#archived-modding-development
1 messages Ā· Page 451 of 1
Treatment like that is rather annoying, I definitely get it
OTOH, it does mean more power to us
They are literally the only developers I know with that attitude and it's really weird to me
Like, to draw from the speedrunning side, the fact that TC put no effort into the timer whatsoever is somewhat liberating, because it forced the community to use a custom loadremover which we can change as new stuff comes up
But a fully functional loadless timer would've been far better in the first place
But Sean also made the first rando with me, why do I think you made the rando?
Oh, did you do the room?
Yeah
Alright, makes sense
I've been working on it for the last two months or so
Adding more items/features/modes
Mind if I hit you up about a thing?
Sure
well I am glad at least the modding scene's a little better than I was initially led to believe
how do I install that multiplayer mod you guys where talking about?


It's not even close to playable
sadly
gl waiting forever
qol is so good that even homothety cant uninstall it
Perfection 
I have to use modsys to create a hollow knight mod ?
what
no
I'm reading a bit i don't know how to create a hollow knight mod
Ok but at the moment to test the mod i use the mod carpet ?
what
The mod installer creates a carpet called mods
I'm trying yo get better
Here's an example of a very simple mod class
public class SampleMod : Mod
{
private readonly Random _rnd = new Random();
public override void Initialize()
{
ModHooks.Instance.HeroUpdateHook += RandomAttack;
}
private void RandomAttack()
{
PlayerData.instance.nailDamage = _rnd.Next(5, 40);
PlayMakerFSM.BroadcastEvent("UPDATE NAIL DAMAGE");
}
}```
It randomizes attack damage
You'll have to use a format something like this
Does it have to be visual studio or could another coding program work
Rider works
you could use whatever but building is easiest via rider or vs
Sounds terrible
it is
Doesn't support building
it does
idk why
i thought that's what the tutorial meant when it said vs
so i used it for like a day
at first
I donāt know what a .net library is
same but also haskell
So once I get a file into a readable format I can just edit and overwrite it?
imagine not using notepad to write code :^)
I mean I use notepad++ for python
notepad++ has syntax highlighting prolly which is lame, bare notepad is where it's at š¤
Ok buddy
But if I make a completely new file and keep the old one there how will the new one take priority
what
I guess you're trying to make changes directly in Assembly-CSharp
There is a mod API to avoid this
Atom has c#?
If the files are not edited and not disabled, the original code will still run wonāt it
atom has c# but don't do that
atom is garbage
vs code -1.0
the API loads mods from Managed/Mods so you build your own dlls
and then don't have to overwrite the normal game
therefore allowing compatibility between mods
I see how that is efficient, but for learning purposes I like to start from the ground up
All that time spent cropping all the sprites and it's shaky, sigh...
That should be pretty easy to fix though
All it needs is some padding on the frames that are offset
won't it be different for each sprite though (there's 40 of them)
Probably, yeah
nice
so I'm going to mod directly first for learning purposes
I'm pretty lost in the assembly
managed\Assembly-CSharp.dll is where I should be right
yes
from there it is pretty confusing where everything is located
yes
how would I find something like player nail damage
ah ok, it seems i have to be inside <root namespace>
dotPeek
Godhome and White Palace have been added to the drive folder of scene names
Ah, the other day 56 showed the maps to someone, and I noticed Crossroads was missing a room
what
it is the grub room
gaming
iri
darn i just quit out of the game too
pensive
might be 35
nice
@ornate rivet wait what are you making now š
importing shovel knight boss to HK since he ran out of money to pay you

imagine not even starting a gofundme at this point
kickstarter pc mods when
anyone have suggestions on which mods I should use? I have no idea what 90% of them do as i can't find the mod pages.
like wtf is chaos mod
iirc chaos and art mods are memes
makes sense.
its in the pins
Oh dope. Thank you.
what are the best HK mods ?
