#Revert the roads and huts price increase

1543 messages · Page 2 of 2 (latest)

hallow tendon
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Even if we say this is extremely likely... Citation needed

lone badge
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Let's assume half are casual players

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5 million

desert blaze
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If people are frustrated at you because you admit you're not changing your mind no matter what even tho you opened the discussion that's kind of on you

lone badge
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Now how many of those 5 million casual players have played in a competitive environment before?

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Under 0.1%

hallow tendon
lone badge
lone badge
hallow tendon
hasty void
hallow tendon
# hasty void Do you need citations for a hypothetical?

Not really, but my point was warbled would need to actually prove that, by some degree, a player would likely have more knowledge about the game if they were competitive. Which brings so many implications that Warbled needs actually evidence of just the bare essentials on what the ratio of participants in a typical discussion are

lone badge
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Casual players dont

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So they know more about the game

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Because those competitive strategies are part of the game

desert blaze
hallow tendon
# lone badge Things like this is why a lot of people dont like discussing with you. You focus...

Because your argument is just nonsensical from start to finish. Even if we argue, yeah, mysticul knows more than the average player (because he undoubtedly does), that doesn't mean he knows more than the average person in this discussion, it doesn't mean he knows more about the beta, it doesn't really mean anything. It's just you pointing to nonsense statistics and posturing as if you're right

Competitive play doesn't suddenly translate to game knowledge. It translates to competitive knowledge. Which is very, very different

lone badge
hallow tendon
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It's not

lone badge
desert blaze
lone badge
desert blaze
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you asked for an example of a game

hasty void
desert blaze
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some of the best competitive pokemon players have never played a single mainstream pokemon game

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they just have good intuition, a strategic mind, and enough knowledge of the meta to get by

lone badge
hallow tendon
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There's plenty of games where competitive players only needs to learn a small subset of a game compared to what the rest of a community would learn or at least try on their own

hasty void
desert blaze
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You asked me for an example of a game where this happens, that's an example

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Smash Bros is another example

lone badge
hasty void
hallow tendon
desert blaze
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I said game

hasty void
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Ok that’s just unrelated then

lone badge
hallow tendon
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Depends on what you mean in regards to smash

lone badge
lone badge
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At least specials

desert blaze
hallow tendon
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You mostly need to only know threat ranges and some moves

lone badge
hallow tendon
desert blaze
hasty void
desert blaze
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in polytopia's case that's less obvious but in a lot of other video games it's very obvious

hasty void
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I would definitely agree that one competitive format doesn’t relate well to another. For example competitive 1v1s seldom see philosophy used, but competitive ffas see it all the time

lone badge
desert blaze
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I don't really think it's true for Polytopia either

lone badge
desert blaze
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Plenty of players know how all the game mechanics work and what everything is and does and still struggle competitively

lone badge
hasty void
lone badge
lone badge
hallow tendon
# desert blaze What I meant was is that there are competitive spheres of other games where good...

I'll say, I don't fully agree that this statement is relevant. I'd chop it down to just that competitive players often only really need to know their particular meta, and it's not uncommon for a strategy to come up because some random causal did some random thing that wasn't understood well before. It's also extremely common that the most knowledgeable player of a competitive scene is just the "lab monkey" who aren't even a top player but just tests random nonsense or looks in depth at the mechanics

hasty void
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The tech discount is especially important, since more techs are needed in ffas since they drag out far longer

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Like at least twice as long as 1v1s

lone badge
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Mindbenders don't make sense

hasty void
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Depending on the settings, it’s not uncommon to get tower of wisdom at some point

hallow tendon
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My argument is that competitive players have very little incentive to step outside the bounds of the most competitively viable strategies

hasty void
hasty void
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Running out of super units is usually a death sentence

hallow tendon
hasty void
lone badge
hasty void
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They tend to stick to just mastering 1 strong strategy and not going much further than that

