#modding-discussion

1 messages · Page 155 of 1

swift bison
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forgot who owns the first one tho

weak plinth
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I do.

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just DM the sheets to me when you're done

swift bison
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ah, will remember that

scarlet moss
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alrightie!

weak plinth
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and let me know how you want to be credited in the name of it, etc

untold field
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Hey guys how do I uninstall modding api from HK?

swift bison
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modinstaller 1 or 2

untold field
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well mine doe snot have 2 so say its 1

swift bison
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k

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look near the bottom

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click revert to vanilla

untold field
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I dont see a button like that

swift bison
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screenshot

untold field
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there is "Revert to unmodded" but its just disables all mods

swift bison
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that's what I meant

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also that's not what it does

untold field
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but then why does it say modding api at the top left corner of my game?

errant lance
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are you on steam

swift bison
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does it say anything when you click it

untold field
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yea

errant lance
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verify integrity of game files, youll be back to vanilla after

untold field
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im doing it

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so 1 file failed to validate or soemthing

swift bison
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supposed to happen

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now it will return to normal

untold field
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ok thanks

half warren
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should i drop my indigo hk skin yet

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wow i forgot how massive the knight sprite is

grizzled steppe
rapid sky
hexed nimbus
swift bison
half warren
rapid sky
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damn

half warren
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yeah

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Anyway, time to drop it

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Zipping it up

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Done

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There are 2 files btw

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can you use @ here, are you allowed?

rapid sky
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uhm yea i think so

half warren
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Cool

rapid sky
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but when i search for you it wont show up

hexed nimbus
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i don't think so

rapid sky
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wait ill try something

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@hexed nimbus

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yeaaa it works

half warren
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Hmm

hexed nimbus
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oh, that @, i thought actual @here

half warren
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better safe than sorry

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yeah that's what i meant

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anyway

swift bison
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cool, I'll try it once I finish doing stuff in a mod because doing it the original way doesnt work for some weird reason

half warren
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Hmm

pale epoch
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so like i just got the multiplayer mod

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and anyone up to play so i can see if it works

abstract hornet
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@grizzled steppe Yeah, I'll give them a try today. Apologies for the delay.

grizzled steppe
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thanks, but keep in mind these arent as good as the rest, i couldnt come up with anything fun and cool for them really

austere tree
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I want to like HollowPoint but I just can't get used to playing it with a keyboard like I normally do, and in addition to my muscle memory messing with me the lag spikes when I fire the gun... just make it not feel good to play

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I'm getting a controller soon so I just need to find a way to get rid of the lag spikes

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And I'll be able to enjoy it

brittle egret
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its shittily optimized, so sorry about that

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imo you can try other (way way better made) mods like Lightbringer or Rando3

pale epoch
toxic sparrow
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My heal wont work, worked fine yesterday

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just cant focus, no animation

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tried config file, tried reinstalling mods

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no clue what it could be

swift bison
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@toxic sparrow what mods did you use

toxic sparrow
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randomize 3, QoL, debug

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custom knight, benchwarp, randomap, and any dependencies.

swift bison
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¯_(ツ)_/¯

toxic sparrow
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lol

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oh well

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guess I just gotta find hiveblood zote

weak plinth
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Cursed randomizer setting perhaps?

toxic sparrow
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didnt enable but could be

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Ill try a reset

weak plinth
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Cursed mode randomizes focus too

toxic sparrow
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Im trying a reset, well see

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validating game files through steam, reinstalling mods, and resetting save fixed it

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weird

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might have been the randomizer being weird, file validation also said it found some stuff missing

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could be either

swift bison
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Well if it was missing, you couldn’t run hk. Pretty sure what it meant is it detected the ModdingApi and removed it

toxic sparrow
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probably yea

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whatever it did fixes it though so no complaints

dry snow
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Something went wrong with this

barren wharf
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Anybody have Custom Knight skin ideas that change the cloak?

stiff wolf
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I had the thought of making it butterfly wings but I have no idea how to make that look nice

wicked berry
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play my nosk, cowards

wet fractal
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Whatever happened to the pale court mod?

wicked berry
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Well they started developing it

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and then they kept going

wet fractal
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Is it still in development then?

errant lance
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yup

wet fractal
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Pog

barren wharf
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So any ideas?

wet fractal
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For what?

barren wharf
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Custom Knight skins that only change the cloak

wet fractal
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That you want to make? Or that already exist?

barren wharf
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I want to make

wet fractal
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You can make a green to blue fade

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Or any solid color

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Or any color fading to another

barren wharf
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no I mean a redesign

wet fractal
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Ah okay

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My bad lol

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What if u took the cloak off all together 😳

barren wharf
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No

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Just no

wet fractal
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Hmmmm

wicked berry
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make the cloak luscious hair

wet fractal
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There’s a website do design your own vessel. It has a few cloak options

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Maybe u can get inspiration there?

barren wharf
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I want it to be original

wet fractal
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Of course

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I’m just suggesting a way to get inspired

barren wharf
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ok

tawdry shard
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I HAVE IT

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I HAVE THE GREATEST CUSTOM KNIGHT EVER MADE

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this is how IM fighting the pure vessel idk bout yall

wicked berry
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you realise it's going to rotate a lot unpredictably

viscid aspen
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OH NO

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(send me the skin i wanna try it out)

tawdry shard
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DM me about it tomorrow, I’m in bed on my phone RN I didn’t export it to anywhere online before going to sleep

swift bison
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I think I can make a better one give me a couple months

austere tree
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Idea for a mod: A 0-notch autoequipped charm that's description is "Makes the bearer look at gay people." Whenever the Knight is standing still they will look directly at the screen

gloomy parcel
swift bison
rapid burrow
hexed nimbus
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sounds like homophobia but with extra steps

errant lance
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@austere tree do not troll here it wont end nicely

golden goblet
austere tree
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I am literally gay

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But I apologize for the

golden goblet
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Lol

austere tree
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I'm not being insincere I'm just blanking on the word

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It's not confusion

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Anyway I'm sorry for goofing off and potentially sending the wrong message

golden goblet
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Misunderstanding?

austere tree
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That wasn't exactly it but it works ig

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Anyway I asked this a few times before but does anyone know if there's a way to prevent the game from lagging when you use the gun in HollowPoint, or is it just a problem with my own computer?

errant lance
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PC problem

austere tree
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Fuck

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Thank you anyway

grizzled steppe
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ok, i finished fixing up the arenas i posted previously so here are the (hopefully) better versions of them
first is no eyes

thick meadow
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wonder, why there's no quirrel skin yet

errant lance
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because no one has made it, easy answer

wicked berry
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you wanna make one?

thick meadow
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w h o? me? or zaliant vesselsip

wicked berry
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I thought zaliant was working on 🏹

errant lance
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dead

wicked berry
thick meadow
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I could try making a quirrel skin sure since I happen to be decent at drawing and such
vesselsip one problem is I've never made skins before

wicked berry
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What would you need help with to get started?

thick meadow
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I think I've mostly figured it out, I think I'll be okayy

sly fulcrum
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Is it difficult to create a skin? I have an idea, but I don't know how to start it

wicked berry
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As difficult as making a hundred ish short animations

silk junco
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as difficult as redrawing all the knight's frames

silver garden
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If you are familiar with animation: As easy as you expect it to be.