always a subjective answer, pick what you want
that said most commonly taken is rando, but if you want harder bosses well tons
ones by me, or based off ones by me 
hmmmmmmmmmmm
ngg anniversary edition when
don't call me out thanks
nah thats for the silksong port dummy
i do not like it, please cease 

no one's done a gold/godmaster color theme for CustomKnight, right? at least i didn't find one in the google drive. planning on making one though i admit there's an overwhelming amount of sprites to edit for how long it takes to remove all the dark blue accents all over the knight's body.
aye
i was gonna do one then burnout happened yay!
well by godmaster i mean a recolor
not like actually put godseeker crest on sprite
I hope Iām not interrupting anything, but I have a question: Is there a Hollow Knight mod database? Like, a general collection of a bunch of mods that have been made?
and pins
Oh damn, cool. Thank you!
I will ask, though... why isnāt there already an external site or Google Drive, and why isnāt it called āModhomeā lmao
@weak lodge yeah i'm only doing a recolor as well
my strength is editing, not drawing
knightmere you said you would mod during summer
relatable
oh shit same
this has to be the longest thing i've ever planned on doing that wasn't for work/studying so i'm not making any promises either 

:<
Is there even 1 video showing how making mods for HK works?
Can you link me those if you can?
it appears the vods have all died
Oh
@thin bolt https://github.com/seanpr96/HollowKnight.Modding There are docs in there, they are probably not super comprehensive, but that's the best you're gonna get
thx
Also among the incomplete modding guides: https://radiance.host/apidocs
Oh, nice
Yeah KT made them
Yeah, it was really helpful when I was getting started with benchwarp for the first time
Wow is that @vale zenith the guy who made al those racing games
Wat?
You are probably thinking of somebody else
I made the first rando and the first modding API with Sean
Itās u
oh I see, a shitpost
Can I get an autograph? Big fan
Thank you for your high quality contributions to modding zaliant, very cool
Thanks Katie always a pleasure to meet big names of great renown here on the hollow knight discord server. Hope to lift everyoneās spirits up by being everyoneās big fan
Fun fact. Shit like this is exactly the kind of thing that makes me not generally be around. So thanks for being such a great supporter.
np
This is from the scene dumps. Is there an easy way to figure out what bools they're checking?
o wait
boolName
err i don't think so, you would need to manually check it by logging
Well, yes, but it can't find the gameobject because I can't figure out the spawn conditions 

You could modify modcommon's scene dumper
But you can also just call GetRootGameobjects or whatever on the scene object
Thanks!
Figures benchwarp was to blame
The title cards can lock you into a bench, so I set all of them true for unlock all benches
how easy is it to modify pre-existing enemy behaviors
Wouldn't say it was hard or easy
Most of the research on how to do it has already been done with boss mods
So as long as you can figure how they work, you should be able to edit enemies
Hey so what is the "tracker" mentioned in pinned messages
ah I was just asking if it was possible to make nosk not suck
sigh
A serious modding channel would be very nice. Shitposts are occasionally funny, but most of them are just disruptive and annoying
Especially the random modding ideas with no effort
yes
you mean incredible upcoming mods like cherry madness
Isn't modding 2 supposed to be where all the shitposts go?
Doesn't seem to work out that way
sorry I didn't mean it like that
I meant moreso like, just improve or tweak the boss to make him less of a pushover than he is
even something as simple as translating him to winged nosk after beating "phase 1"
Winged nosk is more of a joke than regular nosk
true, but still, having to go through two meh phases would be more interesting than a single meh one
" a serious modding channel "
you want impossible chief
A serious modding channel is physically impossible to make
:( I'm sorry
tfw people who don't make mods tell us serious modding is impossible 
I'll stop posting here if my ideas are problematic
well the description does say you can discuss modding ideas
I think some of the problems could be solved by splitting this channel
also homothety how do you knwo i never made any mods for hk smh
me ad the boys are making ss demo
is that enough
š¤
Really, it would be better as modding-help, modding-discussion, modding-development, in that order
That way people will click on the first one and go to the right place
I want my #archived-modding-development-gallery
@ornate rivet you mean like a channel for holding a list of mods?
a channel where you post clips and art of your latest modding creations
that would probably be #archived-modding-development-development then
Also have you guys considered getting a gamebanana?
