#sk-discussion
1 messages · Page 800 of 1
REAL
Run it she says
overrated boss difficulty wise
Well she did all the talking whenever in conversation with tk
hornet might be me fr
Tk can't even talk
that's not hard tbf
Ofc she has to talk to it
i could out talk the knight even with my severe anxiety
NKG is one of the easiest higher tier bosses just because theres not a lot of randomness or overlap to his attack which what makes the intial hurdle the best, but after that he becomes boring
real
he attacks, you counter, he attacks, you counter, he attacks, you counter, he attacks, you counter,
rinse repeat
YES
literally every pattern is so readable
FINALLY
Gggggs
I BeAT HIM
I think i could beat nkg with my eyes clothes
the worst part about NKG is that i keep using his strats for normal grimm so i get hurt
Clothes
And hands tied behind my back
PV is still IMO THE best end game boss because he has a lot of attacks that overlap that you have to think about saving your shade dash, when to only jump, when to stall mid air, etc
real
Pv is fun but absrad works better for a multitude of reasons imo
grimm is harder purely because who tf practises him
OH YEAH
Pv is too ez
pv is super fucky wucky
he's arguably super slow it's just learning is a painnnnnnnn
Like I beat it 2nd try
pure vessel?
i remember perfecting NKG then getting mobbed by TMG because i kept prejumping after every attack and end up realizing this fucker is like 40% slower
absrad is super pattern based as well but the speed keeps it fun and the randomness is at least more of an impact when that fast
The very idea of her existence at this literal “peak of the game” and the hardest pantheon, with that being even further emphasized with how you climb throughout the battle
pv works
nkg is very maneuvrable
also
Any vanilla boss is very maneuverable
i fumbled way too much on TMG's bats attack thinking he was NKG
for the charms i was using to beat nkg
same
i meant as in he's super easy to manipulate
its just a shame PV, IMO the LITERAL BEST BOSS IN THE GAME has to be accessed by like Pantheon 4, which most casual streamers unfortunately wont put the effort of going to
quick slash
absrad feels more random
PV sweeps NKG so hard its not even funny
long nail
Wowie
zowie
PV is the true final boss imo
absrad is obviously harder
should i get unbreakable herat?
but pv feels like the culmination of godhome to me
strength first
Couldnt disagree more 
oh ok go heart then
what should i grind for it?
Absrads arena is literally the top of godhome
tbh the entire time in hollow knight i was much more fascinated in the failed attempt of the PV to fight radiance than radiance itself
like, for geo?
colloseum of fools if you can do that consistent
mhm
Do Colo 2
i can do that ez
if radiance didnt exist, i would be fine with pv being the final thing in godhome
Colo 3 is too long
colo 2 yes
Colo 2 makes more molah yes
this, well you can't grind really relics but sell them and if all else fails farm city of tears loop
I think it makes less but it's way quicker
colo 3 is too icky wicky
arguably PV could have been just as hype at the top of godhome too
kind of wish he got more for some reason
Pv needed to be harder
Pv needed more speed
i think just more attacks
And quadruple damage
nah cheap stuff doesn't feel right
Attacks that are faster yeah
more damage or more speed would have just felt cheap
another attack to add a layer of variance to a fight
But it's still ez
so that movement isn't so stilted against him
this is actually my issue with how HK's ending system is done that i hope the change it entirely for Silksong
it sucks that the hardest fight in a casual run is goddamn Watcher Knights and it feels like HK's casual ending run has like a super wobbly boss difficulty spike progression
like early on it peaks on Mantis Lords and Soul Master, nosedives with Dung Def and Uumuu (with other side bosses sprinkled inbetween) then becomes hard again for WK, only for it to nosedive with THK because they cant allow him to just be a nuisance against the Radiance
i feel like maybe some shade attacks from him would be cool but idk if the lore can do that
yeah but when fighting absrad you have to think so much about positioning to avoid all possibilities, in PV i feel like i stand still
fr
Idk matve its just me but absrad really does strike me as much more of a final boss, plus it makes much more sense for the spectacle and the lore
something like the homing absrad has would make it feel so much more interactive
what charms should i use for cof 2
He needs more speed
strength, MoP, quick slash, usual stuff probably
imo watcher knights and mantis lords weren't that crazy, just very rng heavy, kind of feels similar to the markoth hate that in actually is just mostly due to lack of attempts
Normal battle charms, sstone, strength, qs, and sbody + a one notch
Or twister instead of the 2 one notches
Rng is crazy
despite all the shit i give nkg as a boss he's a very interactive fight
Mantis lords???
and i wish some of the later bosses in god home had more of that
The manti are cool
overall HK's boss design always shined on the post game DLC
and i think it just shows their experience at this point
It shines everywhere imo
We've come to the conclusion that hk bad omg
we don't talk about hive knight tho
literally every DLC boss except flying Nosk I think can be argued to be the peak of the entire series
primal aspids are harder to beat then false knigh
i also think so many bosses are just reskins kinda, hive knight dashes and jump slashes, soul warrior does the same, hornet does but shes got other attacks, etc
fight me
dung defender is a pretty hype fight if you don't know about DD
real
Flying nosk is pretty cool in concept though
when i compare base game vs DLC, base game has like a couple of good bosses
False knight is like an early game boss so that's not a crazy thing to say
i infinite cycled him on accident my second run through and got really confused
flying nosk was cool for design concept not cool as a fight imo at all
not counting the refights ofc
flying nosk has ass hitbox
tbh the dlc bosses that i can think of aren't that amazing
flying nosk is just ass
i don't like sly or the oro and mato brothers as a fight, i feel like they needed more
Sob pv sheo ???????