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If you're not: Much harder than you expect it to be.

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The hard part is mainly making the thing, getting the sprites into the game has been made relatively easy

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If a little time consuming.

silk junco
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I think is more tedious than anything

silver garden
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Yeah, I haven't actually reached the getting it back into the game yet, but it looks like a lot of pressing the same buttons over and over again.

minor tinsel
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very tedious basically

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hey chrome are you still working on madeline knight?

swift bison
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Madeline from celeste?

wicked berry
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I'm thinking about finals right now

minor tinsel
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makes sense

wicked berry
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Also, I'd probably need to start over

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Double so if custom knight + came out. I can do without, but if it's there I would like to use it

minor tinsel
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oh ok

wicked berry
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How's your skin going?

minor tinsel
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taking a break from it for the time being

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finals and all that, plus i got kinda tired of hk stuff for a bit

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hoping to get back to it over winter break

old valley
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What if here was a mod, that showed the charms you had on while you were walking around?

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As in, you could see them on ghost

scarlet moss
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that would take ages, probably having to make every single charm combination in eixstence.

swift bison
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Also that’s a great idea @old valley I’m stealing it

old valley
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that's fine with me

swift bison
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Shouldn’t be too hard to make, just don’t let the list of charms deactivate, and reposition them. Or I could clone the list. Or I could remake the list and clone the sprites.

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There’s a lot of ways I see that I could take this

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Should also work with custom charms

hexed nimbus
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lmao custom charms, who even is using those lol

swift bison
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lol

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Underused modding tool

grizzled steppe
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i want short nail mod
where get short nail mod

errant lance
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?i

fathom wigeonBOT
weary sphinx
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if anyone can make a better rightside (that isn't dumb and bad) to this room. i will throw it right into the custom any% route (and i love you forever I don't have much to offer). PLEASE this room is impossible to make fun. (gruz drop room)

haughty cosmos
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someone needs to make Radiance with contact damage

hexed nimbus
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k

swift bison
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Ez

ruby rover
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how do i get the installer?

swift bison
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@ruby rover windows, Mac, or Linux

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@ me if you respond

ruby rover
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@swift bison heyo, windows

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i have the installler installed

swift bison
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?i

fathom wigeonBOT
swift bison
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Oh

ruby rover
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yeah

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i need help with somethin else now

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how do i add a save file?

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i have a 112% file i wanna add

swift bison
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Ok

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Show me the file

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Like a screenshot

ruby rover
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i have the file, i just dont know where to put it

swift bison
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So it’s called user#.dat ?

ruby rover
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yea

swift bison
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Ok

ruby rover
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user1.dat

swift bison
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Which slot do you want to replace

ruby rover
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1 is fine

swift bison
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Ok

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?saves

fathom wigeonBOT
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Saves


Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)

Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\```
** **
Mac File Paths:
```Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/
Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/```
** **
Linux File Paths:
```Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/
Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/```
swift bison
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Drop it into the save files path and you’re good

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Just open the game

ruby rover
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all set! thanks

teal sand
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can someone make holloe knight a hard mode

azure mirage
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does anyone know how to play together through the mod?

swift bison
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@azure mirage yes

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@teal sand ever heard of boss mods?

twin ivy
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Guys how to remove infinite jump? I Just forgot to remove it and, unistalled all mod already

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Maybe there is a method to remove it from "Hollow Knight Online Editor"?

rapid burrow
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readd debug and turn it off? I dont see thatd be something sticking after rebooting tho

twin ivy
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Nah

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it doesn't work

rapid burrow
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have you tried verifying your install?

twin ivy
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If I use Debug mode it says that I have "Infinite jump" active

rapid burrow
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yes, and then you turn it off ax2uHappy

twin ivy
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And I did it..

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Then unistalling mod

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and the changes doesn't get any effect

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I Mean, If I delete the mods, the double jump remains

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infinite*

azure mirage
swift bison
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@faint crypt wdym you are stuck on 1.3.6? What mods are you talking about

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@twin ivy infinite jumps is stored in your save file. Did you save after disabling it in debug?

hexed nimbus
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@faint crypt wrong game or wrong server, this is for HK modding, not terraria

granite sequoia
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how can i unbind the debugmod keybinds?

rapid burrow
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in your saves folder there is a settings file with json key:value format for all the binds

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this is ish how it looks on current patch version, and it should work to just delete the ones you dont want a bind for and just rebind them in-game if needed

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if on an older debug version this format is used tho, so you have to remove the one in "keys" and the "value" in the the appropriate column. Like "Key" line 4 corresponds with value line 4, etc etc "binds": { "keys": [ "Toggle All UI", "Toggle Enemy Panel", "Toggle Vignette", "Zoom In", "Zoom Out", "Reset Camera Zoom", "Save DG Data", ....... ], "values": [ 282, 290, 277, 280, 281, 279, 49, ......... ] }

rapid burrow
fathom wigeonBOT
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Saves


Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)

Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\```
** **
Mac File Paths:
```Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/
Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/```
** **
Linux File Paths:
```Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/
Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/```
halcyon thorn
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How does healing work in hollowpoint

errant lance
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readme's in your game files

barren wharf
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Hello guys

hallow kraken
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Hey guys just with a quick question ? Does bonfire mod changes game balance ?

swift bison
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@hallow kraken enemies’ size increases with how much you upgrade I think

brave ravine
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is there a document or something analyzing the code/the files of the game? im interested in how it works

dry snow
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can someone send me a link for pale king

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im looking for it for a looong time

swift bison
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@dry snow look in the history of this channel. You can only get the knight and sprint sprite sheets now

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@brave ravine https://radiance.host/apidocs this is a guide for making mods for hk. To look at the code for the game(except Fsm stuff) use Dnspy or ilspy to open Assembly-cSharp.dll for Fsm stuff use fsm viewer

brave ravine
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thank you!

plucky notch
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hello)
can someone explain the story of the christmas mod from TWP?
i found 2 videos on YT about it and they have different spells
i tried to read history of channel and see that there was a challenge but then the mod went public
and.....
where is "full" version of it?

swift bison
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Never heard of it

plucky notch
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on right side is that we have in public
on left side that was in video on YT and in history here in spring

swift bison
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@plucky notch oh you meant skin not mod. It’s probably on their skin drive, if not don’t expect it to be made public for a while if ever

plucky notch
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@swift bison yeah - i mean skin (sorry)
and it's really available on their skin drive
but only right version
not left (which is ofc better)

swift bison
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¯_(ツ)_/¯

dry snow
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someone needs to make a mod where every hit makes the meme fart sound effect

swift bison
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Should just be a simple edit to the files the boop mod uses

dry snow
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ok

swift bison
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Don’t even need to edit the code