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Lots of rider spam into giant spam into knight spam

lone badge
lone badge
hasty void
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Ok well that’s just basic game knowledge

lone badge
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Or push Directions/sanctuary spawns

lone badge
hasty void
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Knowing the mechanics are one thing, but understanding the impact of the interaction of game mechanics is another

lone badge
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So competitive players have more than them

lone badge
hallow tendon
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Only a small group of players do

hallow tendon
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New strategies equals risk, so the strategy needs to be suitably good to be worth doing

lone badge
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That casual players dont have

hallow tendon
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So either you need to be willing to take the risk, you need to not care, or just don't bother

hallow tendon
desert blaze
hallow tendon
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Casuals are more likely to do nonsense off meta stuff because there's no incentive to stay in the meta

lone badge
hallow tendon
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So casuals unironically will have more info on non meta stuff

desert blaze
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Define competitive

desert blaze
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like polychamps/tours?

lone badge
desert blaze
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I don't play polytopia that much in general but I don't use challengemode

lone badge
desert blaze
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I will admit most of my playing has been just random matches

lone badge
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Polyssuem may be but only because pc players play in it

lone badge
desert blaze
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I play on my phone on my way to work. I wouldn't call myself casual because I never play single player but no im not on matchmaking discords

lone badge
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By 99% of competitive players

desert blaze
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Then dismissing a players opinion strictly for being casual isn't really great either

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Honestly I rarely even pop into this discord server

hallow tendon
lone badge
hallow tendon
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But I'm not competitive currently

desert blaze
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Do you want to play a match @lone badge

hallow tendon
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And Idk if justeeni is either

lone badge
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Tribe and map?

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I prefer mirror but we can do no tribe bans or use pc points

desert blaze
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chyufu is my ID

lone badge
desert blaze
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Cymanti is what I usually play but Im down for anything besides lux and zeb because i don't own those and am unwilling to buy

lone badge
desert blaze
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I'm on mobile lol

lone badge
hasty void
desert blaze
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I meant because i don't have a link

lone badge
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Or no

hasty void
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Closest thing is an organized 1v1 and 2v2 tournament I’m in, but those would probably not qualify as competitive by most people

hasty void
lone badge
hasty void
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I’ve had a good amount of games with astrea and omega tho, and I think they’re pretty good

lone badge
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If you are stronger than the average junior you are a competitive level player in my books

desert blaze
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You guys realize you can still be good and have a valid opinion even if you're not considered competitive in this way right

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Honestly I'm not necessarily convinced that all the good players of this game are on polychamps

lone badge
desert blaze
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the game has 10 million downloads right? lol

lone badge
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The thing about polychamps is it allows people to learn and incentivizes teaching others

lone badge
desert blaze
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That sounds cool and all but i'm not really on discord too much these days and don't have time

lone badge
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So pc is the best and arguably only way to learn how to play competitively

desert blaze
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So we playing?

lone badge
desert blaze
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Like i said i'm on mobile

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just add my ID i literally don't know what you're talking about

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I just add people and fight them i didn't even know i could invite via links

lone badge
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I said in my opinion

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That's a very subjective matter

desert blaze
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Let's play a cymanti mm

lone badge
desert blaze
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Uhhh lakes small

lone badge
desert blaze
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u choose then

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idc

lone badge
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You can play that in random multiplayer

desert blaze
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ok then you pick the map

lone badge
desert blaze
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just not massive or water world and i'm ok with it

lone badge
hallow tendon
desert blaze
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cymanti mm

lone badge
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There may be some things I dont know about

hallow tendon
desert blaze
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what's your ID

lone badge
desert blaze
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u can dm me

lone badge
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Let's do tiny dry

lone badge
desert blaze
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i think we're occupying this channel with our own shit they don't need

hallow tendon
# lone badge Usually is

By that logic, I could say "PC is competitive because it has top level FBL players". That's not how that works

lone badge
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It allows people to teach others

