#archived-modding-help

1 messages · Page 71 of 1

real jacinth
#

Uncompiled

floral cedar
#

yeah i see

#

I should make dll out of them

novel bronze
floral cedar
#

is there a ready compiled dll somewhere i can download

real jacinth
#

Or take it from the Google drive

floral cedar
#

oh I see, thanks gonna try it now 😛 edit: it works, thanks for help

runic oriole
#

@fringe pendant wdym by crashing?

#

can you show?

fringe pendant
#

Well it's when I use debug mod.

#

If I enable infinite HP and I got hit by Nightmare king grimm.

#

The game just stops.

#

Exits

runic oriole
#

weird

#

do that

#

then go to your saves folder

#

and post your logs here

novel bronze
#
**Saves**

Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)

Save Files: %APPDATA%\..\LocalLow\Team Cherry\Hollow Knight\
Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\

Mac File Paths:

Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/
Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/

Linux File Paths:

Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/
Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/
fringe pendant
#

At saves folder

runic oriole
#

?

fringe pendant
#

I am at saves folder, I mean

runic oriole
#

ok, but did that crash happen last time you played the game?

fringe pendant
#

Yes

runic oriole
#

ok

#

send the logs then

#

output_log and modlog

fringe pendant
#

I started the game up and tried the NK grimm boss fight again. This time it did not crash.

#

But next time it does, I'll send the logs.

runic oriole
#

ok

#

you can @ me when that happens

fringe pendant
#

Ok so it crashed just now.

runic oriole
#

heh

fringe pendant
#

Welp, time to send the log

#

I found the modlog

runic oriole
#

find outputlog too

fringe pendant
#

Where is that usually?

runic oriole
#

saves

fringe pendant
#

I can't find it.

runic oriole
#

check your installation folder then

#

inside the managed folder

fringe pendant
#

Where is that?

runic oriole
#

is it steam?

fringe pendant
#

Yes it is

runic oriole
#

right click the game on steam

#

properties

#

local files

#

browse local files

#

something like that

#

you'll find the hollow knight.app

#

open it, cause it's a folder in disguise

#

o wait

novel bronze
#
**Saves**

Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)

Save Files: %APPDATA%\..\LocalLow\Team Cherry\Hollow Knight\
Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\

Mac File Paths:

Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/
Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/

Linux File Paths:

Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/
Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/
runic oriole
#

it says here where that is

fringe pendant
#

Console.txt?

runic oriole
#

no

#

outputlog.txt

#

it's inside the app

fringe pendant
#

Oh. I'll keep looking

novel bronze
#

@graceful dome Start up HK with the Infinite Grimm mod on, then close the game.
There should be a file called InfiniteGrimm.GlobalSettings.json in your saves folder.
Open this in Notepad and change the 4th and 5th "false" entries under "BoolValues" > "values" to "true" (no parentheses). These correspond to Nightmare God Grimm being on and having finite health.

graceful dome
#

@novel bronze Ok, got it, thank you

gleaming kernel
#

yo i fixed the mod problem i had

pulsar glacier
#

Is the enemy randomizer mod working

real jacinth
#

No

pulsar glacier
#

ah shame. Also, do i need to have newtonsoft.json toggled on? are certain mods dependent on that?

real jacinth
#

No

pulsar glacier
#

does it do anything?

real jacinth
#

No

pulsar glacier
#

cool

#

will toggling extra saves delete the extra saves? I.e. are they removed when the mod is turned off?

real jacinth
#

No

pulsar glacier
#

or just hidden'

real jacinth
#

Just hidden

pulsar glacier
#

nice

#

some of the boss mods aren't working for me. I get pale prince to work; toggle it on, hit the dream and fight, but bosses like the mantis gods/lost lord don't have any interactables on their statue or change names. Am i missing something?

real jacinth
#

Pretty sure those are at their actual game locations? Could be wrong there. Don't know much about those mods

pulsar glacier
#

Hmm. alright thanks. I was pretty sure they were in the hall of gods since I saw some youtubers do the mantis god fight, but I'm not certain because the Readme's are vaguye

#

thank you

real jacinth
#

Maybe it is. I don't know. Sisters of battle is in HoG

#

so maybe it's derived from that one

pulsar glacier
#

thanks, i'll check it out. I was under the impression that the name would change or there would be some indicator, but you might just be right

jade forge
#

am new can yo help me how te download mods?

merry cairn
#

hey so I joined because I want to make mods

#

I'm familiar with unity, which should help

trail flint
merry cairn
#

so can you like use unity itself to mod?

#

like, just open up the thing in unity?

runic oriole
#

no

#

also, this channel is mainly focused on tech-support on mod installation, so I think you'd get better answers in the #archived-modding-development channel

merry cairn
#

ok

fathom raft
#

what version of randomizer is the better to use?

#

or what are the mods required to play rando?

real jacinth
#

whatever you want

#

and the only mod required to play.... is the mod

#

enemy randomizer doesn't work tho

#

so really your only option is rando2

#

on the installer

#

or to manually install the rando3 beta yourself

fathom raft
#

i installed rando 2 but there are any change on the game

#

its looks like doesn`t work

coral zenith
#

You have to start a new save file

fathom raft
#

i did that

#

the enemies are not randomized even in other areas

#

nothing appear in mods too

covert oasis
#

randomizer 2 doesn’t randomize enemies it randomizes items. enemy rando is another mod entirely

fathom raft
#

i install rando 2 and rando enemies but the enemies still being vanilla even with chaos activate

real jacinth
#

Did you load it

#

At the title screen

#

There's a button

fathom raft
#

its works now thanks man

whole shell
#

If I use the updated Randomiser mod (not from the mod installer), will the Randomap mod show all the correct locations? Or is it not linked to the randomiser mod like that?

untold elm
#

randomap doesn't work with rando 3

whole shell
#

Ah. Okay. I'll turn it off, then. Thanks.

light moth
#

are any particular mods known to cause the issue of the Grimmchild being unable to absorb flame?

tawny carbon
#

what mods were downloaded when you encountered this problem

light moth
#

qol, custom knight, health bars

#

it's gotta be qol but I don't see why

patent fable
#

I get an error message saying "unable to load randomizer2.0.dll - check ModLog.txt" but I can't find ModLog.txt, can someone give me the file path of where it should be?

safe canopy
#

save folder

patent fable
#

right, thanks

#

well, I've found it now, but I can't figure out the problem, this is written way too techy. Should I just post the file here or only the error parts?

safe canopy
#

you could post the file, but I think theres already a fix for it in the works

patent fable
#

well then, ignore this if my problem is already being worked on.

wet scaffold
#

Apparently the mod installer doesn't recognize the GoG version of the game. any help?

real jacinth
#

Tell it where the game is

wet scaffold
#

How? It's not doing anything after i click OK

real jacinth
#

When you opened the installer the first time, what did it ask you

wet scaffold
#

Does the mod installer save settings in a file somewhere?

real jacinth
#

just DL again and run the new exe

gaunt sandal
#

I got a problem with the modcommon.dll file not loading properly also enemy randomizer is failing to load. otherwise i have enemy hp bar, rando map mod, randomizer mod, and, unofficial hollow knight patch. It's giving me the full file location of mod common and i don't believe any of the mods are actually working due to this. any ideas?