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Just swap out the files

vagrant trellis
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is there a mod that increases Hornet's difficulty

viscid aspen
swift bison
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Daughter of hallownest mod(not to be confused with the skin)

vagrant trellis
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ah thanks

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she's so easy otherwise

viscid aspen
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fair

vagrant trellis
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disappointingly easy

rapid burrow
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Quick question: does anyone know how fast the knight accelerates when falling?

hexed nimbus
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unity gravity with a scale of 0.79 and a mass of 1

rapid burrow
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Thanks :3

hexed nimbus
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7.742 units/s²

tough sky
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hello

acoustic spindle
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I had a quick question. Does anyone know if you can use the Randomizer Mod with the multiplayer mod? I know the Multiworld mod is a bit out of date and this was probably the next best thing if it could work

swift bison
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@acoustic spindle yes they work

acoustic spindle
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Thank you

chilly lotus
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what is the save file called

hexed nimbus
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userX.dat, with X being the save slot number (1 to 4)

swift bison
#

Solved in modding help

hexed nimbus
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idc

swift bison
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lol

hexed nimbus
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if you're using QoL, a decrypted version is called userX.json

granite sequoia
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where can i find the file for the hard dirtmouth thing

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that fireb0rn did a vid on

swift bison
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@granite sequoia probably in the description of the video

granite sequoia
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Nope

swift bison
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¯_(ツ)_/¯

rapid burrow
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@ zaliant

orchid crown
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i think zaliant has updated it anyway @errant lance

errant lance
granite sequoia
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Thx

ashen yew
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are there like , custom maps or something?

swift bison
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@ashen yew yes. Decoration master mod. Fireborn made a tutorial on YouTube

ashen yew
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i play on switch idek

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nvm

swift bison
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Can’t mod switch

ashen yew
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idc

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technically you can,
(well yes, but no.)

swift bison
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No you can’t

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There is no modding api for hk on switch

sharp magnet
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is there anything new for the pale court mod?

errant lance
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saw some progress a bit ago, it's getting there

sharp magnet
#

pogger

smoky isle
#

Is there a mod for hd rumble?

swift bison
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No

smoky isle
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Darn

wispy zealot
#

Gaaaaaaaaaaah lightbringer

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I despise how it makes soul work

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Whoever decided to make it so soul regenerates on an insanely slow timer should be slapped

swift bison
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@wispy zealot you sure you want to slap 753?

wispy zealot
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When fighting dung defender, yes

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Gimme soul to get him out the ground dangit

maiden badger
#

hey I see on the mod summaries there is a mod for NG+ for the entire map, but the mod installer only shows NG+ for kings pass

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this the same mod or no?

arctic fiber
#

in the mod description of the unofficial patch, what is the "absrad hazard spawn bug" ?

swift bison
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@maiden badger same mod but it’s a beta since there have been no updates since king’s pass

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@arctic fiber ignore that mod. Does basically nothing now

arctic fiber
#

Noted.

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thanks

fresh hull
#

Is the gun mod safe to use, I'm reading the "read me" attached file and it says something about it messing with save files

rapid burrow
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When was the unofficial patch relevant anyhoo?

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I've seen it in the launcher, but never looked into what it "fixed" or anything

fresh hull
#

?

rapid burrow
#

Backup your saves before using it, ez fix

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?saves

granite agateBOT
#

Saves


Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)

Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\```
** **
Mac File Paths:
```Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/
Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/```
** **
Linux File Paths:
```Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/
Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/```
icy fog
#

anyone know if the multiplayer mod is adding co-op on one device? my little brother wants to play and I dont wanna get him a pc lol

stiff wolf
#

Check out dreamshield or grimmchild coop

icy fog
#

nice, thanks

barren wharf
swift bison
#

@stiff wolf same mod

stiff wolf
#

til

#

check out dreamshield AND grimmchild coop then

celest wigeon
abstract hornet
#

Nice! I've been having a blast with that mod as is, but much thanks for any tweaks!

storm smelt
#

he guys i was wondering if there's any mods for or a way to make a mod for like

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a "turbo mode" of sword

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like the actual game speed is way faster or something similar

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lol nvm i found the sanic mod

barren wharf
#

A sprite on what the Hive Vessel Skin will look like

silver garden
#

Ooh, bee themed Knight

vivid saffron
#

Any date on the new hollow knight? 💩

barren wharf
#

Silksong?

vivid saffron
#

Yus

barren wharf
#

No release date yet

vivid saffron
#

Sigh...

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They certainly have a good marketing team

tame fern
#

Out of curiosity, does anyone know what the "Custom Knight" setting on the Hollow Knight Multiplayer Server mod does? It would be so cool if I could play with my friends and we all had different skins, but it seems like the button doesn't actually do anything; even with the Custom Knight mod installed.

hexed nimbus
#

was disabled due to performance issues

tame fern
#

I guess that makes sense

lime bay
#

absrad constantly has updated? I know what I must do.

soft aurora
#

How do you unbind debug keybinds? I don't know how to and having it set to a random key irks me.

errant lance
#

delete the debug.globalsettings.json file in your saves

#

?saves

granite agateBOT
#

Saves


Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)

Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\```
** **
Mac File Paths:
```Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/
Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/```
** **
Linux File Paths:
```Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/
Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/```
errant lance
#

then just restart the game

soft aurora
#

Okay thanks.

celest stone
#

how do i change modinstaller install directory?

errant lance
celest stone
#

thanks

#

i really needed that

torpid mason
#

Idk if this would be the right place to ask but it seems like it would pertain to modding but has anyone been able to get videos of the backgrounds used on the title screen without any text?

silver garden
#

There are some on YouTube. I grabbed a couple from there

torpid mason
#

Got any links?

silver garden
#

Afraid not it was a whole ago. I literally just typed stuff into the search bar.

torpid mason
#

I've searched a lot myself and haven't found anything but if anyone does come across them, please let me know

celest stone
#

when i use debug mode and try to click on no clip nothing happens, does anyone know why?

weak plinth
#

Not without more info

celest stone
#

what more info should i give

swift bison
#

@celest stone what other mods you have installed(if you have moresaves installed, yeet it) is a good bit of info. Screenshots are also good

ornate drum
#

Is there any mod that let us control the camera and do a boundary break kind of what shesez does? Would love to see above the white palace, black egg, and hallownest's crown

stiff wolf
#

use debug mod, activate noclip

wicked berry
#

use f8 to force camera follow

#

usually it's just empty void though

cloud arch
#

I have a question about save files but I don't know where to ask it, is this channel okay?

weak plinth
#

could just ask the question

spark lintel
#

hey so here's a question: is it just me or does Hollow Point's fury of the fallen do nothing?

spark lintel
#

nvm it just isnt dealing double damage to me

celest stone
#

why does it always say that grimmchild upgrades and hollowpoints read me is outdated

#

and modinstaller always crashes when i try to download poorly translated

#

and Uuwuu fails to load

#

and i can't install royal dreamer

#

and i can't use cheats in debug mod

nocturne sky
#

Do you have all the mods they depend on?