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And incentivizes it

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Fbl is every man for himself

hallow tendon
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The team aspect doesn't promote competitiveness at all

desert blaze
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ok i guess

lone badge
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I know how to play but it feels braindead

hallow tendon
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The fact that it's a competitive focused league is what promotes competitiveness

lone badge
hallow tendon
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Peer pressure is more promoting competitiveness, not teaching

lone badge
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Having dedicated teams helps more

desert blaze
hallow tendon
lone badge
hallow tendon
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Players like myself freely give out info

lone badge
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As a dedicated network of people that help each other improve

hallow tendon
lone badge
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Or do novas and alts count

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@desert blaze where did you go

desert blaze
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I'm here

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i sent u a request

lone badge
wet tundra
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There is something to be said about how competitive players can dislike changes purely because they change a practiced strategy. Doesn't really happen for casual players as much

lone badge
desert blaze
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novas don't count

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anyone can be a nova

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i mean people who play there regularly on a team

lone badge
wet tundra
# desert blaze anyone can be a nova

Wouldn't they be competitive though? Is a competitive player someone who chooses to compete, or are they only competitive if they are good? If there's gatekeeping involved?

desert blaze
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I don't really know i'm just trying to understand how he thinks about it

cold havenBOT
lone badge
desert blaze
lone badge
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Half of novas dont communicate and another 40% leave the server before the game ends

wet tundra
lone badge
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Becoming a junior from a nova just takes effort

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Doesn't actually take much gameplay skill

desert blaze
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Man can we start already

lone badge
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But you didn't answer my clarifying question

wet tundra
desert blaze
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Because i lost interest no offense

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that's my bad not yours

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let's play now

hallow tendon
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The conversation isn't that important

lone badge
hasty void
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They tend to stick to an even more narrow set of strategies most of the time

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With competitive play you at least have to adapt to the meta

lone badge
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Agreed

hallow tendon
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For causal, it's a blatant refusal to accept that they're mistaken about something, for competitive it's a refusal to take a step past the meta and consider alternatives

hasty void
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That’s a good way of putting it

jade topaz
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I dislike the roads nerf

jade topaz
stable wigeon
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the price nerf feels more like a nerf to yadakk then the rider roads in itself tbh

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but at the same time oumaji doesn't deserve a nerf at all

scarlet bloom
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i love it when discussions become arguments about whether people should be arguing original thing

scarlet bloom
desert blaze
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i really would have no idea

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but to me i just don't wanna deal with the hassle of the server

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you have to set up games with the bot, add players, and wait just to fight other novas when frankly it's more convenient for me to just use the built in matchmaking system

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i get the whole point is to get noticed by a team so u can fight them but honestly i can make games with good players i add on the ladder or even add friends from discord servers

I'm almost certain that i'm not the only player who feels this way and there's probably plenty who are good at the game or "competitive" that also don't want to waste their time on that. that's not even considering all the players who don't speak English

scarlet bloom
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well its more of the only way ppl got good was through polychamps, it was just the best method of learning

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in game matchmaking will not get you anywhere near the level of top players

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but now ppl are leaving and they can teach others its no longer a requirement to learn from polychamps

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basically the existance of polychampss has improved everyone as a player to point where if you play a bunch youll be decent

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and its taken a while for that skill to traverse the whole community

hallow tendon
# scarlet bloom well its more of the only way ppl got good was through polychamps, it was just ...

