#archived-modding-development
1 messages Β· Page 449 of 1
Adrain I appreciate that you have strong feelings about room rando
yknow, I should probably have finished my Dark Souls 3 sl1 before starting DS1 sl1
false
true
Don't fight kids
putting 5 dollars on homethety on this one
so do I but like 125lb
being hatkid just makes you impervious to all damage tho
I think room rando sounds cool
what
ye but you're 14
hat kid dies from 4 hits from anything
you're probably not 5'10
but
other than the empress which is 1 hit
I don't think homothety has ever hit hatkid
I'm like 5'5 or so
zaliant over here
also, Apollyon, how good are you at the game
is it cp if I r34 hatkid?
probably
ft not cm
hmm
elderC
it really depends on what the r34 looks like
would you like the weight in kg too
I'm a fucking tank. I'd wreck you in 5 seconds. But also would be in jail forever
i'm not going to ask what any of this means

also mickely since when did you become green
sometime β’
he paid seanpr off
recently
and got a recommendation
it's true
like a week ago
well obviously
A week ago
you can see it happening live, hal
In the channel which shall not be named
you mean #462199380049395712
yesno
oh shiit wait not
sick channel where we bulli none modders
wheres the nsfw channel
I bet thats got sick hornet r34
what? never heard of such thing
pls no buli 
In my discord
Everyone join for NSFW fun
Even vys and his anime rule 34 would have fun
hey invite me
wait wut
so I can compare it to caustic's server which also has nsfw channels
Ooh. Sorry too late. The limited time offer has already expired
you gotta pay the Mickely All Access Pass for 9.99$ a month to get in
pssh
nah
ill just imagine cute anime girls if it'd cost me $9.99 to see real ones
mick I'll give you admin on my server where everybody is either admin or mod

2d anime girls will be phased out soon enough once 3d holograms starts becoming more mainstream
ok buddy
no problem buddy
im not your buddy pal
hi im not your buddy pal
im im not your pal buddy
hi adrain, welcome to the server, make sure to read the rules first and dont post spoilers in general
ok buddy
fucking plebs man...
ok buddy
Also i mean tbf theres a big mod in production that hopefully me and saleh wont take seven months on again
its like 8 am
its always time to sleep
^
when you're depressed
^^
Mino Green name when
also f you guys
hmmm
I didn't vote
Cuz ignorance
Mino green name when I make a mod
zaliant is too toxic to be a catgirl
Cats are pretty shit
Which will be never because kdt wont teach me how to code for $0 an hour
Cats are great
wrong
You
purugly is a toxic cat girl
ill teach you for free
yeah dogs are better anyway
uhh question i just downloaded totally freeβ’ assets on the store page but theyre in packaged format, do i need to extract them or nah
you mean unity assets?
ye
i mean, im gonna use them outside of unity
well they'll unpack into your project
https://strawpoll.com/h8x4f7g4 here it is mick