#

ModCommon or one of the others

#

You may be missing those

#

@celest stone

celest stone
#

i got modcommon

#

which button do you use to click on cheats?

#

is it the jump or attack button

#

or something else

rapid burrow
#

Just mouse

celest stone
#

well then it doesn't work

swift bison
celest stone
#

thanks i had the modcommon but not the sfcore

swift bison
#

For debug cheats, pause, then if the menu isn’t up, press f1, then click on the options

celest stone
#

ok

#

thanks

swift bison
#

Poorly translated needs a manual install

celest stone
#

oh

swift bison
#

Hollow point and grimmchild upgrades are bugged so ignore the installer if you just updated one of those and it wants to do it again

celest stone
#

so should i click no then?

swift bison
#

Yeah

celest stone
#

still can't use cheats.....

wet fractal
#

does someone have a link to a hornet skin that i can use? i lost mine when i file got corrupted

swift bison
#

@wet fractal check the twp skin drive for daughter of hallownest

wet fractal
#

the what skin drive?

swift bison
#

The white palace

wet fractal
#

is it pinned?

swift bison
#

Yes

#

Along with the other skin drive

wet fractal
#

didnt find it but found something else with hornet skins pinned so thanks

swift bison
#

I do believe this is it

wet fractal
#

ah. thank you

stone raft
#

Does anyone have have a pale king skin mod?

swift bison
#

Skins aren’t mods. It was posted a while ago in this channel, but you can’t get the spell spritesheets snymore

stone raft
#

Ok

wicked berry
#

Actually I think Methyl said he was handing it out if you completed the challenge

dry snow
#

This is my first time trying mods

#

And I gotta say

#

I love enemy randomizer

tacit flume
#

does anybody know if Hollow Knight on switch loads slower on the new model of Nintendo Switches? My friends switch is the newer model and his always takes longer to load the game and areas in HK. While mine is a console release date switch it doesn't take as long to load.

dry snow
#

i cant wait to test custom knight mod

severe anchor
#

i like how Team Cherry endorses mods instead of trying to fuck them all over

young shale
#

Wait can u get mods on Mac? I usually play on PS4 but I’m going away and max is my only portable device

silver garden
#

You can mod on a Mac, yes.

#

Check the pins for mods installer 2 for Mac

clear blade
#

I have an interesting idea for a mod

#

basically i'm getting a bunch of people to voice act hollow knight

#

I can't code but if anyone is interested please tell me

celest wigeon
balmy dragon
#

Hello everybody! Just looking at the read me for the randomizer mod and i come accross this:

With these skips allowed, the player is advised to take care to not lock out of certain required pogos. Obtain:

  • No more than 1 nail upgrade before claw or wings
  • No more than 3 nail upgrades before claw
#

what do nail upgrades have to do with skips?

#

i dont get itttt

celest wigeon
clear blade
#

nail pogo skips

#

they are heavily advised in the mod so you don't get locked out

#

and you want as many hits as possible on an enemy so that you can pogo into new areas

grave oasis
#

hi! i saw the poorly translated HK mod and i made a french version of it, can i share it?
I didn't modify the python script that comes with it though

proper shoal
#

Yo is there a mod where u can get bosses to fight each other

dry snow
#

hhhhhhhhhhhhhhhhhh

#

deos any1 consider themselves a pro modder

raw lichen
#

what do you want?

dry snow
#

go to modding help and... HELP

raw lichen
#

no can do

dry snow
#

why

#

?

#

try pressing

#

on it

balmy dragon
swift bison
nocturne sky
clear blade
#

a voice acted mod and if you want to do a vo

#

likeboth the coding or voices themselves

nocturne sky
#

Mmm, how nice

#

Isn't there already some VA mod though?

clear blade
#

not that i know of

swift bison
#

I could code that but I’m doing too much other stuff atm

weak plinth
#

"oh I don't code, I'm the ideas guy"

nocturne sky
#

I smell a lie zote

nocturne sky
clear blade
#

i don't believe there is one on the modinstaller but i could be wrong

nocturne sky
#

I can ask around, find some people interested in va if you want

#

twould be better to ask once there's a foundation for it, however

clear blade
#

cool

#

i have like 10 va already

#

i got some people on my server to start helping out

nocturne sky
#

@weak plinth is there currently a way to swap voicelines?

swift bison
#

Yes

#

Ez to do

#

Swap out a audio clip

weak plinth
#

interrupt the audio at runtime

#

and run your own audio

nocturne sky
#

@clear blade problem solved

swift bison
#

I have a idea for making a voice acting mod

#

There’s a method for bringing up the dialogue box that fsms use(can also call it in code)

#

Just make a hook for it and play audio corresponding to the key that will go into the GetLanguage stuff

#

Make it use a folder in the mods folder like CustomKnight, then have people put wav files in there that you can convert into audio clips with WavUtility then play a audio clip from the file with the name of the key in the hook

clear blade
#

I'll try

swift bison
#

this was meant towards @nocturne sky but if you want to code it, idc

nocturne sky
#

Mmm, wonderful

#

I still want to finish with something smaller, first

#

How simple is a reskin of a boss gonna be, @swift bison?

#

Oh damnit

#

offline

swift bison
#

Haven’t I already told you this?

nocturne sky
#

Uh, no, not really

#

Anyways

#

I'll be reading documentation and odd files

swift bison
#

Look at how lost lord does it

nocturne sky
#

Be back when I have questions

nocturne sky
swift bison
#

Github

#

I just search up hollow knight lost lord on google and it’s one of the first results

nocturne sky
#

Oh, alright

swift bison
#

Brb in about 10 mins

nocturne sky
#

Now that I have the project, I can build it and use it as it is, right?

#

Ciao

#

Oh boy, this looks long

swift bison
#

Nvm I’m back

swift bison
nocturne sky
#

Oh, I just meant in general

#

Anyhow, as I was saying

#

This is complex

swift bison
#

So it loads the png files into a texture, then makes a sprite from that texture, then in the boss, it sets the MainTexture of the material of the current sprite definition of the tk2dsprite component of lost kin to the texture of the sprite.

nocturne sky
#

Hm

#

I'll need to read it with your explanation next to it

swift bison
nocturne sky
thorn schooner
nocturne sky
#

What is that?

lime bay
nocturne sky
#

Holy damn that's cool

wicked berry
#

It seems a bit glitched on absrad. He'll often do the bats attack from very far off screen (way outside the arena)

#

Should be fine but thought I'd mention

wicked berry
#

Except they do overlap with his actual attacks

teal meteor
#

So, In my conversations with someone it turns out that GPLv3 may not be entirely a valid license for mods, though opinions of this may vary. (The argument here is that they're linking with Hollow Knight, which is not itself GPLv3). The simple fix for this would be to relicense said mods to be LGPL instead -- but that means getting the okay from (or removing the contributions from) everyone who has made contributions in the past. I'd also be interested in a strong counter argument, which is likely less work.