I... Kinda call bs. This is marketing speak from players who haven't been around for as long

Polychampions has the reputation it has because for a while it was the only real accessible competitive event that was actually successful. Most alternatives either was too small or too hidden (looking at Wicked Bender which started off as invite only, then when going public did next to no advertising) or was generally mismanaged

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You can look at early FBL before discord players moved there and even then there was people willing to share information constantly and help new players learn

scarlet bloom
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my point is everyone did move to polychamps

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it made a very effective way of transefering knowledge

hallow tendon
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On the flip side, throughout most of early Polychampions, while there was an attempt to train players, it was sorta done in a hush, hush sort of way, kinda out of fear that information leaking between teams would put them at some disadvantage. It wasn't until I started snooping into the game files and giving free information that players actually started genuinely using PC to train people seriously

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Just look at early Polychampions and you'll see a lot of dead satellite servers like Tac that was where players actually went to get information

hallow tendon
scarlet bloom
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i dont care how everyone joined

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im not saying they did somethign better

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im just saying that game history leads back to them

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maybe not very old history like ua re on about

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but at some point most the best players wehere there, and a lot of ppl learnt from there,

hallow tendon
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Sure, but my point is moreso that I don't think PC in particular is notable, and imo it sounds like marketing speak to say that people got good through PC rather than saying that PC was the only competitive place in town for a while

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(Arguably, it kinda still is the only competitive place besides maybe giants league. FBL hasn't done as many marketing pushes recently so less people know of it)

scarlet bloom
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it being the only competitve space was the reason for ppl getting godo there?

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i dont feel like anything u say actually goes against my point

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its just kinda irreleavent

hallow tendon
scarlet bloom
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like lit just seems either works base on interpretation

hallow tendon
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My distinction is where and why you did the training. The "where" prior to s4/s5 was basically everywhere as organized play wasn't so organized yet. The "why" was moreso that players wanted to be stronger competitive players in general, not necessarily to do better at PC (which earlier seasons was not taken as seriously). It literally wouldn't matter what server you argued for the "why". So imo, it sounds more like advertising to make it sound as though PC was actually where and why players actually trained when that wasn't true before s4/s5, that was barely true then, and many of the players that would become notable (such as TR) has their initial training in other competitive places (TR was in Giants League, Quasar (player who played for a while, grinded elo, then left) practiced more in the Russian community, a number of FBL players joined PC and vice versa, etc)

scarlet bloom
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ok io see where you are coming from, not really what i meant but reading back i see how thats bnasically only interpretation of what i said

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mb ig lol 🤷‍♂️

silk yarrow
dense wedge
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PC is a good place to learn cuz you can play with good people and pick the brain as you play. Before replay you don’t even know how you lost sometimes.

hallow tendon
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Yes, but my primary argument is that's only true because the players are on PC, not because PC is a notably good place to learn (whether it is actually a good place to learn can get pretty debatable, especially if you don't know where to look)

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There was a player who literally created an alt just to run a server to play practice 1v1s, and even something as simple as that drew in (imo) more interest in actually training the player than PC normally operates (especially for 1v1, as PC primarily focuses on 2v2 and occasionally 3v3)

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From any other perspective, it's kinda just marketing to claim PC is the best place to learn. Most novas are left to dry in the nova program if a recruiter doesn't take interest in you

dense wedge
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polychamp is better than most place to learn particulary because it is team based play

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in 2v2 or 3v3 it forces you to listen to what other people are thinking

hallow tendon
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I heavily disagree with that assumption

dense wedge
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you play with a good player 2v2 you going to learn something. If you play against good player in 1v1 you may not even know how you lost

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unless you go back to review replay

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pre-replay thats impossible

hallow tendon
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There's multiple factors that can massively change how well a team game teaches a player

  • Is the player learning from the advice they are receiving, or are they relying too much on it
  • Is the advice for the player useful? This is a factor whether you play in a team game or not
  • Do the players even discuss in a meaningful way? Some teams may neglect certain games. This is especially true for many Nova games. As such, team members may treat a game as an overly complicated dual 1v1. Even in a functioning team game with well placed teammates, the teammates may understand each other's moves in a way that undermines the need of further analysis or relies on trusting the other player understands their actions
rapid osprey
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can you guys talk in DMs or a separate thread

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this is #1162398164482007150

hallow tendon
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In 1v1 land, you can totally walk up to players and ask for advice

