#Jellies are lacking ingame purpose
1 messages · Page 1 of 1 (latest)
Simple fix: more defense and less damage so they hold an area and slightly weaken opponents units to set up trident chains or shark attacks
So pre buff yellys
Fun fact, pre buff yellys still sucked
Damage doesn't get increased by def increases anymore
doesnt matter
Yellys can't retaliate
first, we already talked about crab nerfs, so this point is addressed
second, crabs are assault juggernauts, using them for defense is a waste
so yes, yellies are meant to be a defense unit, while crab is meant to attack
in the live version, you use crabs for defense because every other unit is just bad against the ton of rammers you get thrown to your face
making yellies a real defense unit would alleviate this point, allowing crabs to be really go offense mode without fearing your troops get ravaged by a bunch of ships that can move 4 tiles with dash
as i said
all of those ideas are cool but in the end they dont have specific purpose in the gameplay
i would just rather either scrap them
or remove aquadefender and put jellies in it(maybe slightly debuffing em idk)
I dont think yellies lack an ingame purpose (because midji/zoythrus) clearly gave them one here #announcements message
but I think yellies are just bad at what their purpose is
i agree with that
it is bad idea
just tier 3 defenders
(link is broken in case)
works fine for me 🤷♂️
They're defensive units that function similarly to Juggernauts
^ from steam page
so yes, tier 3 defenders
anyway if you have a better idea go on, I can change my point, but for now I dont see other solutions
^
We could reintroduce whales instead of yellys
As an unit this time
And that could be our T3 unit
Maybe a ranged unit that fires beams of water
And yellys can turn into defenders
midji stated whales wont return
Read again
I'm not suggesting to reintroduce the mechanich. Just it as an unit.
(probably due to them being an endangered species)
if having a whale unit was not an issue elyrion would still have it
nah
i think everybody made clear that whales are not coming back
it should not be whale yk
we can make smthing more interesting
yeah maybe but idk
How do I explain is
even if we remove jellies rn nothing changes really
puffers
We'd need a ranged unit that can hit hard and is accessible
Ye, was boutta say those could be moved
Yellys become defenders
And aquapults come back? Idk
i would just remove jellies and maybe reuse them for elyrion rework(their aqua unit or smth)
I'm not even sure we need another unit
so you want puffers AND raftapults ?
Actually it would fit because elyrion has no juggernauts
Have you ever seen anyone use aquapults? Yeah me neither.
cant play beta 🙂
Yh, but this was a way to say that having both it n aquapults wouldn't matter
Puffers are simply better lol
yea please
Go forth
Actually idk i would better ask devs about it… anyway i dont think so, i will make new beta suggestion post soon
but so, if we take in account a crab nerf (ie -10 max hp, -1 base defense) crabs would not be the stat stick you talk about anymore
also about this, I think puffers would be more accessible if forest tree was made better
maybe with the addition of #1253335148498391140
but not only
i was thinking about my idea and i have a feeling that i would make them op
i gonna demonstrate one sec
we cant help you if we dont know :c
Okay, so some info: As you may know Aquarion has NO starting tech. Whole problem with that is that it is not true. Aquarion has secret starting tech called "Aquabase", it unlocks water movement and it give pontoon ability, which makes it possible to place field improvement on water and ocean. As we agreed that jellies are kinda useless, and if we buff them they will be just tier 3 defenders, what if instead we will remove them from tech tree entirely, while moving sharks to tier 3 + making aquabase visible and placing it on place of sailing. My major problem with my own idea is starfish: i feel that access to it now is too easy, so take it with a grain of salt.
yeah it is too op....
I fear it is indeed
I got another idea
wait a sec
i gonna show in a minute
but I dont think removing yellies is the way to go, we just need to find a middle ground to make them useful
well, i dont know how to make them useful really... i would just remove em for now and maybe re-use them for elyrion rework as i already said
delaying fishing for a fish tribe ? weird imo
wdym
?