I think a channel with combined answering questions about making mods and displaying progress in mods would work
not to tell you guys how to go about your work but I think it'd be less primitive than a google doc
There isn't a huge glut of those two things
that's a fair point mister homo
I know a guy who could probably get a hollow knight section but eh, it's up to you
why would we want that when we have the modinstaller
does the modinstaller pull from like its own online database or something?
from google drive
ah
gdrive/github
I'll crosspost that idea to #573068857682558986 in a little bit then, unless anyone has objections I guess
why would anyone not want more modding channels
What sort of mods exist for this game?
and pins
Yes, mods can be installed on a mac.
You can use the installer
To run the installer:
- Open the Terminal
- Type
cd $(dirname - Drag the exe onto the terminal.
- Type
)then hit Return/Enter - Type
mono --arch=32(Note the space at the end) - Drag the exe onto the terminal and then hit Return/Enter
If this fails with bash: mono: command not found then
- install mono here
- Open a new terminal window
- Type/paste in
export PATH=/usr/local/bin:${PATH}and hit Return/Enter - Repeat steps 2-6 above.
Can I run mods on Linux?
Is there any reason to use the is keyword over == for comparing against a constant?
It looks like it's just == but the other side being a constant is more obvious
which isn't hard to see if the naming isn't garbage
You can use is to test an object against constants of different types
that's what the internet told me 
ah
yea
well is is most of the times better tho
since == is overloadable, you don't always exactly know it's behaviour
if you know the behaviour isn't changed, then == is just fine
also why do i keep putting u in behavior
Avoiding overloads isn't really a good thing
For Unity objects, doing "whatever is null" won't work properly
Because "null" Unity stuff isn't actually null
right, i guess my wording is off
i mean if the overloaded behavior is what you want, it makes sense to use it
no wait, for constant it just doesn't matter https://markoth.is-pretty.sexy/6S9GVBj.png 
my first time doing double vessel and damn it's amazing
when I make a new project, what project type am I supposed to use?
I always pick empty project and then change the csproject file to match other mods
@copper nacelle
ok
nice
thanks
ok
but it's ==
wdym it feels so wrong
why does this only return the bool
Log("go is " + go != null);
()
operator precedence
- has higher precedence/binds stronger than !=
so you'd get ("go is {go.ToString()}") != null
or
True
eeeeee ok thanks mister 56.
Yes, the boss rush mod is called godseeker mode.
even has some new bosses
well there is omnes deorum
doesn't that randomize the in game boss rush?
yes
I like it more than the pantheons
so which one should i get?
is there a video of old boss rush?
if you want a boss rush, there's one in the game, if you want a mod for the boss rush, omnes deorum
Probably somewhere in the depths of YouTube
yes i want the mod
Could probably even find Keins version if you dig
kein's version 
kein 
ty
please check pins next time
yea i forgot it was there, ty
another fellow modder
homothety your mod is broken
look down
homothety
my seed was 175480749 i back tracked from black egg and it was all dead ends
sad
What are some mods do make the game more difficult ( aside from glass soul)?
mod summaries in the š
Does SeanprCore have other uses besides Randomizer compatibility?
Is there a way to use the debug mod to hide the hud, but without any cheat options. I like to get some cool screenshots, but I don't trust myself with the power of debug :).
all the keybinds are listed in the middle box on the screen
click through the pages
https://puu.sh/DXmTE/25e22508f9.png are these just outdated on the mod sum's doc
or is it in relation to the drive
is there a multiplayer hollow knight mod?
Theres a mod that lets a second player control the dream shield
yo does hk has an ingame cheat manager?
Re-did the mod summaries : https://docs.google.com/document/d/1gqAd1y3xbNnNY2XWUZ7j6n1LX8FNdMj2zeoclSOTLyM/edit?usp=sharing
lemme know if i missed anything
oh sweet you can mod hollow knight
unfortunately, you can
Pretend I put in more effort and Elderbug's voice is replaced with ear-rape in this video.