#

(I'm personally of the mind that Hollow Knight in this case falls more under the 'system libraries' bit and it's a non-issue, but I'm trying to come up with a strong argument to back that)

weak plinth
#

the mod coding written by others is allowed free and open usage by anyone else that wishes to use it though. there is nothing proprietary in nature about it and all code is open source

teal meteor
#

Yeah, I see that the code is open source. The issue I'm talking to (privately with someone else) is that the particular flavor of GPLv3 does not appear to be friendly to distribution of binaries of Hollow Knight mods because of this bit:

The "Corresponding Source" for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools [...] For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require

In short, unless you can find a way to count Hollow Knight as "a System Library" per the GPL's definition... since Hollow Knight mods by definition are specifically designed to require Hollow Knight, the issue is in distributing GPLv3'd binaries since the source for Hollow Knight itself is unavailable. The weird part here is this has no affect on distributing just the source code and requiring people to compile it on their own (because the "The Corresponding Source for a work in source code form is that
same work.")

There's two proper fixes: switch to LGPL or another FOSS license, or add an exception to the license for each mod to explicitly allow for linking. Either option requires permissions from all contributors to a particular GPL-licensed mod to change the license, of course.

weak plinth
#

i'm not sure what the issue is here. that is in the definition section.

#

it's just a definition of what a corresponding source is

teal meteor
#
  1. Conveying Non-Source Forms.
    You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways:[...]

That's where the issue is.

weak plinth
#

as allowed by copyright law, yes. but we cannot distribute the other code b/c it's covered by TC copyright

#

which is why we don't make the game freely available

teal meteor
#

Basically, the issue is the license is not possible to uphold -- the license requires us to distribute TC's source code, but we are not able to. Thus, technically distributing binaries of any Hollow Knight mods (unless you are the sole author or have permission from all authors, because you can do whatever you want as the copyright holder) is in violation of their license. If they're relicensed GPL or MIT or any number of other still-Free licenses this becomes a nonissue.

#

Of course then the question then is:

The "System Libraries" of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A "Major Component", in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it.

Can we argue that Hollow Knight is an operating system as far as mods for it are concerned? (Note: "operating system" is never formally defined in the license file). I think it's a bit of a stretch, but if we can the whole point is moot.

weak plinth
#

who cares.

#

call it whatever you want

#

the copyright holder of the original work has already given us the okay to do what we do. and all of our work since then is completely open source.

teal meteor
#

The original work here, in this case, is every single person who has contributed any code to a GPL3'd mod.

weak plinth
#

so even if the exact license wording isn't particularly accurate to this usage, who'd going to stop it

teal meteor
#

There are 5 of those for the current randomizer.

weak plinth
#

right. and they've agreed that all that code is available to anyone who wants to modify it

teal meteor
#

What's to say none of them will become disgruntled at someone something does later and say "Hey, you can't do that."

weak plinth
#

again, it's free and open for anyone to use

#

always has been

#

which is why we provide the source code for all mods

#

and why others have learned from other mods

#

and taken code from other mods to use in their own

teal meteor
#

And a simple relicense means it's never even remotely an issue.

weak plinth
#

it isn't one now

teal meteor
#

It COULD be.

weak plinth
#

lol

#

okay

teal meteor
#

I know, it's stupid legal CYA stuff. I don't personally care (though it makes me wary of contributing anything to an existing mod or using code from one myself), but it's such an easy fix

weak plinth
#

c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable Section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it. ... A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an "aggregate" if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate.

#

i would call HK an aggregate

#

we received permission from the copyright holder. and all subsequent modding work falls under GPLv3, which is open to any who would want to use it

#

if you're worried about using code that others have written in making your own code, don't be. it's been done over and over and over again in this community

#

and is why some mods are where they are

swift bison
#

mickely wins

steady elbow
#

I really don't think anyone cares or pays attention to licenses in this community. The original randomizer license was added by @sullen siren, and I would be fine with relicensing if she is.

sullen siren
#

yeah I don't care

#

does your fork even have any of my code in it still?

steady elbow
#

I think most of the item-changing stuff around RandomizerAction is yours or modified from yours

#

The randomization part was completely gutted

rapid burrow
#

I mean technically speaking if tc wanted to sue us for anything regarding modding their game they probably could in the legal sense. Most laws, rules, thingies and stuffs like that seem made to protect the IP holders and owners, no matter what. And those are TC (or whatever we derive mods from), and we unfortunately don't have a single foot to stand on at all if that's the case

#

Unless we're millionaires, that is

#

So basically no point in caring ax2uHappy

swift bison
#

lol

rapid burrow
#

Also luckily TC don't seem like they'll persecute modders in any near future either, so that's another plus

hexed nimbus
#

unless one of us manages to create silksong before they do

swift bison
#

Why would they even do that? If anything, we’re giving them more sales by making the pc version look better

swift bison
weak plinth
#

and they've already said they're fine with mods

#

so long as we don't put them on the steam workshop or distribute the game

swift bison
#

Yeah

weak plinth
#

and graig has played them a shit ton

#

and he's their QA dude

#

they know about mods, they don't care

#

I mean shit, this is their discord

swift bison
#

Yeah

weak plinth
#

we are on here

swift bison
#

Why would we be here if tc weren’t ok with it

weak plinth
#

for the memes

raw lichen
#

idk it would be pretty cool if we were here and tc didn't want us to be

swift bison
#

Yeah

weak plinth
#

yeah, like my ex gf

hexed nimbus
#

"but you see, it was funny"

wicked berry
#

mickely lore?

swift bison
#

would be better than silksong lore

rapid burrow
#

Silksong turns out to not be about hornet at all, it was all a ruse as hornet dies ten minutes in and mick is the protagonist for the rest of the series apolShook

celest wigeon
fringe relic
#

Can i get a modcommon link?

swift bison
#

Got mod installer?

fringe relic
#

yeah

swift bison
#

It’s on the list

fringe relic
#

is it modconsole?

swift bison
#

No

#

When did you get the installer?

fringe relic
#

35.6 seconds ago

swift bison
#

Screenshot or I don’t believe you

fringe relic
#

the list is alphabetical right/

swift bison
#

Modcommon is right next to modconsole

#

Yeah

#

Unless it’s mod installer 2 where mods that need to be updated appear at the top

fringe relic
swift bison
#

Scroll down

fringe relic
#

....

#

im ill

swift bison
#

?

#

You didn’t scroll at all

fringe relic
#

i picked the same image sorry

swift bison
#

K

fringe relic
#

what is wrong with me

#

one scord

#

ok

swift bison
#

.....

fringe relic
#

discord is bugged

#

finally

#

omg

swift bison
#

I think you scrolled too far

fringe relic
#

more saves is right after mod console

swift bison
#

Hmmm

#

Did you get the installer from the radiance.host link?

fringe relic
#

nexus

swift bison
#

Nexus bad

#

?i

fringe relic
#

nexus bad

granite agateBOT
fringe relic
#

thanks

swift bison
#

Np

fringe relic
#

how do you configure the randomizer because it worked for the first room and then quit

swift bison
#

?

