#archived-modding-development
1 messages Β· Page 455 of 1
ara why is hornet on this test?
wow idk
Am I even supposed to understand this when I read through it the first time
or is it something that just requires to be read multiple times
understand what
also, get tied bitch
The first example in that tutorial you linked has a static auto property and doesn't explain what that is at all
Better to start with only fields
Pretty bad tutorial
Bro idk
I just took a guess
That's useless to know
I wouldn't call this test great
I'm just watching a tutorial on youtube now
that aint anime
the best c# test is to actually make something
i see
class Program { static void Main() { } }
i got 18/20 :dab:
Technically a program
Interesting
But why would anyone do that?
I'm almost completely free tomorrow so I'll actually try to watch and read some C# tutorials
see how that goes for me
good hopefully
It began when my coworker, despite already knowing how to program, was forced to take the intro level Computer Science course at my university. We joked with...
Think this is it
imagine learning c# from youtube
https://dying.might-be-super.fun/9qDmNAP.png epic gamer
Epic
That is pure 
@nimble lake
Buddy HeroController.instance.SHADOW_DASH_COOLDOWN = 0f;
Yea I just donβt know where to put it and such
I donβt know C# and Unity basics
Thatβs why Iβm learning
ok have fun
Ty
@dark wigeon
Editing sprites sounds pretty cool, would it use Unity's sprite editor?
Does unity have a sprite editor
I think it does
Like does it edit the texture or just move the points around
Yeah I know but it's more generic than sprites
How would you want the images to be edited anyway?
Open a explorer folder showing the file and tell them to save to update?
yea probably that
You can edit 3d models in vs too although I'd probably call it more of a viewer than editor
3d models in hk 

