#archived-modding-development

1 messages ยท Page 111 of 1

compact sedge
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nice

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omg my (insert gameobject here) isn't spawning... again.

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this time it's my fireball magma balls

copper nacelle
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wtf

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i killed grimm again

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w t f

compact sedge
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send modlog

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pls

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I'm not opening one issue

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until you do

copper nacelle
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I'll upload a vid

compact sedge
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why tf is infinite grimm loading before modcommon

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what did you do

copper nacelle
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exist

compact sedge
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why is modcommon loading last

copper nacelle
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dunno

hazy sentinel
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wow

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come on common

copper nacelle
hazy sentinel
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also nice 12:37 am

copper nacelle
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p a i n

hazy sentinel
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feels really nice dying

compact sedge
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alright well for one on line 166 that's before you changed the debug value. From there until line 200 my mod didn't activate as it shouldn't have.

Then it's clear you fought infinite grimm without the tent scene loading properly. which is required for the fight to progress as it should

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you changed the variable in the tent, right?

copper nacelle
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uhhhhhhh

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first i changed it to not fought in dirtmouth

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then i fought him

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then changed it to fought in the tent

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fought him

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died

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changed my charms

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went into the tent and out a few times

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and then fought him and he died

compact sedge
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[INFO]:[Infinite Grimm] Loading default animation speeds which are:
[INFO]:[Infinite Grimm] Tele in: 30 out: 30 uppercut end: 20 slash recover: 13 evade end: 15
[INFO]:[Infinite Grimm] Setup Nightmare IG battle
[INFO]:[Infinite Grimm] IG is in hard mode! Good luck...
[INFO]:[FSM UTIL]: HutongGames.PlayMaker.Actions.ActivateGameObject
[INFO]:[FSM UTIL]: HutongGames.PlayMaker.Actions.ActivateGameObject
[INFO]:[Mantis Gods]: Reset scene: Grimm_Nightmare
[INFO]:[Mantis Gods]: door1
[INFO]:[Infinite Grimm] Loading default animation speeds which are:
[INFO]:[Infinite Grimm] Tele in: 30 out: 30 uppercut end: 20 slash recover: 13 evade end: 15
[INFO]:[Infinite Grimm] Setup Nightmare IG battle
[INFO]:[Infinite Grimm] IG is in hard mode! Good luck...

why does mantis gods reload the scene?

copper nacelle
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it doesn't

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it just says reset scene: scenename

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on scene load

compact sedge
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uh you can clearly see my stuff on first sceneload load

copper nacelle
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cause the function is called reset

compact sedge
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and then mantis gods prints Reset scene
and then it happens again

copper nacelle
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reset scene doesn't load any scenes

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this is fake news

compact sedge
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It should never load the scene twice

copper nacelle
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wtf

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it always loads the scene twice

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whenever I've used it

compact sedge
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infinite grimm should not load twice like that

copper nacelle
compact sedge
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load it without any mods except mine and modcommon and it should only load once

copper nacelle
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fake

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how am i supposed to see when it loads then

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wait

compact sedge
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also ```
[INFO]:[Infinite Grimm] Loaded Grimm without error

should be printed when you enter the tent
copper nacelle
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it always loads the tent twice

compact sedge
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if your tent scene doesn't segfault

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[INFO]:[Infinite Grimm] Loaded Grimm without error
[INFO]:[Redwing] PLACING BUILD IMAGE SOMEWHERE
[INFO]:[GrimmchildUpgrades] Set default values for speeds
[INFO]:[GrimmchildUpgrades] Made custom call method
[INFO]:[GrimmchildUpgrades] Added custom fireball component
[INFO]:[Redwing] PLACING BUILD IMAGE SOMEWHERE
[INFO]:[Infinite Grimm] Loading default animation speeds which are:
[INFO]:[Infinite Grimm] Tele in: 30 out: 30 uppercut end: 20 slash recover: 13 evade end: 15
[INFO]:[Infinite Grimm] Setup Nightmare IG battle
[INFO]:[Infinite Grimm] IG is in hard mode! Good luck...

is what should happen minus the redwing and grimmchild stuff

copper nacelle
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wtf

compact sedge
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sorry but this is clearly not my mod's fault

flat forum
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2k damage on hardmode with GodSlayers

compact sedge
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ayy that's... better than normal nkg

copper nacelle
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happens whenever i load infinitegrimm w/ rando 2

compact sedge
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if it's repeatable and regular then YOU file the issue

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I'm not filing another issue for you

copper nacelle
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imo going to

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dungo

compact sedge
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on both our mods pls

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and on the gitlab of mine or I'll never see it

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woah gitlab does email issues

copper nacelle
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yes iirc

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it's annoying as fuck

flat forum
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anyone want to try InfiniteGrimm + GodSlayers?

copper nacelle
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emails every comment too

compact sedge
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no that means you can report issues automatically without js.

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I approve

copper nacelle
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what's another mod that requires modcommon

compact sedge
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grimmchild upgrades

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redwing

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but it's not done

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blackmoth used to

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but now it just steals the important modcommon functions

copper nacelle
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lol

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wait wtf

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is 0.3 not stable

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for infinite grimm

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that's the branch you said to use

compact sedge
copper nacelle
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stay woke

compact sedge
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dunq !!!!

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haha nice

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crap

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I updated the prebuilt binary but forgot to update the tag

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literally that one int there is all you need for GrimmchildUpgrades to recognize it

copper nacelle
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isn't that the same one

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that you told me to compile last time

compact sedge
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no the problem is the 0.3.0 tag and the binary used for 0.3.0 are built on different commits because I'm dumb

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go one commit ahead

copper nacelle
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ree

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gotta sleep

flat forum
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Here, updated the Punishment mechanic, changed Longnail and Mark of Pride into Lances (thinner and longer than usual nail) and added new descriptions to some of the GodSlayer charms

warped sinew
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What's god slayers??

compact sedge
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A new weapons mod that folding is working on that greatly changes the nail charms

warped sinew
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Sounds great

floral furnace
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DashPressedHook seems to be throwing a NullReferenceException?