#

Wdym quit

fringe relic
#

like stopped randomizing

swift bison
#

And which randomizer?

fringe relic
#

enemy

swift bison
#

Did you wait for it to finish loading on the main menu

fringe relic
#

yeah

#

it randomized for the first room i went in and then as soon as i left the other hommies were not randomized

swift bison
#

Hmm

#

Do you mean they are consistently randomized or they aren’t randomized at all?

fringe relic
#

not at all

swift bison
#

Do you have seanprcore and modcommon installed

fringe relic
#

seanprcore?

#

that wasnt in the read me

swift bison
#

I thought it might require it

#

Just get modcommon, seanprcore, Vasi, and SFCore in case a mod uses them

#

What other mods do you have on

fringe relic
#

"This mod requires both the modding API and ModCommon"

#

where is this modding api

swift bison
#

Well you are already using mods so it’s already installed

#

Without it, mods are not loaded

fringe relic
#

confused i am

swift bison
#

The installer usually automatically installs it

fringe relic
#

randomizing not working mine

swift bison
#

What other mods do you have on

fringe relic
#

loading progress restart i do 😦

#

just random and the commonmod

#

works for now it does after restart game i do

#

come back with problem 10 minutes i will 😦

teal meteor
#

@sullen siren @steady elbow Delayed response but thanks for at least somewhat considering the issue. In this particular, I know someone who is interested in working on something related to Randomizer but is considering writing something from scratch because of the hypothetical license issue -- if it was cleared up (and LGPLing satisfies that) they'd feel a lot better about it. I can't talk about specifics though. I'm 99.9% sure nobody who actually has standing cares but there's a difference between having an unwritten agreement to just ignore a problem versus making a relatively simple change to just fix it.

I do know according to the Github contributors page there's three other people who'd need to sign off on such a change or have their contributions removed for it to be legitimate. I'm assuming that's a non-issue (assuming those three people are still reachable, and I know at least one of them is), but it is a concern.

@rapid burrow I don't think TC has any desire to sue regarding modding, nor do they have any standing to do so. The GPL issue I raised is that by my interpretation every binary distribution of a GPL'd mod is in violation with the mod's license. Only the mod author(s) have any standing here if they chose to do something about it, but it's still an (easily fixed) issue.

@weak plinth The aggregate case is for things like distributing a Linux install -- including something that's GPL as part of that distribution does not require the rest of the (unrelated) contents to be also be GPL. We aren't distributing Hollow Knight itself thus this doesn't apply. It might apply if, say, someone put together a modpack of unrelated mods that don't depend on each other and wanted to distribute it.

swift bison
#

Well that’s your friend’s problem then

sullen siren
#

nah it's a valid concern

teal meteor
#

It could too easily be used as a "I don't like what you're doing so I'm going to selectively sue you for being in violation of the license" thing if someone was disgruntled about something. I'm certain this was not the intended outcome by the folks who came up with the GPL but it just happens to be a weird side effect. I'm not insinuating someone here WOULD do that, but somebody wanting to make sure they're covered in all cases might. Just think of it as a bug report -- laws and licenses and whatnot are basically programs for how society works anyways.

sullen siren
#

we've had issues with one person at least but it was a long time ago and they're not around anymore

#

looks like captain dapper isn't here anymore but their discord is CaptainDapper#5940 if you want to try contacting directly

teal meteor
#

CaptainDapper's on the racing discord, I can ask them there. I also saw a couple commits from @random wraith and @toxic remnant ?

toxic remnant
#

What's this about?

teal meteor
#

TL;DR: Randomizer (and other Hollow Knight mods) are currently GPL. If you're willing to read through a long discussion, TL;DR: it technically looks like distributing binaries of mods with the license is technically in violation of the license because it depends on HK itself which we obviously can't distribute source code for. Changing the license to LGPL will fix it, but that needs the okay of everyone who has contributed code. You have a commit in the project in question.

random wraith
#

i wanted to swap to mpl anyways

#

idc

teal meteor
#

(MIT should fix it too, MPL might but I don't know the specifics of that license that well)

random wraith
#

lgpl but a bit less restrictive

toxic remnant
#

I don't really care enough about this to have an opinion on it.

random wraith
#

is gpl not the other way around though

#

you can't link against gpl without being gpl

teal meteor
#

Yeah I only mentioned LGPL because it seemed like the smallest change that fixes the root problem. Personally, all my modding content (for Factorio, mainly) is MIT.

random wraith
#

i hadn't heard the opposite

teal meteor
#

@random wraith The issue is distributed binaries need to include all the "Corresponding Source", which includes all shared libraries and such that the work is designed to require. Hollow Knight itself falls under that

#

The original intent there is to prevent you from distributing your fork of a GPL project that's been modified to require your proprietary non-FOSS thing, I think. But it has unintended side effects for... mods to games

#

At least compiled mods for games. Factorio mods are distributed as source anyways so it's a nonissue over there.

celest wigeon
#

if you dont agree, you mean I can't use GPL for a unity project?

swift bison
#

But we have to reference the assembly-csharp

celest wigeon
#

okey, so should I switch my projects to MIT? but who cares what license i useshroompog

swift bison
#

not me

celest wigeon
#

lmao

teal meteor
#

@celest wigeon It's a good question. https://github.com/unitystation/unitystation/issues/2057 also has a discussion on it that may or may not be applicable. And, the silly weird clause is: If you are the sole contributor/only person who holds the copyright for your entire mod, it's a moot point FOR YOU since you can distribute using any terms/license you want, but may be problematic for anyone down the chain distributing your work.

#

You also are allowed to, as the copyright holder, add an exemption to your license to specifically allow linking to Unity and other required tools or somesuch while still being otherwise GPL. Note that GPL allows derivative works to remove those exemptions but not add new ones.

#

My guess is: LGPL is the simplest fix that allows you to stay close to the spirit of GPL. MIT is extremely permissive -- there is nothing in MIT that prevents someone from making their own derivative work and selling it without source code as "The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software."

#

I should clarify: I am not a lawyer. And even if I was a lawyer, this is not legal advice.

young shale
#

Anyone know if u can mod hollow knight on switch?

hexed nimbus
#

yes: no

young shale
#

Oof ok

rapid burrow
#

copy/pasted from speedrunning:
btw is there any way to have hitbox mod on 1221 installed but have it be disabled by default (so i can start it the few times i need it rather than opposite)?

nocturne sky
#

Oh my

#

What happened here

#

Something about legal stuff?

cloud arch
#

hi is there a mod to do path of pain multiple times in the same save?

raw lichen
#

QoL

cloud arch
#

thank you

crisp fable
#

hey is there any mod that makes dream gate cost no esensens

swift bison
#

no

crisp fable
#

ok

grave bolt
#

it costs one essence

random wraith
#

@teal meteor does the issue you link not literally disagree

#

I don't see how mods aren't considered plugins by any sane definition

#

Considering valve and unity seem to agree there's precedent anyways

#

While I don't particularly care about relicensing of my contribution I think this is a non-issue

grave bolt
#

Any custom knight skins people can recommend?

half warren
#

This is a joke btw i am tired it is 7:51

half warren
#

just reply to the post instead of saying 'to answer superx7's question,' like it is much easier to just reply

half warren
#

np

mellow vale
abstract hornet
swift bison
wicked berry
#

Rearranging pantheons?