#

hp bar is working but otherwise i think thats it

runic oriole
#

@wet scaffold it's inside appdata/local/modinstaller

tawny carbon
#

@wet scaffold redownload

#

and locate again

violet crane
#

sorryifthis is the wrong place to ask but I have save files for the game but how do I add them to the game

real jacinth
#

Put them where your saves are

novel bronze
#
**Saves**

Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)

Save Files: %APPDATA%\..\LocalLow\Team Cherry\Hollow Knight\
Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\

Mac File Paths:

Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/
Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/

Linux File Paths:

Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/
Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/
violet crane
#

thank you

karmic bronze
#

does the mod installer still work?

real jacinth
#

Yes

karmic bronze
#

any idea why you may see this error upon launch; " C:\User\rage\desktop\AU.exe" is denied?

#

thats the installer with that error code

real jacinth
#

that's the auto updater

#

could also delete the file in appdata/local/modinstaller

#

or redownload the installer

#

to get the auto updates working again

karmic bronze
#

Ill try that

#

OH wow

#

it work, thanx

#

You all have been busy since i last played a year ago there are ALLOT of new mods.

#

cheers and thanx again

uneven tusk
#

anyone know how to set up a randomizer?
or what the best randomizer is

novel bronze
uneven tusk
#

thanks

#

hey are you the mickely that did the first speedrun at agdq?

real jacinth
#

ya

uneven tusk
#

hell yeah man ur run was cool

#

👍

real jacinth
floral osprey
#

I'm using randomizer mod and I can't start trial of the conqueror even though I completed the first trial

elfin jasper
#

outdated version has bug already fixed on current version maggotprime

#

wait I mixed up the order

uneven tusk
#

how does the randomizer work? does it randomize charms?

untold elm
#

it randomizes charms and abilities

#

so cloak and claw and shit like that

runic oriole
#

I take that back @glass meteor

#

it's still crashing

#

send api

glass meteor
#

very nice

runic oriole
#

idk why it worked earlier today

glass meteor
#

Should output to modlog

runic oriole
#

but now it crashes everytime

#

ok

#

wait

#

I got an idea

#

got it

#

it works

#

it's your fault 56

#

so

uneven tusk
#

oh i got the vengeful spirit charm or whatever. revenge of the fallen

runic oriole
#

unplugging my gamepad did the trick

uneven tusk
#

but it was the same

runic oriole
glass meteor
#

well i didn't merge my gamepad changes so

#

yeet skeet

#

@uneven tusk When you pause is randomizer in the top left

uneven tusk
#

no

#

oh

#

idk how to fix it ho

#

though

real jacinth
#

did you "install" while your game was running?

uneven tusk
#

no

#

i remember i tried to install and it errored out and said "verify integrity of game cache"

#

so i did that , then tried it again and it said it worked

#

steam told me it removed 1 file

#

not sure if that mightve been the mod

real jacinth
#

it was

uneven tusk
#

dang

real jacinth
#

it was the API

uneven tusk
#

oh

real jacinth
#

which all the mods are built on

uneven tusk
#

how do i redownload it?

real jacinth
#

close and reopen the installer

uneven tusk
#

ty

gaunt sandal
#

I'm having an issue with modcommon and randomizer 2 is unavailable at the new game menu

spice rock
#

Hello! I'm having a similar issue. According to the ModLog.txt, there are no problems loading the Randomizer 2 mod, but the RandomizerMod version shows up as 2b.17

patent fable
#

Same problem here, modcommon.dll and randomizer2.0.dll are unloadable, and the ModInstaller.exe is also broken, I uninstall mods but the next time I start up the ModInstaller, they are back for some reason.

patent fable
#

(that is with the newest version of rando that you download directly from the pinned message in #randomizer, it doesn't give the error message if you let the ModInstaller update the randomizer, but the randomizer doesn't work in any case)

runic oriole
#

Tumalu: I don't see the issue. 2b.17 is the current version for Rando 2

spice rock
#

Oh is it? I've seen emray running on 2.7.1 my bad

#

The Rando 2 doesn't load for me though, when I select a new game it gives me the 'Classic' 'Steelmode', etc. menu instead of the randomizer options

runic oriole
#

can you load the game and show me your title screen?

spice rock
runic oriole
#

huh

#

interesting

#

gimme 5

real jacinth
#

Did the new API update do this

runic oriole
#

I think so

#

gonna test real quick

#

meanwhile

#

@spice rock can you send me modlog?

#

it's in

novel bronze
#
**Saves**

Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)

Save Files: %APPDATA%\..\LocalLow\Team Cherry\Hollow Knight\
Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\

Mac File Paths:

Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/
Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/

Linux File Paths:

Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/
Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/
spice rock
runic oriole
#

wait, did they push the new api ver?

#

they did

#

but forgot to update the modlinks file

#

ffs

#

@spice rock do you have access to radomizer-races?

patent fable
#

Chillmalu doesn't, but I do. How does one fix this problem?

runic oriole
spice rock
#

Yup, no access

real jacinth
#

Just give yourself access

spice rock
#

Trying it now

real jacinth
#

?rank racer

proud quailBOT
#

@real jacinth, you left Racer.

runic oriole
#

ok, fixed the api constantly updating

real jacinth
#

?rank racer

runic oriole
#

it was 56's fault but ok

proud quailBOT
#

@real jacinth, you joined Racer.

inland mica
#

are there any mods for displaying enemy/boss health?

runic oriole
#

enemyhpbar

real jacinth
#

Yes. The one that says ^

patent fable
#

@runic oriole can you also figure out why the ModInstaller keeps reinstalling mods that I uninstall?

runic oriole
#

are you sure?