ModHooks.Instance.DashPressedHook =+ OnDash;

public void OnDash(){
Log("You pressed dash!");
}

It seems that whenever I dash i do get the message, but im unable to dash and throws the exception, thought it might be related to ModHooks saying DashPressedHook returning a boolean, but even if i did it said that i was returning the wrong type (unless i return void which seems to fix it) otherwise i dont know what instance is null for it to throw the exception in the first place

rain cedar
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That's fixed

compact sedge
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update modding api

floral furnace
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oh yeah

compact sedge
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to the lastest git version

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also you don't dash

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because DashPressedHook is the only hook that overrides the original function

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thank gradow I guess

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as far as I'm aware

floral furnace
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Ohh i see

rain cedar
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The original purpose of it was blackmoth

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Which requires a full override

compact sedge
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good god too many people are using this hook

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not that I can complain because I'm one of them

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Alternatively you can do a monomod hook and then call the original function that way

floral furnace
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Alright ill check that in a moment, thanks

exotic venture
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yo @compact sedge infinite grimm is not infinite for Graig

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wat do

compact sedge
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ahhhhhhhhhh

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I'm scared

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what did I do wrong

thorn comet
exotic venture
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time to panic

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he is now having a major disappoint

compact sedge
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it's 2am and I don't have time to fix anything right now

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I'm so mad at myself

floral furnace
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Fix it or youll never receive GnG /s

compact sedge
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tell graig I'm not going to sleep until I figure out why

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what if and I'm scared. the file in the drive is wrong

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probably not

exotic venture
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send your working file

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the one you know that definitely works

compact sedge
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I'm like 85% sure

exotic venture
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ahh he has 0.3.0

compact sedge
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reee

exotic venture
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angle it is time to go slep

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2am you need that energy maggot

compact sedge
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graig's streaming my mod and I need opinions on how to improve it for the big 0.4 release coming with GnG (or earlier if gng is slow)

exotic venture
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gng is gonna be slow

flat forum
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What mods has Graig streamed?

exotic venture
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also on the first try he did 5k dmg that's at least 3 times the health of regular grimm

floral furnace
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MemeInfinite Grimm

compact sedge
#
exotic venture
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are ya gonna make a regular mode one too orrrr

floral furnace
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didnt Folding get 2k something iirc

compact sedge
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idk who got what on regular mode

exotic venture
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we'll just keep track along the way i guess

compact sedge
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also send pics of scores posted before if you find any

exotic venture
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hey @thorn comet this sounds like a fun pasttime... you should try it :V

compact sedge
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Easy first place trophy to the first person to send me a picture of their regular mode score

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go get 1 hit in and die for a quick trophy

exotic venture
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not without a proper score though Kappa

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actually, @stuck yoke you said you enjoyed to fight NKG, well here you go a perfect thing to kill the time with Kappa

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7505

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for graig

compact sedge
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@floral furnace folding got around 2kish but I want a more exact number and also he did it with his own mod.

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ok

exotic venture
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he's getting there!

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people are gonna be like "what is this list in the pins with scores" and are gonna be wanting to play the mod

so i think you should put in the mod link as well happygrub

compact sedge
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should I just link to the drive with all the mods or directly to the mod in the drive

exotic venture
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mod in the drive works out just fine i think! or even the github if you prefer that

compact sedge
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im not doing github because seanpr has bad experience linking that

exotic venture
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it's your pin so you are free to do with it whatever you w a n t

compact sedge
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ok thanks for doing this Mys

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And I hope y'all enjoy the "content." Sorry it's not GnG

exotic venture
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no problem! i really like where this could go towards

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also it's not GnG but a fine way to spend time on an already completed savefile

compact sedge
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I guess. I feel a little bad though because only 3% of people who have played HK have beaten NKG which means only 3% of people can even play my mod.

thorn comet
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Oooo

compact sedge
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although presumably not many of the 97% are interested in HK modding anyway

exotic venture
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casual reminder that is 3% of almost 1 million copies

floral furnace
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and like only 50% of all buyers beated hornet

thorn comet
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I have yet to try Infinite Grimm myself, but I will for sure

exotic venture
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which is still 3000 people

thorn comet
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to get on that leaderboard

compact sedge
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can we get a twin galaxies but for hollow knight?

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so we can track scores

thorn comet
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Twin Galaxies DansGame

compact sedge
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and hopefully with less cheating lul

exotic venture
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i mean it is just some fun pasttime thing

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i should ask the lads over at speedrunning to try this out too

compact sedge
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well once we get infinite arena

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just saying

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and infinite mantis gods

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/s

exotic venture
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heck, it might just be hella fun to just do this as a community thing

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doesn't have to be big or anything

compact sedge
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idk I want more score attack stuff in HK because score attack is fun

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that's half the reason I made IG

exotic venture
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yeah it is!

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it gives an arcade like twist to the game which i really like

rain cedar
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Infinite procedurally generated white palace style platforming would be fun

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Not an easy mod to make, of course

exotic venture
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going for the high score and topping the leaderboard

compact sedge
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That's the other infinite thing I was thinking of actually but I have no idea where to start on it.

