exe
Mod Summaries - https://docs.google.com/document/d/1cz5tcggpGofrBcM90XyTkMWjMelDHzugvQM6HpB13Ew
What do you guys think?
how does customknight work?
You can replace The Knight's appearence
how
modding it
do I just download the mod and then I can change how he looks in game?
you can download custom skins
and even make your own (although i dont recommend it cuz holy shit its so hard)
Yes it is
YO idea
infinite pantheon
basically random pantheon of hallownest but instead of going out of it after murdering the last boss you get to fight again but with bosses dealing one more damage
after maxing out at 4 damage the bosses get faster with each boss
how long will you stand
idea
-skateboard mod- you are forced to move around on a skateboard that will never stop
(your pogo is replaced with a trick that has a very short range but a lengthy duration that will cause you to jump rather high up the variations are ollie, frontside 180, and a kickflip (backflip/frontflip if nobody wants to spend their time making those textures)
the movement is forcing you to move either left or right, and instead of just sliding on a wall you will ride it (slowly upwards if you have claw and hold up)
of course the only part that I really just want is the constant movement)
dash remains the same except you can also hold the button to stop in place before kicking off
swimming would not be changed sadly
no knockback to begin with and steady body will just improve your sick tricks as you will do them slower allowing for more hitframes
what's the hotkey for debug mod
whats a good few mods to start off with mod installer doesnt show descriptions for any of them
Mod Summaries Legend Functional Changes Modded Bosses Asset Changes Quality of Life Misc Outdated / Discontinued Functional Changes ‘Art’ Mods: Not intended for serious use Shitmothst: Procedurally generated dashes (read: breaks the game) Nukememe: Modifies ending cutscene for Redwing mod Inf...
A mod where having a delicate flower makes you too op until it’s destroyed, or is it already made?