#

it never did that for me

#

can you show me that?

real jacinth
#

Probably fucked up the "vanilla API" part

spice rock
#

That one failed to load

runic oriole
#

oh

#

you need seanprcore

#

go up a folder

patent fable
#

For example RandoMap Mod. I click the "uninstall" button in the Mod Manager, but next time I opened it up, it was installed again, like I never clicked the button

real jacinth
#

Yeah. You probably fucked up that process

inland mica
#

where do I get it from?

real jacinth
#

So both are API files

runic oriole
#

and put it in managed

patent fable
#

what does seanprcore do?

spice rock
#

Looks good @runic oriole !

runic oriole
#

great!

#

snow: it's just a bunch of dependencies

#

which the new rando requires

patent fable
#

Also the Mod Manager keeps telling me Randomizer 2 is outdated, and asking me to update it. I guess I don't want to do that and use the version you just linked instead?

spice rock
#

Sweet, thanks a bunch 🤗

runic oriole
#

yeah, snow

#

since it's still not an official release, I won't update the one on the drive

#

so it'll check and see that the one you have installed and the one marked as "latest" on the official drive are different, and ask you to update

#

just say no

patent fable
#

okay, so the problem is the seanprcore file. good, I'll let my friend with the same problem know!

runic oriole
#

yeah

patent fable
#

Thanks for the help 27!

runic oriole
#

idk why rando2 stopped working tho

#

27 notlikequirrel

spice rock
#

Sounds like you fixed the issue where it would just redownload Modding API every single time, I was wondering what was going on there 😆

real jacinth
#

Lol

patent fable
#

what else should I call you with that name?

#

apparently everyone here is just called numbers anyways LUL

runic oriole
#

no, I mean

#

27 is my age

#

so you made me feel self-conscious

#

just call me whatever

patent fable
#

big oof

real jacinth
#

Wow you're young

patent fable
#

anyways, thanks for the help

real jacinth
runic oriole
#

Tumalu: yeah, I fixed that

#

as if you're that much older mick

#

am I like a baby to you daddy mick

real jacinth
#

Calling me daddy

spice rock
#

Cool, thanks a bunch for the quick fix!

elfin jasper
#

rando 2b.17 has a bug where the new game menu only appears after loading and quitting the game

#

That is fixed in all of my versions

#

Oh, is the new api finally out on the installer? I'll delete the version on my drive if that's the case

patent fable
#

new api is out, yup

#

rando 2.8 is compatible backwards with saves created before that update, right? @elfin jasper

elfin jasper
#

randomizer saves? probably, idk

patent fable
#

Oof, okay, guess we'll just have to try it out then. A friend of mine might have broken his rando save file that he really wanted to finish, he has a backup, but the rando version he's running on broke with the API update

real jacinth
#

Randomization is run once on file creation for older versions

#

So shouldn't be any different now

#

"shouldn't"

elfin jasper
#

Yes, but it has to recreate the randomizer actions every time the file is loaded

patent fable
#

that's what I thought

#

"shouldn't"

#

wait so the file gets broken every time the randomizer logic changes?

elfin jasper
#

logic thinkgrub

#

logic is much less important than you imagine

patent fable
#

I don't know how the randomizer works, I'm just guessing

elfin jasper
#

The file can get broken when save settings change, or when I change how randomizer actions work

#

but who knows what did it for that person

patent fable
#

He didn't even update the Randomizer mod, only the API, and that broke the file, which was indicated by the place for Sharp Shadow being empty, no pickup.

#

(And no, he definitely hadn't picked up that thing yet)

elfin jasper
#

That's "broken"?

#

sheesh

patent fable
#

It's broken enough, since there was supposed to be Claw there

runic oriole
#

rip

heady kestrel
#

?rank racer

proud quailBOT
#

@heady kestrel, you joined Racer.

patent fable
#

@elfin jasper I think i found out why his save is broken, he "lost" the user3.json file (don't ask me, I have no idea how one can lose that thing)
Is there any way to fix this, or is it just over for that save?

pseudo hinge
#

Why come i update rando and now everything broke?!

elfin jasper
#

...lol

#

that is pretty unfixable, I would say

pseudo hinge
#

It doesnt give me an option to pick rando, just says regular, steel soul, or god seeker menu

runic oriole
#

Scroll up a bit m8

patent fable
#

I thought so. I can't even figure out how to manually fix it, even though I know where all the other things should be :/

runic oriole
#

And don't let rando2 autoupdate

pseudo hinge
#

Too late PepeHands

#

How down patch?

runic oriole
#

Just scroll up

#

I've already answered this today

#

And am on phone now so can't link shit

pseudo hinge
#

Ugh...reading...

#

Thanks

runic oriole
#

Snow can help you

pseudo hinge
#

Nah ill figure it out, thanks

runic oriole
#

@patent fable

patent fable
#

hm?

#

homothety said the new rando file screen only shows up after you load a file and quit out of it, then try to make a new rando file. (on 2b.17)

#

2.8 works just fine if you have seanprcore.dll

pseudo hinge
#

Ive done it! Thanks gents

pseudo hinge
#

Lol rando randomizes what each item in the shop costs everytime you save quit

patent fable
#

lmao exploitable bug cornywoke

elfin jasper
#

sean maggotprime

versed needle
#

Whoops

#

Should be pretty easy to fix though

elfin jasper
#

yeah, just need to make randomizer action use the setting seed

#

Might also need to fix the item order loaded from settings? I'm not sure if that's an issue here

sturdy cradle
#

So, I'm trying to get the installer to work, but whenever I install it and open the game there is no indication mods are there, or that the installation went okay

#

am I missing something? Do I need any file beside the installer?

trail flint
#

did you install the API?

normal pike
#

is the newest version of itemrando on the installer? the one that randomizes mask shards?
/ fragments etc

untold elm
#

no

orchid tiger
#

does anyone know how to create save states using the debug mod? i wanna use save states during the final pantheon to save time

real jacinth
#

You can't

#

There's a separate save state tool. It's not part of debug

#

Maybe there is

#

Search for a file here from 56

orchid tiger
#

ok thanks

normal pike
#

One more question sorry
How do I modify Sanic mods speedup? I know it’s 1.5x by default but I’d like to make it 2x

whole shell
#

So I got the version of the randomizer that changes charm notches and pale ore and stuff.
When I did the Trials in the Colosseum, though, I just got Arcane Eggs. I was pretty sure those weren't supposed to be randomized yet, same as the other relics?

whole shell
#

Also, one of the randomised things from the Seer was also an Arcane Egg, despite her giving me a non-randomised one as well.

whole shell
#

After the 'charm notch' from Grimm also became an Arcane Egg, I get the feeling they're acting as placeholders. I'm not sure why though - you'd think there were the same amount of slots as items, and that it was just the positions which were randomised?
I certainly hope it hasn't run out early, I still don't even have the Monarch Wings.

whole shell
#

In a separate issue, I get the feeling this mod making Voidheart cost 5 notches wasn't intentional.

untold elm
#

voidheart is weird

#

it doesn't actually equip

#

and all of the flags for it just check if it's in your inventory not if it's equipped

whole shell
#

Huh.