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Notch made an infinite mario so it must be possible

floral furnace
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uhh question aa, i dont know if i remember correctly or anything about consequences of using too much updatehooks to the save file

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or maybe its false memory

compact sedge
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number of hooks doesn't matter

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just be sure your hooks do what you want

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and are in the right place

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and aren't hooks that get called all the time for stuff you only need done rarely

floral furnace
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ok ok

compact sedge
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alright I'm going to sleep after graig dies ping me if he or anyone else gets any better scores

exotic venture
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7675

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night angle

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sleep well happygrub

compact sedge
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thanks will do my best

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try to remember the light and all that...

floral furnace
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is there any other way to check on spell cast? HeroControllerState casting doesnt seem to change at all (probably not even related to spells), hit instance only gets procced on hits, but spells seems to be called only on environmental/enemy hits and im going to territories where im considering on just taking player input whenever he presses the spell keys

exotic venture
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@compact sedge 8986 for Graig

solemn rivet
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TTacco hit instance doesn't proc only on hits

floral furnace
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Yeah it doesnt, swinging your nail will proc it too, but spells do not (oh okay wrong wording in my part sorry)

warped sinew
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8986

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is my highest score so far

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on IG hardmode

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have to get used to the speed ups more, bu i think 10k is within reach

flat forum
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I got 11k on normal

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On latest version

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And 15k on a previous one

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I don't have the screenshot rn tho

solemn rivet
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Listen for button press then, TTacco

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I'm gonna devote some time today to getting a good IG score

floral furnace
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Alright thanks, and good luck too

solemn rivet
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GameManage.InputHandler.InputActions.cast.wasPressed or something like that

floral furnace
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Ive been looking for that HeroAction instance, didnt know it was all in GameManager after all, i feel dumb :/ tyvm again (yup it worked now)

floral furnace
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Uhh still WIP thing, you have a total of 100 stamina.
Slashing costs 20, dashing 10, and spells 25 (and if you try to cast it at a lower stamina, it will cost extra soul), and you regain stamina passively (still needs to be balanced with how fast it is)

issues are 1. dashing through area transition costs stamina (tho your regain stamina really fast that this is negligable) 2. still needs balancing ofc 3. UI wont dissappear on return to main menu 4. UI is horrible 5. UI is horrible, again 6. im pretty sure PoP is impossible now with this one 7. not much of an issue but goddamn i used like 4 HeroUpdateHooks on this one, should change the UI part to not use it

flat forum
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Waitwaitwait

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You know that the passove gain and stuff are the base for the Gods' Glory charm I'm making

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Can I have a look at the code?

floral furnace
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uhh sure

flat forum
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Thanks a gbajillion

floral furnace
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but uh just a fair warning, if your eyes start bleeding dont blame me

flat forum
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Well

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Too new to thos for my eyes to start bleeding

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(Do you have it on GitHub? If not send me the .cs file and I'll see it when I get home)

barren portal
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?rank speedrunner

autumn shardBOT
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@barren portal, you joined Speedrunner.

floral furnace
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yeah i have a github tho im not too familiar with it so please be patient with my old bones

flat forum
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No need to worry

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(What do you mean old bones how old can you be?!)

floral furnace
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nah nah just exaggerating, hang on

flat forum
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I'll be calling you Grandpa TTacco

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To the end of the day

floral furnace
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Damn it

flat forum
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What's it Grandpa?

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Your back got you again?

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I told you your medicine was in the back

floral furnace
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I dont need no damn medicine tyvm

flat forum
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Mah name's not Timmy, Grandpa, you're confusing me with my cousin.

solemn rivet
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TTacco: small suggestion. Instead of having 4 hooks on the same method, have one hook and add those methods in the method body of the big one

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so instead of cs ModHooks.Instance.HeroUpdateHook += RegenStamina; ModHooks.Instance.HeroUpdateHook += StaminaUI; ModHooks.Instance.HeroUpdateHook += OnDash; ModHooks.Instance.HeroUpdateHook += OnCast;

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do ```cs
ModHooks.Instance.HeroUpdateHook += Update;

void Update()
{
RegenStamina();
StaminaUI();
OnDash();
OnCast();
}```

flat forum
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Hey Gradow

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What mod were you last making?

floral furnace
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Ohhh nice, yeah i have tons of cleaning up to do, ty for the suggestion

solemn rivet
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hey Papers

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uhhhh

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BerserkMod?

flat forum
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Ah, yeah

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Do you have the Github link?

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I wanna see how the damage thing works

solemn rivet
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which damage thing?

flat forum
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To passively deal damage

solemn rivet
#

passively...?

flat forum
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Is it a hook?

solemn rivet
#

oh

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to the hero?

flat forum
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Yeah

solemn rivet
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just

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subtract the HP

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and broadcast a message

flat forum
#

PlayerHP = PlayerHP-1

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?

flat forum
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Also

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Looking for the best way to make a timer thing working

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For the new charm

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Is BerserkMod a good example?

solemn rivet
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there's that in there too

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look for how I handle downTimer

flat forum
#

Ok

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But once I get home

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See you again in an hour or so

solemn rivet
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back to practicing IG

compact sedge
#

alright folding I sent you how I'd do the soul loss thing with a very simple coroutine

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which ensures it consumes proper soul regardless of game framerate

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a coroutine is my hammer. I learned to use it and now every problem looks like a nail

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but I swear it makes sense for this.

solemn rivet
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heh

floral furnace
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Uhh just a question for advice, should i just make a seperate class thats extended by MonoBehaviour for the UI?

compact sedge
#

that's your choice as to how you wanna do it. I love making a bunch of different classes so I personally would, although I wouldn't make it a MonoBehavior

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or you could just have one class with a million functions

floral furnace
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But yeah wouldnt i need to extend to MonoBehaviour for the Update/Initialize/Unload stuff tho? that way you can unload it instead of your text sticking infront of your screen even on the main menu

compact sedge
#

that depends. if you instantiate it from a function that does use monobehavior you can call the Initialize/Unload/Update stuff manually.

viscid river
#

hey guys been having some trouble getting the randomizer to work, i install the api and then the randomizer mod, then when i go to load the game up all im getting is this

young walrus
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did you install modcommon?

