In this beta, cymanti just got a small buff to compete with the naval rework and polaris got sorta nerfed, but the path of the ocean update is not done with the special tribes, so here are new cymanti and polaris units that should be equivalent to the new rammer scout and bombers.
For cymanti, the only fishing tech tree unit they have is Raichy. However, they also have algae, which technically allows every unit they have to be naval. I have a few ideas that play with filling water with algae more than combat.
These units would be unlocked in navigation btw
Raichy queen: 20 stars 20 Hp 2 attack 2 defense 2 range 3 movement
Traits: navigation, home turf(can only move 1 tile while not in algae), algae turf(when moving to any water tile, spawn an algae below) persist
this one is more like a juggernaut than a bomber, but it does a good job at expanding algae
Bloater: 20 stars 15 hp 2 attack 3 defense 1 range 2 movement
Traits: Stiff(juggernaut trait), fly, algae turf (how it can move on land it will also place spore), escape, scout.
took the name from an old game, this beast... or unit can help more in farming than combat... and spreading algae too
Waterfins: 5 star (equivalent to scout i suppose) 10 hp 2 attack 1 defense 1 range 3 movement
Traits: independent, navigation, home turf(look at first unit for description), poison, weak point(deals 1.5 more damage to units that are poisoned/frozen), dash.
NOTE: can also be trained at a clathurus
this is a unit made for killing ships with poison in numbers, and killing ships is the best way to spread algae
These are just Test units, you could just select one of them and change their traits or stats to your liking.
Reached character limit here...