Pk? Nkg? Absrad? Nailmasters?
sheo fight i really enjoyed
i preferred the peak of the hollow knight when first fighting him
PK bossfight 
first playthrough lore wise + attack wise it just felt like more of a spectacle to play along to
White defender is dlc right
Thk isnt even meant to be a challenge???
sly was great wdym
yes, hidden dreams
as is grey prince zote
yes, and gpz
Its a gateway into the actual final boss 😭
They're peak
i didn't like sly, personal opinions go hard
i said it first haha
Sly bad tbh
grey prince zote isn't that hard and is also an amazing fight, fight me
Sly requires a different style of fighting which i find interesting and engaging
I blame the internet
It says star said it first for me
Gpz is so free lmao
i'm a super hard nail spam kind of guy
Also you're new here tbh imo
shrue
"muh grey prince zote rng" shut the fuck up bitch ass fucker gpz is easy
gpz is fine not fun under stress of a hard p5 run
For me new guys is first
it says i said it first for me thats weird, who has worse internet
Why do people always add fight me to the most coldest takes
Imagine struggling against someones fanfic 😭
he's surrounded by 2 easy bosses dawg 😭
Hollow knight is a game fight me
because the masses have colder takes and I GO HARD
What bosses surround him again?
true but i'm talking stress of the entire run lmao
Markoth and failed champion
Honestly the only hard vanilla fight is markoth
false
galien and uumuu in p3
markoth ain't that hard
It wasn't in the base game
ok bro
i accidentally divided by 0
markoth is only bad radiant
uumuu in godhome is confusing as fuck
Hes the hardest rad boss fight me
It's not hard tho
real
unless you are doing r5 he's free
lame as fuck*
you can brute force markoth so easy
definitely the boss of all time that's not the most suitable to radiant, other than maybe collector pre patch
if dream shield was as good as markoth's, itd be decent
Dream shield coulve been so interesting man
markoth is also just a huge reaction time check i think
man tbh a lot of the charms could have been a hell of a lot more interesting
fr i like the idea of having two when youre low hp was a miss, like markoth has and is
I feel like out of all the charms shield shouldve been one that was skill based
they are just so outclassed by like strength, shaman stone, steady body, and more
it makes me super spammed that all summon charms are only really viable when spammed en masse
It's fun to be bad in hk
Sharp shadow, spell twister
tbh ever since i discovered shaman stone, strength and twisting soul i haven't switched
holy mid
I know you did not just say sharp shadow
im pretending you did NOT say steady body, but i'll agree on the others
i loved sharp shadow before i found out it increases dash distance
steady body is an overall great damage increase for 1 charm notch and also great QoL
PoP has never been more P
wait how can it be good for damage
It skips a lot of walking which isn't much by it's own but it adds up a LOOOOT
damage increase? maybe, QoL? idk
they did and they're so real for that
less time on attacks afaik
Dps
increases dps especially when paired with quick slash
Ss is the most overated charm in the game
quick slash is fr up there with unbreakable strength
i havent used steady body with quick slash so i might use it
Silksong is so overrated omg
it's so fucking good on nail builds
which ss 
sussy silly guys
Did you mean spore shroom, sharp shadow, or steady body?
guys best charm is glowing womb
super silk
SPORE SHROOM GOATED
S-steady
S-body
FUNNY GO HARD
spore shroom is mid because I don't take damage 
fr so is thorns of agony
Stalwart shell is the greatest charm ever then
nuh uh
Thorns of agony just decreases i frames and control making you get hit more it's terrible
stalwart shell decent for watcher knights
what is the worst charm in all of hk
Strength
Ss is a great charm, ss however is a mediocre charm that is not good. Both ss and ss are really bad charms with only one niche use in the anyrad fights
grimmchild because it betrayed me and didn't murder the daddy
it decreases i frames? 😨
true
iirc yeah
should've trained it better imo
grimmchild hates it when you heal when a boss is staggered, hes out to get you
thorns of agony is a whole heap of bad execution that makes a great idea very mid
The s tier charms imo are: sstone, strength, sbody, and quickslash
Qs is like ss tier though its not even comparable
sbody debatable but everything else is literally impossible to not equip
wayward compass
Scuse me?
Sbody is literally amazing especially for a one notch
i'm sorry but i like to use that overcharged slot for something that's cracked
radiant only kinda gameplay
But
wayward compass?
summoning salt posted an hour ago bye chat
wayward compass is also only 1...
