#Special tribes (2) naval unit's equivalent Ideas

16 messages · Page 1 of 1 (latest)

austere niche
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In this beta, cymanti just got a small buff to compete with the naval rework and polaris got sorta nerfed, but the path of the ocean update is not done with the special tribes, so here are new cymanti and polaris units that should be equivalent to the new rammer scout and bombers.

For cymanti, the only fishing tech tree unit they have is Raichy. However, they also have algae, which technically allows every unit they have to be naval. I have a few ideas that play with filling water with algae more than combat.

These units would be unlocked in navigation btw

Raichy queen: 20 stars 20 Hp 2 attack 2 defense 2 range 3 movement
Traits: navigation, home turf(can only move 1 tile while not in algae), algae turf(when moving to any water tile, spawn an algae below) persist
this one is more like a juggernaut than a bomber, but it does a good job at expanding algae

Bloater: 20 stars 15 hp 2 attack 3 defense 1 range 2 movement
Traits: Stiff(juggernaut trait), fly, algae turf (how it can move on land it will also place spore), escape, scout.
took the name from an old game, this beast... or unit can help more in farming than combat... and spreading algae too

Waterfins: 5 star (equivalent to scout i suppose) 10 hp 2 attack 1 defense 1 range 3 movement
Traits: independent, navigation, home turf(look at first unit for description), poison, weak point(deals 1.5 more damage to units that are poisoned/frozen), dash.
NOTE: can also be trained at a clathurus
this is a unit made for killing ships with poison in numbers, and killing ships is the best way to spread algae

These are just Test units, you could just select one of them and change their traits or stats to your liking.

Reached character limit here...

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For polaris, they have 3 units in the fishing branch, but they need to have more of a rework to their outdated units. I certainly don't want a 15 hp hexapod for ice to be in the game.

Units have no specific places, but are a rework/complete revamp.

Ice Breaker: 5 stars (replacement for Battlesled)
10 hp, 2.5 attack, 2 defense, 1 range, 3 movement
Traits: skate, Weak point(Deals 1.5x more damage to units that are poisoned/frozen), Dash, Ice death(When dealing the last hit on an enemy/killing that enemy, spreads ice like freeze skill)
This one loses stats for ice synergy more than battlesleds.

Battle city: 20 stars, 25 hp, 3 attack, 3 defense, 2 range 2 movement.
Traits: Skate, Outposting(can place outposts at the cost of 5 stars), dash, Ice death(look at last unit), stiff.
Note: outpost now apply freeze skill every 2 turns.
This unit helps you with ice spreading and ice stability

Tell me your opinions below, and thanks midjiwan for reading this.

DISCLAIMER: arguments the type of "x tribe doesn't need more units" and similar are not constructive, but are definitely cringe.

stiff rapids
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All interesting ideas, but a few things.

  1. I assume that the raychi queen and waterfins have float? So they are water exclusive (home turf makes it sound sort of like skate where they can move anywhere, but only one off algae)
  2. Probably change the weak point skill to be named opportunist (as weak point sounds like the unit with the trait has some weak point) and also maybe include stiff in the list of extra damage targets (better at attacking things that can't fight back)
violet anchor
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I like the raychi queen, to some extent. I'd be tempted to make it a raychi upgrade (in your territory). Just a more robust version with the same stats, 30 hp, home turf and algae turf. For ? 8 ? 10 ?
Laying algae for free is pretty damn strong when it's the building you need for clathrus, and when you can recycle it for 5 stars...

In other words, algae turf is probably broken.

pulsar spoke
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If algae turf gave the ability to place algae for 5 stars instead, it might be a fun unit, but maybe even then it would be better to make the algae placed for 8 stars since it’ll be used for spreading algae outside the limits of cities
@green wave what do you think about these potential Polaris changes

violet anchor
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Just 5 would be alright I think. That's an expensive unit with limited potential. Just don't make it free.

pulsar spoke
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Honestly I don’t really care what Cymanti gets as long as it’s a cool new naval bug, I mentioned a cheaper ranged unit in the Cymanti discussion channel that I think would serve as a good replacement for phychis when we’re focusing on getting things on the water

green wave
pulsar spoke
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What about the Polaris suggestions though

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I like the concept of the ice breaker, not sure how to properly execute it

austere niche
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Some extra suggestions here, because of the new beta:

looks like the beta units were nerfed, and we have the revamped juggernaut! however, the game still looks heavily reliant on water, and there is not enough play on statuses. here are more ideas:

Cymanti still has the same treatments.

Corruptor: 15 star / 20 HP 3 attack 2 defense 2 range 2 movement

Traits: Poison, Home turf, navigation, double strike (can attack 2 times), weak point critical strike(same as weakpoint, but with another name), Stiff
Now this is what a big boy means. it can deal enough damage to outweigh its cost(and kill poisoned ships), but cannot go alone.

Waterlarcoex: 20 star / 15 hp 2 atk 3 def 1 range 1 movement

Traits: Algae turf (now with an optional 3 star for algae), float, Crush(juggernaut new trait), regenerative (heals 1.5 more +ignores first instance of poison/freeze)
Tanky, also basically juggernaut at home.

Sculchy:10 stars/ 10 hp 1 attack 3 defense 1 range 3 movement

Traits: Home turf, Creator(for 5 stars, and if you have the correct tech, you can build a clathurus (if on water) or Mycellium (if on algae), aplicable with dash), dash, surprise.
IMPORTANT if this unit would be chosen, clathurus should poison in an area around it (like mycellium), and clathurus should connect to each other. mycellium in neutral territory heals all units of the current player's turn, and cymanti can build it on algae, and a restriction that all of these buildings should be 2 tiles away from other similar neutral buildings)

Polaris is not my most played tribe, so I have to brainstorm more. Any questions or problems? You can also ping me.

austere niche
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typo fix

stiff rapids
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On the corrupter: is it supposed to be a naval unit? if so, it should have float.
On the Waterlarcoex: replace crush with smash (the actual name of juggernaut skill). also, maybe it can heal twice instead of healing more and ignoring conditions?
On Sculchy: I honestly prefered the waterfins

austere niche
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navigation also allows water movement.

stiff rapids
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Oh, so it can move 1 on land, kinda like sleds?

valid crane
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Red algae: upgrade to existing algae for 3 more stars, red algae applies poison to enemies like fungus. If a unit dies in red algae, it self upgrades to give +1 population (max 3, including the base 1 from initial algae)