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Even before replays

lofty wagon
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I disagree, roads as they are encourage thoughtless spam for unfair movement buffs. Roads definitely need to cost more and be more punishing when you play them hastily.

old dune
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Nerfing roads to +1 movement while putting their price back down to 2 would work

jade topaz
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Agre

old dune
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This would allow yadakk early expansion, but still hurt rider roads

lone badge
lofty wagon
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maybe also make giants unable to receive road bonuses?

lone badge
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Giants and roads are balanced

atomic shuttle
lone badge
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Pol needs a buff anyways

atomic shuttle
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True

jade topaz
lofty wagon
radiant mortar
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And yeah, Yadakk got nerfed, we know, but honestly, it's not super dramatic. Roads are still very powerful

glossy iris
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I mean if u spam roads you wont be left with stars to do anything else

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I would also argue its more unfair now since you need a higher eco to use roads, you didnt need that earlier

glossy iris
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And honestly most people cant use a handful of roads in a good way, just saying

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So people gonna start complaining on that one

earnest ravine
# lofty wagon I disagree, roads as they are encourage thoughtless spam for unfair movement buf...

It's true. I love to build "runways", as I like to call them, under my warriors to turn them into early game surprise attack ninjas who jump out of the fog and snipe the unsuspecting. If roads were not only more expensive, but everything was more expensive in general, I would think twice before I spent stars willy nilly just to take a village. The roads I build early on usually exploit neutral territory and do not connect to cities at all shapo

old dune
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but I LIKE fog ninjas

earnest ravine
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It's okay, we can just use boosted hexapods for now...

cold havenBOT
glossy charm
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Hell on earth

old dune
worn totem
nova agate
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Messaging to contribute that afaik, roads costing 3* hurts Yaddak's early game with no positive trade off to a non-broken strategy

dense wedge
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Yad is straight up shit now. Not only is road nerfed essentially CH is nerfed as well lol

tepid garden
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While I personally think that upping the price for roads might have killed Yaddak, I really like that they made the lumber huts more expensive, mainly because every single game, no matter what tribe you played as, would eventually have to get the forestry tech in order to progress effectively, which makes Bardur a very overpowered faction, and disincentivizes people from playing other tribes.

tepid garden
# jade topaz more so of a t0 problem

Pretty much yeah, but I also feel like the early game can be the most important part of a match, because if you can’t keep up or expand in early game, you’re gonna suffer the rest of the game.

radiant mortar
ashen ember
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zoy what do you think about roads 2 star inside of borders

radiant mortar
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I can say that we're still looking at things like bridges and Markets and hoping to make them better

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But the 3* roads are here to stay

ashen ember
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👍

dense wedge
tepid garden
dense wedge
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The questions should be is forestry unbalanced or is bard unbalanced? I think most people would say it is bard that is unbalanced. So this is basically doing surgery with chainsaw. Forestry is already much worse because indirect nerf to catapult (who wants catapult when you can get bomber?)

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@tepid garden

tepid garden
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and also maybe Elyrion lol

radiant mortar
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Yes

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We don't like the over-reliance on LH's

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It was to nerf Bardur, but also "the most easily used/accessible form of growth"

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Now LH's are the cheapest pop individually, but slightly more expensive than a farm/mine

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Good for getting the 1 or 2 pop here and there, as well as just being overall flexible

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But not good for strict growth, which goes to Farms/Mines

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But even then, it's not like we make LH's 5. 5 (farm) vs 6 (two LH's) isn't exactly a massive jump, just a single star

junior ginkgo
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Forests also block movement, and provide defence bonuses, so its not like farms are strictly better either

radiant mortar
junior ginkgo
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Exactly

radiant mortar
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And huts getting a tiny nerf helps that out