yes but its best charm
Except for gathering swarm
lemme load up hk to see my charm loadout
I havent seen “compass op” joke in so long i forgot its not funny anymore
like imagine when you look at a map and this compass whispers to you "yo youre here"
neither have i so i thought id say it because i could
Why are we discussing a mid game anyways
Reasonable
okay but it's even more sick to just know where you are because you got the sauce
defenders crest
I have 360 hours on hk and i still need compass
skill issue
i still need compass for deepnest
Twister would be outmatched by sbody even if it was 2 notches
Also is joker typing or am i insane
you're insane
you are very insane
also sbody crutch, makes you play differently therefore charm binding = different
true gamers play with the intention of going hard mode
mark of pride is kinda crutch too
Mop is overrated too
i used to play MoP and long nail
damn this joker fella reminds me of this ren guy
Its great but for 3 notches jeez
definition of crutch, just learn to position yourself
Just play better
HE IS TYPING I SAW IT I SWEAR
literally anything that makes it "easier" to hit something is just a crutch
What's wrong with that
just hit it anyway
just d-dark fr
Not necessarily but mop just bad
crutches make it easier to walk therefore the definition of crutch in vidjyagaming is to make something easier
but we walk hard frfr, so just don't use crutches
dashing is crutch
no because dashing allows different playstyles and options
So does
literally all MoP does is make you play the exact same but at a safer distance
Except in some scenarios getting closer will mean you get hit
just don't get hit
monarch wings crutch just shade skip
You jus talkin huh
factual
It opens up much more opportunities to deal dmg, just not worth the 3 notches against other 3 notch charms
what opportunities though
You cant ss on ss though
upgraded nail is crutch just do more damage
when are you in a situation where MoP actually makes a difference
Many
if you react fast enough and shade dash out it's never a problem to begin with, and if we're talking god home you'll have shad dash
in vanilla sure it's a good option but that changes the playing field
People play differently smgakkwvejakjsd
guys i think the radiance's charmset is all crutches, like, a big death beam, spears out the ground? seems like a crutch tbh
absrad really is fully of crutches though
like being faster is just the same thing but fast
Just dont use mop use qs strength sbody and sstone
real
blud just obtained quick slash
Youre just bad at the game if you cant use sbody 
It literally just increases your control and fps
you're just playing with charm bindings off 
absrad so stupid if she just d-darked it'd be over for us
no % is locked behind wings
@uncut citrus
Wings is a percent
I KNEW YOU WERE Typingn
besides for wings itself but like yk
guys no percent is locked by defender's crest "defender's crest percent is locked by defender's crest"
is this relevant to me becaue i use 🥹
🥹
Yes
adoring
but like what o mean is wings aren’t needed for anything that’s a %
like white palace can be done wingless
yeah exactly
so just do the game without wings
if you're not playing the hardest difficulty possible are you really playing
its one of the faces of all time for sure
like we go hard on the all bindings p5 completionists
but we'd go even harder on 112% godhome ending ab p5 wingless route
all bindings p5 hitless old nail vengeful spirit desolate dive howling wraiths
you must be able to skip one of those spells
wraiths
Damn it all if were discussing abt hk can we go to hk discussion
desolate dive idk because of all the fucked floor panels
what is silksong but hollow knight without the release
we are discussing silksong
i bet in silksong we'll get DD 2.0 this time with more i-frames and an even more gigantic hitbox
the shitting shaw
yet it'll still be less hype than abyss shriek
Really????
hell i think they can do away with iframe abilities and just make Hornet rely on movement to dodge instead
Thats honestly no offense taco the worst take ive ever heard but to each their own
Now thats more like it
Honestly they should just remove abilities altogether
on its own descending is decent
And make hornet rely on punching the enemies to death
i just dont like the current application of it being an easy way to get out of attacks
which is why the nerf was warranted
Maybe in easier bosses but in harder bosses it feels really good to use well
Plus theres the soul cost to consider
it might but imo it should be a lot higher risk to use which is why im hoping down spell is going to be a parry of some sort
And also in radiant it makes the whole experience feel much more fair
as broken as ddark is I am not agreeing with this take simply because it would make the absrad fight painful
i feel like hornet is agile enough to not need a ddark clone
yeah
we have parry ability in it anyway iirc
I do think some form of iframes should exist though, having ONLY movement can make dodging attacks feel a little frustrating or slow at times
Also hitting skilled iframes well is really satisfying
And fun
real
When was ddark even nerfed
Oh ok i dont think i played then
they mustve failed then cause ddark iframes are still as good as ever
before you could literally spam it as much as you want and you were invulnerable the entire time
i just think the literal opposite, i prefer movement and positioning so much more over i frame usage
Ya it probably was broken then if it was even more powerful than it is now
what they changed was that, consecutive ddives no longer overlap in iframes
Ya that makes sense
so if you chain it, the 2nd one will not have iframes until you are going down to the ground
Ddark is satisfying for its strategic use, spamming it seems lame
i dont mind iframes to some extent
i just dont like it to be abusable
being able to parry a few attacks here and there is nice
and it does give a very rewarding feeling
Iframes are very satisfying to use in combination with movement
balancing i-frames in a conditional situation is nice
arnt you a professional methaphetamine abuser tho?
there just has to be a way where it doesnt overtake the entire combat system
Id be fine with parrying having a stronger role in ss too, its not very utilized in hk but we see hornet do it against us a lot
idk i always think back to smash and its mechanics
parrying is risky though so you need to factor in that one is naturally gonna pick the safer option
unless it's just objectively worse
then it's just a matter of time and skill
ddarking isnt worse then parrying
no i know
parries require the enemy hitting you while in the stance so maybe stay in the stance for like 1.5 seconds if nothing?