I did it Sid
after many months
Are there any minimap mods? I didn't see one on the list but I feel like that'd be a no-brainer.
aww
you can move around holding the quick map key though
ĀÆ_(ć)_/ĀÆ
it's not the same
no dashing makes it basically useless
I have it up on my second monitor, just annoying if I forget where I was.
Thanks anyway
should you just
replace the old mod summaries link
and edit that message
instead of pinning it again
now there's two mod summaries pinned
wrong
false
incorrect
Anyone know how much damage spikes are programmed to do to enemies?
thank you
That would mean bosses donāt die to spikes
But doesnāt staggered soul master die to spikes @copper nacelle?
When you knock him into the ones on the roof
;help
what is debug mod
Can you trigger Gruz Mother from outside the arena?
no
With all these questions about Lightbringer, I got to be wondering about whether you could spiketunnel to get gwomb and then poke her through the gate
Muzznik might work because it's modded idk
ok
ok
buddy
Anyone know what causes the "Entered player dead!" logs?
I'm trying to figure out why Benchwarp doesn't trigger ActiveSceneChanged when it calls ready for respawn.
Api log
It's in the death event hook
Shouldn't be there but eh
Debug log somebody never removed
ah, that's what I'd figured
Hmmm, actually this may not be a Benchwarp bug after all
I must have confused myself when testing
It looks like the problem is actually dying/warping back to the same room
That shouldn't be an issue, though
Randomizer uses activeSceneChanged with no issues
Good example is the shade skip in mound
The gate would come back if the hook wasn't called
Good point
I've had trouble pinpointing exactly what is breaking Leg Eater's shop
but right now, it consistently breaks from warping/dying inroom, and not from outside
Odd
That's not a big deal, though
You can't die in the leg eater room and there's not really any reason to warp when you're already there
I guess you could fix it on the bench warp side if you really wanted to
By having a special case to not reload the room if you're already there, I mean
I've had a few people report the bug, and I'd thought they'd gotten the bug by warping from other places to Leg Eater. But if I can't get it to happen that way, it's not really worth the hassle of fixing
What if you quit out to the leg eater bench?
loading in from the menu is fine
I see
Your point about Ancestral Mound is interesting though
The reason why I blamed ActiveSceneChanged is that same room warping in the Black Egg reenables the completion percentage tablet, which I also disabled in MiscSceneChanges
Might be a weird load order issue or something
Ok, yeah, Benchwarp works fine with ASC. The randomizer edits must just not be going through for some reason
I've had issues with that before though, like the Crossroads room where calls to destroy infection objects would work entering from the top, but not from the left for some reason
i wish someone made me in Hollow knighr
and i wish i was dead but we can't all get what we want
Lol
does anyone here know why the lightseeds in this room don't appear most of the time? 56 mentioned it might be some scenedata thing https://streamable.com/kwn54
do you know the scene name
43
so if you kill BV then go there it triggers once?
i believe so
i had tested that on a save where i handt killed BV and killed him then went there and it didn't happen 
wait what
i actually don't know how to interpret what you just said 
so they only appear there after killing a dreamer and then don't appear after killing Broken Vessel?
- one time
- don't have bv killed
- kill a dreamer (or go oob to wings i guess)
what the fuck
nice
so it's like the lightseeds in the room before Broken Vessel, they also disappear after
that is an incredibly tedious check for some fucking light seeds
yeah
is it possible they took the FSM of the lightseeds before broken vessel?
yeah
since the other lightseeds in infected crossroads don't have the same behavior
alright, thanks for checking this
you're welcome
@unborn flicker reloading the same scene is why save states loads sly's basement
when i didn't it would die
there should be a mod that brings back mantis lord no. 4
you
?
if you want it, make it
The randomizer mod is on modinstaller.exe, right?
yes
What
It is pinned in the correct channel š¤
There are actual important resources in the pins here
š¤
charm id is in #archived-modding-help
you win this time spider-man
maybe some modders might be intrested in making a mod that connects with twitch 
https://blog.twitch.tv/announcing-twitch-developer-jam-2019-7312c36dcaf7
maybe somebody has some crazy idea but yea... not much to make imo...
like charm info would be nice for speedrunners but that would break speedrunning rules? 
charm info?
and running with any modified game file is against the speedrunner rules
but still nice job!