#

Thanks. Any idea what's up with the abundance of Arcane Eggs everywhere?

elfin jasper
#

When you created your seed, you marked a setting to replace long locations with arcane eggs

whole shell
#

...Huh. I remember the setting but I thought 'Completionist' preset made it off? Kind of annoying, I was hoping to actually have to do those.

normal pike
#

i think those are the check settings?

zenith umbra
#

?rank racer

proud quailBOT
#

@zenith umbra, you joined Racer.

sinful gull
#

the randomizer mod does not seem to be working rn, i have tried other mods. also not sure where else to ask this so i'll leave it here. sorry if it does not belong!

patent fable
#

The randomizer works

#

If you're using the one from the ModInstaller, it apparently has a bug that requires you to go into a save file and quit to menu again before you can create a new rando file.

sinful gull
#

huh, strange

sleek tiger
#

the mod installer's instalation path

#

which folder did I need to bring it to?

#

okay

#

figured that out

#

which mod did I need to get the map editing thing to work

simple quail
#

Moss

versed needle
patent fable
#

I'm sorry WHAT? We're gonna have custom HK levels?

covert oasis
#

last i checked you can't create new levels yet, only edit existing ones

sleek tiger
#

@versed needle I have that installed, what I'm asking about is if I need a .dll file thing in the Mods folder

round wolf
#

@sleek tiger are you talking about loading custom levels

sleek tiger
#

yeah

#

I played around and exported a bunch of levelxxx files

#

do I just

#

straight up replace the old ones?

round wolf
#

there are instructions on the repo but don't do that

sleek tiger
#

Make sure the mod is installed and start the game. The level is automatically patched when loaded?

round wolf
#
Go to HKEdit->Save Level and save it in the HKWEDiffs folder (see below) as levelxxx where xxx is the number of level. (If the scene was loaded in the list of scenes, it will be in square brackets by the name, otherwise use the original file name)
In the Hollow Knight root dir, if HKWEDiffs folder does not exist, create it and save it in that folder with the same name as the level you opened
Delete the other generated files (HKWEDiffs, HKWEDiffs.manifest, levelxxx.manifest)
sleek tiger
#

yeah, yeah

round wolf
#

unity creates the files I highlighted so delete those

#

you did all that?

sleek tiger
#

yeah

round wolf
#

ok just put the dlls I sent into the mods folder

sleek tiger
#

it's only the last step that I struggled at

round wolf
#

it might be better to put assetstools.net in managed instead of mods so it doesn't load as a mod but I don't think it will break anything

sleek tiger
#

okay, I installed those

#

I'll go try it now

#

buy the way, the level editor

#

it's godly

round wolf
#

ok, if it crashes it's probably my fault

sleek tiger
#

I love you for it

round wolf
#

thanks but I still have work to do on that thing

sleek tiger
#

what have you planned to add?

round wolf
#

just don't look at the code 😃

#

it seems to work fine but how it works is really derpy

sleek tiger
round wolf
#

the mod is what I'm more worried about, I'm surprised it works at all because of how many unity exploits it uses

sleek tiger
#

from personal experience with code:
if it works it's good enough

#

...I might just have low standards

round wolf
#

true, no reason to make the code cleaner if I never update it .-.

sleek tiger
#

weeelllll

round wolf
#

big crash

sleek tiger
round wolf
#

black screen

#

yeah

sleek tiger
#

got stuck when I tried entering the room

round wolf
#

at least you got farther than the running animation on the bottom right

#

check the log

sleek tiger
#

ModLog.txt?

round wolf
#

output_log.txt

#

just send it to me I'll figure it out

sleek tiger
round wolf
#

well the mod didn't crash I'm guessing its an internal scene load issue

#

like I said, this mod just barely works

#

I remember the black thing happening when I tried levels in the forgotten crossroads but when I tested in godhome and the waterways it worked fine

#

right now I'm moving the assetid changing code to the editor so it should fix a lot of issues coming from the game but it'll take a few days to get it out

#

sorry 😦

#

if you could though, tell me what scene this is that you tried to enter?

sleek tiger
#

level369

#

in White Palace

#

from the hub-like room, to the right

round wolf
#

k thanks, I'll do some more testing in this room and see if I can get it fixed soon

sleek tiger
#

problem is from the level loader?

round wolf
#

probably, I think the editor is fine

sleek tiger
#

no, I mean, were there any specifics to exporting levels?

round wolf
#

what do you mean

sleek tiger
#

shrug

#

I've done something weird when exporting the level

round wolf
#

as far as I know there's not really a way to break it

#

I think it has something to do with the level itself

sleek tiger
#

mhm

round wolf
#

you could send the level diff to me and I'll see if there's anything wack with it but I doubt it

sleek tiger
#

@round wolf hey

round wolf
#

hey is for horses

sleek tiger
#

correction

#

I think

#

the room I entered

#

I'm not even sure it was edited

round wolf
#

huh that's weird

#

scenes that weren't edited are ignored by the mod

#

can you paste the mod log too

sleek tiger
#

lemme try again

round wolf
#

i may have removed the logs from there in the recent update but it should say when it detects a modified scene

#

but I didn't see that

#

yeah it doesn't say intercepting scene so it never loaded a modified level

sleek tiger
#

I'll do a bit of testing

round wolf
#

last level was White_Palace_03_hub

sleek tiger
#

yeah

#

that's the hub

#

well, uh

#

it seems that

#

exiting the hub level causes the game to crash

round wolf
#

thats weird

#

not edited?