ALERT ALERT VIRUS LINK DON'T CLICK
Celeste time
gradow u gotta buy a dart board for any of these types of occasions
i only sub to cute girls
how do I become a cute girl
estrogen mainly
the results look pretty clear man...
Who voted not Celeste
pick celeste randomly
you'd most likely get banned from twitch if you do that though...
pick celeste randomly
wdym hal
I have 600 games on steam and only 599 of them are hentai games π€
2few4me
actually I have 562 games, and I think the only lewd one is huniecam studio
ok apparently i cant load .unitypackage files in runtime except for assetbundles
guess I'll be playing celeste then
unitypackages you can just drag into unity when you have a project open
and it'll unpack it
then you can bundle that
Huniepop 
kdt ya there
i finally got an AssetBundle file (no file name extension tho) and a shader file but loading it via AssetBundle.LoadFromPath returns null
Shaders have to be prebuilt in an assetbundle
With a material
I assume the asset bundle worked fine
"With a material"
oh
i only exported this red section into the assetbundle file
im guessing this too?
sorry tutorials with these stuff are finicky
Yeah should work then
oh yeah i think the shaders themselves already got the good stuff
its just loading them in the cs file thats not working
How difficult is it to make a mod? Just wondering
depends on what youre making
@floral furnace load from file takes a path
res from embedded resources isn't going to work
oh so "HollowPoint.assets.AssetBundle" wont do shit then
yes
i thought that was the path
no
good to know thanks
wait this is just a regular "AssetBundle" no file name extension name
it should still work right, as long as i give the correct path?
what
hold up
coolio
yeah thats what i mean
and then you use bundle.LoadAsset
what i have is "AssetBundle" not "AssetBundle.unitypackage" or etc
yes
ill just assume fennelBundle is a AssetBundle field of Fennel
yes
but yeah ill look into it
the link is to the code btw
yup just dl'd it
gaming
epic
Ok, 2 questions? Are there any good mods for a hollow knight playthrough? I'm thinking randomiser and lightbringer or black moth, but I don't know what to add. For some clarification, since some guy was being a jerk about it last time I asked, I'd like some mods that add a lot of new content and challenge to the game, but nothing unreal like ngg. (Oh, and of course, I'd need the mods to be compatible with eachother.)
2. What's the room randomiser mod people keep talking about? Is it worth downloading/adding to my playthrough?
Thank you for getting through this wall of text!
Any suggestion helps.
"lot of new content"
uh
then Lightbringer
probably
Room Rando randomises the way areas lead to one another I think
though you should check #randomizer for proper info I think
also
room rando is out?
hey
help whenever i try to save changes by pressing compile it gives errors
even thought when i dont change anything and press compil it still gives errors
do you guys, when modding, have to replace stuff or can you just add stuff
?
do you guys when doesnt makes sense for me
you guys (as in modders)
both
confusel?
its a question
you can both change things and add in new things
"do you"
so you can jsut add new charms?
yes
without replacing other charms?
you could but it takes some tinkering, but yo ucan replace them instead which is easier
if you know how to mod
Yeah you could add new charms into the menu, you probably won't be able to, but yeah its technically feasible
For the randomizer mod
What do the skips mean
E.g. Shade skip
shade skip is when you use your shade to pogo onto a platform you can't reach
?
the thing you leave when you die, it's called a shade
you can downslash on it
to reach places that are higher
get to a place you usually can't without a given ability
Skips in general are tricks you use that the developers don't expect you to, to go to points that should be unreachable with your current ability
Are there any mods out there with a 4 mantis battle?
no
@rocky rivet read saleh's answer above
And you can also ask either here or in any speedrunning channel
K thx
Is there a doc of HK room and asset names?
idk if he started
How I install HK randomizer? I download and put it in data but don't work
nop, what I do with it?
You run the exe and it handles mod installation for you
Look pretty obvious sorry
It sounds like you probably put the mod in the wrong folder
homoethety added the taglines for the rooms in the new rando so i didn't see a need to seek out and make a map of labeled things
(mostly cause im lazy tho)
That's true, but I actually did it in Benchwarp because I was too lazy to make a new UI
Then I immediately realized after upload that I forgot to fix the actual bug with Benchwarp and the soul meter
But I'm sure it will be fixed someday
I loveyou dude
who doesn't love me
Not you
then u can LEAVE
@solemn rivet The modinstaller replaces its exe right
When it updates
Because I think I could just make an app bundle for it
@copper nacelle

