#archived-modding-development
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omg my (insert gameobject here) isn't spawning... again.
this time it's my fireball magma balls
exist
why is modcommon loading last
dunno
also nice 12:37 am
p a i n
feels really nice dying
alright well for one on line 166 that's before you changed the debug value. From there until line 200 my mod didn't activate as it shouldn't have.
Then it's clear you fought infinite grimm without the tent scene loading properly. which is required for the fight to progress as it should
you changed the variable in the tent, right?
uhhhhhhh
first i changed it to not fought in dirtmouth
then i fought him
then changed it to fought in the tent
fought him
died
changed my charms
went into the tent and out a few times
and then fought him and he died
[INFO]:[Infinite Grimm] Loading default animation speeds which are:
[INFO]:[Infinite Grimm] Tele in: 30 out: 30 uppercut end: 20 slash recover: 13 evade end: 15
[INFO]:[Infinite Grimm] Setup Nightmare IG battle
[INFO]:[Infinite Grimm] IG is in hard mode! Good luck...
[INFO]:[FSM UTIL]: HutongGames.PlayMaker.Actions.ActivateGameObject
[INFO]:[FSM UTIL]: HutongGames.PlayMaker.Actions.ActivateGameObject
[INFO]:[Mantis Gods]: Reset scene: Grimm_Nightmare
[INFO]:[Mantis Gods]: door1
[INFO]:[Infinite Grimm] Loading default animation speeds which are:
[INFO]:[Infinite Grimm] Tele in: 30 out: 30 uppercut end: 20 slash recover: 13 evade end: 15
[INFO]:[Infinite Grimm] Setup Nightmare IG battle
[INFO]:[Infinite Grimm] IG is in hard mode! Good luck...
why does mantis gods reload the scene?
uh you can clearly see my stuff on first sceneload load
cause the function is called reset
and then mantis gods prints Reset scene
and then it happens again
It should never load the scene twice
infinite grimm should not load twice like that
meme
load it without any mods except mine and modcommon and it should only load once
also ```
[INFO]:[Infinite Grimm] Loaded Grimm without error
should be printed when you enter the tent
it always loads the tent twice
if your tent scene doesn't segfault
[INFO]:[Infinite Grimm] Loaded Grimm without error
[INFO]:[Redwing] PLACING BUILD IMAGE SOMEWHERE
[INFO]:[GrimmchildUpgrades] Set default values for speeds
[INFO]:[GrimmchildUpgrades] Made custom call method
[INFO]:[GrimmchildUpgrades] Added custom fireball component
[INFO]:[Redwing] PLACING BUILD IMAGE SOMEWHERE
[INFO]:[Infinite Grimm] Loading default animation speeds which are:
[INFO]:[Infinite Grimm] Tele in: 30 out: 30 uppercut end: 20 slash recover: 13 evade end: 15
[INFO]:[Infinite Grimm] Setup Nightmare IG battle
[INFO]:[Infinite Grimm] IG is in hard mode! Good luck...
is what should happen minus the redwing and grimmchild stuff
sorry but this is clearly not my mod's fault
2k damage on hardmode with GodSlayers
ayy that's... better than normal nkg
happens whenever i load infinitegrimm w/ rando 2
if it's repeatable and regular then YOU file the issue
I'm not filing another issue for you
on both our mods pls
and on the gitlab of mine or I'll never see it
woah gitlab does email issues
anyone want to try InfiniteGrimm + GodSlayers?
emails every comment too
what's another mod that requires modcommon
grimmchild upgrades
redwing
but it's not done
blackmoth used to
but now it just steals the important modcommon functions
lol
wait wtf
is 0.3 not stable
for infinite grimm
that's the branch you said to use

!!!!
haha nice
crap
I updated the prebuilt binary but forgot to update the tag
literally that one int there is all you need for GrimmchildUpgrades to recognize it
no the problem is the 0.3.0 tag and the binary used for 0.3.0 are built on different commits because I'm dumb
go one commit ahead
Here, updated the Punishment mechanic, changed Longnail and Mark of Pride into Lances (thinner and longer than usual nail) and added new descriptions to some of the GodSlayer charms
What's god slayers??
