#Balance changes

17 messages · Page 1 of 1 (latest)

inland crag
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On point 7. That will probably not even be looked at until aquarion rework

gritty marshBOT
young ridge
inland crag
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Honestly, I've heard similar opinions, but how do you make the crab useful? Just as an honest question from someone who doesn't play turtle tribe

hushed night
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Water is still op because you only need 5 tech to get 5 different units.

gritty marshBOT
unreal mango
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I think the whole idea behind juggernauts is to make them a cheap, useful weapon, that is primarily meant to move your giants from one landmass to another.

GBS were much stronger, and pretty bad for the game.

Instead of being the flagships of your navy, giants at sea are now fairly vulnerable things that you should support until they can fight on land again.

If that doesn't sound too appealing you can always pick some parks here and there.

ripe stag
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You really just make the crab

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And move it near close cities/enemy's navy

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And back it up w your own navy

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Wish this answered you xD

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Anyways, to the real topic

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7: Will be looked on during the rework prob

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1 Can't say anything on that
2 Yeah, they should get a buff, but splash feels too much. Maybe 4 attack or 3 movement?
3 I think this should not be done. Navalons were not a good idea, i would rather get a new enchanted starfish unit.
4 is weird.... I'd not love that honestly

5 yeah. Those eyes are creepy as hell Lmao
6 good idea.