#Jellies are lacking ingame purpose

1 messages · Page 1 of 1 (latest)

stray gazelle
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When playing new aqua, there is a feeling that jelly is just not needed. I dont remember one time I was thinking: “Shit, I need jelly for this particular situation”. They should be either buffed or changed or smth.

deep basin
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I felt it once

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when I just didn't want opp to use water

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that was it

pearl flume
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Simple fix: more defense and less damage so they hold an area and slightly weaken opponents units to set up trident chains or shark attacks

deep basin
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Fun fact, pre buff yellys still sucked

forest sierra
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give them fortify

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double wall yelly gonna discourage any attacker on a city

deep basin
forest sierra
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doesnt matter

deep basin
forest sierra
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well remove that

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yellies were meant to be a defense unit, so let them be

deep basin
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So... Tier 3 defenders :v

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In a tribe with the crab

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THE defensive statbrick

forest sierra
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first, we already talked about crab nerfs, so this point is addressed
second, crabs are assault juggernauts, using them for defense is a waste

so yes, yellies are meant to be a defense unit, while crab is meant to attack

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in the live version, you use crabs for defense because every other unit is just bad against the ton of rammers you get thrown to your face

making yellies a real defense unit would alleviate this point, allowing crabs to be really go offense mode without fearing your troops get ravaged by a bunch of ships that can move 4 tiles with dash

stray gazelle
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as i said

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all of those ideas are cool but in the end they dont have specific purpose in the gameplay

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i would just rather either scrap them

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or remove aquadefender and put jellies in it(maybe slightly debuffing em idk)

forest sierra
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I dont think yellies lack an ingame purpose (because midji/zoythrus) clearly gave them one here #announcements message

but I think yellies are just bad at what their purpose is

stray gazelle
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it is bad idea

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just tier 3 defenders

forest sierra
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works fine for me 🤷‍♂️

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They're defensive units that function similarly to Juggernauts

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^ from steam page

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so yes, tier 3 defenders

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anyway if you have a better idea go on, I can change my point, but for now I dont see other solutions

deep basin
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We could reintroduce whales instead of yellys

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As an unit this time

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And that could be our T3 unit

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Maybe a ranged unit that fires beams of water

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And yellys can turn into defenders

forest sierra
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midji stated whales wont return

deep basin
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I'm not suggesting to reintroduce the mechanich. Just it as an unit.

forest sierra
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(probably due to them being an endangered species)

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if having a whale unit was not an issue elyrion would still have it

stray gazelle
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i think everybody made clear that whales are not coming back

deep basin
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Fs

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What is the name

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Then

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There's a similar animal

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But it's not the whale

stray gazelle
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we can make smthing more interesting

deep basin
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But yeah sure

stray gazelle
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yeah ik

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well

deep basin
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I think we'd need our own bomber

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But not a bomber

stray gazelle
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yeah maybe but idk

deep basin
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How do I explain is

stray gazelle
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even if we remove jellies rn nothing changes really

forest sierra
deep basin
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We'd need a ranged unit that can hit hard and is accessible

stray gazelle
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honestly

deep basin
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Yellys become defenders

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And aquapults come back? Idk

stray gazelle
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i would just remove jellies and maybe reuse them for elyrion rework(their aqua unit or smth)

deep basin
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I'm not even sure we need another unit

forest sierra
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so you want puffers AND raftapults ?

stray gazelle
deep basin
stray gazelle
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yeah but puffer is used

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so good

forest sierra
deep basin
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Puffers are simply better lol

stray gazelle
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yeah true

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okay so

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may i propose my plan kind of?

forest sierra
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yea please

deep basin
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Go forth

stray gazelle
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Actually idk i would better ask devs about it… anyway i dont think so, i will make new beta suggestion post soon

forest sierra
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but so, if we take in account a crab nerf (ie -10 max hp, -1 base defense) crabs would not be the stat stick you talk about anymore

forest sierra
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maybe with the addition of #1253335148498391140

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but not only

stray gazelle
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i was thinking about my idea and i have a feeling that i would make them op

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i gonna demonstrate one sec

forest sierra
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we cant help you if we dont know :c

stray gazelle
# forest sierra we cant help you if we dont know :c

Okay, so some info: As you may know Aquarion has NO starting tech. Whole problem with that is that it is not true. Aquarion has secret starting tech called "Aquabase", it unlocks water movement and it give pontoon ability, which makes it possible to place field improvement on water and ocean. As we agreed that jellies are kinda useless, and if we buff them they will be just tier 3 defenders, what if instead we will remove them from tech tree entirely, while moving sharks to tier 3 + making aquabase visible and placing it on place of sailing. My major problem with my own idea is starfish: i feel that access to it now is too easy, so take it with a grain of salt.