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So, the road and huts nerfs are here to stay

dense wedge
# radiant mortar So, the road and huts nerfs are here to stay

unintended consequence is that tribe like hood doesnt have much options other than hunt and forestry because their resource type. Furthermore, land econ/expansion became overall more expensive, while water is cheaper than before. Water control is already OP, now even more so.

junior ginkgo
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Enough of the 'water is op' stuff
It's a beta, changes are still going to be made

radiant mortar
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And are looking at water

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We knew someone would probably get the shaft with the changes, so we're looking into ways to hopefully bend everyone around it

dense wedge
# radiant mortar And huts getting a *tiny* nerf helps that out

Also at competitive lvl where every star counts the nerf is pretty huge. Anyone play any kind of strategy game knows economical change has most affects. Since it propagate to everything else.

Either way I will adapt to whatever is best strategy, but more viable strategy the better (picking the best amount various good is where skill makes a difference)

junior ginkgo
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You lost them at competitive

radiant mortar
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Still, we don't want huts to be the "best"

hallow tendon
radiant mortar
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But yet just another tool in your arsenal

pallid reef
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BTW what the devs think about roads costing 2 in city borders?

radiant mortar
pallid reef
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And 3 outside

radiant mortar
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Midjiwan likes the 3* change

We want to buff Yadakk in other ways 🙂

pallid reef
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I am looking forward to it, and what about hoodrick?

radiant mortar
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Hoodrick will most likely also be getting changes

hallow tendon
pallid reef
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Nice

radiant mortar
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But that's only if we feel they actually need it

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Like, after any knee-jerk reactions have cleared

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and the dust settles

pallid reef
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I wonder about cymanti's OPness

dense wedge
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Mcompany does not like any suggestions that i know of. The stuff he says makes me think he is either a noob or trolling lol

pallid reef
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Does it perform okay in beta?

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(I only have the game on phone)

hallow tendon
radiant mortar
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MCompany does have a point, though. Hoodrick and Yadakk might not be as "nerfed into the ground" as everyone thinks

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Maybe people just need time

hallow tendon
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I don't think the discussion over Hoodrick and Yadakk makes sense

dense wedge
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cymanti is not op just most people dont know how to play them. @pallid reef I can show you how not OP it is in 1v1

pallid reef
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I mean, I can counter them effectively

radiant mortar
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Or maybe Yad/Hood just need some small tweaks here and there

pallid reef
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But they steamroll the other opponents hard

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So at the end I get overwhelmed

hallow tendon
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Yadakk especially needed a nerf, Hoodrick... Oh well, but they're still perfectly playable and within the intended balance

dense wedge
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@radiant mortar i wasnt saying his comment to this specificall but some of the other stuff he say regarding land/water balance etc

pallid reef
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And then there is the canal suggestion

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Bridge-like mechanics, but for water

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For those Suez and Panama situations

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Those terrain generations are rare

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But they do happen

hallow tendon
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"Mcompany doesn't like suggestions"
Meanwhile I'm perfectly on board with some of the suggested nerfs, and only say no because I feel people are overreacting

pallid reef
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Temples need love though

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They are only useful in highscore setting

hallow tendon
radiant mortar
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I agree with MCompany

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This isn't the place for this discussion

pallid reef
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Yeah, sorry

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My mind wandered away

hallow tendon
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You don't want me ranting about temples

pallid reef
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I still have to get used to the threads feature

ashen ember
nova agate
lone badge
junior ginkgo
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Do they need that?

lone badge
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Maybe their first road is free?

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But that's too different

junior ginkgo
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Personally I wouldn't buff them, it's not needed

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If I had to, maybe reduce forest rates

lone badge
junior ginkgo
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Exactly

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Just increasing farm rates reduces their fruit

lone badge
frail tree
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@hasty void don't you think this slower land meta would be the right moment to try level 2 capitals ?

rapid osprey
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all capitals start at lvl2? lux at lvl3?