Are these errors ok?
yes
coolio
recreate ExportedScenes
I think it got removed when I comitted
UI and Library were removed on purpose so don't worry about those
ok
image editor*
jeez guys its been around forever
think it was originally for editing icons
yea, it's pretty basic tho
open image in vs
try opening an fbx too
monka
@ornate rivet did you get it to work
yes
lmao why are there a million abyss thorn stuff in PoP that never get used 
they're empty gameobjects
is this hollow knight lore mixing with unity
Room rando 
I think it may even be possible that it's outputting completable seeds, but I'm not willing to go that far just yet
I now have a billion dicts in LogicManager connecting items/transitions to the items/transitions that mention them in logic, which eliminates a ton of searching
The annoying thing was making sure the lists of reachable stuff would update correctly, since that wasn't something it had to consider when it was just searching through everything every time
@ornate rivet I've whitelisted components for testing purposes
Check assetsview to see if they actually have stuff
Assetview?
unity and hk lore are converging
assetsview is like the level editor without the editing part
newest rando
Is this a question?
does he mean he is the newest rando?
oh wait π€¦
newest rando = where is the newest randomizer?
im dumb
why use lot word when few do trick?
I believe you mean to say "few do trick"
Can you teach me this power?
rots best
Which one of you is this
fuck
fool
If you keep code depending on a reference in a different method and only execute that method if the reference resolves it won't die at load right
Yeah
Sweet round fangames, hah..
ha.
hello yes it is me again good morning
is it me or does the latest version of the HK editor
lack
a ton of stuff
last one opened a full thing when I clicked on it in Unity
the new one only does this
it opens a small window with Hornet and options which I guess is the thing I should be using but immediately closes it and opens Unity
this thing
so, am I an idiot and not doing smth correctly or is this how it usually works and I just don't understand how to use it
lore people are so dumb
if they worshipped with modding
they d get so much lore from here
also
how the fuck nobody noticed that team candy is me
dissapointed
@dark wigeon it's the same for me
yeah i would, no other boss does
all parryable bosses freeze when parried 
dont remove freeez
it's annoying
i thought they moved just slower, woops 
consistency matters with what you want to have the player perceive, and unless communicated clearly, it's best to just keep it how it is.
keep it
yea
what's the variable that checks if player has finished Path of Pain?
is it PlayerData.instance.whitePalaceSecretRoomVisited?
or maybe PlayerData.instance.killsRoyalGuard?
incredible, pure vessel doesn't detect PoP's floor
it detects the ground based on coordinates
I've tried changing it with
_control.FsmVariables.FindFsmFloat("Stun Land Y").Value = 124.9f;
_control.FsmVariables.FindFsmFloat("Left X").Value = 215.2f;
_control.FsmVariables.FindFsmFloat("Right X").Value = 243.2f;
_control.FsmVariables.FindFsmFloat("TeleRange Max").Value = 238f;
but only the stun land y works
nice code
Yes the window opens so fast that unity opens after it and closes all other unity windows for whatever reason. Idk how to fix it
Also yes most things are missing in the hkedit menu but most of those can be copy pasted like open scene by name
which folder from the original has them?
Be more specific about "them"
what part of the original thing that had them handles these things popping up
files/folder/thing
and is it possible for me to move it to the latest version
so I can use these options and there
They're in different files but look for methods with these [MenuItem("HKEdit/Potato")]
Hk was made from unity?
yes
And playmaker
;mac
Yes, mods can be installed on a mac.
You can use the installer
To run the installer:
- Open the Terminal
- Type
cd $(dirname - Drag the exe onto the terminal.
- Type
)then hit Return/Enter - Type
mono --arch=32(Note the space at the end) - Drag the exe onto the terminal and then hit Return/Enter
If this fails with bash: mono: command not found then
- install mono here
- Open a new terminal window
- Type/paste in
export PATH=/usr/local/bin:${PATH}and hit Return/Enter - Repeat steps 2-6 above.
no
there is an installer pinned in modding-help
which is easier than manually running it via mono
is glass soul still a mod or is it built into a bigger mod now? I cant see it on the installer
don't think so, it's still on the drive but that's only updated to 1221
there's an API version somewhere
Would it be possible to get randomizer 2.a / 2.b links in pins, they're kind of difficult to find
#randomizer pins
ahah, thanks
Randomizer 2A and 2B in https://drive.google.com/drive/folders/1augPaSiyRdLYDrkLr6KNePbd0HG9AltS [marking so I find this myself later when I forget]
if only we could bookmark things π
Reddit had that problem in 2010 or so in a lot of subs, they decided to give wikis to all subs
It's now 2019 and I know exactly 2 subs that use their wikis
pretty sure all internet browsers have a bookmark feature
Good point, Firefox even has a bookmark sharing thing, got anything you want the world and the FBI to know? Sign right up!
Or better yet, let's make it opt-out !
still better than hide the real url chrome
don't worry no one will judge you for bookmarking https://drive.google.com/drive/folders/1augPaSiyRdLYDrkLr6KNePbd0HG9AltS
post a pinned message in #archived-modding-development then take a screenshot of it and upload it to imgur and bookmark the screenshot
encrypt the picture before posting it
in a PDF
Write the encryption key in steel, for anything not set in metal cannot be trusted.
writing it down in the first place 
didn't ruin just control an inquisitor and stab the messenger for the message anyways
yes but that was ||part of kelsier's plan||
Is there a list of differences between randomizer 2A and 2B +
2.B is also an area randomizer and room randomizer
and has the ability to randomize a bunch more stuff
e.g mask shards, vessel fragments, rotten eggs, pale ore, relics
idk if 2.B still has no claw mode
but 2b.18 has it
Ah yes, I've been watching races, I love how it fills out the problems in regular randomizer
As in, you don't really care about dreamers, but in 2A they're checks
56 no
2.B is just faster 2.A
ah
A2 is better than 2B
i have a lack of brain
what was sean's rando version called
wasn't it like 2.b32
or something
Ah, so the "not confusing into very confusing" versioning system. Classic.
close enough
Maybe the next version could be 2b.18 U
worked for nintendo, right?
@solemn rivet why is 2A better than 2B ?
I don't get it so it's more like a nier miss, I guess