App bundle contains folder called Contents
which contains a different folder called MacOS
Which contains a file with the same name as the app iirc
You could shebang it for bash and then curl the installer for first install and open already downloaded file on subsequent openings
And then since updates replace the file it would work even with updates
Depends
you'll need to reference PlayMaker.dll if you use playmaker stuff
If you want to change fsms generally yeah but as a whole no not really
ok
Can anyone decipher how stag nest is unlocked?
Mickely told me it didn't require Hidden Station, but now I have someone else saying it does
All stags, except on older patches when it was introduced
Don't know when they fixed it
If it was Grimm or lifeblood
I see. It seems like it just counts if you have 10 stags
Is that what the code says?
Cuz there's... 11 now with hidden stag yeah?
Before nest
I'm actually quite talented at reading entrails
especially when they are arranged in the fsm viewer
and no, there are 11 stags including Stag Nest
So it was 10 before then. I couldn't remember if that included nest or not.
I'd be interested in when they fixed it
What exact patch. But that'd be... A lot of searching for no real gain
Probably Lifeblood, like you said
I imagine they remembered around the same time they took out the toll in Stag Nest
i checked both logs and i can't find anything pertaining to grimm troupe nor lifeblood
but these patch notes are so vaguely worded sometimes
TC is shit at patch notes
TC patch notes are as useful as my will to live 
I'm doing lightbringer mod right now and I'm fucking around with lost kin doing him with only nail and I just learned how much upslashing fucks with him
What all does the customknight mod provide? Are there any premade templates?
Are there any other templates out there?
#art-discussion π for non knight
Anyone know who made CharmOverhaul?
@fair rampart yeet skeet
@reef ravine waddup
Both your names start with an A and have 10 letters, Artemoire is Aeternalis alt confirmed

ok saleh
ok saleh
ok saleh
what happens when you add the same component to the same GO twice?
won't let you
so it will give an error?
yeah probably
try it
ok good
@copper nacelle how is it goin?
lel
saleh hows the pale champion modification going
can't wait for the beta release
π
0 glitches fixed currently
very excited to test play it!
@ornate rivet it doesn't throw an exception but it fails and warns you in output_log
get some sleep
if you want the component to be required for the gameObject to continue existing
idk
well
i got benchwarp on...how does it work?
is there a way to turn off all sound then turn it back on later?
mixer?
is there a way to turn off all sound then turn it back on later when modding?
mixer?
the in-game volume settings is probably what he meant
ok so I got that working, how do I check if the player has paused the game
there doesn't seem to be a hook for it
zaliant
pls
even better, how do I tie the audio I added to the rest of the game's audio so that when you take hit/pause my audio lowers too
@safe hamlet
I think Sid replaced the original music with the new one so he didn't have to do this
yea
that is correct
is your audio just from an audiosource
yes
the way the game normally does that is through a snapshot (something like that)
and it adds some kind of filter
you can just replicate that
I still need a way to detect when the game is paused
timescale 0
this is how the hit is done
cool thank you both
there's also GameManager.isPaused
thanks
could be wrong but this might be the pause screen, it's under Scenes/QuitToMenu
This is all transitiontoaudiosnapshot does
that is prolly what you need to do since removing it removes the filter
i removed it for my bruh_sound_effect_v2 mod :^)
but it doesn't specify which audisource it should affect anywhere
https://johnleonardfrench.com/articles/create-a-low-health-audio-filter-in-unity-using-the-audio-mixer-transition-to-snapshots/ didn't read but the title sound good
this prolly explains how it works
just store the snapshot and control it manually no need to know how it works
just as long as it works
if that was the case then wouldn't it work with my audio already too?
unfortunate
wait then storing wouldn't work
what if I find a mixer and add my audio stuff to it
you need to figure out how to make a custom snapshot
can I do that
yea, if you can figure it out 

it worked!!
doing things manually > using unity
while(musPlay)
{
if (Time.timeScale == 0 && !GameManager.instance.isPaused)
{
for (float i = 1f; i > 0.2f; i-=0.1f)
{
AudioListener.volume = i;
yield return null;
}
yield return new WaitForSeconds(1.5f);
for (float i = 0.2f; i <= 1f; i += 0.1f)
{
AudioListener.volume = i;
yield return null;
}
yield return new WaitForSeconds(0.5f);
}
if (GameManager.instance.isPaused)
{
AudioListener.volume = 0.2f;
yield return new WaitWhile(() => GameManager.instance.isPaused);
AudioListener.volume = 1f;
}
yield return null;
}
any new mods?
yes
what kind?
we don't know what mods you know of
My dude
i literally can't say shit about anything
What he said
I love the fact that both of you are cats
My cat is better