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yeah it is too op....

forest sierra
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I fear it is indeed

stray gazelle
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wait a sec

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i gonna show in a minute

forest sierra
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but I dont think removing yellies is the way to go, we just need to find a middle ground to make them useful

stray gazelle
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i think it is certainly better

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@deep basin @forest sierra

stray gazelle
forest sierra
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delaying fishing for a fish tribe ? weird imo

stray gazelle
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?

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nothing basically changed

forest sierra
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you put fishing as a t2 tech while all other tribes have it t1
the fish cant fish as well as no-fish

stray gazelle
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we just removed one tech and instead we actually added invisible tech back to the tech tre

stray gazelle
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and always has been in poly

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difference is one star

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but instead you get closer to starfish

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  • you can go into aquafarms faster
forest sierra
stray gazelle
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instead we can buff them in other place yknow

forest sierra
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fishing is already the tree to go with aquarion, I dont think changing it will address anything

stray gazelle
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it will as it will adress jellies

forest sierra
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suppressing a problem isnt addressing it xD

stray gazelle
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removing a problem is adressing it

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yeah

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i dont supress the problem i remove it completly

forest sierra
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you owe money to someone
yea just kill him

stray gazelle
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lol

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well bad analogy

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it is rather than instead of owing money i dont ask them to borrow in the first place

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if it makes sense

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anyway i`ll prolly make a thread

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for that idea

deep basin
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crabs are alright

deep basin
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you killed aquarion

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👏

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the idea is interesting

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but if you keep no starting tech

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then aqua sucks

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if you give us pseudo tier 1 sharks (and starfish)

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aqua is broken

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the idea is cool

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but it's either ass or broken, no inbetween

forest sierra
deep basin
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crab doesn't need that big of a nerf

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losing creep was alr enough

forest sierra
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Crabs retaliate way too much apparently, so reduce their retaliation, while giving it to yellies 🤷‍♂️

short folio
undone kayak
deep basin
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Crab does not have an ability like that

undone kayak
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Ok. Just coming in to say 30 hp super unit is not necessarily bad and Gaami is not a good example given it needed a nerf. I barely read the context

deep basin
forest sierra
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Well yes, since it would the obvious way to make them battle tanks rather than doors

deep basin
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Naval unit that gets shredded by rammers

uneven halo
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Yeah no need for a double nerf

jagged sparrow
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So, do we have any idea on how to make them better? More damage or higher defense?

forest sierra
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hi midji ! the most sought change seem to be a way to make them able to attack/be offensive

so, either give them a simple attack, or, give them a "shock" ability that would deal damage to all units inside yellies' net (similar to explode but the unit doesnt die)

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another option would be considering #1253335148498391140, which would be an indirect buff to yellies

deep basin
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Heard people suggesting 20HP Yellys

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I think they would be good

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It would also be cool for the tentacle damage to not decrease if the Yelly takes damage, although that might be broken, and it's Just a thing I would personally like to see, so prob people disagree with it xd. Thank you for your time

south stone
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I'm against higher defense, since that also means higher damage which then in turn oneshots a lot of units. Higher hp is a much safer way to go about it
For example full hp riders get oneshotted when moving onto the tentacles of a 3defense jelly, making them completely useless when the jelly is making a land attack since they can't even deal any damage before dying

south stone
deep basin
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Simply because you know your opponent invested resurces to ill it and now it's full HP again

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but I think it's for the heal

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rather than the 20HP itself

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although, 20HP yellys would still be huge walls

south stone
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The 20hp jelly is putting in quite some work, really punishing my opponents rammers when they come to take down my sharks (I'm trying a no tridention game)

uneven halo
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20 hp yelly that cant become a veteran seems doable
The other options would be change cost and buff statline
Or ideally on attack give them the choice of an aoe or a regular damage attack so they can also be used to invade cities
But idk current yellies at least make sense

forest sierra
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using yellies to invade might seem a bit strong if their damage tick happens before enemy units attack

uneven halo
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I mean it would give them purpose

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And when Im suggesting attack just literally 2 atk just so they can invade cities

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And the damage tick would then only work against units that move next to it

pearl flume
orchid wedge
south stone
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Thinking about 20hp jellies, that is the same defensive statblock as a doomux. I might be willing to pay up to 10 stars for it, but 8 might also still be fine.
I get the feeling that the 5 extra hp on my veteran jelly was quite a burden on my opponent for taking it down. Which is good, as long as it isn't too spammable

deep basin
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esp. if they can veteran up

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cuz w/ 20HP there's a big chance what will happen is your opponent sacrifices a tons of unit to get a yelly low, then you just get some kills w/ aoe n veteran it back to full

uneven halo
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the veteran mechanic on yelly should probably not be a thing

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makes it considerably harder to kill