as long as parrying isnt spammable its fine
but i mean generally, if you were to make the other options better even if less safe people will use them
which it isn't
the slash parry in HK was more like "oh hey lets add this cool thing" rather than actual mechanic they fleshed out
parrying in hk is barely a system and way too demanding in terms of timing to be emphasized or expected
ss has that as well but it also has a parry ability
ddark can be spammable but there are much more effective strats when fighting
against maybe pv and pv alone i end up parrying
massive nail hitbox go brr
I think it should have a role similar to ddash in hk, you can parry an enemy then pass through them or bounce off them, and then it has a short cooldown
if literally everything in HK was parryable it would be a ridiculously easy game but also very hype at the same time
always loved BOTW parrying even if it's dogshit easy
just feels satisfying to parry everything
well botw parrying has the issue of also not really being worth doing since flurry rushing is better 
well yeah
but nuking an opponent is obviously better than mailing them a pipe bomb
just to be sure were talking about this parry
5 seconds · Clipped by Joven · Original video "Hollow Knight: Silksong - Announcement Trailer - Nintendo Switch" by Nintendo of America
in SS yeah
i honestly hope its going to be soft integrated as a skill
it really doesn't have any mechanical heritage from hk parrying
Wtf the thing i said is literally in the game??
i have positives and negatives about SS parrying but i trust it'll be implemented well enough to not be a get out of jail free card
it is
Awesome
she does it again in another screenshot in the edge magazine iirc
i've always hated smash parrying because it feels like a cop out even if it's objectively good in some situations
I agree it should take skill but be something that you can master and do consistently
simply by virtue of costing a resource it's already less of a get out of jail free card than shade cloak
Sorta like pogoing mixed with perfect ddashes
just hoping fighting against NPCs rather than players might make it seem a lot more enticing
shade cloak has cool down and is also very position and situation based though
honestly i see the parry more in parallel with ddark than shadecloak
and to finish it off with a counterattack isn't as simple
Ngl it kinda looks like theyre making it something like you press the button then have a long period of time to wait for an attack, i dont really like that id rather it be more more timing based but rewarding
shade cloak cooldown is not very long and it's incredibly generous for avoiding attacks from basically any position and it requires very little planning to have ready all around
true
I think its the best of both worlds if they do it right
i still like shade cloak though, just for the fact that i like reaction based checks
imo shade cloak should have been how dashes always worked, and the entire game could have been built around that
nah i think its going to be a timing thing, its gonna cost silks and its gonna make you stationary for like a couple of seconds
Good timing and movement = rewards i frames and danage
it is I'm just saying that shade cloak is way more of a brain off "dodge this attack now" button
yeah yeah fair
Oo right forgot abt the silk system true
spaghetti attack will go so hard
Not sure how i feel abt the stationary part feel like i prefer more dynamic combat and timings
i dont think Hornet is going to have an integrated iframe ability like ddash again
tbh i'd liked to have seen more of a development of hk parrying
I think itll be more skillful as opposed to magic iframes because void
she has something that looks like it but it costs silk
maybe parrying an attack could still leave your hitbox intact idk, would incentivise it more
Im fine the way it is
free iframes kinda boring in general
yeah that was more of an ability
i don't know, it just feels like the entire game rewards you for not parrying
Right but ddark isnt free in hard bosses
It costs soul and if you do it wrong you sell the whole boss
hk doesn't reward you for parrying because it's not really intended methodology it's just a thing that you can do if you're in a bad position
Because parrying has very little place in hks combat
and i sort of wish it had more
that's what i'm saying, it'd be very cool if your nail had more impact
doubt it
Hks combat is more methodical, setting up your positioning and timings well
more likely just another ability
seems like the "silkspear" you're talking about gives iframes
that room looks built for it so I imagine it's acquired around there
i think expanding parry usage in HK would add on to this system though rather than take away from it
I think of this as a shade cloak 2 and might also be used for the last judge flame rings
Anyways ive been trying to avoid tooo many ss spoilers so im probably gonna head oht now cya cha
nah
you'd have to consider how you could utilise a parry as well as leave options for movement
game wouldn't have attacks that you need silk to avoid that would be insane
and the flame rings have seams
That dash uses silk?
yes
How do you know
because it was in a trailer
Was there a HUD in the footage
yes 
Oop
Listen I swear I remember some scenes not having any
Or I’m going crazy
they all had hud
Proof
Hunt, Survive, Vanquish in Hollow Knight: Silksong, launching Day One on Xbox Game Pass.
Alright my guy you didn’t have to send the entire trailer
it's timestamped
I've just realised silksong is being discussed in the silksong discussion, this is mind blowing
But yeah you’re right with the seams
so like
And the dash
the flame rings are also kind of too close together for a shade cloak analogue to even make sense
Would also explain hornet being mid-air where she is
In my mind I would imagine the rings traveling at a speed of slow -> fast -> slow
Meaning a cycle of dashing, moving back, dashing again
But the seams is much better
honestly say hypothetically, your dash/attack ability required silk, that means you are expected to hold x amount of silk just to dodge an attack like its gated
it would be an interesting design choice but unlikely because this is going to be a standard ability you can swap out and it would be dumb to soft require you to carry a specific ability for a boss
BUT, it is possible if this category of ability has a similar property with each other, for example the down spell abilities would be all defensive etc
that being said, judging from the trailer i feel like Hornet is not going to have the same up - neutral - down + spell ability shit like the knight did
rather shes just going to get one ability at a time, period
it would also make it annoying to move around the map if you cant just dash whenever
i mean the silk ability
oh right
wombat brainsplosion gif
Isn’t there the silk dash
Annie stop being Sonia (not the french one)
she just like me
i am not talking about the regular abilities
i literally mean her spell equivalent
her skills
Oh yeah
skill issues
late but, assuming they go with this, would grapple be a natural ability or equipped?