A new weapons mod that folding is working on that greatly changes the nail charms
Sounds great
DashPressedHook seems to be throwing a NullReferenceException?
ModHooks.Instance.DashPressedHook =+ OnDash;
public void OnDash(){
Log("You pressed dash!");
}
It seems that whenever I dash i do get the message, but im unable to dash and throws the exception, thought it might be related to ModHooks saying DashPressedHook returning a boolean, but even if i did it said that i was returning the wrong type (unless i return void which seems to fix it) otherwise i dont know what instance is null for it to throw the exception in the first place
That's fixed
update modding api
oh yeah
to the lastest git version
also you don't dash
because DashPressedHook is the only hook that overrides the original function
thank gradow I guess
as far as I'm aware
Ohh i see
good god too many people are using this hook
not that I can complain because I'm one of them
ttacco I haven't looked into the specifics of how to reimplement dash after hooking this function (and won't until friday) but gradow has some code that does it:
This is run whenever you push dash button and don't have grubberfly equipped (so "normal" dashes)
https://gitlab.com/gradow/Blackmoth/blob/master/BlackmothMod.cs#L584
Alternatively you can do a monomod hook and then call the original function that way
Alright ill check that in a moment, thanks

Fix it or youll never receive GnG /s
tell graig I'm not going to sleep until I figure out why
what if and I'm scared. the file in the drive is wrong
probably not
ahh he has 0.3.0
graig's streaming my mod and I need opinions on how to improve it for the big 0.4 release coming with GnG (or earlier if gng is slow)
gng is gonna be slow
What mods has Graig streamed?
also on the first try he did 5k dmg that's at least 3 times the health of regular grimm
MemeInfinite Grimm
Infinite Grimm scoreboard: https://docs.google.com/spreadsheets/d/1jkQTyfuLmCdygWcG44fEcDtVsYrsQhwkOi-UB5CcmYA/edit?usp=sharing
Mod link: https://drive.google.com/drive/folders/10Ju40Zn6Phu_4ybxlBHXMXUGsIp0Fiom (requires ModCommon)
Save file (Only requirements are that the original NKG is defeated): https://cdn.discordapp.com/attachments/327461802311155714/454080140784304139/user5.dat
didnt Folding get 2k something iirc
idk who got what on regular mode
we'll just keep track along the way i guess
also send pics of scores posted before if you find any
hey @thorn comet this sounds like a fun pasttime... you should try it :V
Easy first place trophy to the first person to send me a picture of their regular mode score
go get 1 hit in and die for a quick trophy
not without a proper score though 
actually, @stuck yoke you said you enjoyed to fight NKG, well here you go a perfect thing to kill the time with 
7505
for graig
@floral furnace folding got around 2kish but I want a more exact number and also he did it with his own mod.
ok
he's getting there!
people are gonna be like "what is this list in the pins with scores" and are gonna be wanting to play the mod
so i think you should put in the mod link as well 
should I just link to the drive with all the mods or directly to the mod in the drive
mod in the drive works out just fine i think! or even the github if you prefer that
im not doing github because seanpr has bad experience linking that
it's your pin so you are free to do with it whatever you w a n t
ok thanks for doing this Mys
And I hope y'all enjoy the "content." Sorry it's not GnG
no problem! i really like where this could go towards
also it's not GnG but a fine way to spend time on an already completed savefile
I guess. I feel a little bad though because only 3% of people who have played HK have beaten NKG which means only 3% of people can even play my mod.