sleek tiger
#

I only left a single ecited level in the folder

#

and then I tried leaving out of a bunch of exits

#

all of them crashed in the same way

#

at Entering_Level

round wolf
#

what if you have no level files in the folder

#

does it still crash

sleek tiger
#

yep

round wolf
#

thats weird

sleek tiger
#

it is

round wolf
#

well the thing is it only patches the load method

#

so if there are no files the load method doesn't change

#

so thats definitely weird

#

do you know if the debug mod has a level teleport somehow

sleek tiger
#

I don't think it does

#

or at the very least, if it does, I haven't seen nor used it

round wolf
#

same

sleek tiger
#

removing the WorldLoader.dll thing let me travel around normally again

round wolf
#

my test level is still working here tho

#

let me go over to the level you were at

trail flint
#

Hmmm

coral zenith
#

very nice

sleek tiger
#

I mainly just copied a bunch of elements and moved them around and deleted some others

round wolf
#

im slow so I'm still getting over there to the white palace

#

ok im in White_Palace_03_hub

#

but at least I got an actual error

sleek tiger
#

what's the problem?

round wolf
#

weirdly enough, its trying to load from the HKWEDiffs folder for a file that doesnt exist

#

which makes no sense at all since that file doesnt exist

#

the log that gets printed when a file is loaded isnt showing up but its erroring on a line after the log is printed

sleek tiger
#

that's weird

round wolf
#

oh I may have figured it out

#

for some reason that level is loaded by name, and the fake scene list is only created after when one new level diff file is loaded

sleek tiger
#

uuuhuh

#

any idea how to fix it?

round wolf
#

I just did

sleek tiger
#

nice

#

send over the new WorldLoader?

round wolf
sleek tiger
#

sob

round wolf
#

yeah there seems to be another error

#

I think unity is just stupid

#

so I'm going to manually load the asset bundle so this won't happen

#

but its midnight so imma work on this tomorrow

sleek tiger
#

okay

#

good night!

round wolf
#

almost done tho

#

one more try

round wolf
#

ok I replaced unity's bundle loading code with my own which stopped the error message so try this when you can

sleek tiger
#

tested it

#

doesn't load the edited level

solar grotto
#

just a question how to install randomizer 2.8.1 i have downloaded it but idk how to apply it to hk

vernal basin
#

Run the modinstaller, click on manually install mods and then choose randomizerMod 2.0

round wolf
#

@sleek tiger can you send the level diff

sleek tiger
#

not rn, am at school

#

you want the, uh

#

levelxxx file?

round wolf
#

yeah just whenever you can

runic oriole
#

Is that a lewd level I see

round wolf
#

sharedxxxetsxxx.xxxets

runic oriole
#

Share dat asset baby

coral zenith
#

sigh

alpine cloak
#

So how does the randomizer work? I installed it from mod installer and nothing happened

#

am i missing something?

real jacinth
#

which randomizer

alpine cloak
#

Randomizer 2

real jacinth
#

start a game, quit out, then start a new save

#

it has a bug with it right now with the API

alpine cloak
#

ah it works now, thanks

#

is that the recommended randomizer btw? found some other ones in #randomizer too

real jacinth
#

the ones in that channel are in development

#

play it if you want, but it's like a beta version right now

#

pretty stable though, but there's new bugs being found still

sleek tiger
#

@round wolf I'm home

#

I'll send it over in a few minutes

sleek tiger
#

@round wolf

alpine cloak
#

btw, can you randomize enemies with enemy - enemy and boss - boss in enemy randomizer?

#

or are they just all thrown into one pool?

real jacinth
#

bosses stay the same

#

but bosses will also appear as normal enemies

alpine cloak
#

ah, rip

round wolf
#

@sleek tiger what room is this again

real jacinth
#

yours

#

go to it

round wolf
#

ノユ

sleek tiger
#

to the right from the WP hub

#

2 rooms right

#

not the first one with the lantern thingy, the one with the moving saws

latent niche
#

What do the Restrictions in the Randomizer do exactly? I can't find info on them
edit: never mind found it by searching this channel

blazing cedar
#

this EnemyRandomizer mod, does it usually take forever to load lol

untold elm
#

it's outdated and usually just doesn't work

blazing cedar
blissful haven
#

does anyone know the windows file path for the sprites? I've looked all over and I can't find them

meager comet
#

i don't know where to ask this question

#

I'm currently stuck in a randomizer file and I'm just curious if it's possible

#

i know it is because the code is real good

#

but I'm bad

#

and also since i set it to easy it's weird that I got stuck

runic oriole
#

Where are you and what do you have

#

@blissful haven you can't find them. You need to extract them using asset studio

meager comet
blissful haven
#

damn that's what I thought

round wolf
#

more specifically, check the sharedassets files

meager comet
blissful haven
#

is putting new ones back in difficult?

meager comet
#

also two out of three watchers so it's in infected crossroads mode

round wolf
#

to put new ones either make a mod to do it at runtime or if you want to edit the assets files (which is harder to redistribute) try using uabe

runic oriole
#

Did you get the item at claw yet?

meager comet
#

yep

blissful haven
#

ok thanks

meager comet
#

i forget what it was because this file is from days ago

runic oriole
#

Did you go to cot yet

#

Cdashing over acid on fungal

#

Did you check the item at dashmaster yet

meager comet
#

i need the claw for that

#

i checked dashmaster

runic oriole
#

You don't, just cdash over the acid

#

Did you check baldurs shell?

#

Did you kill hornet1?

meager comet
#

the one in crossroads or the one leading to queen's gardens?

