#sk-discussion

1 messages · Page 800 of 1

cerulean sable
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shes no fucking nonsense, she has no time to entertain playful threats and shell just outright tell you to shut the fuck up

fossil socket
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REAL

last spoke
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Run it she says

fossil socket
#

overrated boss difficulty wise

violet path
#

Well she did all the talking whenever in conversation with tk

last spoke
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Tk can't even talk

fossil socket
last spoke
#

Ofc she has to talk to it

fossil socket
#

i could out talk the knight even with my severe anxiety

cerulean sable
#

NKG is one of the easiest higher tier bosses just because theres not a lot of randomness or overlap to his attack which what makes the intial hurdle the best, but after that he becomes boring

cerulean sable
#

he attacks, you counter, he attacks, you counter, he attacks, you counter, he attacks, you counter,

rinse repeat

elfin roost
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YES

fossil socket
#

literally every pattern is so readable

elfin roost
#

FINALLY

last spoke
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Gggggs

elfin roost
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I BeAT HIM

violet path
#

I think i could beat nkg with my eyes clothes

wary quarry
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the worst part about NKG is that i keep using his strats for normal grimm so i get hurt

last spoke
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Clothes

violet path
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And hands tied behind my back

cerulean sable
#

PV is still IMO THE best end game boss because he has a lot of attacks that overlap that you have to think about saving your shade dash, when to only jump, when to stall mid air, etc

violet path
#

Pv is fun but absrad works better for a multitude of reasons imo

fossil socket
#

grimm is harder purely because who tf practises him

cerulean sable
#

OH YEAH

last spoke
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Pv is too ez

fossil socket
#

pv is super fucky wucky

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he's arguably super slow it's just learning is a painnnnnnnn

last spoke
#

Like I beat it 2nd try

elfin roost
#

pure vessel?

cerulean sable
#

i remember perfecting NKG then getting mobbed by TMG because i kept prejumping after every attack and end up realizing this fucker is like 40% slower

fossil socket
#

absrad is super pattern based as well but the speed keeps it fun and the randomness is at least more of an impact when that fast

violet path
last spoke
#

pv works

fossil socket
#

nkg is very maneuvrable

elfin roost
#

also

violet path
#

Any vanilla boss is very maneuverable

wary quarry
elfin roost
#

for the charms i was using to beat nkg

last spoke
#

same

elfin roost
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were

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shaman stone

fossil socket
cerulean sable
#

its just a shame PV, IMO the LITERAL BEST BOSS IN THE GAME has to be accessed by like Pantheon 4, which most casual streamers unfortunately wont put the effort of going to

elfin roost
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quick slash

fossil socket
#

absrad feels more random

cerulean sable
#

PV sweeps NKG so hard its not even funny

elfin roost
#

long nail

last spoke
#

Wowie

silk zodiac
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zowie

fossil socket
#

PV is the true final boss imo

coarse leaf
fossil socket
#

absrad is obviously harder

elfin roost
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should i get unbreakable herat?

fossil socket
#

but pv feels like the culmination of godhome to me

wary quarry
elfin roost
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*heart

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i have that

violet path
wary quarry
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oh ok go heart then

elfin roost
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what should i grind for it?

violet path
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Absrads arena is literally the top of godhome

fossil socket
#

tbh the entire time in hollow knight i was much more fascinated in the failed attempt of the PV to fight radiance than radiance itself

silk zodiac
wary quarry
elfin roost
#

mhm

last spoke
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Do Colo 2

elfin roost
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i can do that ez

coarse leaf
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if radiance didnt exist, i would be fine with pv being the final thing in godhome

last spoke
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Colo 3 is too long

wary quarry
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colo 2 yes

violet path
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Colo 2 makes more molah yes

silk zodiac
last spoke
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I think it makes less but it's way quicker

wary quarry
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colo 3 is too icky wicky

fossil socket
#

kind of wish he got more for some reason

last spoke
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Pv needed to be harder

wary quarry
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Pv needed more speed

fossil socket
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i think just more attacks

last spoke
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And quadruple damage

fossil socket
#

nah cheap stuff doesn't feel right

last spoke
#

Attacks that are faster yeah

fossil socket
#

more damage or more speed would have just felt cheap

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another attack to add a layer of variance to a fight

last spoke
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But it's still ez

fossil socket
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so that movement isn't so stilted against him

cerulean sable
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this is actually my issue with how HK's ending system is done that i hope the change it entirely for Silksong

it sucks that the hardest fight in a casual run is goddamn Watcher Knights and it feels like HK's casual ending run has like a super wobbly boss difficulty spike progression

like early on it peaks on Mantis Lords and Soul Master, nosedives with Dung Def and Uumuu (with other side bosses sprinkled inbetween) then becomes hard again for WK, only for it to nosedive with THK because they cant allow him to just be a nuisance against the Radiance

wary quarry
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i feel like maybe some shade attacks from him would be cool but idk if the lore can do that

fossil socket
#

yeah but when fighting absrad you have to think so much about positioning to avoid all possibilities, in PV i feel like i stand still

last spoke
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fr

violet path
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Idk matve its just me but absrad really does strike me as much more of a final boss, plus it makes much more sense for the spectacle and the lore

fossil socket
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something like the homing absrad has would make it feel so much more interactive

elfin roost
#

what charms should i use for cof 2

last spoke
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He needs more speed

wary quarry
fossil socket
violet path
#

Or twister instead of the 2 one notches

last spoke
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Rng is crazy

fossil socket
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despite all the shit i give nkg as a boss he's a very interactive fight

last spoke
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Mantis lords???

fossil socket
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and i wish some of the later bosses in god home had more of that

violet path
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The manti are cool

cerulean sable
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overall HK's boss design always shined on the post game DLC

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and i think it just shows their experience at this point

violet path
last spoke
#

We've come to the conclusion that hk bad omg

fossil socket
#

we don't talk about hive knight tho

cerulean sable
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literally every DLC boss except flying Nosk I think can be argued to be the peak of the entire series

elfin roost
#

primal aspids are harder to beat then false knigh

wary quarry
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i also think so many bosses are just reskins kinda, hive knight dashes and jump slashes, soul warrior does the same, hornet does but shes got other attacks, etc

elfin roost
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fight me

fossil socket
#

dung defender is a pretty hype fight if you don't know about DD

violet path
cerulean sable
last spoke
#

False knight is like an early game boss so that's not a crazy thing to say

fossil socket
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i infinite cycled him on accident my second run through and got really confused

silk zodiac
cerulean sable
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not counting the refights ofc

wary quarry
fossil socket
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tbh the dlc bosses that i can think of aren't that amazing

silk zodiac
fossil socket
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i don't like sly or the oro and mato brothers as a fight, i feel like they needed more

last spoke
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Sob pv sheo ???????