the unlockable movement abilities like sprint/wall climb/etc i dont doubt are going to stick to her 24/7 once she gets them
i feel like its going to be a cdash equivalent
so integrated? but costs Silk
something like that looks too major as a movement ability and can be used to gate access to certain areas
yo everyone
do we know if its one skill per crest? or can you switch the skill
hi
can't wait for all the accidental sequence breaks because of how much hornet can move around 
you swap it out
HIYA GWNJ
IROH 
i think its on the top category
tc gonna have to work overtime to fix all the sequence breaks
thats nice but I wish you could have multiplw skills at once I think it would be cooler
which is what were still unsure
oh dam thats cool
is hornet going to only have 1 skill but interchangeable now? instead of the same setup the knight has?
this whole server getting muted the second silksong comes out
honestly i wouldnt mind if you can only carry one skill
plus any affiliated servers
theres just so many combat abilities/tools that carrying 3 skills at a time can be a bit overkill
gonna no life it till i beat the game, then come back and see what y’all had been up to
maybe better crests will have multiple skill slots like 2 eyes instead of one in the middle of the head for example
but that’ll be in 2124 when the game actually comes out
I think it'd fit better, if hornet is all about her combat, then having less special flashy moves would fit better with it
especially since crests, it seems like TC is really emphasizing just normal combat over spells
on top of crests changing your attacks, you have skills, on top of skills you have active tools, then on top of active tools you have passive ones and thats not accounting for what your regular moveset unlockables would add
yeah
just having those tons of options is too much
so restricting it to 1 skill is probably for the best
wonder how long it’ll take for the community to decide on a meta
and hollow knight has increase your health by 2:)
1 crest, 1 skill, 3 tools + your natural moveset
my bet is 17 seconds after the game comes out
maybe
just let her change her skill on the fly
when you put it that way it sounds noice
my only issue with it is input overload
so having 1 skill isnt that bad in the long run
thats true imagine how hard it would be on controller
No, I double down.
add christmas lights around the hat?
two hats
now i need to make a iroh pfp with a santa hat
Peppermint tea goes hard
well its not going to be that hard i guess
down skill
up skill
neutral skill
just on top of that you have
regular moveset like sprint/sprint stab/sprint jump
pogo
down tool
up tool
neutral tool
cdash equiv (probably grappling)
wtv replaces the dreamnail button
i guess naturally youre going to muscle memorize these buttons anyway
but i suck at art, any artists wanna make me an iroh santa hat pfp?
I think at most there would be two tool buttons
They might be based on context.
but its not just about input amount, its also for the sake of balancing
Like the sprint button being useless in air
sprint button dashes midair though
I mean she still dashes
Yeah exactly
yeah yeah
sounds like way too many for my brain to comprehend
probably gonna use the default combat set
i am not arguing input complexity entirely, like abilities are context based yeah but my main crux really boils down to balancing
that also makes me realise if you could equip multiple skills it would probably be confusing to remember which you changed to up and which you changed to down or something
also hornet's midair dash is affected by gravity??? in my 2d game????
so i think 1 skill and 3 tools is good enough
omg ttacco
Pros and cons of games in which the only limitation is people's imagination
Pros: you can make anything
Cons: you can make anything
I'm awake this time
good shit
The crests all apply to the entire moveset. So I guess the idea is that if one set move is strong, the rest of it is weaker or meant to synergize with that move
i feel like a necromancer would be great at forceful interviews
hi necro
wdym by skill
Hi necro
Hiya necro
Have you by any chance uh
That being said, TC has been kinda horrible with game balance
like its ok to give players a lot of options with customization, just dont give them too much on the same time etc
Been necroing
another thing I wish is I wish there was a way to recharge red tools without sitting at a bench
that'd be a bit op no?
eh red tools are fine as it is i guess, theyre not meant to be spammable
like maybe normal enimies drop ammo
wait, if someone’s heart stops, and i revive them with cpr, i am technically a necromancer
Hm
theyre there to cover up weaknesses or certain situation, i mean
the right tool for the right job eh?
what are red tools, did i miss silksong news
Oh no
oh my god
NOOOOOOOOOO
time to test the theory
old information
ARE WE DISCUSSING SILKSONG??????
any volunteers?
😭
fine i’ll sleep y’all talk ss
because tools only refresh at benches I bet we'll be seeing less of the long walk backs that we occasionally saw in HK
guess so but Im hoping its much more of a move you have instead of something like a disposable item
eh i actually think Benches will be a bit more scarc this time
boss runs were nothing in hk
it wont matter though because Hornet's moveset seems like its really made for long range traversals
also, do y'all think the other colors are strict categories or kinda whatever
like yellow is all navigation, blue is all buffs, etc or like a mix
i dont really mind it though, it gives benches this sense of scarcity, as long as theyre not too far off the boss arenas, theyre fine, but thats not going to be an issue as long as the traversal itself is fun
silksong? on my silksong board?
