-
When theres 2 jellyfish tentacles covering one space have both jellyfish deal damage when a unit moves there because currently its just one that deals the damage essentially making the 2nd redundant in quite a few scenarios
-
Have a "shock area" thing (similar to freeze area) which just deals like 50% of the damage it would deal if a unit moved onto the tentacle so that its less annoying needing to juggle 2 jellyfish in an area to get continuous value for them
#jellyfish slight buff
1 messages · Page 1 of 1 (latest)
Congrats Tim. Your recent activity just advanced you to level 4!
I dont think the shock would need to have halved damage, since the damage isnt big at start
but yes please these 2 points would be great
I think there still needs to be a damage nerf of sorts so you get more benefit from actually moving them
So it encourages you to move them hnless you physically dont have enough space
Maybe 50% is a bit much
75% seems reasonable
75% and round down e.g. 5 > 3.75 > 3 final damage
yea seem legit
I strongly disagree with the 1st one. It creates scenarios where it is literally impossible to move up to the jellies because the unit would just get oneshot
Shock area is fine, I could get behind that
Theoretically yes it does create that issue but i think the archer/scout/catapult counterplay balances it out
Evem if its not both dealing individual damage i think it should deal more than just one jellyfish worth
Even if its something like diminishing returns
1 tent 1x
2 tent = 1.5x
3 tent = 1.75x
even at 1.5 it oneshots full hp riders. That immo is a treshold that shouldn't be crossed
But yellys could oneshot riders in a previous patch
A single yelly could do it
And it was fine!!!
yeah, which is part of why there were nerfed
(ye ik yellys were bugged that patch, im just joking)
Werent they being used anyways?
Due to the bug though
But we actually never tested pre nerf yellys
Their offensive damage was only half what it was supposed to do
I know
so we never got to play with an offensive 3def jellie, but I do assume it would have been too much
But no one was complaining. There were just some hilarious aquatisn interactions
Maybe it isnt. Yelly got nerfed b4 we got to test it
3def jellies oneshot warrior scouts in an aoe radius though
I had 1 game against justeeni where he was oumaji and I was aquarion. I got a 3defense jellie out and he ran in 3 riders, got all of them instakilled before they could damage my jelly, and then he resigned
That's just a missplay
Why'd you move 3 riders into a yelly
Ok hold
I wanna make smth clear first
No, that was him giving up because there was literally nothing he could do
I do not believe we should keep 3 def yellys
Or return to them
I simply would have liked to test them
W/o the aquatism bug that let them oneshot rammers
And the weird damage bug
As for this thread
- is a bad idea
Yelly spam becomes unbteabale
- is a suggestion i think everybody wouldve liked to see
Fair. But I guess we only get to see the things that actually survive the internal playtests
There are so many things I'd like to try out...
I think yellies tentacles should deal damage when the unit exits too
so you can shuffle your yellies front to back
Wont that damage the same unit twice if the jelly moves left or right?
Well, I guess one can program around that.
well idk how it is coded, maybe it would, but I think it should not
If it does damage when it enters and leaves, then the squares that are shared when entering/leaving would be hit twice.
If the jelly was to move to the right in the situation below, wont it hit the car twice?
🟦 🟦 🚗
🟦 🪼 🟦
🟦 🟦 🟦
yea, I meant that the unit should take damage too if it exits the radius around yelly
yelly (as well as juggernaut) should be dealing damage across their movement instead of around the tile they end up on
That's not how zone of control works. You can't move past an enemy so there is not point to dealing damage to times you pass
well, I understand, but there might be some situations where ZoC does weird things, because I would not request this if I did not think I could get value out of it in some of my games
I ll try to do it again and screenshot
you can't get value out of it ever
unless you get extremely lucky with cloaks
The only situation this would ever apply is cloaks