That's great, thanks
thank you for the contribution
nou
truth π€
How can I tell what api version I have, got it from modinstaller, the readme doesn't say, the DLL version is 1.0.0 ...
also, should I uninstall stuff from modinstaller before putting in randomizer v2b ?
Is there a list of skips somewhere?
Hollow Knight - Randomizer 3 Guide (WIP) - by homothetyhomothety
yeah
Is it still on the installer
it is not
understandable
@rain cedar @ornate rivet @solemn rivet do you think an old folder on the drive or something would be a good idea
@digital hamlet thanks, 'wonder which of those are marked hard/mild etc
that is not me
if you want to look at the logic it's here https://github.com/homothetyhk/HollowKnight.RandomizerMod/blob/master/RandomizerMod2.0/Resources/items.xml
Another weird question, was wondering what's used to generate randomizer bingo charts
hello is there any mod for last pantheon which will make breanch function like normal ones ?
can't talk there
?rank racer
ah, let's go with races-discussion then
?rank racer
@winter valley, you joined Racer.
now you can talk
np
Sounds good @copper nacelle
@gilded lotus Found this in my feed.
i could make better music
omg zaliant youa re famous omg π
also tf is tht soul posting fb group?
i see it everywhere
A place void of any content
Soul posting is alright, some good memes sometimes
Other times just posting shitty Hollow Knight lewds
π
Have you guys heard Iselda is thicc?????
Hehe imagine x boss but it shoots primal aspids
I've been waiting for ngg2 for like 2 years
Except instead of shooting primal aspids it'll shoot stuff that spawns primaler aspids
With 5 lightly homing orbs
smh it might happen, since I dont have a home anymore I might as well work on ngg2 
where is your computer
where are you rn
At my friends
85 days till NGG2 
I'm probably here for like the next 6 months atleast
hey, can i get some help setting up the randomizerv2 rq
ive got the most recent version of the modding api and the mod common added, am i missing anything
SeanprCore
that was it, thank you for the help
So, I'm doing the 5th pantheon (for a diff ending) and I glitched the Soul Master, not even touching him and he takes damage periodically. (I have the debug mod installed to see the health bars & stuff), he loses 5 hp per hit from this mysterious force, and it came about from me spamming him with Abyss Shriek whilst having a ShadowOrb (Multiplayer thing, didn't feel like turning it off) hit him at the same time.
Excuse any grammar issues, it's 2:01 AM for me and "sleep is a curse, yet a curse I need to live, ||Steven Universe||"
so
does this happening everytime you play the pantheon
or
you stopped the game and writing this
anyone here have.. save file path of pain? π
what is ShadowOrb
right
Playing randomizer v2b, junk piteasy found dash in green
arg, stupid enter
junk pit easy, dash in greenpath, but haven't found any other movements and I think I've gotten all the checks I can
sly, iselda, salubra, leg eater, masks grubs in crossroads, charms grubs journal in greenpath, got the mask from stone sanctuary even
- That isn't enough information to help. If you want suggestions, read your helper log or post your spoiler log.
- This isn't really suited for #archived-modding-development. It would be best to move this to #archived-modding-help or #randomizer
ok thanks, where could I read those logs?
read the pin with file paths
I'm starting to get frustrated enough by bosses that I would like to use the save state function of the debug mod to skip the travel back from the bench to the boss (not to cheese the fight itself mind you)
but I have no idea how tf the debug mod works so uh
halp?
I have it installed and all but yeah
I at least read that was a thing it could do
Buddy I'm not that far in the game
I'm just noticing that some of the bosses are uh
inconveniently far from the benches
OK buddy
Wait why is this in #archived-modding-development ?
It's in modding because I was told the debug mod had a save state function
and was looking for documentation about said mod to see if I can figure out how it works if so
had
fascinating
Wow. that was too long
I can't handle it
next you're gonna say that the closest bench to hornet was 3 minutes away
Back to the Pantheon thing, it was a 1 time glitch from what I can tell. Thought it was funny and decided to write about it. (I paused the game to write it, he died pretty much right after I resumed the game).
Did it again with the Soul Tyrant β
OK, I'm done. Same thing happened to the Pure Vessel.
I think the glitch is caused by the ShadeOrbMultiplayer mod. Which I had because I was helping a friend over parsec, and didn't feel like Uninstalling it. Well, it's helpful so I might as well keep it. = )
lol
Tried it on Absolute Radiance, no luck ;v;