no mine
post pics of your cat to prove
imagine modding being on topic
Anyone have a recommendation for a mod I could use
srry
I feel like there is a huge lack of cat pictures.
weve migrated to heaven
we all know my catS are better
ah yes, seebay and mino
can i have the file for the double pure vessel mod
Iv been trying to the art file for the pure vessels armor but I have had a bunch off trouble finding it any suggestions?
?
@unborn flicker a group of players that play rando 2.9 told me to ask for a new function in this mod. They want to see and check the transitions that have been, just like in the original game we can see the rooms that we have been.
They refused to check the spoiler log because that's like cheating, and it's really easy to see some transitions that have never been
There are two other logs besides the spoiler log 
Anyways, either use the tools you're given, or take better notes
I have no clue what feature they're trying to push
but it probably isn't something that belongs in the randomizer
If someone wants to make it, it should be an add-on like randomapmod
@unborn flicker Just started playing Room Randomizer, loving getting lost. You have done a fantastic job, good sir!
Thanks! Good luck finding your way through 
where can i download it manually
Oh, here's an idea. We update RainingChain so it just pulls out the helperlog.txt and shows it on the webpage
That way it's exactly the same but it doesn't feel like cheating
Apparently eternal ordeal was first found here
Anyone here who was around at that time?
it was found a day before godmaster released 
me, 56 and veru I think
56 was the first to beat it
I have a video on it
but it's in pt
you 56 and veru finding eternal ordeal before godmaster released
epic gamer move π
mostly because TC accidentally released beta test build publicly on GOG
smh
Oh yeah, was any lifeblood stuff datamined?
smh not using origin and egs only because you love game developers like ea and epic does
there weren't any trace of the Hive Knight in game files before Lifeblood went into public beta afaik
Ah
Just updated the randomizer to 2.9 and saw the new additions. What's the difference between the room randomizer and area randomizer?
names are pretty self explanatory, room rando=every room transition is shuffled, area rando=only area transition are shuffled
Then I have to agree with Eric... Time for a room rando run.
@hazy sentinel okay so apparently according to gradow we're both the same person because communism
imagine Veru unblocking me
Imagine Veru also unblocking me
Imagine veru blocking me
Then look before you ask
i cant find any answer
Then itβs not asked a lot 
i didnt search hide lol
great, then how should i install the mod then? ive never modded before
thx for the modinstaller
k thx for the help
did u do it
im working on a hollow knight cinematic type thing, and with my basic video ediing software, i couldnt remove the hud
yes i installed the debug mod and the api thing
there should be an option
named
hide ui
or smt
but you can make debug menu visbile and invisible by pressing f11
in gma
e
you can do that
f1 u mean lol
by pressing f1
thx for the help sugar
By pressing f1
wut
that's the grass
you must've pressed the button that makes the camera completely centered on the knight
it's one of the f keys
not seeing that option sugar
just press the f keys until it fixes itself
scroll through binds until you see something that says like unlock camera or something like that
the bind is F8 and no matter which setting the black shapes still appear
now i can properly make this video
mind if i DM it to you afterwards to see what you think?
yeah sure
thanks!
ill be waiting for it π
i probs wont finish it until tomorrow or maybe the day after, im not the fastest editor or the best
but im still learning so here's hoping
yeah editing is not the easiest thing
If it is the same as this file
thanks
There is a false positive on it with some av though
oh no
i have a ZOTE VIRUS
is there any way to look at the customknight sprites before you download them by the way?
google drive isnt letting me view the images
download and zoom
i'm assuming i'll want to make a backup of the original folder so i can go back and return it to normal if i want
well
there is a revert button tho
but backing up the assembly csharp file is reccomended
man this looks cool
yeah
hey problem
what is multiworld mod? i saw it in the modding help channel
it's in #randomizer
kinda cool
hmm
dnspy indents have colors now
too bad they are a weeb