Oooo
although presumably not many of the 97% are interested in HK modding anyway
casual reminder that is 3% of almost 1 million copies
and like only 50% of all buyers beated hornet
I have yet to try Infinite Grimm myself, but I will for sure
which is still 3000 people
to get on that leaderboard
Twin Galaxies 
and hopefully with less cheating lul
i mean it is just some fun pasttime thing
i should ask the lads over at speedrunning to try this out too
heck, it might just be hella fun to just do this as a community thing
doesn't have to be big or anything
idk I want more score attack stuff in HK because score attack is fun
that's half the reason I made IG
Infinite procedurally generated white palace style platforming would be fun
Not an easy mod to make, of course
going for the high score and topping the leaderboard
That's the other infinite thing I was thinking of actually but I have no idea where to start on it.
Notch made an infinite mario so it must be possible
uhh question aa, i dont know if i remember correctly or anything about consequences of using too much updatehooks to the save file
or maybe its false memory
number of hooks doesn't matter
just be sure your hooks do what you want
and are in the right place
and aren't hooks that get called all the time for stuff you only need done rarely
ok ok
alright I'm going to sleep after graig dies ping me if he or anyone else gets any better scores
is there any other way to check on spell cast? HeroControllerState casting doesnt seem to change at all (probably not even related to spells), hit instance only gets procced on hits, but spells seems to be called only on environmental/enemy hits and im going to territories where im considering on just taking player input whenever he presses the spell keys
@compact sedge 8986 for Graig
TTacco hit instance doesn't proc only on hits
Yeah it doesnt, swinging your nail will proc it too, but spells do not (oh okay wrong wording in my part sorry)
8986
is my highest score so far
on IG hardmode
have to get used to the speed ups more, bu i think 10k is within reach
I got 11k on normal
On latest version
And 15k on a previous one
I don't have the screenshot rn tho
Listen for button press then, TTacco
I'm gonna devote some time today to getting a good IG score
Alright thanks, and good luck too
GameManage.InputHandler.InputActions.cast.wasPressed or something like that
Ive been looking for that HeroAction instance, didnt know it was all in GameManager after all, i feel dumb :/ tyvm again (yup it worked now)
Uhh still WIP thing, you have a total of 100 stamina.
Slashing costs 20, dashing 10, and spells 25 (and if you try to cast it at a lower stamina, it will cost extra soul), and you regain stamina passively (still needs to be balanced with how fast it is)
issues are 1. dashing through area transition costs stamina (tho your regain stamina really fast that this is negligable) 2. still needs balancing ofc 3. UI wont dissappear on return to main menu 4. UI is horrible 5. UI is horrible, again 6. im pretty sure PoP is impossible now with this one 7. not much of an issue but goddamn i used like 4 HeroUpdateHooks on this one, should change the UI part to not use it
Waitwaitwait
You know that the passove gain and stuff are the base for the Gods' Glory charm I'm making
Can I have a look at the code?
uhh sure
Thanks a gbajillion
but uh just a fair warning, if your eyes start bleeding dont blame me
Well
Too new to thos for my eyes to start bleeding
(Do you have it on GitHub? If not send me the .cs file and I'll see it when I get home)
?rank speedrunner
@barren portal, you joined Speedrunner.
yeah i have a github tho im not too familiar with it so please be patient with my old bones
nah nah just exaggerating, hang on
Damn it
What's it Grandpa?
Your back got you again?
I told you your medicine was in the back
Mah name's not Timmy, Grandpa, you're confusing me with my cousin.
TTacco: small suggestion. Instead of having 4 hooks on the same method, have one hook and add those methods in the method body of the big one
so instead of cs ModHooks.Instance.HeroUpdateHook += RegenStamina; ModHooks.Instance.HeroUpdateHook += StaminaUI; ModHooks.Instance.HeroUpdateHook += OnDash; ModHooks.Instance.HeroUpdateHook += OnCast;
do ```cs
ModHooks.Instance.HeroUpdateHook += Update;
void Update()
{
RegenStamina();
StaminaUI();
OnDash();
OnCast();
}```
Ohhh nice, yeah i have tons of cleaning up to do, ty for the suggestion
which damage thing?