violet path
wary quarry
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sheo fight i really enjoyed

fossil socket
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i preferred the peak of the hollow knight when first fighting him

fiery burrow
fossil socket
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first playthrough lore wise + attack wise it just felt like more of a spectacle to play along to

last spoke
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White defender is dlc right

violet path
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Thk isnt even meant to be a challenge???

fossil socket
#

yes, hidden dreams

fiery burrow
wary quarry
violet path
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Its a gateway into the actual final boss 😭

last spoke
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They're peak

fossil socket
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i didn't like sly, personal opinions go hard

wary quarry
last spoke
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Sly bad tbh

fossil socket
#

grey prince zote isn't that hard and is also an amazing fight, fight me

violet path
fiery burrow
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I blame the internet

last spoke
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It says star said it first for me

fossil socket
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i'm a super hard nail spam kind of guy

last spoke
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Also you're new here tbh imo

fossil socket
silk zodiac
violet path
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For me new guys is first

wary quarry
last spoke
#

Why do people always add fight me to the most coldest takes

violet path
fiery burrow
violet path
fossil socket
violet path
silk zodiac
fiery burrow
violet path
#

Honestly the only hard vanilla fight is markoth

fossil socket
#

false

wary quarry
fossil socket
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markoth ain't that hard

last spoke
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It wasn't in the base game

wary quarry
uncut citrus
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i accidentally divided by 0

fiery burrow
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markoth is only bad radiant

fossil socket
#

uumuu in godhome is confusing as fuck

violet path
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Hes the hardest rad boss fight me

last spoke
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It's not hard tho

fossil socket
fiery burrow
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unless you are doing r5 he's free

silk zodiac
fossil socket
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he's not the hardest

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but he's fucked up bruh

opaque sigil
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you can brute force markoth so easy

fossil socket
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definitely the boss of all time that's not the most suitable to radiant, other than maybe collector pre patch

wary quarry
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if dream shield was as good as markoth's, itd be decent

violet path
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Dream shield coulve been so interesting man

fossil socket
#

markoth is also just a huge reaction time check i think

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man tbh a lot of the charms could have been a hell of a lot more interesting

wary quarry
violet path
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I feel like out of all the charms shield shouldve been one that was skill based

fiery burrow
fossil socket
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it makes me super spammed that all summon charms are only really viable when spammed en masse

last spoke
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It's fun to be bad in hk

fossil socket
last spoke
#

holy mid

violet path
wary quarry
fossil socket
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i loved sharp shadow before i found out it increases dash distance

fiery burrow
fossil socket
#

PoP has never been more P

wary quarry
fiery burrow
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It skips a lot of walking which isn't much by it's own but it adds up a LOOOOT

fossil socket
#

damage increase? maybe, QoL? idk

silk zodiac
fossil socket
violet path
marsh ibex
violet path
#

Ss is the most overated charm in the game

fossil socket
#

quick slash is fr up there with unbreakable strength

wary quarry
#

i havent used steady body with quick slash so i might use it

last spoke
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Silksong is so overrated omg

fossil socket
#

it's so fucking good on nail builds

fiery burrow
fossil socket
#

sussy silly guys

fiery burrow
#

Did you mean spore shroom, sharp shadow, or steady body?

wary quarry
#

guys best charm is glowing womb

silk zodiac
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super silk

fossil socket
#

SPORE SHROOM GOATED

last spoke
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S-steady
S-body

violet path
fossil socket
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FUNNY GO HARD

fiery burrow
#

spore shroom is mid because I don't take damage hollowswag

last spoke
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Stalwart shell is the greatest charm ever then

fossil socket
#

wrong

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incorrent, falsehoods inbound

last spoke
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nuh uh

fiery burrow
wary quarry
#

stalwart shell decent for watcher knights

silk zodiac
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what is the worst charm in all of hk

last spoke
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Strength

violet path
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Ss is a great charm, ss however is a mediocre charm that is not good. Both ss and ss are really bad charms with only one niche use in the anyrad fights

fossil socket
#

grimmchild because it betrayed me and didn't murder the daddy

silk zodiac
fiery burrow
#

iirc yeah

silk zodiac
wary quarry
#

grimmchild hates it when you heal when a boss is staggered, hes out to get you

fossil socket
#

thorns of agony is a whole heap of bad execution that makes a great idea very mid

violet path
#

The s tier charms imo are: sstone, strength, sbody, and quickslash

#

Qs is like ss tier though its not even comparable

fossil socket
#

sbody debatable but everything else is literally impossible to not equip

wary quarry
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wayward compass

violet path
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Sbody is literally amazing especially for a one notch

fossil socket
#

i'm sorry but i like to use that overcharged slot for something that's cracked

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radiant only kinda gameplay

last spoke
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But

silk zodiac
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summoning salt posted an hour ago bye chat

fossil socket
#

wayward compass is also only 1...

wary quarry
violet path
#

Except for gathering swarm

fossil socket
#

lemme load up hk to see my charm loadout

violet path
#

I havent seen “compass op” joke in so long i forgot its not funny anymore

wary quarry
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like imagine when you look at a map and this compass whispers to you "yo youre here"

wary quarry
violet path
#

Why are we discussing a mid game anyways

violet path
fossil socket
#

okay but it's even more sick to just know where you are because you got the sauce

wary quarry
#

defenders crest

fossil socket
#

tbh

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strength, qs, sstone and seater is the strat

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spell twister is also cracked

violet path
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I have 360 hours on hk and i still need compass

fossil socket
#

skill issue

wary quarry
violet path
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Twister would be outmatched by sbody even if it was 2 notches

#

Also is joker typing or am i insane

fossil socket
#

you're insane

wary quarry
fossil socket
#

also sbody crutch, makes you play differently therefore charm binding = different

