#Changes to balance changes:

11 messages · Page 1 of 1 (latest)

supple onyx
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Other changes are fun. I want these to be addressed:

Aimo is too OP rn starting with philo. Aimo will become the new pre POTO Bardur.
Aimo is broken.

Polaris freeze being removed upon attack is too much of a nerf to freeze. Freezes to enemy units should be rewarded. A proper nerf I suggest is to allow units to be attacked after its frozen but increase the unit's defense while its frozen.

Forge giving 2 levels per mine is too OP for markets. A single L3 forge being able to give max level markets is too insane.

Fungi level 0 is too much of a nerf. Better nerf would be to make Level 3 fungi inaccessable until tech is bought and extra level is bought for 2 stars.

Embassy nerf needs to be harsher: +2 more star per embassy is barely a nerf. I suggest +3 stars per embassy starting at 5 star cost.

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Vengir is absolutely insane is the new backwards tech change

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Cymanti also should get 2 star per fungi near Clatrus to make their endgame still strong.

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The reversion of Cymanti from strong early game tribe to strong endgame tribe is a welcome change.

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But that needs eco to function.

hazy rampart
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Playing cymanti against 6 crazy bots and getting crushed every time. 7 SPT on turn 10 man. 7!!!

slate anvil
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i agree on everything aside fungi i guess

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but i need to play more so

hazy rampart
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Cymanti feels even slower in the late game now. I feel like some kind of cancer just slowly eating the map and it's kind of not fun at all

signal anvil
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cym is broken in beta

ocean jetty