To passively deal damage
passively...?
Is it a hook?
Yeah
Also
Looking for the best way to make a timer thing working
For the new charm
Is BerserkMod a good example?
alright folding I sent you how I'd do the soul loss thing with a very simple coroutine
which ensures it consumes proper soul regardless of game framerate
a coroutine is my hammer. I learned to use it and now every problem looks like a nail
but I swear it makes sense for this.
heh
Uhh just a question for advice, should i just make a seperate class thats extended by MonoBehaviour for the UI?
that's your choice as to how you wanna do it. I love making a bunch of different classes so I personally would, although I wouldn't make it a MonoBehavior
or you could just have one class with a million functions
But yeah wouldnt i need to extend to MonoBehaviour for the Update/Initialize/Unload stuff tho? that way you can unload it instead of your text sticking infront of your screen even on the main menu
that depends. if you instantiate it from a function that does use monobehavior you can call the Initialize/Unload/Update stuff manually.
hey guys been having some trouble getting the randomizer to work, i install the api and then the randomizer mod, then when i go to load the game up all im getting is this
i do have the correct versions yeah
and you installed modcommon?
and you're on 1.3.1.5?
and you're using v2.0 of the rando?
i didnt know about modcommon
is that pinned as well?
its working now, didnt know i needed modcommon. thank you
I need to work on my reflexes
sometimes I try dodging the dash with a jump, for some reason
which dash?
instead of parry or dash away
you can
yeah, I know
most of his attacks can be dodged with a jump
you jump over him and hit him then
then hit him again
it's the best way to dodge that iirc
at full speed?
I dunno
some of the time
pulling it off at 2000 damage
hard mode
I need at least 6k damage on hard...
funk
3.2k
with quickfocus you can heal during the bats
and with some luck during the spikes if the next attack can be dodged
if you're at 1 HP
1 hp only hp
haha
56 knows what's up
Glass Soul?
use 1hp mod or no balls imo
use NoHP mod and NGG and Cheat Enging set speed to x3
3k ree

elegy somehow makes this worse
yeah
who would have guessed that a charm that doesn't deal a lot of damage and only works at full health won't be very useful in a fight where you're barely breathing 90% of the time
elegy has synergy with fury and works at 1 hp
^
yes
ok
doesn't matter what your hp is if you don't get hit
I mean that one guy did do a hitless run of all 3 games back to back
happyhob
literal god
who's Wyza?
๐ค
๐ค
(they made a mod that removes all NPCs and the music)
omg someone here can do UIs in unity
IDK how streaming overlays work not gonna lie
3.1 k on Hard Mode... need to Git Gud.
communicates with the game's memory state via player data tracker
add the Hornet Git Gud sounds effect as you enter the dream
if you give me the exact number I'll add you to the leaderboard
(please, add a thing to the .json where you can make hornet scream Git Gud! when you enter the dream)
send a pull request
but I don't know how to do it
I'll find out
but
later
well, it's getting late now
I'll stay here for a bit longer
but I don't think I'll do much
{"keys":["IGDamageHighScore","IGGrimmTalkState"],"values":[4128,0]} 
maybe it wasn't 4.4k then
on hardmode I guess
if you got the score before version 0.2.5 it didn't save to a file
[INFO]:[Infinite Grimm] Tele in: 30 out: 30 uppercut end: 20 slash recover: 13 evade end: 15
[INFO]:[Infinite Grimm] Setup Nightmare IG battle
[INFO]:[Infinite Grimm] IG is in hard mode! Good luck...
[INFO]:[Infinite Grimm] New Damage Record!!!
[INFO]:[Infinite Grimm] Cleaned up Grimm fight.