#

i killed hornet

runic oriole
#

Wut

#

Just cdash over the acid in fungal to get to cot using the city crest

#

Did you check salubra, sly and iselda?

meager comet
#

yes i checked all the stores

runic oriole
#

Any progression?

meager comet
#

i bought all the progression

runic oriole
#

Well

#

You can go to cot using cdash or to resting grounds using lantern

#

Cot is useless because soul master requires claw

#

So go to resting grounds

meager comet
#

yea i'll do resting grounds

#

i still don't know where you're talking about cdashing

runic oriole
#

Like, where you'd usually enter cot from from fungal

meager comet
#

i didn't realize cot = city of tears

#

my bad

#

lol

runic oriole
#

Where you have to use claw and dash to platform over an acid lake

#

Oh

#

np

#

But yeah, no point going there without claw

#

And you also don't have simple key, so no waterways too

#

Yeah, resting grounds it is

#

Oh, did you check leg eater?

meager comet
#

i said i checked all stores

#

and dream nail was the last watcher

#

lol

#

a file that doesn't need claw to win

#

go figure

quiet vortex
#

?rank racer

proud quailBOT
#

@quiet vortex, you joined Racer.

covert oasis
versed needle
glass meteor
round wolf
coral zenith
#

ok buddy

#

smh nes

round wolf
#

のゆ

coral zenith
#

नहीं तुम

round wolf
#

노유

sleek tiger
#

@round wolf hey

round wolf
#

Hey

#

So in case you were wondering the mod was working just fine

#

It was the editor that is broken, and the fix for it isn't easy so I'm rewriting the editor

#

It should also half the load time as well

coral zenith
#

nes how many languages do you know smh

round wolf
#

More than 3 but less than 30

coral zenith
#

so 4

#

same boat

#

:(

round wolf
#

I know quite a few

coral zenith
#

ye cool, same here

round wolf
#

I mean I know a lot but not much of all of them

#

But I know a lot about unity

coral zenith
#

the 30 are all programming languages

round wolf
#

What

coral zenith
#

i was joking that all 30 of the languages you know are programming languages

round wolf
#

Oh you were referring to the Korean and Japanese earlier 😂

coral zenith
#

ye

#

my english is incoherent when im sleep deprived, sorry lol

round wolf
#

Working on it but can't say I'm fluent

#

Anyway about the editor, turns out if you copy assets, the references to the bundle are lost so the assets are completely empty, the one thing I was hoping unity would handle for me

#

So instead I am flipping roles, instead of me loading the scenes and unity saving, I'll have unity load and my code save

#

So improved load times and less weird bugs that come out

#

Plus you'll be able to edit all components not just transform

round wolf
#

ok i am actually dumb

sleek tiger
#

yes?

runic oriole
#

Hey actually dumb

sleek tiger
#

@round wolf hey?

#

what happened?

#

why r you dumb

runic oriole
#

You don't ask people that papers

#

That's rude

sleek tiger
round wolf
#

Also if you extract a scene bundle and rename it to .unity, unity loads the scene bundle like a scene

runic oriole
round wolf
#

Also I can reuse the hash from the project metadata so the hundreds of lines of code I used to write the scene loader can be replaced with a couple of lines

sleek tiger
#

okay, but

#

did you find out the problem

#

that I was facing

#

smth about copying objects

round wolf
#

Yes, this fixes it

sleek tiger
#

so you found how to fix it?

round wolf
#

Yes by renaming the extension to .unity

#

And loading that

sleek tiger
#

wait so I

runic oriole
#

(x)

sleek tiger
#

do I do something?

#

I rename the levelxxx to levelxxx.unity

#

and load it?

#

???

#

?????

round wolf
#

No not anything you need to do

#

Just wait for me to update the editor in a couple of days (maybe today or tomorrow, I have no idea)

sleek tiger
#

uh huh

#

okay

#

ping me when you fix it?

round wolf
#

Yeah sure

sleek tiger
#

oh, and, will I be able to use the file I have

#

or do I recreate the changes from scratch

round wolf
#

Yeah the diff file you exported was broken

#

Of course, due to a unity bug but now that I know a way around it it should work with this new method

alpine cloak
#

you cant make enemies invisible with debugmod btw
right?

runic oriole
#

Yeah

strange swan
#

Do the mods still work if you downloaded Hollow Knight off of GOG?

versed needle
#

Yes

runic cave
#

Where do I download voidwalker mod

untold elm
#

what

runic cave
#

I can't see it on modinstaller

untold elm
#

hold up a sec, that has NieR music

#

shadowlord trobbiogasm

#

@karmic charm this person wants to know how to get the mod that you made a video about

#

and this void vessel looks like it's just faster pv so pale prince is better

#

cmm

runic cave
#

I already beat pale prince radiant zote

untold elm
#

actually, it seems like it also can do the tendrils right away

tawny carbon
#

that badass UI trobbiogasm

runic cave
#

^

untold elm
#

I want to know if shadowlord is gonna actually be void vessel's theme

#

because if so thats badass

runic cave
#

I guess I cant download it, then?

untold elm
#

or aeraloth lives in the wrong timezone

coral zenith
#

sad

novel bronze
#

What's the Art Mod?

trail flint
#

basically a shitpost mod

novel bronze
#

lol

runic cave
#

What happens in it

sleek tiger
#

I think some assets get changed

runic cave
#

still wanna know how to get that beautiful ui from voidwalker mod

hollow pine
#

I don't really know where to write this - I think I found a bug (almost a pun) in the randomizer 2.8. I got Lurien from City Crest and planned to proceed to Ancestral Mound but got stuck between two infections on both sides of the passage between False Knight room and the Ancestral Mound room.

untold elm
#

yeah, thats a thing

hollow pine
#

Oh, nice to see the other entrance open, so it's not a problem really 😃

patent fable
#

Excuse me I also want to know where to get that Voidwalker UI, that's amazing

runic oriole
#

Also, you should probably play rando 2.8 with benchwarp

runic cave
#

I didn't know randomizer could do that

runic cave
#

Probably has nothing to do with timezones

#

It's been 20 hours since they were pinged

patent fable
#

If thre's no response until the weekend, I might as well recreate it instead. Doesn't look too advanced, just recoloured the masks and Steel Soul gauge, and put the Void Heart texture over the Soul filling bar... but it will probably still look worse

tawny carbon
#

nobody can create the same

runic cave
#

If you do make it a customknight pack

#

I duck at this kinda stuff

#

Imo making the knight look like a shade would be cool too

patent fable
#

I could do that too, but it would take a long time, copy-pasting all the sprites into the correct places... SO I'm probably not gonna do that. I'm already trying to fix the Zote skin rn, so if I do end up recreating the Void style UI, I'll definitely put it up as a skin

lucid garden
#

hey guys, anyone knows about a mod that let us change notches everywhere we want?

real jacinth
#

"change notches everywhere we want"

safe canopy
#

I assume they mean charms

patent fable
#

obviously he meant change charms smh

#

I jsut wonder why you'd need that, benches aren't that rare in the game

elfin jasper
#

I assumed they wanted infinite notches whenever the game is hard, but then the ability to pretend they never used it afterwards

real jacinth
#

^

#

That's how I read it

runic cave
#

Maybe its still wip

pseudo cape
#

@ Aeraloth#6700 still awaiting response also yes shadowlord please

runic cave
#

Aeraloth's most previous message is feburary

runic cave
#

@karmic charm

noble basin
#

I'm surprised that piece of shit mod I made in 5 minutes for a meme is still my most downloaded work.

