The idea of the marketplace is to have a version of a customs house that functions even on drylands or mainlands- than I ask- why is the clathrus unchanged? Shouldn't Cymanti have some structure that allows extra stars per turn that can be placed on land? My idea was maybe a Myconology Hut that produces extra stars every turn for each adjacent fungi and Mycelium. I'm hazy on the specifics but I think It should go in trade alongside the clathrus.
#Giving purpose to Clathrus on Drylands
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Makes sense, although I wouldn't expect a change of this nature to come through in this beta.
stop playing drylands cymanti smh
Well no tech should be useless
That’s the whole reason for tweaking this
Also cymantis main strength is it’s land units- Raychi are only used really to build bridges
Mate, Trade and the entire Fishing branch of tech have been useless in Drylands for as long as both have existed.
I think the devs have allready stated they have plans to change the specials more after their done with the beta soooooo WAIT?
Trade gave the wealth goal and fishing lead to explorer goal-now- trade is actually useful with marketplaces (debatably) and you would never even dare branch into fishing tech because it is completely worthless with the addition of lighthouses. I suppose it could be better to just have them be useless- but it just seems odd because the wisdom task- as well as philosophy would litteraly encourage you to waste stars on drylands