[INFO]:[GrimmchildUpgrades] Current power level is 3
[INFO]:[GrimmchildUpgrades] notches cost CFG is 6
[INFO]:[Infinite Grimm] Finished loading tent from nightmare.
[INFO]:[Infinite Grimm] Good job, you did: 4128 damage!
[INFO]:[GrimmchildUpgrades] - Adding Settings to Save file
[INFO]:[InfiniteGrimmMod] - Adding Settings to Save file```
no but one of the things I'm adding to the next version is separate scores for hard and normal
re
tfw the top 3 scores were all done on pure nail build
the nail life is the life for me
Hitting grimm with spells during the balloon phase doesn't count as cheese, does it? 
shaman, soul catcher, f.strength, spell twister, grubsong
i have an idea for a mod
make it ez
a mod where you get the map for an area as soon as you enter it, get a marker on the map to tell you where you should go and get compass at the beginning as a default ability
i can't make it cause i'm no modder
sure would help people who hate the map system
lemme guess, you're offering money for this too?
well no, i don't have moni. just an idea
it's great, we'll call it the "Lazy Mod"
P much
oh
also "where you should go"
in a game where you're free to go wherever your abilities let you
doesn't make much sense
and the game already has that, marking Dreamers and Egg on the map
Faeren, Seanpr made a mod that would help you tho
@void tree this is regular mode right?
debug mod?
it makes the compass display a minimap of the current area
did he finish that?
ehhh
consider the fact that it's trinomi
dunno
and then consider the fact that it's trinomi again
I think he added it to charming (?)
he did
56 knows what's up
it's trinomi, m8
^
it tanks your fps tho yeah?
a decent amount but if you're already over 100 it's fine
i don't need the help, i just think it would make the game more accessible to other people
consider infinite ngg
I'm honestly surprised he didn't just deal 9001 damage for the lulz
the general public doesn't download mods
so an accessibility mod would help.... one person
maybe
ok
most people buy the game and dont play it to be tbh
guess im big dungo
there have been accessibility mods
but mostly people ask for them with someone specific in mind
redwing
removing deepnest spiders 
I think like 5 people asked to remove the spiders
oh sorry I'm not removing spiders in redwing
lol. yeah. legitimately
@compact sedge boi wtf
have you tried removing your eyesight by blinking for like 2 seconds
or someone did. to remove foreground spiders
this is wrong
someone asked for us to make the Soul vessel/orb thingie heart-shaped
but yeah. people looking for an easier HK experience don't go searching for mods really
cus dey gay
they search for walkthroughs
56 consider that aa doesnt watch speedruns but complains about their ethics
true
yes
oh motherfucker
how have you fallen, AA
and you're not a dungo, you just had an idea for something that nobody is going to spend time making
shrugs
p much, Mick, yeah
u caught me
iirc it was that nmg is just glitches people like
r e e
are you like one of those "THAT'S CHEATING!!!!" guys?
also, rip my connection
TBH I have nothing against it just NMG seems kinda arbitrary
you know what's cheating tho?
, that's what
It's whatever mode is the default i guess.
wow reee
finna suicide
wow ez mode scrub
and u called me out like I'm the idiot
Trinomi more like trinoob amirit
What's the difference between regular and hard?
hard is hard
speed and how much faster it gets faster
faster stronger
less staggers too iirc
better
yeah
anyway here's your world record trophy that 56 tried to take away from you
giggity
for number 1 normal mode score
and spacing between staggers increases very quickly
Should I start requiring video proof for like really insanely good hardmode scores
no
I'll abandon my phd studies and focus solely on getting 69k on IG
my pb stands at 4.2k rn 
Like I have no idea how to verify that ur run is legit, you could just go in debug mode and set nail damage to 9999 or something
i mean i have half the video
make an on-screen damage counter imo
not that hard
I believe you because it's not an incredibly insane score and also you've gotten similarly good scores on video before 56.