#

and I'm equally surprised that nobody has gotten fed up of people asking how to restore the normal notch amount to fix it.

#

but I personally think it's mildly funny every time someone complains about it.

#

am I a horrible person?

#

please don't answer that we all know it's yes

runic oriole
#

I like to think it was made like that on purpose

runic cave
#

Infinite charms mod?

runic oriole
#

ye

nocturne arch
#

how do i even mod the game? im new to modding and dont know what to do

sleek tiger
#

wrong chat

#

ya doofus

#

this is if you're struggling to get existing mods to work

nocturne arch
#

oh oops... thx

noble basin
#

it sorta was gradow. I knew the problem would be there but wanted to build it in the least amount of time possible and that meant not putting even the smallest effort to fix it.

karmic charm
#

Busy

near oyster
#

how to install the bonfire mod? o.o

#

thunks

coral zenith
#

np

#

gradow your unloved child is still alive

covert oasis
#

"how do you disown a mod"

near oyster
#

i cant read anything

trail flint
#

did you install art mod

near oyster
#

uhm yep

coral zenith
#

oh dear

trail flint
#

well yeah thats the point

#

its a shitpost mod

coral zenith
#

yeah that's a shitpost mod

trail flint
#

that does that

#

exactly

near oyster
#

oof xDD

coral zenith
#

smh modding staff take it off of the installer

near oyster
#

k thanks

trail flint
#

why are you so against art mino???

coral zenith
#

art bad

near oyster
#

art is good but i cant read that uwu

coral zenith
#

i say, being the one modding artist

trail flint
#

but yeah uninstall that, unless you really want to play the entire game with that font

coral zenith
#

it's fine when/if modding art becomes a thing i will terrorize it

near oyster
#

btw whats about the Modinstaller2?

trail flint
#

just dont touch that i guess

near oyster
#

k

#

what part of the art mod is creating the text?

#

like what of the mods

#

bcs its a pack

#

sowwy that i need so much help qwq

trail flint
#

all of it is a massive shitpost afaik

near oyster
#

so nothing of that is rly sth visual like art?

trail flint
#

i havent checked for some time now

#

yeah

near oyster
#

bruh ;-;

trail flint
#

originally it was supposed to be like meme mod compilation or something then i think way way back i said something along the lines of "this isnt a meme, this is art" so angle changed the name like that, afaik

near oyster
#

yeh just find sth xD

coral zenith
#

now if only someone added in custom art

#

wouldn't that be fun

trail flint
#

soon mino, soon

near oyster
coral zenith
#

hmm

hollow juniper
#

what's the difference?

hoary aspen
#

wtf is tempmods

#

@hollow juniper I assume the bottom one is for steam

near oyster
#

@hoary aspen u have to close the game to install mods

hoary aspen
#

it is closed

near oyster
#

well then i have no clue

hoary aspen
#

if i verify the game files, would it affect mods?

runic oriole
#

@hoary aspen go to that folder and delete it

hoary aspen
#

thanks

runic oriole
#

@near oyster there are no mods that enhance the game's visuals. Closest to that is the custom knight that lets you customize some skins and uis

runic cave
#

At least he replied

coral zenith
#

someone should do a reskin of all of hk

#

that would be fun

near oyster
#

@runic oriole k thanks

runic oriole
#

np

runic cave
#

It's called a texture pack zote

coral zenith
#

also known as lovingly repainting every single sprite and background in the game

patent fable
#

yeah except there is no way to install texture packs in HK rn

#

The Custom Knight Mod only allows it for a few sprites :/

runic cave
#

Someone should make a mod that allows it

patent fable
#

yeah

runic cave
#

Fir terraria and minecraft its v easy so someone should make it kinda like that

patent fable
#

This game ain't no Terraria though lul

runic cave
#

What I mean is that in 1.4 there will be an official texture pack browser
So like someone should make a mod that adds a browser and allows hk to support ALL that change in sprites

#

Hk art is already beautiful but imagine If an amazing artist made it like 10 times better

round wolf
#

If you were making a full retexture, it would probably be way easier just to edit the resS rather than trying to find a way to differentiate textures of the same name

#

Most assets are rgba32 so as long as they were the same size it would be fine

runic oriole
#

I like how people say "add this feature" without having any idea how hard it would be to do that compared to minecraft and terraria

#

really thinks you make

round wolf
#

It could be easy but unity makes it hard

runic oriole
#

Ye

#

With your mod tho that could become a reality

coral zenith
#

nes our actual savior

#

idk who would do a custom retexture tho

round wolf
#

Ai

coral zenith
#

this tbh

round wolf
#

To be fair doesn't nv have one

#

Scale 2x GWchadMEGATHINK GWchadMEGATHINK GWchadMEGATHINK

round wolf
#

I just tried scale2x, it works well but doesn't really change how it looks

#

Maybe get autoshade on it

tawny carbon
#

fun

#

ok buddy

round wolf
#

So you're saying making ai is not fun

pseudo hinge
#

i downloaded the 1221 debug, unizipped it, its in the hollow knight folder, i start up hk, no debug ?

#

and ideas?

tiny blade
#

did you install the api?

pseudo hinge
#

yeah, its from a while ago, ill redownload it and see if that helps tho

#

this one on the google drive is the one with save states right>?

tiny blade
#

and debug should be in the mods folder inside the hk folder

pseudo hinge
#

well damn, now i dont have regular debug or save states, im working backwards

#

yeah, redownloaded api and still nothign

tiny blade
#

you put the api in the Managed folder and debug mod in Managed/Mods right?

pseudo hinge
#

alright i got it, but it says theres an update, is that only for later patches?

