#Balance changes
17 messages · Page 1 of 1 (latest)
Congrats SoulofOrder. Your recent activity just advanced you to level 2!
Hush
Tbh, aside from the lack of unique features befitting their Special status, current Aquarion actually feels really good to play.
Honestly, I've heard similar opinions, but how do you make the crab useful? Just as an honest question from someone who doesn't play turtle tribe
Water is still op because you only need 5 tech to get 5 different units.
Bro only plays meta tribes...
Congrats SyTex6452. Your recent activity just advanced you to level 4!
I think the whole idea behind juggernauts is to make them a cheap, useful weapon, that is primarily meant to move your giants from one landmass to another.
GBS were much stronger, and pretty bad for the game.
Instead of being the flagships of your navy, giants at sea are now fairly vulnerable things that you should support until they can fight on land again.
If that doesn't sound too appealing you can always pick some parks here and there.
It's very easy
You really just make the crab
And move it near close cities/enemy's navy
And back it up w your own navy
Wish this answered you xD
Anyways, to the real topic
7: Will be looked on during the rework prob
1 Can't say anything on that
2 Yeah, they should get a buff, but splash feels too much. Maybe 4 attack or 3 movement?
3 I think this should not be done. Navalons were not a good idea, i would rather get a new enchanted starfish unit.
4 is weird.... I'd not love that honestly
5 yeah. Those eyes are creepy as hell Lmao
6 good idea.