it is
but like if some rando submits a 7k score to hardmode without proof idk that I could trust it
have it log nail damage in modlog
onscreen damage counter
I wanna add that as well but it might be distracting gradow
toggleable ez
Also like I can add stuff in code to make it harder to cheat but you could always just edit the code
I mean, I played while watching lobos playing DSIII Jojo mod in the background
but, sure
like when I add settings I'm gonna add a small verified thing that appears when you beat NKG without editing them at all, or by editing them but only making them harder than default.
but you could hack the code to make it appear always
all current verification methods are kinda weak
literally no way to verify anything so long as 1) I'm open source or
- reflection exists
or 3) anyone knows how to decompile c#
dnspy continues to exist
saves and modlog can easily be edited, and anyone here can edit your code... Screenshots can be shopped and even with video proof, there's no way to tell how much damage the person was doing throughout
I still think a damage counter would be best
because you can check how it increases with each hit
it'd be cool and I'll probably add something like it but it's gonna be rather small.
and yeah toggleable
why is gitlab's ui so bad
because they had like 5 users till 3 days ago
tru
I like it am I weird. The only part I don't like is they put the readme really far down and in small font
am i blind
i can't find the stun
wow nvm found something better
finna make a damage counter in 10s
how are you handling the stagger in hard mode, AA?
same as normal mode
it needs to be reworked in stable but it does function mostly correctly
hm...
why don't you set damage done in the takedamage function
because it's done in update
take damage is just for staggers
and yeah I know it's dumb it's like my first c# project
you can but only with rss
ree
^
I'm adding sharp shadow staggers but the problem is if you sharp shadow while another attack hits grimm it causes a stagger and that's wrong behavior.
technically it happens with nail too but it's nearly impossible to exploit
IDK what the best way of doing it is but the problem is HitInstance procs many times even when you only hit once with one attack
it procs for every frame that your nail is in contact with something, and for every frame of being in a sharp shadow dash or a crystal dash
for example
I actually fixed the FsmUtil
imo mine still better
to use the modern log function
oh yeah, something happened when I was fighting him
e x t e n s i o n s
he went into balloon and I had no focus, so dodgeboi engaged
but as soon as balloon ended, he got staggered
yeah that happens a ton
and I was like across the room from him
you can do it by just spamming fireball when he's in balloon
yeah
cause he won't stagger in the middle of it
it's because there's a limited sets of states he can stagger from and a limited number he can balloon from
and balloon takes priority
I can change that and then he'd balloon right after using 1 attack right after stagger
which I think would be better
well
that's all well and good
but why is he getting staggered when I didn't hit him?
he drunk or smth?
yeah
but, I agree
for me, the best would be something like
"is he staggered while in balloon/phase he can't get staggered? Wait for one more hit"
but what do I know

I could do that as well but imo that other behavior would be much easier to implement and in practice look indentical
it would delay a few balloons but nobody actually can count off the next one
because the formula on them seems too difficult to do in your head while fighting nkg
oh yeah, I don't count balloons, only staggers
even counting hits to stagger seems mildly difficult to me
oh do you just mean total number of staggers
I guess you can but the way that number is determined will only sorta match up with damage dealt
like it will match up perfect if you only use one attack
it's kinda like 8-8-10-11-12-14-...
thanks to infinite grimm i have 78k geo
wow
using pure nail, ofc
not even on purpose
should delet the game
u
get ur geo legit
nooooo
it's 8 hits per stagger plus 1 hit for every 300 dmg done
alright, hardmode try 2
nice Trinomi!
I don't follow #speedrunning at all but are you like some kind of god?