#

oh shit

#

How do you access the editor mode, if that's what this is?

wicked berry
#

@swift bison what would this mod be?

grave bolt
#

im loading it to see what it is

wicked berry
#

I've noticed the added pantheon, but there's only PV in it.

#

Also, the shell binding reduces to 5 masks instead of 4

#

pretty cool adding a whole new pantheon though

swift bison
wicked berry
#

Gotcha

grizzled steppe
#

Pantheon with only markoth, gpz, nkg, pv and absrad hollowwoke

woeful pebble
#

If I add mods does it mess with my current saves at all?

hexed nimbus
#

the potential is there, especially with mods like the debug mod

jade zodiac
#

would it be possible to change all/some the sprites in game into 3d models?

jovial cove
#

If somebody wants to be very cool, they should make a mode where you start the game with 100 lifeblood masks and that's it, no refreshing/healing at all

swift bison
swift bison
jovial cove
#

I should also add that I meant for this to be steel soul, not just 100 masks on respawn lol

jade zodiac
#

like even for just the knight

swift bison
#

My idea was 3D collision, giving the knight the ability to move on the z axis, and camera moving

jade zodiac
#

like could i model and animate it and someone who actually knows what their doing could mod it into the game?

#

im not even talking about messing with how the game works

swift bison
#

It would take a lot of work for the animations tho since every instance of the animation on the knight would need to be changed to the 3D stuff

jade zodiac
#

just overlay a 3d model over the sprite

jade zodiac
swift bison
#

I’m too busy with other stuff tho

#

Sorry

jade zodiac
#

its ok i understand

jovial cove
#

I imagine if you make the model, could you not just replace the sprites and have it look like super smash Bros 3d?

jade zodiac
#

yh thats what i was thinking

#

is there a guide to gettingn into modding this game?

#

ive looked through the pins

swift bison
#

@jovial cove again, you’d have to replace every instance of animations changing and other stuff to animate the 3D models instead

#

I’ll get it

jade zodiac
#

tysm

swift bison
jade zodiac
#

i would love to start a project with the goal of doing this for every character in the game

jovial cove
swift bison
#

Wdym 2d sprite position?

#

I guess you have a point.

#

Make a child of the knight, give it the 3D model. Check every frame if the animation is different than the knight’s then make it play the animation the knight is playing

jovial cove
#

Well, all the animations in 2d games are comprised of multiple still images right?

#

So somewhere in the game files, there's a whole bunch of pictures of the knight in different positions

#

Replace them with pictures of a 3d knight

jade zodiac
#

that could work

#

but what i want to do is put an actual 3d model into the game

#

one that interacts with the light and everything

jovial cove
#

Ahhh

#

Well that's a fuck ton of work

#

To re-code all the lighting?

swift bison
#

See what I’m saying?

#

Difficult stuff

#

Also you can already replace the knight sprites

jade zodiac
swift bison
#

Putting a child of the knight with a 3D model should be easy

jade zodiac
#

ive already got the model made

swift bison
#

Lighting is impossible(to me at least)

jovial cove
#

Well, yeah, that's what I'm saying, I would just personally replace the sprites with a 3d sprite, lighting seems near unachievable

#

You'd have to re-code the entire map and lighting

swift bison
#

I’m not talking about putting it over the sprites

#

I’m talking about making it closer to the camera than the 2d knight

#

So you see the 3D instead of 2d

#

You could also probably make the knight invisible

jade zodiac
#

well wouldnt the 3d model wrap around the 2d one

swift bison
#

?

jade zodiac
#

even on the same layer

swift bison
#

I guess

jade zodiac
#

like this

swift bison
#

Well you see the 2d square is still poking out

jade zodiac
#

from the front the cube occludes the plane

#

well in this example

swift bison
#

So make the knight invisible probably by disabling all the tk2d components to avoid any problems

jade zodiac
#

you would want the 3d model of the knight to be the same size as the 2d

swift bison
#

Well if you think about it, the 2d sprite is constantly changing

#

So it’s likely that it’s position would be desynced for a couple frames

jade zodiac
#

what if i had posed versions of the 3d model

#

in all the same positions as the 2d sprite

#

so whenever the game calls for a certain position

swift bison
#

Good point but how would you do that

jade zodiac
#

it also calls for the same 3d one

swift bison
#

You’d need a exact clone of the knight

jade zodiac
#

well if the 2d one is invisible like you said then not exactly the same

swift bison
#

Wdym

#

?

jade zodiac
#

so in the game

swift bison
#

How would it be different

jade zodiac
#

there is the 2d sprite

swift bison
#

It would have the exact same collision

jade zodiac
#

and the 3d sprite in the same position and same pose

#

the 3d model doesnt interact with the game in anyway

swift bison
#

So?

jade zodiac
#

its just a cosmetic difference

swift bison
#

The collision from 2d in my way doesn’t change

#

You are just placing a 3D model on top of a invisible knight

jade zodiac
#

yh

swift bison
#

I’m confused if we are arguing or agreeing

jade zodiac
#

well neither i dont know enough to argue or agree

swift bison
#

¯_(ツ)_/¯

jade zodiac
#

is there a guide to making custom skins

swift bison
#

Pins. Spritepacker tutorial

jade zodiac
#

great thanks so much

#

youve been a big help

#

:)

swift bison
#

I suggest not making it a skin tho. Really low quality plus doing like 1000 frames

jade zodiac
#

i dont know how to mod though

swift bison
#

Good point

jade zodiac
#

posing a bunch of models and rendering doesnt seem too hard

#

just time consuming

teal meteor
#

Other than the Christmas Knight skin, are there any sort of holiday-themed mods for Hollow Knight?

errant lance
#

blood knight is pretty good

dry snow
#

theres halloween but its a twp challenge skin

#

dont know if its still available

swift bison
#

wasn't it publicly released a while ago?

#

after it was taken off the list?

dry snow
#

not sure

#

i got caught up with other things and stopped playing hollow knight for a few months

minor tinsel
#

yeah it's public you can find it in twp drive or in pins

flat tapir
#

New skin. Laurel Knight by Raistly https://youtu.be/eub4wVLcLu8

#

Yeah the Halloween skin is public now

viscid aspen
#

tbh ive always wondered on how to submit skins to the TWP

#

cuz im interested

flat tapir
#

And the Christmas skin is also public https://youtu.be/gSlGuj7zJNA

It was made by members of TWP, for the Chrismas event last year. There is also a Chrismas mod made for it called snow.

We put some of the published custom knight sprites at https://drive.google.com/drive/folders/16BUDS5e4_5eRId3It318OI4jCCSIZzjx
According to the will of the original author, there will be a challenge for this skin.

For further...

