Despite the current backlash against the fungi nerf, I am still of the opinion that fungi need some sort of nerf, at least for the early game. Even against good players, and early centipede could spell doom and imo we don't really need t0 level economy on a special tribe.
For me personally, the most frustrating thing with the new fungi is that they don't really do anything the turn they are built. Hence this suggestion:
- Fungi start out with 1 pop, but the cap is lowered to 2
- Recycling, through some mechanic, raises the cap of all your fungi to level 3.
The early game economy would be weaker than on public, but stronger than in beta, but the mid-endgame economy would be quite similar. Furthermore, unlocking a 3rd population for your tile is something we already see with farms and windmills. Lastly, it gives people a reason to actually buy Recycling...
The exact mechanic on recycling is up for debate.
- Just flat out raising the cap on purchase in an option
- Improving individual 2/2 fungi for 2 stars, and immediately boosting them up to 3/3
- Upgrading individual fungi and changing the cap from 2 to 3 for 1 star, but not instantly raising the level as well
- Something else entirely