Is there a way to see the playmakerfsm broadcast events?
Like log them or see fsms which use them or
Either way that should be possible
Yeah
logging could work. It's more of a curiosity thing at this point.
Ok but that was a multiple choice question
make a GameObject with your own fsm which has a global transition to a state with a method call
or just two states
Or hook BroadcastEvent
That's better if there's not a specific one you're looking for
neat, did not realize that there was a hook for it. thanks!
You can hook anything
Even if it doesn't have an event already
I think 56 has some examples of that in qol
Yeah
I'll check that out. I still feel like a newb with this stuff π
https://github.com/5FiftySix6/HollowKnight.QoL/blob/master/Dev.cs#L36 if you can't find the method under On
thank you!
Does anybody know what would cause this error?
I'd rather not rack up too many commits due to 1am xml disasters
Never mind, let's never talk about this again
I still can't figure out how to disable shadow dash cooldown
But I don't get SHADOW_DASH_COOLDOWN After writing HeroController.
It's not static
I would have to bring it from somewhere though
HeroController is a singleton, you can get the instance easily
it says public is not valid
What?
I'm not sure if I'm supposed to use ExampleMod1.SHADOW_DASH_COOLDOWN or HeroController.SHADOW_DASH_COOLDOWN or what
I'm using float
Neither
ExampleMod1.SHADOW_DASH_COOLDOWN - different field, won't have any effect
HeroController.SHADOW_DASH_COOLDOWN - doesn't exist, won't compile
it says so right here
it also says it's private
wait nvm, this one
I still didn't get that far into the tutorial I'm at
I thought what I've seen might be enough for something this simple
HeroController.whatever means you're attempting to access static methods/variables
It's not static
yea i still don't get it, can't find anything on google that explains singleton good
But you said SHADOW_DASH_COOLDOWN isn't a static
Yes
there are only privates or public statics
The first example under C# on that page is very similar to how it's implemented in hk
Yea I don't think I'm good enough at this to understand what's going on or what does it all mean
That's not it
I just didn't get to the part with everything about statics or publics and such
I thought I had enough basics understood, so I tried again
my dude if you don't read the information about the thing you're not going to understand the thing
Yea sorry, didn't get to that part yet in my tutorials and such
Also all of the lines of code that are already there and the ones in the singleton wiki page is kinda overwhelming
The singleton example is extremely basic though
It's a class with a property + backing field
And an empty constructor
I still consider myself as someone with no experience in programming, so even the simplest things are confusing to me still
You should be able to understand this with very minimal effort
Most of the modders here also had no experience at the start
I think you're probably fucking yourself over with the tutorials is all
Learn by examples and doing
Never seen a coding tutorial I liked
I don't know how you know so much then
Besides, that's another thing I'm worried about, I end up bothering people so much just by asking simple shit over and over
Idk how it's so simple to you
You don't seem to understand basic concepts of object oriented programming, so you should figure that out on a conceptual level
And then go from there
It's simple to me because I've been programming with C# for like 6 years
And other languages before then
Not to say you need 6 years of experience to understand things
by conceptual level you mean like
try to make stuff that I want from youtube and such?
I mean you should learn what classes, methods, fields, etc are and how they relate
This applies to a bunch of languages
Properties are more C# specific, but there's probably other languages with similar syntax
Tutorials are all I know
someone give this man a valid tutorial
I'm watching this: https://www.youtube.com/watch?v=gfkTfcpWqAY
This C# tutorial for beginners helps you learn C# programming from scratch. Watch this C# for beginners tutorial and get started! π₯Get my COMPLETE C# course ...
seems to be pretty good
https://youtu.be/GhQdlIFylQ8 this better
This course will give you a full introduction into all of the core concepts in C# (aka C Sharp). Follow along with the course and you'll be a C# programmer i...
honestly never a fan of those "learn it in 1 hour" unless youre confident with your coding skills to begin with
just watch the lnk that i sent
theyre useful once youre transitioning from another language but sometimes they just skim the conceptual stuff
This 1hr you linked is saying he's gonna talk about IL
Also apparently I've watched like 50 minutes of this 4 hour one
1hr is not enough to cover C# and IL
It really isn't
watch mineeee
What's IL?
It's the step between c# and machine code
Because it goes C# -> Compiler (IL) -> CLR (Machine code)