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do you have the correct versions of the mods?

viscid river
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i do have the correct versions yeah

young walrus
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and you installed modcommon?

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and you're on 1.3.1.5?

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and you're using v2.0 of the rando?

viscid river
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i didnt know about modcommon

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is that pinned as well?

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its working now, didnt know i needed modcommon. thank you

solemn rivet
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ok, I'm tired

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my record so far is 4.4k on Hard

copper nacelle
#

wtf actual leaderboard

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now I have to actually play

flat forum
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hey

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I'm gonna try as well

solemn rivet
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I need to work on my reflexes

flat forum
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wish me luck

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(wait, I still have GodSlayers on)

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(will it count?)

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Ok

solemn rivet
#

sometimes I try dodging the dash with a jump, for some reason

flat forum
#

which dash?

solemn rivet
#

instead of parry or dash away

copper nacelle
#

you can

solemn rivet
#

yeah, I know

flat forum
#

most of his attacks can be dodged with a jump

copper nacelle
#

you jump over him and hit him then

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then hit him again

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it's the best way to dodge that iirc

solemn rivet
#

but for me it risky af

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I prefer parrying him

copper nacelle
#

yeah i'm not great at it either

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same

flat forum
#

Ok

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going to fight now

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without GodSlayers

solemn rivet
#

oh well

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back to playing FFBE for me

flat forum
#

by the way

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I'm able to almost consistently get 2 hits during his uppercut attack

solemn rivet
#

at full speed?

flat forum
#

I dunno

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some of the time

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pulling it off at 2000 damage

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hard mode

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I need at least 6k damage on hard...

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funk

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3.2k

solemn rivet
#

yeah

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I'm having trouble keeping focused over 4k

flat forum
#

with quickfocus you can heal during the bats

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and with some luck during the spikes if the next attack can be dodged

solemn rivet
#

quickfocus eww

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full offensive or ur mum gay

flat forum
#

Ok

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gonna go full offensive

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as a test

copper nacelle
#

56 damage/hit

solemn rivet
#

if you're at 1 HP

flat forum
#

HA

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with GodSlayers Strength does 63 damage

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at full health...

copper nacelle
#

1 hp only hp

flat forum
#

haha

solemn rivet
#

56 knows what's up

flat forum
#

Glass Soul?

solemn rivet
#

use 1hp mod or no balls imo

flat forum
#

use NoHP mod and NGG and Cheat Enging set speed to x3

copper nacelle
#

3k ree

solemn rivet
copper nacelle
#

elegy somehow makes this worse

flat forum
#

yeah

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who would have guessed that a charm that doesn't deal a lot of damage and only works at full health won't be very useful in a fight where you're barely breathing 90% of the time

young walrus
#

elegy has synergy with fury and works at 1 hp

copper nacelle
#

^

flat forum
#

Oh...

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Ok

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but then again, is always staying at 1HP a good idea?

copper nacelle
#

yes

flat forum
#

ok

young walrus
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doesn't matter what your hp is if you don't get hit

solemn rivet
#

^

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like they say about Dark Souls, 1HP is all you need

compact sedge
#

I mean that one guy did do a hitless run of all 3 games back to back

copper nacelle
#

happyhob

compact sedge
#

literal god

flat forum
#

who's Wyza?

compact sedge
#

the killer of joy

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haven't you heard?

flat forum
#

Yes

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but why are they a modder?

copper nacelle
#

๐Ÿค”

exotic venture
#

๐Ÿค”

flat forum
#

(they made a mod that removes all NPCs and the music)

young walrus
#

and they made a UI for rando

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and worked on player data tracker

compact sedge
#

omg someone here can do UIs in unity

young walrus
#

no. it's in html

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overlay only

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for streaming

compact sedge
#

IDK how streaming overlays work not gonna lie

flat forum
#

3.1 k on Hard Mode... need to Git Gud.

young walrus
#

communicates with the game's memory state via player data tracker

flat forum
#

add the Hornet Git Gud sounds effect as you enter the dream

compact sedge
#

if you give me the exact number I'll add you to the leaderboard

flat forum
#

not really my best score

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going for 4.5k right now

compact sedge
#

gl

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I believe in you

flat forum
#

(please, add a thing to the .json where you can make hornet scream Git Gud! when you enter the dream)

compact sedge
#

send a pull request

flat forum
#

but I don't know how to do it

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I'll find out

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but

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later

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well, it's getting late now

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I'll stay here for a bit longer

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but I don't think I'll do much

solemn rivet
#

{"keys":["IGDamageHighScore","IGGrimmTalkState"],"values":[4128,0]} thinkgrub

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maybe it wasn't 4.4k then

compact sedge
#

on hardmode I guess

solemn rivet
#

oh, yeah

#

is there a way to check it in the save file as well?

compact sedge
#

if you got the score before version 0.2.5 it didn't save to a file

solemn rivet
#
[INFO]:[Infinite Grimm] Tele in: 30 out: 30 uppercut end: 20 slash recover: 13 evade end: 15
[INFO]:[Infinite Grimm] Setup Nightmare IG battle
[INFO]:[Infinite Grimm] IG is in hard mode! Good luck...
[INFO]:[Infinite Grimm] New Damage Record!!!
[INFO]:[Infinite Grimm] Cleaned up Grimm fight.
[INFO]:[GrimmchildUpgrades] Current power level is 3
[INFO]:[GrimmchildUpgrades]  notches cost CFG is 6
[INFO]:[Infinite Grimm] Finished loading tent from nightmare.
[INFO]:[Infinite Grimm] Good job, you did: 4128 damage!
[INFO]:[GrimmchildUpgrades] - Adding Settings to Save file
[INFO]:[InfiniteGrimmMod] - Adding Settings to Save file```
compact sedge
#

no but one of the things I'm adding to the next version is separate scores for hard and normal