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true gamers play with the intention of going hard mode

wary quarry
#

mark of pride is kinda crutch too

violet path
#

Mop is overrated too

fossil socket
#

i used to play MoP and long nail

last spoke
#

damn this joker fella reminds me of this ren guy

violet path
#

Its great but for 3 notches jeez

fossil socket
#

definition of crutch, just learn to position yourself

violet path
#

HE IS TYPING I SAW IT I SWEAR

fossil socket
#

literally anything that makes it "easier" to hit something is just a crutch

last spoke
#

What's wrong with that

fossil socket
#

just hit it anyway

wary quarry
#

just d-dark fr

violet path
#

Not necessarily but mop just bad

fossil socket
#

crutches make it easier to walk therefore the definition of crutch in vidjyagaming is to make something easier

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but we walk hard frfr, so just don't use crutches

fossil socket
#

no because dashing allows different playstyles and options

last spoke
#

So does

fossil socket
#

literally all MoP does is make you play the exact same but at a safer distance

violet path
#

Except in some scenarios getting closer will mean you get hit

fossil socket
#

just don't get hit

wary quarry
#

monarch wings crutch just shade skip

last spoke
#

You jus talkin huh

fossil socket
violet path
#

It opens up much more opportunities to deal dmg, just not worth the 3 notches against other 3 notch charms

fossil socket
#

what opportunities though

violet path
wary quarry
#

upgraded nail is crutch just do more damage

fossil socket
#

when are you in a situation where MoP actually makes a difference

violet path
#

Many

fossil socket
#

if you react fast enough and shade dash out it's never a problem to begin with, and if we're talking god home you'll have shad dash

#

in vanilla sure it's a good option but that changes the playing field

last spoke
#

People play differently smgakkwvejakjsd

fossil socket
#

smh it's the same playstyle

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just MoP is 3 notches for the same thing just easier

wary quarry
#

guys i think the radiance's charmset is all crutches, like, a big death beam, spears out the ground? seems like a crutch tbh

fossil socket
#

absrad really is fully of crutches though

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like being faster is just the same thing but fast

violet path
#

Just dont use mop use qs strength sbody and sstone

fossil socket
#

real

wary quarry
#

blud just obtained quick slash

fossil socket
#

just not sbody

#

absrad really be using the mythical quick spell charm

violet path
#

Youre just bad at the game if you cant use sbody feelspkman

#

It literally just increases your control and fps

fossil socket
#

you're just playing with charm bindings off shermasmirk

wary quarry
#

absrad so stupid if she just d-darked it'd be over for us

cobalt sigil
marsh ibex
#

@uncut citrus

violet path
#

Wings is a percent

violet path
cobalt sigil
#

besides for wings itself but like yk

fossil socket
#

guys no percent is locked by defender's crest "defender's crest percent is locked by defender's crest"

uncut citrus
#

is this relevant to me becaue i use 🥹

violet path
#

🥹

marsh ibex
violet path
#

Is it an adoring or sad face

#

I cant tell

wary quarry
cobalt sigil
#

but like what o mean is wings aren’t needed for anything that’s a %

uncut citrus
cobalt sigil
#

like white palace can be done wingless

fossil socket
#

yeah exactly

#

so just do the game without wings

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if you're not playing the hardest difficulty possible are you really playing

uncut citrus
fossil socket
#

like we go hard on the all bindings p5 completionists

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but we'd go even harder on 112% godhome ending ab p5 wingless route

wary quarry
#

all bindings p5 hitless old nail vengeful spirit desolate dive howling wraiths

fossil socket
#

you must be able to skip one of those spells

wary quarry
#

wraiths

fossil socket
#

if not all

#

vengeful spirit can be skipped on access to greenpath at least

violet path
#

Damn it all if were discussing abt hk can we go to hk discussion

fossil socket
#

desolate dive idk because of all the fucked floor panels

#

what is silksong but hollow knight without the release

wary quarry
fossil socket
#

i bet in silksong we'll get DD 2.0 this time with more i-frames and an even more gigantic hitbox

wary quarry
#

the shitting shaw

fossil socket
#

yet it'll still be less hype than abyss shriek

cerulean sable
#

i honestly dont like descending

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it feels like a cheap get out of jail card

violet path
#

Really????

cerulean sable
#

hell i think they can do away with iframe abilities and just make Hornet rely on movement to dodge instead

violet path
#

Thats honestly no offense taco the worst take ive ever heard but to each their own

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Now thats more like it

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Honestly they should just remove abilities altogether

cerulean sable
#

on its own descending is decent

violet path
#

And make hornet rely on punching the enemies to death

cerulean sable
#

i just dont like the current application of it being an easy way to get out of attacks

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which is why the nerf was warranted

violet path
#

Maybe in easier bosses but in harder bosses it feels really good to use well

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Plus theres the soul cost to consider

cerulean sable
#

it might but imo it should be a lot higher risk to use which is why im hoping down spell is going to be a parry of some sort

violet path
#

And also in radiant it makes the whole experience feel much more fair

merry bridge
#

as broken as ddark is I am not agreeing with this take simply because it would make the absrad fight painful

wary quarry
#

i feel like hornet is agile enough to not need a ddark clone

cerulean sable
#

yeah

wary quarry
#

we have parry ability in it anyway iirc

violet path
#

I do think some form of iframes should exist though, having ONLY movement can make dodging attacks feel a little frustrating or slow at times

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Also hitting skilled iframes well is really satisfying

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And fun

fossil socket
violet path
#

When was ddark even nerfed

cerulean sable
#

around Godmaster

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or Lifeblood i think

violet path
#

Oh ok i dont think i played then

merry bridge
#

they mustve failed then cause ddark iframes are still as good as ever

cerulean sable
#

before you could literally spam it as much as you want and you were invulnerable the entire time

fossil socket
violet path
#

Ya it probably was broken then if it was even more powerful than it is now

silver laurel
#

Just kidding there's orangutan

#

🦧

cerulean sable
#

what they changed was that, consecutive ddives no longer overlap in iframes

violet path
#

Ya that makes sense

cerulean sable
#

so if you chain it, the 2nd one will not have iframes until you are going down to the ground

violet path
#

Ddark is satisfying for its strategic use, spamming it seems lame

cerulean sable
#

i just dont like it to be abusable

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being able to parry a few attacks here and there is nice