just watch mine and then wathc some unity scripting tutorials and then you are done
For now I try to go for 1 hour a day
what
nvm i thought you said smt else
ah ok
Ok somebody is shitposting on an unlisted video I only put here
With a 12 yr old xbl name
Yusuf is this you?
You're not quite 12 but you're close
is this the 3 minute video
more surprised where the 2 dislikes came from
amazing
@rain cedar it is not me
Wow surprising
press x to doubt
56 is 12 in our hearts
^
you
how dare you speak this way to my grandfather
Am I supposed to create a new namespace or a new class to make it work or can I just do it all within the one ExampleMod gave me?
Also is a singleton necessary?
what exactly are you trying to do right now
disable shadow dash cooldown
well you can just do it in that same example mod, just replace the current stuff it has
I see
How can a singleton be just in there then?
oh if youre trying to make a singleton then yeah youll need a seperate class
You don't have to make a singleton
@nimble lake
Did you read the comments in the parts of the mod I made for you?
Do HeroController.instance.SHADOW_DASH_COOLDOWN = 0f; after the knight exists
you can do it in EffectFixer.cs
Only 3 things appear after HeroController.
is one of those "instance", by any chance?
Is the mod installer dead?
yeah i was thinking that, i cant find it in the pins. is it a command?
you got all your imports right?
wait hold on
i didnt notice it downloaded because it was a download page lol
is this good?
oh you finally got the instance referenced?
I think I did. It works in the game, except that the recharge effect still appears
I also need to check out if the game still begins to lag after playing with it for a while
alrighty, also another note you can also check if the HeroController instance exist (what im assuming youre doing in the first line) with
while(HeroController.instance == null){
yield return null;
}
but if the wait for 5 sec works, then it works i guess
Yea I think it has to be within WaitForPlayer
it has to be inside the coroutine yes
also here it is in dnspy
smh ttacco imagine not using yield return new WaitWhile(() => HeroController.instance == null);
function expressions give me death
idk what that means saleh
it's not important
Also thanks for helping me with this, been trying for practically days
and yea the game does stutter when I dash after playing with it for a while
@devout forum wait, what download page? That link shouldn't redirect you to any page
The cheap way to do it would be to patch where the timer gets set past 0 so there is no cooldown and timer > 0 never triggers, automatically preventing the cooldown effect too
@ornate rivet any luck on PoPV
nope
I've got a question about the technicalities of abyss shriek
does it create 4 damage hitboxes or one hitbox that hits 4 times because of iframes
latter I believe
that's interesting
I guess that means howling wraiths is just active for a shorter amount of time
I dedicate this to the enemy randomizer
https://github.com/timoschwarzer/HollowKnightEnemyRandoScreenSaver/releases/tag/1.0.0
@dark wigeon so like, -0.1f or something?
no I mean never let the shadowdashtimer go above 0
by removing the code that does that
it waits until shadowdashtimer is > 0 so that it knows you dashed, then when its equal to 0 it shows the flash
so if you never let it get above 0, there would be no flash
or you could remove the sprite in spriteFlash
there are tons of ways to do it
IL hook π
I'll try it, though my main problem now is that the game stutters after I play for a while almost everytime I dash into something
asset bundles once again increase my lifespan by 50 years
https://streamable.com/w3gze
also, there's no reason for setting cooldown to zero to make the game stutter
it only happens after like 15-20 minutes of playing
I mean asset bundles are the only reason the editor/loader exists
@solemn rivet i have no idea. when i clicked it, it opened the enemy rando github page, but only the first time. i was super confused.
the 2nd time it just downloaded. maybe it was because i had chrome closed? but the second time i didnt? idk
Has anyone made custom dialogue boxes?
I can get the dialogue box to appear with DialogueManager's fsm but not the text (and the player is able to move)
yeah it was fine after, just weird lol. thanks
np!
does anyone have the file for the infinite charm notch mod?
why repost
nvm I figured out how to make a new dialoguebox
Does monomod have assembly editing?
and the api
I meant could I modify the IL rather than replace the whole method
Yeah
At runtime
yeah
Ok good
does anyone know snything about the mod "zote charm"?
i heard it from one of my friends in QQ, and it is said that this mod adds the abandoned map "forest of bone" back to game with several kinds of zote stuff as the enemys.
the picture is said as the picture of enemys, which looks like enemys in Infinite zote (is that thing called Infinite zote? i forgot it)