Hey. Any news on the multiplayer mod ?
nope
isn't he spammed by guys like me who want to know ? lol
lol
lol indeed
Ok so there's absolutely 0 possibility to play somewhat of a co-op with the current patch of HK ?
correct, it's local anyway, like it's not online multiplayer
there is an online randomizer though that you can play in the pins of #randomizer
yes yes I was talking local ! but yeah thanks
you have a sister/brother dont you
then yeah there's no way to play without downpatching
in fact I have a closefriend that I cannot see very often and we both love this game. I'd love to do Godmaster with him so anytime I know he'll come I check the development of the co-op mod but if it's dead yeah
hmm
@digital plinth I haven't touched multiplayer in like 2 months
touching 
Sean made a dreamshield co op update thing which you might want to try ig
Yo so question, Is there a detailed explanation on the effects of charms in the "lightbringer" mod?
What's the current state of the multiplayer, anyway?
ask 753
That's something
Attacking shouldn't be that hard to implement
And that's enough for a rudimentary version
woah
You could just override some fsm actions to choose the closest player
I'm guessing p2 can't dash or anything
Yes
yeah
Alright
Ohw thank you where can I find this sean update?
find what
Oh
your dshield co op but Chad thing
oh it's you sean right
Idk file upload in #archived-modding-help somewhere
It's not a good enough mod to actually release
hmmmmmm
Thanks I found it
thank you so much sean
well i'm confused
the purpose is to control the shadow thing to deal damage and not to shield the player ?
Yeah
There's another one I posted that has dreamshield instead
Still primarily a damage dealer but it can block projectiles
found it thank you
ok but this one you keep the letter to move it did you make a version with the right stick ?
it's ok i'm gonna map the key with steam. Well thnak you very much
It deals the same damage as the nail ?
test it
yes

I understand if this would be considered piracy, but is there any rip of the music files?
I'd like to get extracted versions of various lesser knowns themes in the game, such as a clean loop of grimm's inflation phase
Music that plays for the "flamespawner" attack of Troupe Master Grimm. Get the OST here: Steam: https://store.steampowered.com/app/916000/Hollow_Knight__Gods...
b-bruh
bruh indeed
i feel super dumb
ive been trying to get the randomizer mod working for almost 2 hours
i have the modding api
it says its installed
idk whats wrong
g drive
i could probably settle with the other one if i need to
im just trying to shake things up
the g drive was made for 1221 so yeah youll need the one from #randomizer
just make sure you have seanprcore and benchwarp as well
2.9.1
ok
alright this works just fine
thank you guys
ok now the game is crashing on startup
even though it wasnt doing that seconds ago
ugh
im gonna reinstall everything
ok its still crashing on startup
idk how to fix this
ok so it crashes if i have the mods installed now even though it didnt before
if anyone has any ideas just dm me
ok so
the only things i messed with was after i got the mods working was the resolution and a controller setting that had beta next to it
is there some way i can go in and undo this or something because i cant get the game to work with the mods installed
ive tried reinstalling everything a few times now
idk
delete the saves
where do i do that
or move them from their current location
Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)
Save Files: %APPDATA%\..\LocalLow\Team Cherry\Hollow Knight\
Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\
Mac File Paths:
Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/
Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/
Linux File Paths:
Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/
Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/
ok it actually opened
i went to both locations and deleted everything
then reinstalled it all
probably more than what i should have dont but i was getting sick of this
i dont really have anything to lose either
thanks again
np
will I still get achievements with mods?