It's more likely than you might think
red is combat, yellow is navigation and blue is passive yeah but the latter 2 arent sure yet
how do you define tools?
wait I mean
skills
true thats probably why they are taking so long beacuase they have to make a big map because hornet is fast
I know what tools are
they should add some multicolor tools
but like how far could you go with a category that's only navigation
toby fox said that about having a run button in deltarune
the spell equivalent from HK, from the looks of it you can now swap what skill/spell you wanna equip but you only have the slot for one skill
so crank that up by like 50
you think so?
no more of the down skill (ddark) - neutral skill (fireball) - up skill (shriek)
this is my biggest evidence
blaspemous had this system iirc
you can only carry one abilitiy
for reference
hmm
and really again my issue is more on the balancing, i think 3 skills would be overkill
on top of having 3 tools
on top of having your moveset get changed by crests
yeah
I do like having the main way to customize being tools
is that top icon for crests what the wanderer crest looks like now?
cause if so does it not have a skill?
or maybe you can have two skills, the default thrust she starts out with and then anything else
too many buffs, that isn't going to be fun to balance in updates
on top of your movement toolset as well
Oh, the new mortal combat has a slight glitch on the Nintendo switch
well I do think the map will be very big but I think the real reason its taking so long is probably a combination of on all platforms and they are cramming in so much content
I think having less substantial active abilities but with more variation is a good step, or at least a nice difference from HK
Wat
Silksong does seem to be a lot more focused on customization anyway
didn't team cherry say they were nearly done as of a while ago but still bugfixing because of their release philosophy.
i feel like, the default thrust (silk spear) is going to be required for one area gating then after that they give you skills that you wont really need to use for progression
kinda like, imagine after baldurs they gave you slottable abilities from now on, anything like the crumbling floor that rquire ddark
Wa
were discussing Silksong here please, wed rather not have it get interrupted
is this the leth quote again
thanks
because, people are talking about SS and as its literally in the rules to let convos go without derailing them
sure you can all it that way
Ok, I'll just wait until you finish
theres #off-topic and #hk-general, were not stopping you from posting there
It's so funny how much damage this one quote did lmao
but like, the wanderers crest doesn't seem to have any space for a skill iirc, though they could always change that
that was an old build tbh
i feel like its been changed since
remember stuff like the tool icon wasnt even available before
there's always the chance that skills are crest based 
iirc its implied you can swap them?
the tool indicators are a recent thing iirc
i dont think theyre gonna follow the way spells did in HK
i can't wait to see the differences between spoilers and final game
at most the only thing thats gonna get required for your progression is the silk spear, but not else afterwards
Ik the icon, but that could also just be to signify which one you have on
though, if they are switchable, why wouldn't you just stick with something like gossamer storm
like different things for different situations ik, but like just a throw has to be pretty bad compared to the things she'll be able to do late game
unless it just does insane damage
i mean, thats a balancing question we cant really make
"why use the tool x when you can just use y everytime"
we dont know, cuz we dont know how theyre balanced
but on glance gossammer is going to a stationary attack
They're not 
sometimes you just wanna do a quick ability and get out, not maximize DPS at the cost of mobility you can see in the xbox trailer, the silk drain is kinda insane
being able to hold it for as long as you have silk is why I think it's gonna be busted
they could just allow her to be hit out of it to balance it
aluo you would make tons of money making clickbait thumbnails for many people
huh, I thought it drained way slower than that
my memory is shit
for the average joe that silk bar is mostly going to be for healing
you can argue that "well shaman shriek is like, isdhao;sjfdosbillion damage so why not just spam it" but most dont
tbf, I feel with 3 mask healing, you're encouraged to be a lot more aggressive with your silk since once you have a full spool it's a major health up
i like how the date is blurred like thats really something very hidden and secret
the healing portion was the biggest hurdle according to their own words
it was really hard to balance it
Got a taste of how bind might be like w the crowsworn demo
this whole you sakill thing I think will be really tricky to pull off on TCs end becuase you'd have to balance them really well
Cause one heal is also 3 units of hp
like there have been a bunch of spells that just look way better than something like silkspear (the first stab one)
but overall i prefer it being part of the game because it feels like its part of hornets overall moveset vs to "let me just sit in a corner while i try to sneak a heal or no"
this also means theres less obvious boss downtime they had to add to give the knight a healing opportunity
and can focus on making the bosses much more aggressive
yes I definitely prefer bind over focus
wasn't it slowed down a bit in one of the more recent trailers though?
her basically insta healing is what made bind cool to me, imagine fighting Seth and mid fight having to bind in the air cause sitting still for too long on the ground is free game to get whacked
Maybe she had deep bind on
its not instant healing you can still get hit and lose all your silk without healing
yeah part of the balancing
but you know its still a step over the traditional hide in the corner and fucking hold A that HK had
basically
it's not exactly instant z but compared to TK it's instant
thats actually one theory by some people but i think its just really part of their overall bind balancing
kinda true
perfect opportunity to slap quick bind on a tool
this is in the xbox trailer?
like so far what we know is they can balance it around the levers of
- how much it heals
- how much it costs to heal
- how fast does it heal
Woo no more magic numbers
you pull some of these, the other has to go up
Hunt, Survive, Vanquish in Hollow Knight: Silksong, launching Day One on Xbox Game Pass.