solemn rivet
#

oh nice

#

no u

copper nacelle
#

re

compact sedge
#

tfw the top 3 scores were all done on pure nail build

copper nacelle
#

dw it'll be fixed soon

solemn rivet
#

the nail life is the life for me

copper nacelle
void tree
#

3rd try btw

copper nacelle
#

@hazy sentinel

#

also holy shit nice

void tree
#

Hitting grimm with spells during the balloon phase doesn't count as cheese, does it? thinkgrub

copper nacelle
#

nice

#

what charms did you use

#

i need to steal this build

void tree
#

shaman, soul catcher, f.strength, spell twister, grubsong

copper nacelle
#

thank

#

thank u trinomi

leaden hedge
#

needs video proof imo

#

banned

wintry aurora
#

i have an idea for a mod

copper nacelle
#

make it ez

wintry aurora
#

a mod where you get the map for an area as soon as you enter it, get a marker on the map to tell you where you should go and get compass at the beginning as a default ability

#

i can't make it cause i'm no modder

#

sure would help people who hate the map system

young walrus
#

lemme guess, you're offering money for this too?

wintry aurora
#

well no, i don't have moni. just an idea

young walrus
#

it's great, we'll call it the "Lazy Mod"

exotic dune
#

P much

wintry aurora
#

wait

#

there's already a mod for that?

young walrus
#

hell no

#

lol

wintry aurora
#

oh

solemn rivet
#

also "where you should go"

#

in a game where you're free to go wherever your abilities let you

#

doesn't make much sense

young walrus
#

#Google

solemn rivet
#

and the game already has that, marking Dreamers and Egg on the map

young walrus
#

imo

#

there's walkthrough videos

#

don't really need a mod to hold hands, imo

solemn rivet
#

Faeren, Seanpr made a mod that would help you tho

compact sedge
#

@void tree this is regular mode right?

young walrus
#

debug mod?

solemn rivet
#

it makes the compass display a minimap of the current area

young walrus
#

did he finish that?

solemn rivet
#

ehhh

copper nacelle
#

consider the fact that it's trinomi

solemn rivet
#

dunno

copper nacelle
#

and then consider the fact that it's trinomi again

solemn rivet
#

I think he added it to charming (?)

copper nacelle
#

he did

solemn rivet
#

56 knows what's up

copper nacelle
#

dunno if the drive is updated

#

but it works and it's nice af

solemn rivet
#

it's trinomi, m8

copper nacelle
#

^

young walrus
#

it tanks your fps tho yeah?

copper nacelle
#

a decent amount but if you're already over 100 it's fine

wintry aurora
#

i don't need the help, i just think it would make the game more accessible to other people

hollow pier
#

consider infinite ngg

solemn rivet
#

I'm honestly surprised he didn't just deal 9001 damage for the lulz

young walrus
#

the general public doesn't download mods

#

so an accessibility mod would help.... one person

#

maybe

wintry aurora
#

ok

hollow pier
#

most people buy the game and dont play it to be tbh

wintry aurora
#

guess im big dungo

solemn rivet
#

there have been accessibility mods

#

but mostly people ask for them with someone specific in mind

copper nacelle
#

redwing

solemn rivet
#

people afraid of spiders

#

mostly

hollow pier
#

removing deepnest spiders hollowomg

solemn rivet
#

I think like 5 people asked to remove the spiders

compact sedge
#

oh sorry I'm not removing spiders in redwing

young walrus
#

lol. yeah. legitimately

copper nacelle
#

@compact sedge boi wtf

young walrus
#

Sean already made that mod

#

i think

hollow pier
#

have you tried removing your eyesight by blinking for like 2 seconds

young walrus
#

or someone did. to remove foreground spiders

copper nacelle
compact sedge
#

ok

#

wait

#

is it

#

idk

copper nacelle
#

trinomi

#

think about that word

solemn rivet
#

someone asked for us to make the Soul vessel/orb thingie heart-shaped

young walrus
#

but yeah. people looking for an easier HK experience don't go searching for mods really

solemn rivet
#

cus dey gay

young walrus
#

they search for walkthroughs

hollow pier
#

56 consider that aa doesnt watch speedruns but complains about their ethics

copper nacelle
#

true

solemn rivet
#

he complains about speedrun ethics

#

wut

copper nacelle
#

yes

compact sedge
#

oh motherfucker

solemn rivet
#

how have you fallen, AA

young walrus
#

and you're not a dungo, you just had an idea for something that nobody is going to spend time making

#

shrugs

solemn rivet
#

p much, Mick, yeah

compact sedge
#

u caught me

copper nacelle
#

iirc it was that nmg is just glitches people like

solemn rivet
#

r e e

#

are you like one of those "THAT'S CHEATING!!!!" guys?

#

also, rip my connection

copper nacelle
#

yes

#

menu drop is cheating

compact sedge
#

TBH I have nothing against it just NMG seems kinda arbitrary

solemn rivet
#

you know what's cheating tho? primalaspid , that's what

copper nacelle
#

trinomi did hard mode

#

reeee

void tree
#

It's whatever mode is the default i guess.

copper nacelle
#

wow reee

solemn rivet
#

oh

#

regular then

#

rip

copper nacelle
#

finna suicide

compact sedge
#

So I was right

#

wtf

young walrus
#

wow ez mode scrub

copper nacelle
#

delet this

#

then delet myself kthx

compact sedge
#

and u called me out like I'm the idiot

solemn rivet
#

Trinomi more like trinoob amirit

void tree
#

What's the difference between regular and hard?