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and it does give a very rewarding feeling

violet path
#

Iframes are very satisfying to use in combination with movement

fossil socket
#

balancing i-frames in a conditional situation is nice

uncut citrus
cerulean sable
#

there just has to be a way where it doesnt overtake the entire combat system

violet path
#

Id be fine with parrying having a stronger role in ss too, its not very utilized in hk but we see hornet do it against us a lot

fossil socket
#

idk i always think back to smash and its mechanics

merry bridge
#

parrying is risky though so you need to factor in that one is naturally gonna pick the safer option

fossil socket
#

then it's just a matter of time and skill

merry bridge
#

ddarking isnt worse then parrying

fossil socket
#

no i know

wary quarry
#

parries require the enemy hitting you while in the stance so maybe stay in the stance for like 1.5 seconds if nothing?

cerulean sable
#

as long as parrying isnt spammable its fine

fossil socket
#

but i mean generally, if you were to make the other options better even if less safe people will use them

opaque sigil
fossil socket
#

parrying was underdeveloped in hk imo

#

had a lot of potential

cerulean sable
#

the slash parry in HK was more like "oh hey lets add this cool thing" rather than actual mechanic they fleshed out

opaque sigil
#

parrying in hk is barely a system and way too demanding in terms of timing to be emphasized or expected

#

ss has that as well but it also has a parry ability

merry bridge
#

ddark can be spammable but there are much more effective strats when fighting

fossil socket
#

against maybe pv and pv alone i end up parrying

opaque sigil
#

pv specifically has some very parryable attacks

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large telegraphed nail swings

fossil socket
#

massive nail hitbox go brr

violet path
fossil socket
#

if literally everything in HK was parryable it would be a ridiculously easy game but also very hype at the same time

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always loved BOTW parrying even if it's dogshit easy

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just feels satisfying to parry everything

opaque sigil
#

well botw parrying has the issue of also not really being worth doing since flurry rushing is better feelspkman

fossil socket
#

well yeah

#

but nuking an opponent is obviously better than mailing them a pipe bomb

cerulean sable
#

just to be sure were talking about this parry

fossil socket
#

in SS yeah

cerulean sable
#

i honestly hope its going to be soft integrated as a skill

opaque sigil
#

it really doesn't have any mechanical heritage from hk parrying

violet path
cerulean sable
#

oh

#

yeah

fossil socket
#

i have positives and negatives about SS parrying but i trust it'll be implemented well enough to not be a get out of jail free card

cerulean sable
#

it is

violet path
#

Awesome

cerulean sable
#

she does it again in another screenshot in the edge magazine iirc

fossil socket
#

i've always hated smash parrying because it feels like a cop out even if it's objectively good in some situations

violet path
#

I agree it should take skill but be something that you can master and do consistently

opaque sigil
#

simply by virtue of costing a resource it's already less of a get out of jail free card than shade cloak

violet path
#

Sorta like pogoing mixed with perfect ddashes

fossil socket
#

just hoping fighting against NPCs rather than players might make it seem a lot more enticing

cerulean sable
fossil socket
cerulean sable
fossil socket
#

and to finish it off with a counterattack isn't as simple

violet path
#

Ngl it kinda looks like theyre making it something like you press the button then have a long period of time to wait for an attack, i dont really like that id rather it be more more timing based but rewarding

opaque sigil
#

shade cloak cooldown is not very long and it's incredibly generous for avoiding attacks from basically any position and it requires very little planning to have ready all around

fossil socket
#

true

violet path
fossil socket
#

i still like shade cloak though, just for the fact that i like reaction based checks

#

imo shade cloak should have been how dashes always worked, and the entire game could have been built around that

cerulean sable
violet path
#

Good timing and movement = rewards i frames and danage

opaque sigil
violet path
wary quarry
#

spaghetti attack will go so hard

violet path
#

Not sure how i feel abt the stationary part feel like i prefer more dynamic combat and timings

cerulean sable
#

i dont think Hornet is going to have an integrated iframe ability like ddash again

fossil socket
#

tbh i'd liked to have seen more of a development of hk parrying

violet path
#

I think itll be more skillful as opposed to magic iframes because void

opaque sigil
fossil socket
#

maybe parrying an attack could still leave your hitbox intact idk, would incentivise it more

violet path
opaque sigil
#

free iframes kinda boring in general

cerulean sable
fossil socket
violet path
#

Right but ddark isnt free in hard bosses

cerulean sable
#

actually

#

what if Silk spear is no longre the thing we saw in the demo

violet path
#

It costs soul and if you do it wrong you sell the whole boss

opaque sigil
#

hk doesn't reward you for parrying because it's not really intended methodology it's just a thing that you can do if you're in a bad position

violet path
fossil socket
#

and i sort of wish it had more

#

that's what i'm saying, it'd be very cool if your nail had more impact

cerulean sable
#

and that IS the new Silkspear

#

but probably not

opaque sigil
#

doubt it

violet path
#

Hks combat is more methodical, setting up your positioning and timings well

cerulean sable
#

more likely just another ability

rustic ore
#

seems like the "silkspear" you're talking about gives iframes

opaque sigil
#

that room looks built for it so I imagine it's acquired around there

fossil socket
lone crown
violet path
#

Anyways ive been trying to avoid tooo many ss spoilers so im probably gonna head oht now cya cha

fossil socket
#

you'd have to consider how you could utilise a parry as well as leave options for movement

opaque sigil
#

game wouldn't have attacks that you need silk to avoid that would be insane

#

and the flame rings have seams

lone crown
#

That dash uses silk?

opaque sigil
#

yes

lone crown
#

How do you know

opaque sigil
#

because it was in a trailer

lone crown
#

Was there a HUD in the footage

opaque sigil
#

yes pepegamaster

lone crown
#

Oop

lone crown
#

Or I’m going crazy

opaque sigil
#

they all had hud

lone crown
opaque sigil
lone crown
#

Alright my guy you didn’t have to send the entire trailer

opaque sigil
#

it's timestamped

wary quarry
#

I've just realised silksong is being discussed in the silksong discussion, this is mind blowing

lone crown
#

But yeah you’re right with the seams

woven crater
#

so like

lone crown
#

And the dash

woven crater
#

how much longar

#

My human form is combusting

opaque sigil
#

the flame rings are also kind of too close together for a shade cloak analogue to even make sense

lone crown
lone crown
#

Meaning a cycle of dashing, moving back, dashing again

#

But the seams is much better

cerulean sable
#

honestly say hypothetically, your dash/attack ability required silk, that means you are expected to hold x amount of silk just to dodge an attack like its gated

it would be an interesting design choice but unlikely because this is going to be a standard ability you can swap out and it would be dumb to soft require you to carry a specific ability for a boss