i think you need a mod installer
i got one
but
i cant find any other mods
i got some on mod nexus and moddb
and on the launcher
are there any more?
there ought to be at least 30mods in the online mode of it, maybe more
maybe you can write a new mod by yourself
well then i guess ill find out how
but do you think there is gonna be a tutorial for it?
i think i found one
maybe\
yes
thank you!
i found one
expecting for new mods~
link
Modding on Hollow Knight is pretty easy and straight forward. In this video I will go over the basics of modding and how to play with several different mods....
send link
ooh
oh
its on how to mod
its actually on how to install the installer

not making
i think i realised that just now
if you want
thank you!
scroll down to creating mods section
yup
no credits to mino and zaliant 
No credits to anyone except sean 
wait
fuck
i though i screenshotted pale champion
well

no credits to mino and zaliant 
do you have c# knowledge
not really
unfortunate
you cant make a mod without learning c# @south ermine
lol
please HELP
I run a coroutine once and it seems to get called twice (the log I have in it displays its message twice)
{
...
StartCoroutine(Main());
}
IEnumerator Main()
{
//StartCoroutine(IntroText());
//StartCoroutine(IntroAnim());
yield return null;
//yield return new WaitWhile(() => !allIntroDone);
Log("Done bool");
...
}
Log("Done bool") is only called that one time and StartCoroutine(Main()); is only called that one time
I'm so confused
StartCoroutine(Main()); is called in Start()
Apparently Main() wasn't a good name, changing it to Main2() got it to work properly
I wisheth to die
did you try rebuilding it
nope, not really important anymore though. Changing the name from Main() got it to work normally
I prefer the term, a waste of my time
same
now how do I make something damagable by the hero?
I've given it a HealthManager, BoxCollider2d, and have set its layer to enemy
OnTriggerEnter2D?
then from there you can just get the HM component and call the Hit() method with the attack HitInstance as the parameter
how do I know the trigger is from something that can damage the enemy though?
OnTrigger should send the GameObject that hitted it too
shit solution from me but from there you can filter if its the nail/spell etc
void OnTriggerEnter2D(Collider2D col)
{
Debug.Log("GameObject1 collided with " + col.name);
restart = true;
timer = 0.0f;
}
but I would have to make sure it works with all the charms too 
@copper nacelle por favor halp

just make a string validAttacks = "NailFireballBeam etc etc"
then just do validAttacks.Contains(col.gameObject.name); very efficient /s
let's say I did check for every single thing the player can use, where do I get hit instance from
col.name.gameObject.GetComponent<HitInstance>() i think? there should be a component that deals damage tho right
i forgot but pretty sure HitInstance is not a component but
tis not
DamagesEnemies or something
yeah that one
actually yeah just check if the colider has that component
i mean it would count spikes too if you wanna go crazy with the environmental hazzards again
component or Enemy Damager child?
DamagesEnemy is the component instance stuff afaik
or am i getting the question wrong again :pensivesherma:
but weaverlings don't have one
They do have a child named Enemy Damager
and they have another child named Enemy List which has WeaverlingEnemyList as a component
I guess they're an exception?
what is this
maybe? check dunglings too
I don't have them in my list of printed stuff though 
and none of them have a HitInstance component either
what?
It just has the fsm instead of the component
no wait nvm i just realized youd have to add your own projectiles too nvm
so I'll check if they have an fsm with enemy in its name
I still don't know how to get HitInstance
shouldnt it be an object/struct inside the collider
col.GetComponent<HitInstance>()?
idk
@ornate rivet if you fluke the guy does it work
yes
yes
gimme the dll
do i need a bundle or anything
i didnt say anything about spywares
does it go in mods or streaming assets
streaming assets
what was the nail slash component with the damage thing called
damages_enemy fsm?
no
Knight\Attacks\Slash
\--Component: Transform
\--GameObject activeSelf: True
\--GameObject layer: 17
\--GameObject tag: Nail Attack
\--Transform Position: (95.6, 6.0, 0.0)
\--Transform Rotation: (0.0, 0.0, 0.0)
\--Transform LocalScale: (2.0, 2.1, 0.0)
\--Component: MeshFilter
\--Component: MeshRenderer
\--Component: tk2dSprite
\--Component: tk2dSpriteAnimator
\--Component: NailSlash
\--Component: AudioSource
\--Component: PlayMakerFSM
\--PFSM Name: damages_enemy