I just bought HK on steam (played a lot on switch) so I can play mods, but I don't really want to play vanilla for achievements as well
and I want to have them anyway
yeah
the game doesnt really check if the files are alterered or anything like other games
then again it didnt have modding in mind to begin with, so go wild
ok great
the enemy randomizer doesn't seem to be working - am I doing something wrong or is it just broken
it is broken rn
I heard sometimes it works but don't count on it
You should instead play with the other randomizers
they are really fun too !
yeah that's fine
oh I think I might have got it to work
if I load a save then turn it on and off in the mod options, then return to the menu it brings up the loading button
except then it gets stuck at 94%
it's a RAM issue apparently
good thing I have 16GB
except task manager tells me it's only using 3GB
huh
is there a memory cap on HK?
That mod is broken
I think I might have fixed it
ish
or not
ok this is very weird
I rebuilt it with the current HK files from source
and so it can now load fully
however, the enemies are not randomized
the areas are though
even with the option off
and you start in dirtmouth for some reason
and if you go back to the main menu it doesn't exist
but it's definitely got potential
I kinda doubt that it has potential, seeing as it was made by Kerr 15 months ago
but you never know
effort 
much easier than I expected actually
it had some new code for testing a new feature that was blocking all randomization logic
so I just removed that
although the title screen still breaks when you return to it
and if you have the item randomizer installed you have to go through a kinda convoluted process to use the enemy randomizer as well
but still, it works
should I post the .dll somewhere?
if so where
I can update the zip on the drive if you'd like
ok that would be great
although as I said, there are still a few problems
is that alright?
That's fine
Before you fixed it, it worked when it felt like it and people were ok enough with that
Though I was considering removing it before this
Maybe if you could put the bugs you experienced in a readme, Fireball?
yeah will do

Enemy Randomizer literally crashes when I have QoL mod on otherwise its fime
I wish I knew how to code so I could make Enemy Randomizer not crash at 94% with QoL
Learn to
56 can't defend himself from being trashed in modding because he is learning how to make tea
This is so sad 
yhtsi
rando kills enemy rando too
so i'm going to assume this is not my problem
I mean, I don't think it takes much of anything to kill enemy rando
It's a fairly suicidal mod
you are not wrong
Item randomizer pretty explicitly isn't compatible with enemy rando, but that doesn't stop people from trying anyways 
Mine didnt
oh nice
I rebuilt it for the current version of HK which seemed to fix it for me
Apparently the current version works for some and not for others
Wait you fixed enemy rando?!
I don't think so
I'll just test it
it works for the item randomizer so I think it should be fine
give me 5 mins to test something else though
Ok
@unborn flicker you made a randomizer that can do area randomization right?
Yes, that's right
Yeah, whatever Kerr was trying back then would be much more primitive than the area/room randomizer we have now, probably
Since there wasn't much in the way of logic written for it at the time
yes, it seems to be
It seems to be turning itself on regardless of the settings
so I've just fully disabled the function that's doing it
anyway I think it's ready now
I'll just test with QoL
@magic rover unfortunately, it doesn't seem to work with QoL
still stuck at 94
Oh
if you give me the dll i can try and fix it
I'll just do a bit more testing by myself
@magic rover did you get the enemy randomizer working fully (without QoL)?
anyway I'll upload the data
Also yes
Modinstaller
All I had enabled was: CustomKnight, debug, item and enemy rando
bro
chai tastes like trash
i was just confirming that i was doing it right
which i was
still bad
should I just upload the files here?
Chai is bad
finally
both of you go commit die
You
gladly
I think I put the right version in there
This is why we need #archived-modding-development-discussion, modding staff can't stay on topic when people are doing real modding work 
Fair enough, Iāll take my exit
nah, it's fine, not trying to be a jerk
Nah youre right, no offence taken
updated it
updating qol is going to suck because it's halfway migrated to the new system
guess I could stash the changes
i forgot enemy rando doesn't use the preload system
cursed
I see no way that changing the item logic like this could possibly come back to haunt me

Well, time to drop another giant update without any testing 
relatable
Randomizer v3.0 confirmed?! /s
@heavy kayak š
v3.0 will be quite soon
all I need now is to coerce people not me into fixing the logic
and I have a plan for that 
if my hollow knight hasn't responded for the past 6 minutes does this mean it's at 93 or whatever
qol + enemy rando is the thing i was trying to test
and yeah
memory allocation error
idek what would do that
I'm actually trying to fix it rn
I'm just looking for the loading function, then hopefully I'll get it to tell me what's it's failing to load
same though
and hopefully it's not vital enough to skip
does enemy rando randomize Dream Warriors?