BUT, it is possible if this category of ability has a similar property with each other, for example the down spell abilities would be all defensive etc

#

that being said, judging from the trailer i feel like Hornet is not going to have the same up - neutral - down + spell ability shit like the knight did

#

rather shes just going to get one ability at a time, period

uncut citrus
#

it would also make it annoying to move around the map if you cant just dash whenever

uncut citrus
#

oh right

grim forge
#

wombat brainsplosion gif

carmine island
uncut citrus
#

Annie stop being Sonia (not the french one)

grim forge
#

how am i being sonia

#

i am allowed to like bocchi the rock aswell

uncut citrus
#

your pfp

#

its that specific character

uncut citrus
#

yea

#

exactly

grim forge
#

she just like me

carmine island
#

Because drinking

#

Is sad

cerulean sable
#

i am not talking about the regular abilities

#

i literally mean her spell equivalent

#

her skills

carmine island
#

Silk spells

#

Soul is magic tho right

cerulean sable
#

these are skills

carmine island
#

Oh yeah

indigo nymph
#

skill issues

slate wagon
cerulean sable
#

the unlockable movement abilities like sprint/wall climb/etc i dont doubt are going to stick to her 24/7 once she gets them

cerulean sable
#

so integrated? but costs Silk

#

something like that looks too major as a movement ability and can be used to gate access to certain areas

inland ravine
#

yo everyone

outer temple
# cerulean sable

do we know if its one skill per crest? or can you switch the skill

surreal remnant
#

hi

slate wagon
#

can't wait for all the accidental sequence breaks because of how much hornet can move around feelspkman

surreal remnant
#

HIYA GWNJ

inland ravine
#

IROH holyshaw

cerulean sable
#

i think its on the top category

surreal remnant
outer temple
cerulean sable
#

which is what were still unsure

outer temple
cerulean sable
#

is hornet going to only have 1 skill but interchangeable now? instead of the same setup the knight has?

surreal remnant
#

this whole server getting muted the second silksong comes out

cerulean sable
#

honestly i wouldnt mind if you can only carry one skill

surreal remnant
#

plus any affiliated servers

cerulean sable
#

theres just so many combat abilities/tools that carrying 3 skills at a time can be a bit overkill

surreal remnant
#

gonna no life it till i beat the game, then come back and see what y’all had been up to

outer temple
surreal remnant
#

but that’ll be in 2124 when the game actually comes out

slate wagon
#

I think it'd fit better, if hornet is all about her combat, then having less special flashy moves would fit better with it
especially since crests, it seems like TC is really emphasizing just normal combat over spells

cerulean sable
#

on top of crests changing your attacks, you have skills, on top of skills you have active tools, then on top of active tools you have passive ones and thats not accounting for what your regular moveset unlockables would add

#

yeah

#

just having those tons of options is too much

#

so restricting it to 1 skill is probably for the best

surreal remnant
#

wonder how long it’ll take for the community to decide on a meta

outer temple
cerulean sable
#

1 crest, 1 skill, 3 tools + your natural moveset

surreal remnant
#

my bet is 17 seconds after the game comes out

slate wagon
outer temple
cerulean sable
#

my only issue with it is input overload

#

so having 1 skill isnt that bad in the long run

outer temple
tawdry valley
#

No, I double down.

outer temple
surreal remnant
#

two hats

tawdry valley
surreal remnant
#

now i need to make a iroh pfp with a santa hat

tawdry valley
#

Peppermint tea goes hard

cerulean sable
#

well its not going to be that hard i guess

down skill
up skill
neutral skill

just on top of that you have

regular moveset like sprint/sprint stab/sprint jump
pogo
down tool
up tool
neutral tool
cdash equiv (probably grappling)
wtv replaces the dreamnail button

#

i guess naturally youre going to muscle memorize these buttons anyway

surreal remnant
#

but i suck at art, any artists wanna make me an iroh santa hat pfp?

slate wagon
#

I think at most there would be two tool buttons

tawdry valley
cerulean sable
#

but its not just about input amount, its also for the sake of balancing

tawdry valley
#

Like the sprint button being useless in air

cerulean sable
#

sprint button dashes midair though

slate wagon
#

I mean she still dashes

tawdry valley
cerulean sable
#

yeah yeah

surreal remnant
#

sounds like way too many for my brain to comprehend

#

probably gonna use the default combat set

cerulean sable
#

i am not arguing input complexity entirely, like abilities are context based yeah but my main crux really boils down to balancing

outer temple
slate wagon
#

also hornet's midair dash is affected by gravity??? in my 2d game????

cerulean sable
#

so i think 1 skill and 3 tools is good enough

silver oak
#

omg ttacco

unkempt agate
#

Pros and cons of games in which the only limitation is people's imagination

Pros: you can make anything
Cons: you can make anything

silver oak
#

I'm awake this time

cerulean sable
#

good shit

tawdry valley
surreal remnant
#

i feel like a necromancer would be great at forceful interviews

inland ravine
#

hi necro

silver oak
#

wdym by skill

quartz cave
#

Hi necro

surreal remnant
#

Hiya necro

quartz cave
#

Have you by any chance uh

tawdry valley
#

That being said, TC has been kinda horrible with game balance

cerulean sable
#

like its ok to give players a lot of options with customization, just dont give them too much on the same time etc

quartz cave
#

Been necroing

outer temple
slate wagon
#

that'd be a bit op no?

cerulean sable
#

eh red tools are fine as it is i guess, theyre not meant to be spammable

outer temple
surreal remnant
#

wait, if someone’s heart stops, and i revive them with cpr, i am technically a necromancer

mossy lava
#

Hm

cerulean sable
#

theyre there to cover up weaknesses or certain situation, i mean

the right tool for the right job eh?

rocky imp
#

what are red tools, did i miss silksong news

quartz cave
#

Oh no

quartz cave
#

NOOOOOOOOOO

surreal remnant
#

time to test the theory

cerulean sable
quartz cave
#

ARE WE DISCUSSING SILKSONG??????

surreal remnant
#

any volunteers?

quartz cave
#

😭

cerulean sable
#

yeah and wed prefer if its not derailed right now

#

thanks

surreal remnant
#

fine i’ll sleep y’all talk ss

silver oak
#

because tools only refresh at benches I bet we'll be seeing less of the long walk backs that we occasionally saw in HK

outer temple
cerulean sable
#

eh i actually think Benches will be a bit more scarc this time

rocky imp
#

boss runs were nothing in hk

cerulean sable
#

it wont matter though because Hornet's moveset seems like its really made for long range traversals

slate wagon
#

also, do y'all think the other colors are strict categories or kinda whatever
like yellow is all navigation, blue is all buffs, etc or like a mix

silver oak
#

that's true

#

Ari talking about zooming through the map or whatever

cerulean sable
#

i dont really mind it though, it gives benches this sense of scarcity, as long as theyre not too far off the boss arenas, theyre fine, but thats not going to be an issue as long as the traversal itself is fun

stoic haven
#

silksong? on my silksong board?