π©

that whole block is useless

what
thought it would be better for me to give you the code so you dont have to use dnspy
understandable
also I have no clue what the thing you posted before is
TakeDamage throws because you're missing prefabs
prefabs for what?
why??
probably for the enemy flashing or whatever
how come it still "flashes" with fluke though
fluke is code
doesn't even use TakeDamage
it's just hm.hp -= damage
chad fluke
I thought it might have had something to do with the go not having a meshrenderer and filter
no
Idk if the prefab is null or if it just isn't in the pool though
didn't check
This game hacky
Who knew
And slash does have a hitinstance, because that's how bonfire and blackmoth work
Bobobobobobobon-bonfire
dont they just call the HM method*?
no wait those are the same nvm
https://streamable.com/zqv5z @ornate rivet
you'll want to set the rest ofc
and my go is just new GameObject and you'll probably want an actual one
alright thanks
Was it working
health decreases in the video (check log)
There was no visual feedback aside from recoil
Unfortunate
Underdies
incredible
He -lives
That should be easy to fix, just check if hp is zero and play the death animation
yeah
Yeah
except don't do that
Such an easy boss smh
any
Put every boss of every Megaman game in hk
ok sir
Excluding the X series
I want to put in a 2.5D boss
good saleh


i wanted to put a boss from another unity game into hk
then i realized that was effort
Fennel when
Maybe once NGG2 is done
Put bloodstained bosses in hk
isn't that from furi 56
put cuphead bosses in hk for maximum outrage
What about the 3d phase tho
idk
I like how that boss fight is basically sekiro v0.4
ez model 3d knight
3d does not belong in HK this is like a bannable offence
Ok, you're banned
idk about one of cuphead's bosses but I might bring over cuphead as a boss
cuphead bosses has like infinite frames tho
Cuphead bosses make sense tho
its gonna take a while to extract, unless, wait you buy it and steal the assets π€
The mechanics are roughly the same
Assets are all here
https://www.spriters-resource.com/pc_computer/cupheaddontdealwiththedevil/
Jump, dash and pogo
cuphead bosses are arena based though
and I never want to do an arena based boss ever again
ohshit nvm then

ech js
wtf is this js
death to javascript
not the test js
youre a js thats what it is 
the cs-club js
nothing important
hmmmmm
@copper nacelle where do you get the prefab names from?
GetAttr :hollowd:
I dont have GetFields
you have fool
typeof(HealthManager).GetFields(BindingFlags.NonPublic).ToList().ForEach(Log)
wtf is this shit

wow this is pretty neat, you can get private stuff with it
that is the point yes
why hadn't anyone told me about this before
Β―_(γ)_/Β―
Does the current version of QoL+API not support toggles?
Oh, weird it's working again
The mod menu had broken so that only the custom knight toggle showed, but I got the full list after restarting the game
does anyone know anything about the mod "zote charm"?
i have asked one 10 hrs ago but it seams like nobody was on line then
well, you can see that i used the words "heard from" in the second sentence
so im not sure whether it exists
but it'll be really difficult, right?
Yes
Does this game have any good mods?
no
You could maybe read the first pin, titled mod summaries?
That will do a much better job of telling you whether there are any good mods, rather than us trying to guess your preferences
Thanks
The pin button is sorta hidden for me since I'm on my phone so didn't think about that :)

Why ask here tho
like.. the gif version.. like an actual Gif, not the emote
I dunno, i like it @floral furnace
all you have to do is open the link and you have the gif
what's the link?
I'm on Mobile
hi on Mobile
Can't
Go into the link and copy the link @unborn flicker
please?
not tryna be annoying
why do you want this gif so bad
feels good to be back in my favorite modding channel of the hollow knight discord
WAIT I THOUGHT I WAS IN OFF TOPIC
bro
Nice
incredible
He said he'd do it soon btw homothety
hhggvv Thank you @unborn flicker
Yeah, I know, it's not a big deal 
finally about to get modding-lore
cool concept but you do realise that it won't be worked on like at all
most of the folks here are pretty busy and while this seems like a nice concept, it's also a lot of work
everyone here have a policy of "unless you're going to work on something/ask for help making it, we don't want ideas"
What mods do you guys enjoy?