that's a plus m8
if you swap to the sourcemap it disregards your settings
which is both a pro and a con
because i can leave compiler-generated methods for like IEnumerators on and just swap to c# instead of c# sourcemap without changing settings
yesterday, about 11hrs ago, a man asked whether room rando is interesting
i told him, it is amazing
now, 11hrs later, he's still silent
ok

so i just have a quick question. The Hollow Knight Mod Installer 2 on ModDB, does it work with Godmaster edition?
idek if that build still works but the one here is updated and actually works
if its the same as that
ok. thanks
gaming
nice
the input seed was too high
At least it didn't just crash
New release incoming
Why would you ask this here rather than in general or hk-discussion?
I feel like the help channel might be a better place, but you know, that's just my common sense talking
@rain cedar here's the hornet thing
i got an item at dnail for the person i was playing with but it transitioned me anyways btw
@fair rampart so you made CharmOverhaul? I had an issue with the fury of the fallen on overcharm deactivating on entering dream boss battles, i have a fix for it kind of: edit fsm to go to Recheck state on event Heal Full in state Activate and StayFuried instead of going to Deactivate, will also fix sitting on bench deactivating the charm effect, only problem is UI effect when on 1 hp gets removed
@solar jacinth I wasn't referring to you, someone asked about problems they had with the game completely unrelated to modding
but they then deleted their message
@copper nacelle What would you have expected to happen with dnail?
Oh, I see
I think Sean got an item for himself and it transitioned him but I got an item for him and it didn't so I thought it might be based on who it gives the item to
It probably is/was
Not sure if Sean fixed it tbh, I'll open an issue
But it could also have been because at some point the networking went haywire while you were playing
We think that should be fixed now at least
@copper nacelle I didn't have that issue when I was playing the game.
So what's happening with yours?
The hornet issue or the dnail transition?
considering they have 10 messages i am going to assume they don't have mods
Its because he did the server code for multiworld rando and it broke 
I know
But what gives
The sudden resurgence of the prophet
After 300 years of silence
Sean asked about Multi World and it seemed interesting
I'm not that interested in HK in particular, I just like fun programming projects
same
Im gonna assume this guy is just an idiot and it still works?
Yes
grammar 10/10
grammer 0/10
hey
how's the multiworld mod going
the introduction of that mod seems magical
whats that
Co-op rando
Items spread throughout the game and between players
Player 1 items could be in the player 1 game or in player 2s game
thats interesting
iam expecting about that
how hard would it be to just flip every room?
ez
i wonder how much it would change hollow knight
i mean
it would be kindof a mindf
like when you play csgo maps that are flipped
after playing for so long
the room maps just flipped left to right
wow
like you would have kingdoms edge on the left side
and howling cliffs on the right
along with greenpath
thats even more magical
that would be cool
simple changes like that would really change the game
mentally
Evan (http://twitter.com/elahti) explores strange, mirror-universe versions of Dust2, Mirage, Inferno, and Nuke. Download the mirrored maps through Steam Wor...
mirroring the game
heres an example if you play csgo
i dont
in hk?
ye
that would be quicker
yeah
than editing the room
but can you edit it?
so you guys have already worked out a function similar with "1-botton-reverse-gravity"?
that can easily edit the room?
it d be ez to mirror the room
mirror it too
can i imagine that in some day in the future i can reverse the room by taping the botton R on the keyboard, and unreverse it by taping R again?
well
idk about that
might be
cant you mirror windows in some memey way?
yes
in display settings
ooooo
it doesnt work
i can flip the screen
but not mirror
and if you revert controlls
invert*
let me do more
now if we can do the whole game
rip
you can just mod it
because projections
just. mod. it.
ill experiment
@haughty spade sup
im not a modder
You can probably just negate the x coordinate of the view matrix and you're good as long as you also invert x controls
You might get inverted menus and text too though depending on how they render it
i found a program that might do it but it requires a second monitor
i dont mind that
I don't care about you, I'm just interested in the technical aspects of it
the program is called ultra mon
Thats a bit rude
Kindof was
Guess it's really been a while since I was here if people are surprised by that
Modding is less toxic, what has the world come to
Don't worry about it, I'll leave soon enough
functional multiworld when :^)
As soon as I get a hold of Sean and we fix it
@hollow valley Holy shit, I have the same monitor, same colour wall and everything. I even have that same piece of plastic on the top. Could've sworn you took a picture from my room
The lore channel gets pretty toxic
sadly modding is not as toxic as it used to be
y'know at Thanksgiving dinner and Grandpa's talking about the "good old times" with slavery and when women had no rights?
it's like that
modding can't be toxic if its dead
does monomod's output assembly name matter
753 wishes for the good old days of slavery.
-2019, colorized
Any news on the co op mod?
I heard that work on it was temporarily put to a stop. That still the case?
why are you telling me this
by co-op you mean multiworld?
pretty sure they mean 56's mod
nice
It was surprisingly hard to force it into disconnecting the spanning tree
All maps labeled with scene names:
https://drive.google.com/drive/folders/1VwVbCjU8uPV4V3cDu_Tr1TgEs01hMSFr
Very nice 
Oh, speaking of pins, the room rando pin can probably come down, since so much of the drive is wrong anyways
The pastebin may still be useful, but it also is missing quite a bit of current patch info
done