3 mask, full spool
like 2-3 second bind, pretty good imo
maybe make it 4 seconds if that's still too fast
people noticed the binding was like, a few miliseconds/frames longer
oh yeah
i forgot the 4th lever
the 4th lever is they increment enemy damage all over the board as well
which they did mention that early on they were already introducing 2 mask damage attacks
HK only added to like the husks and the exploding enemies but not for most mobs (until the mid-late game)
I really hope they just don't go the make everything so 2 damage route, I'm fine with more 2 damaging moves, but I hope it's not like later game enemies do 2 every single hit
i just hope they tone down the 2 mask attack vfx, in HK it made sense as 2 mask was kinda rare and a big deal, but if its going to be more common on Silksong, they should tone it down a bit
Some will do 3
honestly think 3 mask is going to be the new highest
which is fine for bosses
idk if they would do 3 mask tbh
it seems that they're going for faster attacks over more damage
i dont think enemies will be "touch me, or hit me, i will do the same damage regardless"
rather its going to be obvious shit, like Sly only deals 1 mask damage but his great slash does 2 mask which makes sense
so contact damage maybe 1 mask, but special attacks like laces judgement cut is going to be 2 masks
Smh they should split each mask into portions
Has TC canceled silksong yet?
yes of course they have
half mask damage 
tf is this zelda
Thank god
mask inflation
Unity fees
also, I hope there are more moves like this
that are so obviously telegraphed, but still cool visually and have a pretty nice punishment for getting caught
yes finally they can focus on zotesong
An hp bar would be more configurable but I think discrete hp is a better indicator of how low you are
I just tried to measure it I got 10 frames from the Nintendo live tree house and 21 frames from the xbox trailer
for the most part, you can tell that the godhome bosses had more thought put into them, which is a good sign for silksong
Will it have a battle pass and micro transactions!?
Honestly we needed more heavy hitting bosses in hk so I’d love some 3-4 damage bosses or enemies. Most of the 2 dmg bosses are the late game ones but it would have been nice to have them spread throughout the game, because in some cases, it really changes up the fight completely (like pv and rad)
which if you think about it deep focus was about twice as long a heal
of course, how can any modern gaming entity not do without any of those essentials
in order for 3 damage to work it would need a REALLY good telegraph
4 damage is basically all of hornet's starting health 
wait but this is debunked in 2 seconds
hornet only heals 3 from the long heal
it must just be balancing
yeah I think we had realized healing is gonna take longer
Yeah they could be very slow and have plenty of room to dodge
moves that make you feel dumb for getting caught cau obviously they were doing that but I got greedy and tried to get in two more hits
i mean, 4 masks is almost half of max health
oh hey its past mid night
there will probably be ways to speed up healing but the base should take a bit, you want to have healing be a bit of a risk
"Hey man, I'm gonna hit you..."
Honestly some of my favourite bosses are the ones that have one attack that deals 2 damage but are easy to avoid like sheos great slash
Like Lace’s big cross-map z o o m
If you get hit by that you were asking for it
I wonder if you can slip in a hit while she's doing that
dashing around? if you get caught it stun locks you
Yeah, just saying it could work as an end-game boss. For example, doing nkg on ascended is like twice as fun as on attuned because you REALLY don’t want to get hit or you’re gonna spend the next 2 minutes trying to recover
wouldn't be worth it even if you could
Thank goodness
aka false knight
@flat remnant You've seen Hall of Egress already, right?
Yo dude, can you just step aside for a minute? I’m gonna swing my club here in a sec. Thanks man. -4 damage boss fight
-4dmg? very ncie healer!!!
you think i can beat nkg on acended ha ha ha
i've got a skill issure fr
This is what is generally known to we in the Hollow Knight by Team Cherry community as a ‘skill issue’
Jokes aside yeah 4 damage might be a little too punishing lol
for the record this is the dash attack im talking abt https://youtube.com/clip/Ugkx6hN7iVfPfWvZNXbMxA93p17nq4xY9-KM?si=gIP7wimGxluj0kxq
5 seconds · Clipped by Enneamorph · Original video "[GAMEPOLIS '19] Demo de Hollow Knight Silksong" by RevogamersTV
so fresh new faces in chat
honestly, i think a 4 mask damage move would either end up being too slow to even be a threat or broken
what do y'all think about a ranged crest
That would be cool ig
something like grubberfly maybe?
Like a bow?
I was thinking more like a whip
or something like this 
New pb?
32 seconds off 
I hope they find some good uses for the song part of silksong
I meant personal best but that works ig
I hope its not like just for talking to certain npcs or opening doors or something like in ocarina of time

HK did well with adaptive osts
no I meant like gameplay
I hope music will be incorporated into the gameplay yeah
we have the needolin already
like the needeloin I think its called
but like, no evidence of it being important to progression
ye we dont really know what is does
@cerulean sable what were you gonna say about music
eh its for next time
😦
im betting it's just gonna be an alternate taunt
If i play a song on my needolin for you will it unlock that dialogue
true
next time tho cuz its going to get derailed soon anyway
The candy queen 
ok but what about the ranged crest
she's a femcel like me

femcel and himbo dimension
wdym
the winter king is not a himbo himbos are dumb but loveable
ohhh
that can't be all of them can it???
none of these are really like, specifically ranged
her moveset being focused on melee combat while her tools are there to complement her lack of range abilities
how come?
and the winter king is not dumb he's just smug but he's also like manipulative
Anybody know how to apologize for making someone’s social anxiety worse ?
say sorry 
300 united states dollars
Tell them if they don't forgive you their friends will hate them
I always took those are just the taste of what crests can do, not like
all the crests in the game
run away and hide in a corner
I tried the orange name idea, and your idea
true
however have you considered
hornet using her needle like a whip
It isn’t working
All I got was a silly clip of him
And he has probably 50 silly clips of me
what's the command
i guess a longer range crest is fine, but what usually people think of is like a bow crest where she fires off projectiles
?tag silksong
No tag silksong found.