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would speed up early game sure

frail tree
pallid reef
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I wish lux got that workshop

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It would be the perfect balance

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Proper capital economy, but still only level 3

hallow tendon
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Idk how people don't understand what the problem with Old Lux was

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It wasn't the level 3 city. It was the 4 spt start

pallid reef
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Lemme just enjoy dreaming a bit

hallow tendon
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(And also the free wall)

pallid reef
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The wall was def overkill

hallow tendon
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I love being able to cheese nearly every tribe in tiny with Vengir, including turn 0s, but Lux just says "no"

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Wall+immediate giant

pallid reef
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Lux is the reality check of economyless tribes

hallow tendon
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Tbh, I'm so done with people claiming Lux is currently bad

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Everyone living in turn 0 land

stable wigeon
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def not bad but it's kinda bland imo

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not much to it

frail tree
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You can theoretically start/focus on any tech branch with them. Usually forestry and roads... But if they're nerfed ?
(just finished a 1v1 dryland beta and went forestry and roads nonetheless. Got an Eye of God and made a park in my corner-spawn capital though 🙃 )

cinder kayak
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yeah you kinda have to go either hunting forestry or organization farming which would kinda kill their offense a bit
they arent that interesting as before

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they should probably add something slightly unique to them that makes them more than a lv2 city tribe

frail tree
cinder kayak
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that would work

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it's not much but enough

lone badge
frail tree
lone badge
desert blaze
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lux is just one of those tribes i will never buy not cus it's good or bad or anything but it just looks boring

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which is a shame cus i really love the aumux skin

hallow tendon
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I mean sure

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If the complaint is Lux is too boring, I can probably agree

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But, like, most of the solutions to buff it too be not boring just ends up meaning "let's buff it to be op" most of the time

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Tbh, I think it's relatively fine if Lux is boring. We have 11 other non specials and 4 specials. This isn't that big a deal. But I can see others viewing that as a problem

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But, like, Lux should still be balanced

desert blaze
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i don't think that would be too awful with the huts nerf

hallow tendon
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The whole point is they don't start with a tech

desert blaze
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they could spawn trees to block movement from enemy riders

desert blaze
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it's a bad idea anyway

cinder kayak
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Nah it's good

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Just made less sense since the changes

desert blaze
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it would be really cool to see a tribe start with spiritualism

cinder kayak
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Also they are likely buffing that tech so we have to see that

desert blaze
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it would give a strategic purpose to that tech that goes beyond late game eco

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utilizing the movement debuffs of trees early game would make an interesting and novel way to play the game

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i think this tech on its own isn't strong enough to justify not having the chonky city too so they could even keep that

hallow tendon
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Idk if I like that logic tbh. If you want a Spiritualism tribe, there should just be a Spiritualism tribe. I don't see why Lux should be pigeonholed into the role. And it'll be kinda awkward imo to this one tribe randomly gets extra bonuses over other tribes, even if the argument is "well the tech is really bad"

desert blaze
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They already announced they won't make any new regular tribes. Luxidoor is the most fitting tribe to give a tech

hallow tendon
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I would rather discuss the idea of requesting they change their opinion on that that just force in stuff that don't make sense solely because you yourself want a Spiritualism tribe

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Lux is boring. And that's fine. There's other tribes to play

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Lux's no tech start isn't really that big a problem imo that it needs changing

frail tree
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Yeah I don't think so either. With Aquarion getting one, they are the one and only no starting tech tribe

radiant mortar
cinder kayak
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Something else already is a big plus
That's mostly what they need

frail tree
radiant mortar
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I don't think that giving them some other small tweak is off the table

But that tweak isn't "a new tech"

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them being techless is part of their thing

jade topaz
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Yk since they’re rich

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Also they’re the most expensive tribe in the game and they’re not really too good

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Not to be p2w or anything but

radiant mortar
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Like, them being hilariously expensive is a humorous thing, not a p2w thing

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We'd like them to be balanced along with the others

jade topaz
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It shouldnt be a p2w thing

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I agree

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But they should just be slightly stronger

radiant mortar
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Not disagreeing

earnest ravine
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New skill: Fractional Reserve Banking! Luxidoor can take out interest free loans from itself! All building and unit costs reduced by 50% rounded up, and their SPT is used as collateral to pay off the other 50% prorated over the next few turns.

jade topaz
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Bruh

desert blaze
hallow tendon
# desert blaze you don't think a spiritualism tribe would be fun?