▶ Play video
flat tapir
#

They will send the document to me directly

viscid aspen
#

i wonder if its just group only or if there's volunteers?

flat tapir
#

I don't quite understand

viscid aspen
#

like are there volunteers who can submit skins to the TWP drive or is it strictly group only?

flat tapir
#

Most of the time just group, and sometimes we ask people if we can help advertise their skin if we have a good relationship. And that's rare, because some skin makers would mind being identified as members of our group, and I don't want to bother them)

viscid aspen
#

aight thanks!

crisp fable
#

just want to thank everone who helped the modding comminty thank ya all for all your help

nocturne sky
#

Um
I personally didn't do much yet
But
You're welcome

mystic shale
#

where do u find the benchwarp mod? its not in any mod sites or in the mod installer mod

errant lance
#

its in the modinstaller

mystic shale
#

wats it called

minor tinsel
#

benchwarp

swift bison
mystic shale
#

i dont see it tho im in mod manager is that the wrong one?

#

no it looks right ill recheck the mods avaliable

swift bison
#

Where did you get it

swift bison
#

Why that giant link

mystic shale
#

lmao idk just is it right or where do i need to go to find it if not?

swift bison
#

I can see bits and pieces of the correct link

mystic shale
#

ye thats it

swift bison
#

Screenshot the b section if it’s not there

mystic shale
#

wdym by "b section"

swift bison
#

The installer’s list is alphabetical

mystic shale
#

ah shit ur right it is there

swift bison
#

Mods that start with b

mystic shale
#

ok dumb

bright quiver
#

So, I want to start a new run after losing my 112% Steel Soul to the fight in PoP, any recommendations between Child of Light, Blackmoth, Lightbringer, or any similar mods?

sullen dock
#

zaliant dirtmouth clip. idk this is a beta or finished version

serene totem
#

can't wait for the silksong gun mod

mystic shale
#

which bench is closest to the nailsmith?

barren wharf
#

Hello guys

#

I am making a Custom Knight

#

Valentine's Knight

red eagle
#

Out of curiosity, how are mods created? Can we modify legacy code? What language do we work in?

#

I have never created a mod before, but I'd like to make a new or modify the existing multiplayer hk mod depending on how easy / hard it is

#

Sooooo... do you know anything about making mods?

hybrid carbon
#

hello? may i ask for help with something-

#

if anyone is familiar with bugs/glitches yo_milkthonk

errant lance
#

might just wanna skip to what you actually need help with

hybrid carbon
#

Um, so, when I click start game it shows the exit window, i tried reinstalling the game but that didn't help

#

Even though yesterday it was working fine, but it wouldn't show the exit window when I clicked exit

#

So I closed it from task manager

balmy wraith
hybrid carbon
silver garden
#

Open mod installer and clock revert to vanilla

#

Or revert to unmodded

#

I forget what it's actually called

#

Then go to steam, right click on hollow knight, and click properties and find "Verify integrity of game files"

#

You can try adding mods back one at a time to see what the problem was.

hybrid carbon
#

Sorry if I'm asking a lot-

silver garden
#

Did you not download your mods using mod installer?

hybrid carbon
#

I used steam

silver garden
#

Oh then I've no idea. I didn't even know you could get mods through steam, sorry.

hybrid carbon
#

I don't think my game is modded

silver garden
#

Oh

#

Just right click your game and click verify integrity of game files.

#

If that doesn't work I would uninstall and reinstall it.

hybrid carbon
#

Alright, tysm

#

Both ways didn't work..

stiff wolf
#

I don't know what you mean by "closing window", I don't get anything of that description when I close the game from steam... I guess there's a problem with how your computer is treating the game?? Did you do anything unusual when you closed the game from task manager????

hybrid carbon
#

@stiff wolf closing window is what shows when you click "exit game" and before I closed the game from task manager the game never let me exit normally when I pressed exit

stiff wolf
#

The "quit game, yes or no" dialogue within hk? If so I am just slightly confused by your wording. Anyway I don't know why your problem is happening, sorry

hybrid carbon
#

Yes that's what I meant

#

And it's ok, ty for responding to my question

silver garden
#

Is there any way you could screenshot or video what your issue is? This seems very odd.

hybrid carbon
#

I will

#

@silver garden ^

#

Oh wait its lagging

silver garden
#

Yeah, I caught the start but nothing else, but it does show about enough, I think.

#

I really can't be any help here, sorry. It's kind of baffling. Somebody might know of a specific file or folder that you could delete to sort it, though.

#

Might be worth uninstalling and then manually deleting everything.

#

Move your save files to a different folder to keep them and just start completely from scratch. Uninstalling might not be getting rid of everything.

#

But I'm literally guessing here.

hybrid carbon
#

I'll wait then.. again tysm

faint knoll
#

Peace, I have same problem that you

sleek gale
#

does anyone know which mod is the infinite soul mod?

raw lichen
#

Debug Mod

sleek gale
#

thanks

swift bison
# hybrid carbon I used steam

How did you install mods? “Steam” doesn’t answer the question. Did you use mod installer, or mod installer 2, or neither

hybrid carbon
#

@swift bison I'm honestly not sure what a mod installer is.. When I bought the game it literally tells you to install it on steam launcher then I opened it

swift bison
#

It’s a app called either “Mod installer” or “Mod installer 2”

#

Usually people get both from this discord

#

So are you using a app by the name of that?

#

You don’t install mods through steam. You can install hollow knight through steam and mod it with a mod installer, but there is no modding directly through steam

hybrid carbon
#

I don't think I used any, literally all I did was open the game

swift bison
#

Well what did you do to install mods?

#

Unless you didn’t install mods at all, in which case we can’t do much

hybrid carbon
#

Oh well..

swift bison
#

Do all the options on the main menu do that?

hybrid carbon
#

Yes

#

Even if u clicked an empty space

#

It does that

swift bison
#

Are you by chance using a controller

hybrid carbon
#

No, just a keyboard

swift bison
#

Hmmm

#

Are you pressing esc at the same time as clicking?

hybrid carbon
#

I don't think so

swift bison
#

¯_(ツ)_/¯

hybrid carbon
#

Sigh..

#

Ty for responding, I appreciate it

silver garden
#

Can you navigate using only keyboard and then press space bar instead of clicking?

neon wasp
#

Where can I get skins for the Hollow Knight mods?

#

I can't find them

#

nvm I got it

stray nimbus
#

:)

#

its visual sandpaper, just how i like it

night halo
#

shroompog good job

#

looks cool

indigo nymph
#

found out about a cyberknight mod

swift bison
#

Tmk there’s nothing released or coded

indigo nymph
#

Huh

barren wharf
#

I have a design for a Custom Knight 😄

#

You guys wanna see it?

scarlet moss
#

yeah

daring echo
#

does anyone know where i can find atomic radiance?

mint anvil
#

So I had a few silly ideas for mods and was wondering where a good place to start would be?

misty onyx
#

Guys do you know why hollow point isn't working properly on my game?

barren wharf
brittle egret