It's more likely than you might think

cerulean sable
silver oak
#

wait I mean

#

skills

outer temple
silver oak
#

I know what tools are

rocky imp
#

they should add some multicolor tools

slate wagon
#

but like how far could you go with a category that's only navigation

outer temple
cerulean sable
outer temple
#

so crank that up by like 50

silver oak
#

you think so?

cerulean sable
#

no more of the down skill (ddark) - neutral skill (fireball) - up skill (shriek)

#

this is my biggest evidence

#

blaspemous had this system iirc

#

you can only carry one abilitiy

#

for reference

silver oak
#

hmm

cerulean sable
#

and really again my issue is more on the balancing, i think 3 skills would be overkill

#

on top of having 3 tools

#

on top of having your moveset get changed by crests

rocky imp
#

yeah

cerulean sable
#

on top of all the passive tools as well

#

etc

silver oak
#

I do like having the main way to customize being tools

slate wagon
#

is that top icon for crests what the wanderer crest looks like now?
cause if so does it not have a skill?
or maybe you can have two skills, the default thrust she starts out with and then anything else

rocky imp
#

too many buffs, that isn't going to be fun to balance in updates

cerulean sable
#

on top of your movement toolset as well

unkempt agate
#

Oh, the new mortal combat has a slight glitch on the Nintendo switch

outer temple
# silver oak you think so?

well I do think the map will be very big but I think the real reason its taking so long is probably a combination of on all platforms and they are cramming in so much content

unkempt agate
#

Nothing major

#

Just a small one

silver oak
#

I think having less substantial active abilities but with more variation is a good step, or at least a nice difference from HK

unkempt agate
#

Wat

silver oak
#

Silksong does seem to be a lot more focused on customization anyway

rocky imp
#

didn't team cherry say they were nearly done as of a while ago but still bugfixing because of their release philosophy.

cerulean sable
unkempt agate
#

Wa

cerulean sable
cerulean sable
#

thanks

unkempt agate
#

Why did the image get deleted

#

What'd I do

cerulean sable
#

because, people are talking about SS and as its literally in the rules to let convos go without derailing them

#

sure you can all it that way

unkempt agate
#

Ok, I'll just wait until you finish

cerulean sable
silver oak
#

It's so funny how much damage this one quote did lmao

slate wagon
cerulean sable
#

i feel like its been changed since

#

remember stuff like the tool icon wasnt even available before

slate wagon
#

there's always the chance that skills are crest based feelspkman

cerulean sable
#

iirc its implied you can swap them?

silver oak
#

the tool indicators are a recent thing iirc

cerulean sable
#

i dont think theyre gonna follow the way spells did in HK

rocky imp
#

i can't wait to see the differences between spoilers and final game

cerulean sable
#

at most the only thing thats gonna get required for your progression is the silk spear, but not else afterwards

slate wagon
cerulean sable
#

thats a fair assumption

#

just that the icon itself looks way different

slate wagon
#

though, if they are switchable, why wouldn't you just stick with something like gossamer storm
like different things for different situations ik, but like just a throw has to be pretty bad compared to the things she'll be able to do late game

#

unless it just does insane damage

cerulean sable
#

i mean, thats a balancing question we cant really make

#

"why use the tool x when you can just use y everytime"

#

we dont know, cuz we dont know how theyre balanced

#

but on glance gossammer is going to a stationary attack

heady iron
#

They're not feelspkman

cerulean sable
#

sometimes you just wanna do a quick ability and get out, not maximize DPS at the cost of mobility you can see in the xbox trailer, the silk drain is kinda insane

slate wagon
#

being able to hold it for as long as you have silk is why I think it's gonna be busted
they could just allow her to be hit out of it to balance it

grand ferry
# olive bobcat

aluo you would make tons of money making clickbait thumbnails for many people

cerulean sable
#

then afterwards, the last 2 notches gets immediately drained in barely a second

slate wagon
#

huh, I thought it drained way slower than that
my memory is shit

cerulean sable
#

for the average joe that silk bar is mostly going to be for healing

#

you can argue that "well shaman shriek is like, isdhao;sjfdosbillion damage so why not just spam it" but most dont

slate wagon
#

tbf, I feel with 3 mask healing, you're encouraged to be a lot more aggressive with your silk since once you have a full spool it's a major health up

uncut citrus
# olive bobcat

i like how the date is blurred like thats really something very hidden and secret

cerulean sable
#

the healing portion was the biggest hurdle according to their own words

#

it was really hard to balance it

heady iron
#

Got a taste of how bind might be like w the crowsworn demo

outer temple
#

this whole you sakill thing I think will be really tricky to pull off on TCs end becuase you'd have to balance them really well

heady iron
#

Cause one heal is also 3 units of hp

outer temple
cerulean sable
#

but overall i prefer it being part of the game because it feels like its part of hornets overall moveset vs to "let me just sit in a corner while i try to sneak a heal or no"

this also means theres less obvious boss downtime they had to add to give the knight a healing opportunity

#

and can focus on making the bosses much more aggressive

outer temple
slate wagon
#

wasn't it slowed down a bit in one of the more recent trailers though?
her basically insta healing is what made bind cool to me, imagine fighting Seth and mid fight having to bind in the air cause sitting still for too long on the ground is free game to get whacked

heady iron
#

Maybe she had deep bind on

outer temple
cerulean sable
#

but you know its still a step over the traditional hide in the corner and fucking hold A that HK had

slate wagon
cerulean sable
slate wagon
outer temple
cerulean sable
#

like so far what we know is they can balance it around the levers of

  • how much it heals
  • how much it costs to heal
  • how fast does it heal
heady iron
#