I'm guessing
segmented imo
segmented
segmented = scrub
alright well there you go enjoy second place I guess.
geeze that was fast
wow rip my top 3
dw, i'll take 1st before long
tfw true
*definitely
this is my favorite function
i love how it updates geo
wait i can just the geotextmesh
ez game
road to 10k
can you make it not actually edit the geo to display dmg
ok
i have sanity
good
Some day I want modding api to hook right at the start so we can skip the team cherry logo
dnspy
and the don't quit your game while saving message
what
that exists?
oh yeah
replacement controller
wow damage counter actually works perfectly

dunno what it is, but my HK is crashing on SQ
modlog?
how much dmg does the nail do?
21
ok it needs to be shifted a little bit
because on the second one it takes 9 hits
because the damage dealt exceeds 300
yeah
it's mostly accurate though
first two take 8 = 336 damage
second one takes 9 because the number of hits needed to stun isn't calculated at the start
but instead constantly
so if you could somehow do single hits that did more than 300 dmg and staggered they would actually increase (or at least not decrease) the hits needed.
yes but it makes it harder to graph in excel
because the number of hits needed is based on the damage dealt, but the damage dealt is based on the number of hits needed
welp
wtf
:v
what the fuck
you should stream pls
I'll go ahead and upload the video
by being consistent
^
you can prejump like I do in darkmod
and that, prejumping
veru spent like 30 hours just getting to 9.8k
can probably go to infinite speed
I mostly died because i got off rhythm too many times
@compact sedge https://gitlab.com/natis1/infinitegrimm/merge_requests/1 meme
balloon lags my pc 
I hate balloon tbh
I'm never consistently bad or good at it
sometimes I ace it like a pro
fuck spikes
true
yeah
56 does it revert at the end?
I'ma test it a bit first there's a few things I need to check
ree
AA: I think I get what you mean about the stagger hits
I need to rework the whole system
yeah, I made a dungo
and if you have any suggestions please let me know
well
you could recalc next stagger whenever a stagger happens
that way it's consistent
and my sheet holds true
R E M O V E S T A G G E R
I N C R E A S E S W A G G E R
why is "$(TargetPath)" blank
what
I'm trying to do the thing where it copies it to my HK folder
increases wagger
no quotes for targetpath maybe?
wtf
ok fixed it
what was it
@rain cedar is it true that you started an asset randomizer?
Yeah I did a simple one of those
ok this is working surprisingly well 56
now hit the merge button
It's not pinned, just search for files posted by me
https://gitlab.com/natis1/infinitegrimm/merge_requests/1 done and done 56
if that's built against master which is still unstable then that's a problem though
ok thanks for figuring out the versioning and once I have time to work on IG I'm gonna fix all the issues with ti
wait a second he didn't get 12k on hardmode
Played around a bit too much at the start but whatever. Prejumping is key for higher speeds.
look at the speed of these pillars
but i set hardmode to true 
did grimm talk to you when you entered the tent
yes
ok hard mode isn't on
oh
inb4 capitalization
brb then
welcome back to third place 56
yeah capitalization was the issue
I updated your regular mode score though
this is now python
@solemn rivet
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.IOException: The file 'D:\tempMods\hollow_knight_Data\Managed\Assembly-CSharp.dll' already exists.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
pain
and anyway this is why videos are important
apparently deleting the folder fixes my life nvm
like ofc u didn't mean to do it but it helps me be sure of stuff
tbh trinomi's still gonna get 12k on hardmode
^
my mind's tellin' me no
Grimm still talked after i made it proper True 
^
grimm should show up but not interact
then wtf
he just kinda teleports into oblivion
just release one version of every mod for every possible combination of settings
haha that's a screenie bois
nice
still talks to me even with 56's json
wtf

try this dll too kthx
trinomi only has easy mode
sounds like the entire game
@copper nacelle do 100 damage on normal and submit it
good idea
do 56000 damage
@dusky lion is this u
Idk why copying debug source is such a common thing
guys pls tell me u release release versions of your mods and not debug versions
or at least check the optimize box on the debug version
i can tell u i don't
well then I guess then that means I have the most optimized versions of every mod since i build from source
Oh snap
2nd place normal mode kthx