copper nacelle
#

hard is hard

young walrus
#

one is regular

#

one is hard

compact sedge
#

speed and how much faster it gets faster

solemn rivet
#

he gets harder faster, Trinomi

young walrus
#

faster stronger

copper nacelle
#

less staggers too iirc

young walrus
#

better

solemn rivet
#

yeah

young walrus
#

faster

#

harder

compact sedge
#

anyway here's your world record trophy that 56 tried to take away from you

young walrus
#

giggity

compact sedge
#

for number 1 normal mode score

solemn rivet
#

and spacing between staggers increases very quickly

copper nacelle
#

wow top 3

#

poggers

compact sedge
#

Should I start requiring video proof for like really insanely good hardmode scores

copper nacelle
#

no

solemn rivet
#

I'll abandon my phd studies and focus solely on getting 69k on IG

copper nacelle
#

yes

#

no

#

maybe

#

idk

#

only half of my 6k whatever video saved

solemn rivet
#

my pb stands at 4.2k rn sadgrub

compact sedge
#

Like I have no idea how to verify that ur run is legit, you could just go in debug mode and set nail damage to 9999 or something

copper nacelle
#

i mean i have half the video

solemn rivet
#

make an on-screen damage counter imo

copper nacelle
#

and a modlog

#

idk

solemn rivet
#

not that hard

compact sedge
#

I believe you because it's not an incredibly insane score and also you've gotten similarly good scores on video before 56.

copper nacelle
#

also trinomi's build is god

solemn rivet
#

it is

copper nacelle
#

2nd try 6k

#

actually god

compact sedge
#

but like if some rando submits a 7k score to hardmode without proof idk that I could trust it

copper nacelle
#

have it log nail damage in modlog

solemn rivet
#

onscreen damage counter

copper nacelle
#

and that

#

does grimm have a choose attack state

compact sedge
#

I wanna add that as well but it might be distracting gradow

solemn rivet
#

eh

#

idk abt that

#

but sure

#

maybe people will find it distracting

copper nacelle
#

toggleable ez

compact sedge
#

Also like I can add stuff in code to make it harder to cheat but you could always just edit the code

solemn rivet
#

I mean, I played while watching lobos playing DSIII Jojo mod in the background

#

but, sure

compact sedge
#

like when I add settings I'm gonna add a small verified thing that appears when you beat NKG without editing them at all, or by editing them but only making them harder than default.

#

but you could hack the code to make it appear always

solemn rivet
#

all current verification methods are kinda weak

compact sedge
#

literally no way to verify anything so long as 1) I'm open source or

#
  1. reflection exists
#

or 3) anyone knows how to decompile c#

copper nacelle
#

dnspy continues to exist

solemn rivet
#

saves and modlog can easily be edited, and anyone here can edit your code... Screenshots can be shopped and even with video proof, there's no way to tell how much damage the person was doing throughout

#

I still think a damage counter would be best

#

because you can check how it increases with each hit

compact sedge
#

it'd be cool and I'll probably add something like it but it's gonna be rather small.

#

and yeah toggleable

copper nacelle
#

why is gitlab's ui so bad

solemn rivet
#

because they had like 5 users till 3 days ago

copper nacelle
#

tru

compact sedge
#

I like it am I weird. The only part I don't like is they put the readme really far down and in small font

copper nacelle
#

am i blind

#

i can't find the stun

#

wow nvm found something better

#

finna make a damage counter in 10s

solemn rivet
#

how are you handling the stagger in hard mode, AA?

compact sedge
#

same as normal mode

#

it needs to be reworked in stable but it does function mostly correctly

solemn rivet
#

hm...

copper nacelle
#

why don't you set damage done in the takedamage function

compact sedge
#

because it's done in update

#

take damage is just for staggers

solemn rivet
#

I miss following people on github

compact sedge
#

and yeah I know it's dumb it's like my first c# project

copper nacelle
#

can you not follow people w/ gitlab

#

wtf

compact sedge
#

you can but only with rss

copper nacelle
#

ree

solemn rivet
#

^

copper nacelle
#

wait why isn't the lastest commit stable again

#

it was something about staggers

compact sedge
#

I'm adding sharp shadow staggers but the problem is if you sharp shadow while another attack hits grimm it causes a stagger and that's wrong behavior.

#

technically it happens with nail too but it's nearly impossible to exploit

#

IDK what the best way of doing it is but the problem is HitInstance procs many times even when you only hit once with one attack

#

it procs for every frame that your nail is in contact with something, and for every frame of being in a sharp shadow dash or a crystal dash

#

for example

copper nacelle
#

wow out of date FsmUtil smh

#

finna pr

compact sedge
#

I actually fixed the FsmUtil

copper nacelle
#

imo mine still better

compact sedge
#

to use the modern log function

copper nacelle
#

but do you have

#

e x t e n s i o n s

#

also i added a get action which casts

solemn rivet
#

oh yeah, something happened when I was fighting him

copper nacelle
solemn rivet
#

he went into balloon and I had no focus, so dodgeboi engaged

#

but as soon as balloon ended, he got staggered

copper nacelle
#

yeah that happens a ton

solemn rivet
#

and I was like across the room from him

copper nacelle
#

you can do it by just spamming fireball when he's in balloon

solemn rivet
#

yeah

copper nacelle
#

cause he won't stagger in the middle of it

solemn rivet
#

but I didn't

#

that's the point

#

I only dodged

#

dunno why that happened

compact sedge
#

it's because there's a limited sets of states he can stagger from and a limited number he can balloon from

#

and balloon takes priority

#

I can change that and then he'd balloon right after using 1 attack right after stagger

#

which I think would be better

solemn rivet
#

well

#

that's all well and good

#

but why is he getting staggered when I didn't hit him?

