#jellyfish slight buff

1 messages · Page 1 of 1 (latest)

raven nexus
#
  1. When theres 2 jellyfish tentacles covering one space have both jellyfish deal damage when a unit moves there because currently its just one that deals the damage essentially making the 2nd redundant in quite a few scenarios

  2. Have a "shock area" thing (similar to freeze area) which just deals like 50% of the damage it would deal if a unit moved onto the tentacle so that its less annoying needing to juggle 2 jellyfish in an area to get continuous value for them

pseudo novaBOT
eternal knoll
#

I dont think the shock would need to have halved damage, since the damage isnt big at start

#

but yes please these 2 points would be great

raven nexus
#

I think there still needs to be a damage nerf of sorts so you get more benefit from actually moving them

#

So it encourages you to move them hnless you physically dont have enough space

#

Maybe 50% is a bit much

#

75% seems reasonable

#

75% and round down e.g. 5 > 3.75 > 3 final damage

eternal knoll
#

yea seem legit

bright mural
#

I strongly disagree with the 1st one. It creates scenarios where it is literally impossible to move up to the jellies because the unit would just get oneshot

#

Shock area is fine, I could get behind that

raven nexus
#

Theoretically yes it does create that issue but i think the archer/scout/catapult counterplay balances it out

#

Evem if its not both dealing individual damage i think it should deal more than just one jellyfish worth

#

Even if its something like diminishing returns

#

1 tent 1x
2 tent = 1.5x
3 tent = 1.75x

bright mural
#

even at 1.5 it oneshots full hp riders. That immo is a treshold that shouldn't be crossed

wicked cape
#

A single yelly could do it

#

And it was fine!!!

bright mural
#

yeah, which is part of why there were nerfed

wicked cape
#

(ye ik yellys were bugged that patch, im just joking)

wicked cape
#

Due to the bug though

#

But we actually never tested pre nerf yellys

bright mural
#

Their offensive damage was only half what it was supposed to do

wicked cape
#

I know

bright mural
#

so we never got to play with an offensive 3def jellie, but I do assume it would have been too much

wicked cape
#

But no one was complaining. There were just some hilarious aquatisn interactions

wicked cape
bright mural
#

3def jellies oneshot warrior scouts in an aoe radius though

#

I had 1 game against justeeni where he was oumaji and I was aquarion. I got a 3defense jellie out and he ran in 3 riders, got all of them instakilled before they could damage my jelly, and then he resigned

wicked cape
#

Why'd you move 3 riders into a yelly

#

Ok hold

#

I wanna make smth clear first

bright mural
#

No, that was him giving up because there was literally nothing he could do

wicked cape
#

I do not believe we should keep 3 def yellys

#

Or return to them

#

I simply would have liked to test them

#

W/o the aquatism bug that let them oneshot rammers

#

And the weird damage bug

#

As for this thread

#
  1. is a bad idea
#

Yelly spam becomes unbteabale

#
  1. is a suggestion i think everybody wouldve liked to see
bright mural
#

There are so many things I'd like to try out...

eternal knoll
#

I think yellies tentacles should deal damage when the unit exits too

#

so you can shuffle your yellies front to back

void root
#

Well, I guess one can program around that.

eternal knoll
#

well idk how it is coded, maybe it would, but I think it should not

void root
#

If it does damage when it enters and leaves, then the squares that are shared when entering/leaving would be hit twice.

#

If the jelly was to move to the right in the situation below, wont it hit the car twice?
🟦 🟦 🚗
🟦 🪼 🟦
🟦 🟦 🟦

eternal knoll
#

yea, I meant that the unit should take damage too if it exits the radius around yelly

eternal knoll
#

yelly (as well as juggernaut) should be dealing damage across their movement instead of around the tile they end up on

bright mural
eternal knoll
#

I ll try to do it again and screenshot

wicked cape
#

unless you get extremely lucky with cloaks

bright mural