ok buddy
New room rando mode 
cool
Takes forever to generate, partly because of extremely cursed decisions like this
Also, because area maps don't have many degrees of freedom in the first place
hey, sorry for my incompetence, but how do you install the random rooms mod?
is it "randomapmod" in the installer?
hey
is the rando 2.9 available for bingo?
ty will try
So I am doing a room & item randomizer run, is it way too much work to make a map? My memory sucks
I'm stitching together a map myself
dont remember which seed
is there any noclip in this randomiser?
i thought there was but i cant find it
ah, there's a warp
all good
didnt understand how that worked at first
warp is from benchwarp, but yeah
yeah
anyone has tried that seed? @solar jacinth
@near wasp is there an easy way to stitch together a map like that with the actual hollow knight rooms? So far I have just been using pen and paper, so it is hard to tell if you are in the right room
wait I am an idiot
What
Haha
hahaha
i'm just using paint lol
very time consuming
and i gave up when there was a room wrom whitepalace
I do still have my perfectly legal PC copy I could boot back up
Haha
With mods I could rather easily get back to the same point effortlessly
But that would defeat the point of having it actually legally on the Switch
you can connect your switch with the pc by some way that i am not really sure. then you can use switch to contol and play mods
hrm
I've always been leary on jailbreaking game consoles
Nintendo especially scares me about that kinda thing, I don't havethe money to replace if I brick
Do you have $10?
Then just buy the PC version
_>
how much HP does gruz mother have in the lightbringer mod
and how much damage do i deal with no upgrades
I heard there was a randomized pantheon?
what
Lemme double check the list then:
Omnes deorem
can we just add a command to the zote bot that whenever bsomeone says how can i download mods it automatically says ;i
Rude
ban
just started drawing my oc on the customknight mod
Epic! Mods rule!
what
Sans undertale mod when?
Loving seans commit message right now: https://github.com/seanpr96/Multiworld/commit/cd687c4fb1483a42f2b82eec1598d4b70ee4621f
it really is fantastic
@copper nacelle Was it you that started work on multiplayer?
yeah
I'll hit you up in DMs if that's alright
pog
I totally agree with it, I just like how candid it is
MULTIPLAYER???? π

Where can i find NPC dialogue and item descriptions in the files?
And can i freely alter them?
You can change them with the modding api
The docs talk about it here
https://radiance.host/apidocs/Hooks.html#languagegethook
I'm a big believer in deleting unnecessary/obsolete/underused features. Cleans up the UI and means less to maintain down the line
Though that certainly isn't a radical view, lol
That sucks
any good ways to fix this?
Yeah, probably