#

save state not pinned NotLikeThis

tiny blade
#

yeah i think it just always says that

pseudo hinge
#

welp, now i replaced it with the save state debug and it says failed to load

#

im assuming you just replace the old debug.dll with the save state one?

glass meteor
#

Update your api

sleek parcel
#

how to enable light bringer mod

#

i download

#

putted in in managed

#

nothing changed in the game

#

sad

west bane
#

are you using the mod installer

sleek parcel
#

@west bane it tells me to update game

#

and its pirated

#

sad

west bane
#

well there's your problem

sleek parcel
#

hmm

#

is there a patch somewhere

west bane
#

in the steam store probably

sleek parcel
#

kk

serene lake
#

whelp randomizer just doesn't work on a brand new save

#

/install

#

so

hollow stirrup
#

Yea

#

Enemy randomizer is broken for me as well as of late

#

Was there a new hollow knight patch lately I missed?

tawny carbon
#

no you just gotta recode it to fix it

#

shouldnt be that hard

west bane
tawny carbon
#

wasnt randomizer races for item randomixer ?

real jacinth
#

Current item rando on the installer has a bug with the newest API where you have to start a save, quit back to menu, and then it'll let you start a new rando run

west bane
#

mickely with the clutch save

surreal wave
#

Hello, Does anyone knows how to mod Hollow Knight on Mac?

novel bronze
#
**Mac**

Yes, mods can be installed on a mac.
You can use the installer
To run the installer:

  1. Open the Terminal
  2. Type cd $(dirname
  3. Drag the exe onto the terminal.
  4. Type ) then hit Return/Enter
  5. Type mono --arch=32 (Note the space at the end)
  6. Drag the exe onto the terminal and then hit Return/Enter

If this fails with bash: mono: command not found then

  1. install mono here
  2. Open a new terminal window
  3. Type/paste in export PATH=/usr/local/bin:${PATH} and hit Return/Enter
  4. Repeat steps 2-6 above.
surreal wave
#

Thanks a lot, gonna try :3

tawny carbon
#

yw

nova dagger
#

so after i'v made my mod, how to i test it?

real jacinth
#

install in game

#

run game

nova dagger
#

ok... maybe i should have worded it better. Once i click the "build" button, where is the file located

elfin jasper
#

bin/debug

nova dagger
#

ah...

#

so i found the .dll file. Do i need to do anything with the .pdb file?

runic oriole
#

No

solid birch
#

what happend to Exaltation mod?

#

i cannot find it in the mod installer

blissful raft
#

how do i randomize?

untold elm
#

use randomizer 2

#

and you have to start a new save quit back to menu and you can do a randomizer

blissful raft
#

i have no idea how mods work so thanks

nova dagger
#

What am i doing wrong, when i take the .dll file for this and put it into the mods folder, "ExampleMod 1" appears in the top left corner but nothing happens. It doesn't even show up in the mods section of the Options menu

runic oriole
#

do you get the logs?

#

iirc afterattack isn't technically after the attack, but at the end of the attack, so that might be it

nova dagger
#

Oh yeah that's another question I've been meaning to ask cuz I'm not too sure where the logs actually output

real jacinth
#

where your saves are

nova dagger
#

Can you clarify what you mean by that

novel bronze
#
**Saves**

Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)

Save Files: %APPDATA%\..\LocalLow\Team Cherry\Hollow Knight\
Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\

Mac File Paths:

Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/
Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/

Linux File Paths:

Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/
Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/
nova dagger
#

Thanks

nova dagger
#

So are the logs supposed to be some sort of note pad file or something? Cuz its not there for me. Also idk what DRM free means.

real jacinth
runic oriole
#

also

#

you can make them show on screen

nova dagger
#

hm... i don't seem to have those files

#

how do i make them show on screen

limber lotus
#

im one of the 5 people who play hollow knight and find the path of pain fun. i did it a few times with the infinite PoP mod and now i wanna do it backwards but the pain of the path mod isnt working. it displays like this in my game and the PoP is normal when i enter. any ideas?

feral patrol
#

…...

#

path of pain isn't infuriating but i need to come back and finish it

limber lotus
#

i find it to be quite enjoyable. i can beat it in about 20 minutes now

#

i heard of people doing it backwards and saw a video on youtube so i wanted to try it out

untold elm
#

you smack the white square outside of PoP to enter reverse

#

@limber lotus

limber lotus
#

OH

#

thanks my dude

untold elm
#

np

#

even if im late

limber lotus
#

better late than never i didnt even see that

hoary aspen
#

Alright, I need some help here

#

I've been trying to make it so fury of the fallen would be activated even when at full health with cheat engine

#

But I couldn't

#

Also is it possible to remove some sprites from the game?

sage vine
#

the game crashes when i try to play the item randomizer, can anyone help ?

old crest
#

Is it a bug that when I create a new file with Randomizer installed, it keeps asking me for game mode (and not displaying the rando setup screen)?

buoyant plume
#

Check the pins in #randomizer for 2.8.1. The randomizer in the mod installer no longer works with the current API

sage vine
#

It doesn't work :/

patent fable
#

@old crest You need to enter a save file, quit back to menu, and then create the new file to start a randomizer run. It's a known bug.

old crest
#

@patent fable thanks 😃

patent fable
#

yw

nova dagger
#

IDK what i'm doing wrong. When i load the .dll file for this into hollow knight, "Example Mod1" shows up in the top left but that's it. Nothing happens and the Mods tab in the options tab is empty.

elfin jasper
#

Well, it isn't a toggleable mod, so it wouldn't show up there anyways

nova dagger
#

oh...

#

Well either way, nothing happens and i don't get any logs either

runic oriole
#

Go to saves folder and check modlog.txt

novel bronze
#
**Saves**

Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)

Save Files: %APPDATA%\..\LocalLow\Team Cherry\Hollow Knight\
Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\

Mac File Paths:

Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/
Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/

Linux File Paths:

Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/
Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/
runic oriole
#

Homothety, can you send them your api config file? You do have onscreen logging enabled, right

#

I can't cause I'm on mobile rn

elfin jasper
#

I have neither a computer, nor onscreen logging enabled

nova dagger
#

i've check in the saves for modlog.txt but its not there

nova dagger
#

ok i got my mod working

nova dagger
#

So, say if i wanted to summon some Hatchlings (Thingy that comes out of the glowing womb charm). How would i go about doing that. Is there a class or something that just handles all the game objects?.

runic oriole
#

Assuming this game makes sense

nova dagger
#

i can't say i understand what you mean by that

runic oriole
meager comet
#

I can't get the latest version of hollow knight rando to work

patent fable
#

Start a game, exit to menu, then create a new file

elfin jasper
#

Don't put assembly in the mods folder

meager comet
#

it did that automatically