Woo no more magic numbers

cerulean sable
#

you pull some of these, the other has to go up

cerulean sable
slate wagon
#

3 mask, full spool
like 2-3 second bind, pretty good imo
maybe make it 4 seconds if that's still too fast

cerulean sable
#

people noticed the binding was like, a few miliseconds/frames longer

#

oh yeah

#

i forgot the 4th lever

#

the 4th lever is they increment enemy damage all over the board as well

#

which they did mention that early on they were already introducing 2 mask damage attacks

#

HK only added to like the husks and the exploding enemies but not for most mobs (until the mid-late game)

slate wagon
#

I really hope they just don't go the make everything so 2 damage route, I'm fine with more 2 damaging moves, but I hope it's not like later game enemies do 2 every single hit

cerulean sable
#

i just hope they tone down the 2 mask attack vfx, in HK it made sense as 2 mask was kinda rare and a big deal, but if its going to be more common on Silksong, they should tone it down a bit

heady iron
#

Some will do 3

cerulean sable
#

honestly think 3 mask is going to be the new highest

slate wagon
silver oak
#

idk if they would do 3 mask tbh

#

it seems that they're going for faster attacks over more damage

cerulean sable
#

i dont think enemies will be "touch me, or hit me, i will do the same damage regardless"

rather its going to be obvious shit, like Sly only deals 1 mask damage but his great slash does 2 mask which makes sense

#

so contact damage maybe 1 mask, but special attacks like laces judgement cut is going to be 2 masks

heady iron
#

Smh they should split each mask into portions

gray parcel
#

Has TC canceled silksong yet?

rustic ore
#

yes of course they have

slate wagon
rustic ore
#

tf is this zelda

gray parcel
silver oak
#

mask inflation

atomic sparrow
slate wagon
grand ferry
heady iron
#

An hp bar would be more configurable but I think discrete hp is a better indicator of how low you are

outer temple
silver oak
#

for the most part, you can tell that the godhome bosses had more thought put into them, which is a good sign for silksong

gray parcel
winged kiln
# cerulean sable honestly think 3 mask is going to be the new highest

Honestly we needed more heavy hitting bosses in hk so I’d love some 3-4 damage bosses or enemies. Most of the 2 dmg bosses are the late game ones but it would have been nice to have them spread throughout the game, because in some cases, it really changes up the fight completely (like pv and rad)

outer temple
grand ferry
silver oak
#

in order for 3 damage to work it would need a REALLY good telegraph

slate wagon
#

4 damage is basically all of hornet's starting health agoneyes

outer temple
#

hornet only heals 3 from the long heal

#

it must just be balancing

silver oak
#

yeah I think we had realized healing is gonna take longer

winged kiln
slate wagon
frigid karma
outer temple
#

oh hey its past mid night

silver oak
#

there will probably be ways to speed up healing but the base should take a bit, you want to have healing be a bit of a risk

olive bobcat
winged kiln
#

Honestly some of my favourite bosses are the ones that have one attack that deals 2 damage but are easy to avoid like sheos great slash

rustic ore
#

If you get hit by that you were asking for it

heady iron
#

I wonder if you can slip in a hit while she's doing that

slate wagon
#

dashing around? if you get caught it stun locks you

winged kiln
slate wagon
#

wouldn't be worth it even if you could

outer temple
olive bobcat
#

@flat remnant You've seen Hall of Egress already, right?

winged kiln
uncut citrus
#

-4dmg? very ncie healer!!!

frigid karma
#

i've got a skill issure fr

winged kiln
#

Jokes aside yeah 4 damage might be a little too punishing lol

rustic ore
slate wagon
#

so fresh new faces in chat

frigid karma
#

honestly, i think a 4 mask damage move would either end up being too slow to even be a threat or broken

slate wagon
#

what do y'all think about a ranged crestfeelspkman

quiet knot
#

That would be cool ig

frigid karma
#

something like grubberfly maybe?

quiet knot
#

Like a bow?

slate wagon
#

I was thinking more like a whip

rustic ore
#

Or Hornet uses her needle like she does vs the knight

#

needle on a string combat

frigid karma
#

or something like this hornetgun

violet path
#

finished my hw

#

boo ya

quiet knot
#

New pb?

violet path
#

32 seconds off wai

carmine island
#

You did it in 32 seconds?

#

Holy shit

outer temple
#

I hope they find some good uses for the song part of silksong

olive bobcat
quiet knot
#

I meant personal best but that works ig

outer temple
#

I hope its not like just for talking to certain npcs or opening doors or something like in ocarina of time

olive bobcat
silver oak
#

HK did well with adaptive osts

outer temple
silver oak
#

I hope music will be incorporated into the gameplay yeah

#

we have the needolin already

outer temple
#

like the needeloin I think its called

silver oak
#

but like, no evidence of it being important to progression

outer temple
#

ye we dont really know what is does

silver oak
#

@cerulean sable what were you gonna say about music

cerulean sable
#

eh its for next time

outer temple
#

😦

slate wagon
outer temple
prisma meteor
#

yoooo UAW strike

#

I just woke up and they were striking

#

awesome 😎

cerulean sable
#

next time tho cuz its going to get derailed soon anyway

gray parcel
slate wagon
#

ok but what about the ranged crest

prisma meteor
gray parcel
olive bobcat
#

femcel and himbo dimension

silver oak
#

is there a specific crest that's more fit for ranged

slate wagon
#

wdym

cerulean sable
#

eh

#

i dont think Hornet really benefits from a ranged crest

prisma meteor
slate wagon
#

ohhh
that can't be all of them can it???

silver oak
#

none of these are really like, specifically ranged

cerulean sable
#

her moveset being focused on melee combat while her tools are there to complement her lack of range abilities

prisma meteor
coarse leaf
#

Anybody know how to apologize for making someone’s social anxiety worse ?

silver oak
#

say sorry zote

prisma meteor
olive bobcat
#

Tell them if they don't forgive you their friends will hate them

slate wagon
last rock
coarse leaf
slate wagon
coarse leaf
#

It isn’t working

#

All I got was a silly clip of him

#

And he has probably 50 silly clips of me

silver oak
#

what's the command

cerulean sable
#

i guess a longer range crest is fine, but what usually people think of is like a bow crest where she fires off projectiles

silver oak
#

?tag silksong

white sailBOT
#

dynoError No tag silksong found.