nothing basically changed
you put fishing as a t2 tech while all other tribes have it t1
the fish cant fish as well as no-fish
we just removed one tech and instead we actually added invisible tech back to the tech tre
yeah, true, but like, it is more about balance than about logic
and always has been in poly
difference is one star
but instead you get closer to starfish
- you can go into aquafarms faster
difference is atleast 1 turn, for an already slow-start tribe
yeah but you already get one tech on the branch
instead we can buff them in other place yknow
fishing is already the tree to go with aquarion, I dont think changing it will address anything
it will as it will adress jellies
suppressing a problem isnt addressing it xD
removing a problem is adressing it
yeah
i dont supress the problem i remove it completly
you owe money to someone
yea just kill him
lol
well bad analogy
it is rather than instead of owing money i dont ask them to borrow in the first place
if it makes sense
anyway i`ll prolly make a thread
for that idea
Then aqua would suck
crabs are alright
Tier 3 ocean movement?
you killed aquarion
👏
the idea is interesting
but if you keep no starting tech
then aqua sucks
if you give us pseudo tier 1 sharks (and starfish)
aqua is broken
the idea is cool
but it's either ass or broken, no inbetween
So crabs are too strong but nerfing them makes aqua suck ? Gotta chose a ground here mate
30 HP giants, as gaamis prove, are bad.
crab doesn't need that big of a nerf
losing creep was alr enough
Crabs retaliate way too much apparently, so reduce their retaliation, while giving it to yellies 🤷♂️
They also when asked said they would not be adding shark and yet here we are.
Gaami had 30 hp before with 4 defense and it was too strong
Gaamis has auto freeze
Crab does not have an ability like that
Ok. Just coming in to say 30 hp super unit is not necessarily bad and Gaami is not a good example given it needed a nerf. I barely read the context
He was suggesting 30HP 4DEF crabs
Well yes, since it would the obvious way to make them battle tanks rather than doors
Theyd be useless lol
Naval unit that gets shredded by rammers
Yeah no need for a double nerf
So, do we have any idea on how to make them better? More damage or higher defense?
hi midji ! the most sought change seem to be a way to make them able to attack/be offensive
so, either give them a simple attack, or, give them a "shock" ability that would deal damage to all units inside yellies' net (similar to explode but the unit doesnt die)
another option would be considering #1253335148498391140, which would be an indirect buff to yellies
More HP, or a way tò Attack w/o moving, maybe with a fixed amount of damage, in my opinion would be great (I'm referring to the 'shock ability' suggestions)
Heard people suggesting 20HP Yellys
I think they would be good
It would also be cool for the tentacle damage to not decrease if the Yelly takes damage, although that might be broken, and it's Just a thing I would personally like to see, so prob people disagree with it xd. Thank you for your time
Higher defense 100%
I'm against higher defense, since that also means higher damage which then in turn oneshots a lot of units. Higher hp is a much safer way to go about it
For example full hp riders get oneshotted when moving onto the tentacles of a 3defense jelly, making them completely useless when the jelly is making a land attack since they can't even deal any damage before dying
I've managed to get a veteran yelly and that one feels quite nice. I'm not sure if the 20hp jelly itself should still be able to become a veteran
Veteraning-up a yelly does feel quite good, you're right
Simply because you know your opponent invested resurces to ill it and now it's full HP again
but I think it's for the heal
rather than the 20HP itself
although, 20HP yellys would still be huge walls
The 20hp jelly is putting in quite some work, really punishing my opponents rammers when they come to take down my sharks (I'm trying a no tridention game)
20 hp yelly that cant become a veteran seems doable
The other options would be change cost and buff statline
Or ideally on attack give them the choice of an aoe or a regular damage attack so they can also be used to invade cities
But idk current yellies at least make sense
using yellies to invade might seem a bit strong if their damage tick happens before enemy units attack
I mean it would give them purpose
And when Im suggesting attack just literally 2 atk just so they can invade cities
And the damage tick would then only work against units that move next to it
Lol I love how you keep bringing the harpooners back. It's a great idea though
https://discord.com/channels/283436219780825088/1253335148498391140 is the best idea! no bias ;)
Thinking about 20hp jellies, that is the same defensive statblock as a doomux. I might be willing to pay up to 10 stars for it, but 8 might also still be fine.
I get the feeling that the 5 extra hp on my veteran jelly was quite a burden on my opponent for taking it down. Which is good, as long as it isn't too spammable
10 cost 20 HP yellys would be pretty scary
esp. if they can veteran up
cuz w/ 20HP there's a big chance what will happen is your opponent sacrifices a tons of unit to get a yelly low, then you just get some kills w/ aoe n veteran it back to full