#

he drunk or smth?

compact sedge
#

he tired after balloon

#

is hard attack

#

give him break

solemn rivet
#

yeah

#

but, I agree

#

for me, the best would be something like

#

"is he staggered while in balloon/phase he can't get staggered? Wait for one more hit"

#

but what do I know

compact sedge
#

I could do that as well but imo that other behavior would be much easier to implement and in practice look indentical

#

it would delay a few balloons but nobody actually can count off the next one

#

because the formula on them seems too difficult to do in your head while fighting nkg

solemn rivet
#

oh yeah, I don't count balloons, only staggers

compact sedge
#

even counting hits to stagger seems mildly difficult to me

copper nacelle
#

i try to count balloons

#

and then fail

compact sedge
#

oh do you just mean total number of staggers

#

I guess you can but the way that number is determined will only sorta match up with damage dealt

solemn rivet
#

yeah

#

I use approximation

compact sedge
#

like it will match up perfect if you only use one attack

solemn rivet
#

it's kinda like 8-8-10-11-12-14-...

copper nacelle
#

thanks to infinite grimm i have 78k geo

compact sedge
#

wow

solemn rivet
#

using pure nail, ofc

compact sedge
#

I intentionally made him a bad enemy to grind for geo

#

and yet here you are

copper nacelle
#

not even on purpose

compact sedge
#

should delet the game

copper nacelle
#

u

compact sedge
#

get ur geo legit

copper nacelle
#

not even top 3 smh

compact sedge
#

no longer second worst

#

is your damage counter a thing that adds geo wtf

copper nacelle
#

yes

#

directly to geocounter tho

#

wait

#

thank u

compact sedge
#

nooooo

solemn rivet
#

I'm gonna make a cheat-sheet for pure nail staggers

compact sedge
#

wow

#

ok lul

copper nacelle
#

it'll work

#

tbf

compact sedge
#

it's 8 hits per stagger plus 1 hit for every 300 dmg done

void tree
solemn rivet
#

nice Trinomi!

compact sedge
#

I don't follow #speedrunning at all but are you like some kind of god?

#

I'm guessing

hollow pier
#

no he sucks

#

like really kinda bad at hk tbh

solemn rivet
#

he the only guy to beat NGG

#

so, yeah

hollow pier
#

segmented imo

void tree
#

segmented

solemn rivet
#

segmented = scrub

void tree
#

I'm just supposed to be really consistent

#

according to the other speedrunners

copper nacelle
#

i like how the add geo quietly just adds geo to playerdata

#

pain

compact sedge
#

alright well there you go enjoy second place I guess.

solemn rivet
#

that's NKG in a nutshell, I mean

#

consistency

compact sedge
#

geeze that was fast

copper nacelle
#

wow rip my top 3

compact sedge
#

no sorry 3rd place

#

forgot graig got an insane score last night

void tree
#

dw, i'll take 1st before long

copper nacelle
#

tfw true

compact sedge
#

yeah

#

probably

copper nacelle
#

*definitely

#

i love how it updates geo

#

wait i can just the geotextmesh

#

ez game

hollow pier
#

road to 10k

compact sedge
#

can you make it not actually edit the geo to display dmg

copper nacelle
#

no

#

it doesn't edit the geo

#

just the counter

#

u dungo

compact sedge
#

ok

copper nacelle
#

i have sanity

compact sedge
#

good

copper nacelle
#

contrary to popular belief

compact sedge
#

Some day I want modding api to hook right at the start so we can skip the team cherry logo

copper nacelle
#

dnspy

compact sedge
#

and the don't quit your game while saving message

copper nacelle
#

what

#

that exists?

#

oh yeah

#

replacement controller

#

wow damage counter actually works perfectly

compact sedge
#

nice

#

also is it true that my mod breaks with EnemyRandomizer

#

like reliably

solemn rivet
#

dunno what it is, but my HK is crashing on SQ

compact sedge
#

modlog?

solemn rivet
#

shows nothing

copper nacelle
#

44 hits

#

pain

compact sedge
#

how much dmg does the nail do?

solemn rivet
#

21

compact sedge
#

ok it needs to be shifted a little bit

#

because on the second one it takes 9 hits

#

because the damage dealt exceeds 300

solemn rivet
#

yeah

compact sedge
#

it's mostly accurate though

solemn rivet
#

first two take 8 = 336 damage

compact sedge
#

second one takes 9 because the number of hits needed to stun isn't calculated at the start

#

but instead constantly

#

so if you could somehow do single hits that did more than 300 dmg and staggered they would actually increase (or at least not decrease) the hits needed.

solemn rivet
#

well, yeah

#

isn't that intended?

compact sedge
#

yes but it makes it harder to graph in excel

#

because the number of hits needed is based on the damage dealt, but the damage dealt is based on the number of hits needed

solemn rivet
#

yeah

#

I'm accounting for that

void tree
compact sedge
#

wtf

solemn rivet
#

:v

copper nacelle
#

what the fuck

compact sedge
#

you should stream pls

void tree
#

I'll go ahead and upload the video

compact sedge
#

or something

#

I have to see it

#

I gotta know how you did it

solemn rivet
#

by being consistent

void tree
#

^

leaden hedge
#

you can prejump like I do in darkmod

void tree
#

and that, prejumping

compact sedge
#

veru spent like 30 hours just getting to 9.8k

leaden hedge
#

can probably go to infinite speed

void tree
#

I mostly died because i got off rhythm too many times

leaden hedge
#

I think I did 10k with fotf

#

but died to balloon phase

solemn rivet
#

dying to balloon

#

such mems

copper nacelle
leaden hedge
#

balloon lags my pc hollowface

solemn rivet
#

I hate balloon tbh

#

I'm never consistently bad or good at it

#

sometimes I ace it like a pro

copper nacelle
#

balloon is the best attack

#

because you get to spam 6 fireballs

solemn rivet
#

sometimes I hit every single fireball

#

twice

compact sedge
#

I'm working on adding a setting to reduce lag kdt

#

dunno how much it will help

solemn rivet
#

worst attack is spikes

#

I have shaky hands

copper nacelle
#

fuck spikes

leaden hedge
#

its real hard to get hit by spikes

#

their hitbox is negative bigs

copper nacelle
#

true

solemn rivet
#

yeah

compact sedge
#

56 does it revert at the end?