silver oak
#

fuck you

cerulean sable
#

if its basically a slightly longer range attack then maybe

silver oak
#

?tag ssdiss

white sailBOT
#

dynoError No tag ssdiss found.

cerulean sable
#

i just think its a bit harder to balance

silver oak
#

I will get this

cerulean sable
#

yeah

slate wagon
#

god I hate mobile

outer temple
prisma meteor
#

I love when Arlo is happy

cerulean sable
#

which makes hornet do shorter slashes

outer temple
#

ah

cerulean sable
#

and returns her original pogo

coarse leaf
prisma meteor
cerulean sable
#

this one right

pastel mortar
#

the fishing minigame is nice

coarse leaf
silver oak
#

It doesn't feel like any one crest has a theme at least in the attacks

coarse leaf
#

The only place ford is striking is a bronco plant in Michigan

#

So far

prisma meteor
coarse leaf
#

I know one Jeep Wrangler place had struck

silver oak
#

like obv they're balanced towards each other

coarse leaf
slate wagon
cerulean sable
#

im actually wondering

#

if its not just moveset differences they do

#

like this is very very hypothetical ofc but this is just an example

atomic sparrow
cerulean sable
#

like say, the claw crest has a unique mechanic where you build "wound stacks" where it only does small damage but gradually increases stack on an enemy, then you unload all that damage by doing a sprint attack

silver oak
#

having the crest attacks being preset is gonna present some interesting logistical moments

olive bobcat
#

Consider the following

cerulean sable
#

now ofc i dont really see HK doing something like this, this is like more of an RPG disease thing

#

but thats just my main example

olive bobcat
#

Lace fight where she backs off in each phase, so you fight her in 3 different rooms

prisma meteor
# coarse leaf Strangely yes

not strangely! workers collectively bargaining and using their power to get more of what's rightfully theirs is exciting! union membership is frighteningly low in America and strikes are rare so all these recent strikes are really exciting and give me a lot of hope for American workers in the future

silver oak
#

like if you have one specific attack that you like, but you're not into the rest

cerulean sable
cerulean sable
olive bobcat
#

Actually I still need to make a fake about the option to kill Lace after the second fight

silver oak
#

I don't think they

#

'd do persistent damage (much)

outer temple
silver oak
#

it's harder to convey in a fluid combat situation

cerulean sable
outer temple
#

yeah

cerulean sable
#

though in the older builds it caused a lot of confusion whether thats the case because sometimes it doesnt open up despite the main bar being filled already

slate wagon
#

oh, a question I've had for a while is does the length of the needle determine how many masks she can heal? like could her bind change with crests, cause the needle part extends to a different number of masks depending on the crest

cerulean sable
#

some crest makes it easier to bind and what not

outer temple
cerulean sable
silver oak
#

you mean the physical model of her needle?

cerulean sable
#

back then when we only had the edge magazine to work with

slate wagon
#

behind the masks

outer temple
silver oak
#

oh, yes I think that does change

cerulean sable
#

there were some screenshots her silk meter is filled and glowing but the actual bind circle is still empty, so people were thinking is the broken spool supposed to instead represent if you have an existing cocoon (aka shade equivalent) lingering the world

#

so probably just got bugged or its not implemented

slate wagon
#

does the cocoon even give you anything?

outer temple
cerulean sable
#

could also be that we all have the wrong assumption

outer temple
cerulean sable
#

honestly the death mechanic is another controversial thing

#

but thats for another time

silver oak
#

we just don't have a lot of recent info on how death works

slate wagon
#

if they decide to go the route of having no bad punishment for death, like the majority of the soul meter missing
I feel like that'd be pretty exploitable

silver oak
#

the most comprehensive stuff we have is 4 years old now

cerulean sable
#

ehh, i dont think so?

outer temple
coarse leaf
#

I thought you lost all your money

#

That isn’t strung up

slate wagon
#

you lose your money regardless tbf, like I'm thinking just die wherever you feel you're gonna want a free refill

cerulean sable
#

people often criticized HK's death system because it discourages exploration since youll retread the same spot instead of going "hey maybe im not just not ready for that place yet? i should go in a different route"

outer temple
#

wrong reply

#

i meant its more punishing because the shade gives your money back

tawdry valley
outer temple
#

in silksong its gone

tawdry valley
#

if the player doesn't have anything to lose when exploring a higher threat area

#

then the area isn't high threat

#

in most cases, this means that devs say "alright, they lose half their cash"

slate wagon
tawdry valley
#

and in most of THOSE cases, devs also think its too mean, and add a redemption system. ie corpse run

#

so I dont disagree with HK's corpse run

#

except for the fact that if you lose a shade, its 100% of your cash

#

and your soul meter is nerfed

cerulean sable
#

i can see why it can drag for some people though and how it impacts them psychologically

#

i was in a similar boat with DS1 earlier on until i stopped caring and also realize the game is still somewhat linear in some regards

tawdry valley
cerulean sable
#

so say i die in blighttown, im gonna push ahead anyway since overall its just the same route im supposed to be taking

tawdry valley
#

wheras in hk you can trip into any pit, wander around, and then die

cerulean sable
#

yeah it is a lot more open, best example for me was dropping from crystal peaks down to resting grounds

outer temple
cerulean sable
#

in other games, i wouldve been dead but to discover this entire new fucking area instead, my fucking brain almost fizzled out

tawdry valley
#

deepnest is great, lots of ways in and out, lots of very clear indicators to leave

slate wagon
#

deepnest was actually made for the whole watch your step so it gets a passfeelspkman

cerulean sable
#

its funny to see deepnest

#

on one hand there was a reviewer to dumped his criticism on that area stating

#

its bad game design etc

tawdry valley
#

its the best designed area in the game hands down imo.

#

between that and CoT, and thats cause of CoT's interactive music

cerulean sable
#

meanwhile on the other hand you had joseph anderson who said it was the place that elevated his experience throughout his entire run

#

yeah

slate wagon
#

it gets the vibe it's trying to bring across great, but I can see why people wouldn't like it

cerulean sable
#

like tbf, it is a design choice thats not going to be for everyone, but thats why its also a high note to a lot of people

tawdry valley