#Crab flooding bubbles inconsistent

6 messages · Page 1 of 1 (latest)

waxen badge
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  1. when crab doesn’t have a bubble and steps on a flooded land, it receives a bubble (correct)
  2. when crab doesn’t have a bubble and steps on a non-flooded land, it floods the tile and receives a bubble (correct)
  3. when crab does have a bubble and steps on a non-flooded land, it losts the bubble, floods the tile and doesn’t receive a bubble (strange)
  4. when crab does have a bubble and kills a unit standing on a non-flooded land, it moves there after killing, floods the tile and receives a bubble (correct)
  5. when crab doesn’t have a bubble and kills a unit standing on a non-flooded land, it moves there after killing, floods the tile and doesn’t receive a bubble (strange)
crimson falcon
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I'd assume there is some sort of if-elseif statement (the second part get's only asked if the first came out negative) where the first Part asks if it should destroy the bubble and the second part if it should gain a bubble. Now the prompt to autoflood the tile unfortunately doesn't Happen before the First if Statement, but rather happens between the the If and the Elseif Statement. This is unless you kill a unit in which Case the prompt to autoflood gets pushed Backwards to First process the killing so it Happens only after the Elseif Statement

wanton lark
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Update the beta, I think they fixed it.

tulip remnant
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yes, it should be fixed now. Thanks for reporting

waxen badge
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I’m going to test it out. Is there a changelog somewhere?

tulip remnant