copper nacelle
#

yes

#

resets on scene load

#

iirc

compact sedge
#

I'ma test it a bit first there's a few things I need to check

copper nacelle
#

ree

solemn rivet
#

AA: I think I get what you mean about the stagger hits

compact sedge
#

I need to rework the whole system

solemn rivet
#

yeah, I made a dungo

compact sedge
#

and if you have any suggestions please let me know

solemn rivet
#

well

#

you could recalc next stagger whenever a stagger happens

#

that way it's consistent

#

and my sheet holds true

leaden hedge
#

R E M O V E S T A G G E R

copper nacelle
#

checked damage counter

#

resets on scene load

#

and still works at 0

leaden hedge
#

I N C R E A S E S W A G G E R

compact sedge
#

why is "$(TargetPath)" blank

copper nacelle
#

what

compact sedge
#

I'm trying to do the thing where it copies it to my HK folder

hollow pier
#

increases wagger

compact sedge
#

it says cp "" "path to steam"

#

which means that $(TargetPath) is empty

copper nacelle
#

no quotes for targetpath maybe?

compact sedge
#

no I have quotes for it in redwing

#

and it works

copper nacelle
#

copy the redwing cp

#

ez

#

shouldn't it be exactly the same

compact sedge
#

that's what I did

#

and it broke

#

because TargetPath is empty

copper nacelle
#

wtf

compact sedge
#

ok fixed it

copper nacelle
#

what was it

compact sedge
#

needed import project= microsoft.csharp.targets

#

thingy

stray mirage
#

@rain cedar is it true that you started an asset randomizer?

rain cedar
#

Yeah I did a simple one of those

compact sedge
#

ok this is working surprisingly well 56

stray mirage
#

that might be the best news i've heard all year

#

is it available to download?

copper nacelle
#

now hit the merge button

rain cedar
#

I posted it in here a while ago

#

That's it

stray mirage
#

then i either missed it or it isn't pinned

#

thank you

rain cedar
#

It's not pinned, just search for files posted by me

rain cedar
#

It's pretty simple

copper nacelle
#

haha yes

compact sedge
#

if that's built against master which is still unstable then that's a problem though

copper nacelle
#

it's not

#

that's exactly why i posted it

compact sedge
#

ok thanks for figuring out the versioning and once I have time to work on IG I'm gonna fix all the issues with ti

rain cedar
copper nacelle
#

fuck

compact sedge
#

whatttttt

#

shit

#

I'm not even at that school

rain cedar
#

I am

#

And I made the file originally

#

So it's an option I guess

compact sedge
#

wait a second he didn't get 12k on hardmode

#

look at the speed of these pillars

void tree
#

but i set hardmode to true thinkgrub

compact sedge
#

did grimm talk to you when you entered the tent

void tree
#

yes

compact sedge
#

ok hard mode isn't on

void tree
#

oh

copper nacelle
#

inb4 capitalization

compact sedge
#

^

#

probably that's the problem

void tree
#

brb then

compact sedge
#

welcome back to third place 56

void tree
#

yeah capitalization was the issue

compact sedge
#

I updated your regular mode score though

copper nacelle
#

this is now python

#

@solemn rivet

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.IOException: The file 'D:\tempMods\hollow_knight_Data\Managed\Assembly-CSharp.dll' already exists.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
#

pain

compact sedge
#

and anyway this is why videos are important

copper nacelle
#

apparently deleting the folder fixes my life nvm

compact sedge
#

like ofc u didn't mean to do it but it helps me be sure of stuff

hazy sentinel
#

tbh trinomi's still gonna get 12k on hardmode

copper nacelle
#

^

compact sedge
#

oh I know

#

but like

#

let's not put the cart before the horse

stray mirage
#

my mind tells me he can't

#

but my heart tells me kein will come back for the 15k

hazy sentinel
#

my mind's tellin' me no

void tree
#

Grimm still talked after i made it proper True thinkgrub

copper nacelle
#

also true should be lowercase wtf

compact sedge
#

^

hazy sentinel
#

grimm should show up but not interact

void tree
#

then wtf

copper nacelle
#

he just kinda teleports into oblivion

leaden hedge
#

just release one version of every mod for every possible combination of settings

compact sedge
#

I mean it's feasable now since I have exactly 1 setting

#

but

hazy sentinel
#

haha that's a screenie bois

copper nacelle
#

nice

void tree
#

still talks to me even with 56's json

copper nacelle
#

wtf

compact sedge
copper nacelle
leaden hedge
#

trinomi only has easy mode

hazy sentinel
#

sounds like the entire game

compact sedge
#

well hardmode is basically easy mode for him

#

idk how this is happening

hazy sentinel
#

@copper nacelle do 100 damage on normal and submit it

copper nacelle
#

good idea

leaden hedge
#

do 56 damage on normal

#

and submit it

copper nacelle
#

yes

#

thank u for this

hazy sentinel
#

do 56000 damage

rain cedar
copper nacelle
#

@dusky lion is this u

rain cedar
#

Idk why copying debug source is such a common thing

dusky lion
#

no

#

I also don't understand their sentence in the slightest.

compact sedge
#

guys pls tell me u release release versions of your mods and not debug versions

#

or at least check the optimize box on the debug version

rain cedar
#

I can tell you that

#

But it would be a lie

copper nacelle
#

i can tell u i don't

compact sedge
#

well then I guess then that means I have the most optimized versions of every mod since i build from source

dusky lion
#

Oh snap

compact sedge
#

but it's a pretty big deal esp with like static functions

#

which run a LOT faster

copper nacelle