No Eyes can appear for me ye
me irl
i swear if it's the fade
i think this is the biggest datastructure i have
I feel like this has a decently high chance of being it
Oh
this should be a set i think
but still
It only hashes the first like 8 characters of the string
for every log
Unless enemy rando has a ton of output log stuff
Nevermind this is just for like 8 strings
yeah
i knew that part
idk why though
me, 4 seconds before giving up, 2k18
what the fuck
it is the logging

is there something super fucked here that i'm missing
That's so weird
this is really weird
according to the logs, it loads scene 398 fine
and then unloads
and then it crashes
so it's crashing in the unload?
that's interesting
I blocked it from loading scene 398 completely by just using an if statement
and then it got stuck on 93%
with exactly the same logs, just with 396 instead of 398
which leads me to believe that it's a problem with 399
so I'll try blocking that
runtime detour was apparently leaky
and the api is like mega not updated
So I think it's any mod which has a hook that runs often would eventually kill the game
And loading 400 scenes causes lots of logging
so in this case QoL's logging hook was killing it
Idk what was causing it on RandoMapMod's end but I presume it's the same deal
Randomizer hooks PlaymakerFSM OnEnable though
That's gonna run like 50 times per scene
But it doesn't kill itself
Regular gameplay does eventually
what's scene 306?
Updated Enemy Rando and š
I'm gonna rebuild the API and see what happens
oh yeah
1 string data = "Assets/Scenes/Deepnest/Deepnest_East_01.unity"
I need to change that
I guess I shouldn't mess around with the Enemy Rando mod for now because its still in development

But somehow my menu style changed from Eternal Ordeal to the Godmaster immediately
Enemy rando sets your menu to gm
that's intended
Because kerr found gm menu before gm
Oh
apparently there's nothing special about White Defender
or any scene from the looks of it
it's just when it gets to 94 it crashes
even if I disable the scenes before it, it crashes on the closest one it has to 94
memory leak
ok
I'd love to update it but the API doesn't build anymore
and that's the thing that's linking QoL with the map mod?
ah I see
But I can't actually check because I can't get this to build
@rain cedar help
the prepatcher hates me
hello
what
Copying file from "C:\Users\home\Projects\HollowKnight.API\HollowKnight.Modding\MonoMod\Mono.Cecil.Pdb.dll" to "C:\Users\home\Projects\HollowKnight.API\HollowKnight.Modding\Assembly-CSharp\bin\Debug\net35\Mono.Cecil.Pdb.dll".
Copying file from "C:\Users\home\Projects\HollowKnight.API\HollowKnight.Modding\MonoMod\Mono.Cecil.dll" to "C:\Users\home\Projects\HollowKnight.API\HollowKnight.Modding\Assembly-CSharp\bin\Debug\net35\Mono.Cecil.dll".
Copying file from "C:\Users\home\Projects\HollowKnight.API\HollowKnight.Modding\MonoMod\Mono.Cecil.Rocks.dll" to "C:\Users\home\Projects\HollowKnight.API\HollowKnight.Modding\Assembly-CSharp\bin\Debug\net35\Mono.Cecil.Rocks.dll".
Copying file from "C:\Users\home\Projects\HollowKnight.API\HollowKnight.Modding\MonoMod\MonoMod.exe" to "C:\Users\home\Projects\HollowKnight.API\HollowKnight.Modding\Assembly-CSharp\bin\Debug\net35\MonoMod.exe".
PrePatcher.exe Assembly-CSharp.dll Assembly-CSharp-patched.dll
Unhandled Exception: System.IO.FileLoadException: Could not load file or assembly 'Mono.Cecil, Version=0.10.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)
at Prepatcher.Program.Main(String[] args)
oh motherfucker
nevermind
It copies Prepatcher/PrePatcher
which is outdated I think