fuck you
if its basically a slightly longer range attack then maybe
?tag ssdiss
No tag ssdiss found.
i just think its a bit harder to balance
a bow defin wouldn't work
I will get this
yeah
god I hate mobile
moss bag said maybe the one that he thought looked like a bow
I love when Arlo is happy
that was the harp crest
which makes hornet do shorter slashes
ah
and returns her original pogo
I’m watching this rn I’m like 10 minutes in wtf
I'm watching stuff about the UAW strike right now but I'll watch that next
this one right
the fishing minigame is nice
My father is a uaw so I know all about it
It doesn't feel like any one crest has a theme at least in the attacks
it's exciting ain't it
I know one Jeep Wrangler place had struck
like obv they're balanced towards each other
Strangely yes
eh, reaper is wide attacks, the claw seems to be tick damage, harp is basically base hk controls
im actually wondering
if its not just moveset differences they do
like this is very very hypothetical ofc but this is just an example
reaper crest sweep !!!
like say, the claw crest has a unique mechanic where you build "wound stacks" where it only does small damage but gradually increases stack on an enemy, then you unload all that damage by doing a sprint attack
having the crest attacks being preset is gonna present some interesting logistical moments
Consider the following
now ofc i dont really see HK doing something like this, this is like more of an RPG disease thing
but thats just my main example
Lace fight where she backs off in each phase, so you fight her in 3 different rooms
bleed but worse
not strangely! workers collectively bargaining and using their power to get more of what's rightfully theirs is exciting! union membership is frighteningly low in America and strikes are rare so all these recent strikes are really exciting and give me a lot of hope for American workers in the future
like if you have one specific attack that you like, but you're not into the rest
i mean this is just an example 🥴
well too fucking bad, go back to the wanderers crest then
Actually I still need to make a fake about the option to kill Lace after the second fight
yeah you're right it was this one
it's harder to convey in a fluid combat situation
yeah yeah, the UI probably opens up once you are ready to bind
yeah
though in the older builds it caused a lot of confusion whether thats the case because sometimes it doesnt open up despite the main bar being filled already
oh, a question I've had for a while is does the length of the needle determine how many masks she can heal? like could her bind change with crests, cause the needle part extends to a different number of masks depending on the crest
i think its per crest
some crest makes it easier to bind and what not
wiht the harp one specifically?
in general
you mean the physical model of her needle?
back then when we only had the edge magazine to work with
the needle coming off of the big spool
behind the masks
yeah ive heard that my guess is some of them are visual glitches
oh, yes I think that does change
there were some screenshots her silk meter is filled and glowing but the actual bind circle is still empty, so people were thinking is the broken spool supposed to instead represent if you have an existing cocoon (aka shade equivalent) lingering the world
so probably just got bugged or its not implemented
does the cocoon even give you anything?
oh yeah the broken silk meter is super confusing
could also be that we all have the wrong assumption
silk refill
so far in the demo, 100% refills your silk again so you start the boss fight at full strength
honestly the death mechanic is another controversial thing
but thats for another time
we just don't have a lot of recent info on how death works
if they decide to go the route of having no bad punishment for death, like the majority of the soul meter missing
I feel like that'd be pretty exploitable
the most comprehensive stuff we have is 4 years old now
ehh, i dont think so?
we dont have a lot of recent info period
you lose your money regardless tbf, like I'm thinking just die wherever you feel you're gonna want a free refill
people often criticized HK's death system because it discourages exploration since youll retread the same spot instead of going "hey maybe im not just not ready for that place yet? i should go in a different route"
yeah so if anything its more punishing because you cant get it back
wrong reply
i meant its more punishing because the shade gives your money back
I half agree and half disagree with that criticism
in silksong its gone
if the player doesn't have anything to lose when exploring a higher threat area
then the area isn't high threat
in most cases, this means that devs say "alright, they lose half their cash"
SS should just take the Bloodborne route and have whatever last killed you have all your money
and in most of THOSE cases, devs also think its too mean, and add a redemption system. ie corpse run
so I dont disagree with HK's corpse run
except for the fact that if you lose a shade, its 100% of your cash
and your soul meter is nerfed
i can see why it can drag for some people though and how it impacts them psychologically
i was in a similar boat with DS1 earlier on until i stopped caring and also realize the game is still somewhat linear in some regards
I think the solution is a corpse run system that encourages player choice.
so say i die in blighttown, im gonna push ahead anyway since overall its just the same route im supposed to be taking
right
wheras in hk you can trip into any pit, wander around, and then die
yeah it is a lot more open, best example for me was dropping from crystal peaks down to resting grounds
this is why deep nest toxic
in other games, i wouldve been dead but to discover this entire new fucking area instead, my fucking brain almost fizzled out
deepnest is great, lots of ways in and out, lots of very clear indicators to leave
deepnest was actually made for the whole watch your step so it gets a pass
its funny to see deepnest
on one hand there was a reviewer to dumped his criticism on that area stating
its bad game design etc
its the best designed area in the game hands down imo.
between that and CoT, and thats cause of CoT's interactive music
meanwhile on the other hand you had joseph anderson who said it was the place that elevated his experience throughout his entire run
yeah
it gets the vibe it's trying to bring across great, but I can see why people wouldn't like it
like tbf, it is a design choice thats not going to be for everyone, but thats why its also a high note to a lot of people
Deepnest is dangerous without being punishing.