I don't think it's necessary. And frankly, for the purposes of setting a baseline, I think a boring, middle of the road tribe would still be necessary to base the game around. There's no argument of whether a Spiritualism tribe itself would be good or bad, but rather whether it would be worth it to convert Lux to be one. And I just don't think it is worth it on any level

lone badge
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How's does the debt work

earnest ravine
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Full disclosure, I was mostly joking when I posted that, but it would be pretty cool if a tribe could fudge its numbers a bit. A simple resource to emulate "debt" would be SPT.

To explain what I was talking about, here is an example: Let's say it's turn 0 and luxidoor has +3 SPT. It would be able to train a warrior at a 50% discount for 1 star, but its SPT goes to +2. If it trained 3 warriors, it would be at 0 SPT. The next turn, the player would gain no stars, but their SPT would go back to 3.

Since odd costs are rounded up, a defender would cost 2 stars, and 1 SPT.

Now let's say they just harvested 3 starfish and had used all their discounts (they have 30 stars and 0 SPT). In that case units would cost full price.
If their SPT can't cover the full cost of the discount, they would have to pay the difference up front. Example:

If the player had 7 stars, and 2 SPT, a knight would normally be 4 stars and 4 SPT, but since they only have 2 SPT, they could train a knight for 6 stars and -2SPT. The player would train the knight and have 1 star and 0 SPT. They would gain no stars the next turn and have only 1 star in their bank (time to harvest more starfish!). However, their SPT would be recalculated and return to normal (so they could train a warrior for 1 star and 1 SPT, for example).

So, this would create a cycle of alternating strong turns and weak turns. Prosperity, and poverty, like the stock market. Luxidoor is all about money so I think it would be fun kickootroll

Side note: maybe this could be applied to the economy in addition, or instead. Eg. You harvest two animals for 1 star each, and -2 SPT. Your level 1 city levels up and you take a forge. Now you have your +2 SPT back to reinvest elsewhere. The next turn your SPT will be recalculated to the full amount.

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This would be kind of op if applied to the economy actually haha

cold havenBOT
earnest ravine
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This bonus would NOT apply to tech upgrades though

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@radiant mortar Apologies for the tangent, but has Mijiwan ever considered SPT as a tangible resource?

earnest ravine
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On a scale from 1 to 10, how interesting is the idea of SPT manipulation as a gameplay mechanic Polythonk1

radiant mortar
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Things like debts/expenditures are off the table. Right now, the only way to lose spt is to have red population, but that's a rare sort of thing

frail tree
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(Or anything similar)

radiant mortar
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No, Midjiwan isn't a fan of that sort of thing

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I think he wants a more "simple and positive" philosophy when it comes to stuff like this

frail tree
earnest ravine
lone badge
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What happens then

stable wigeon
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you die kickootroll

earnest ravine
lone badge
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@earnest ravine

sour vale
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I want to revert the lumber huts nerf so I can keep using bardur as a crutch

stable wigeon
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no

dire night
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Can we at least have roads 2* in city tiles and 3* in neutral tiles I don’t really care about the lumber huts just the road nerf if a bit much

stable wigeon
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no

glossy iris
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Shame, but good to even the skill gap ig

lone badge
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So depends if suburbs are added back

obtuse sapphire
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The forestry tech line is already pretty op compared to farming and mines.
Adding 3 star LH is a good way to even it out.

atomic shuttle
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Hmm

vapid crow
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What if yaddaak gets a bonus discount on roads