#Revert the roads and huts price increase
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10 million+ downloads
Let's assume half are casual players
5 million
If people are frustrated at you because you admit you're not changing your mind no matter what even tho you opened the discussion that's kind of on you
Now how many of those 5 million casual players have played in a competitive environment before?
Under 0.1%
You said the word "assume". Citation needed
I'm sure that there are 5 million active competitive players
Things like this is why a lot of people dont like discussing with you. You focus a lot of your efforts on degrading the other argument for the dumbest reasons instead of explaining your own.
Probably not but are we discussing all total players who touch online or all participants in a discord discussion. A discord discussion will provide bias to those entrenched in the game enough to seek out the discord. So again, where is the average truly?
Do you need citations for a hypothetical?
Not really, but my point was warbled would need to actually prove that, by some degree, a player would likely have more knowledge about the game if they were competitive. Which brings so many implications that Warbled needs actually evidence of just the bare essentials on what the ratio of participants in a typical discussion are
A player that is competitive must know competitive strategies
Casual players dont
So they know more about the game
Because those competitive strategies are part of the game
honestly i can think of so many examples of games where it's the opposite of this
Because your argument is just nonsensical from start to finish. Even if we argue, yeah, mysticul knows more than the average player (because he undoubtedly does), that doesn't mean he knows more than the average person in this discussion, it doesn't mean he knows more about the beta, it doesn't really mean anything. It's just you pointing to nonsense statistics and posturing as if you're right
Competitive play doesn't suddenly translate to game knowledge. It translates to competitive knowledge. Which is very, very different
Competitive knowledge is a subset of game knowledge
It's not
Name a competitive player that knows less about the game than the average casual player
Pokemon is the easiest example of that
This isn't pokemon
you asked for an example of a game
It’s hard to compare competitive Pokémon to competitive Polytopia lol
some of the best competitive pokemon players have never played a single mainstream pokemon game
they just have good intuition, a strategic mind, and enough knowledge of the meta to get by
Here https://discord.com/invite/pokemon you can talk about Pokemon in this server
There's plenty of games where competitive players only needs to learn a small subset of a game compared to what the rest of a community would learn or at least try on their own
But every competitive Polytopia player has played a mainstream Polytopia game
You asked me for an example of a game where this happens, that's an example
Smash Bros is another example
The game refers to the game being discussed, in this scenario polytopia
I don’t think he was asking for a game, but a player
Ehhhhhhhhhhh
I said game
Ok that’s just unrelated then
I said the game not a game
Depends on what you mean in regards to smash
Don't you need to learn all the moves of all the characters to counter them
Not really
You need a least basic knowledge of the moves
At least specials
What I meant was is that there are competitive spheres of other games where good players often know a lot less about the actual game content and rely more on being strategically good and just knowing what's important about the meta
You mostly need to only know threat ranges and some moves
Why did you bring up other games
Depending on character, not even
I was making a point that the premise of "game knowledge = game skill" isn't necessarily true
But this doesn’t really apply to Polytopia to nearly the same extent
in polytopia's case that's less obvious but in a lot of other video games it's very obvious
I would definitely agree that one competitive format doesn’t relate well to another. For example competitive 1v1s seldom see philosophy used, but competitive ffas see it all the time
I never said it was, especially in other games
I don't really think it's true for Polytopia either
What's the benefit? Besides for ai
Plenty of players know how all the game mechanics work and what everything is and does and still struggle competitively
There are many casual players who dont even know what all the tribes are called
In an ffa you simply are much more easily able to meet the conditions needed for philo to be a good play. In 1v1s you tend to be short on stars and under too much pressure
That means they are playing too fast or dont understand basic strategy
So you just ally your neighbors and then buy meditation and hope they don't attack you for 5 turns
I'll say, I don't fully agree that this statement is relevant. I'd chop it down to just that competitive players often only really need to know their particular meta, and it's not uncommon for a strategy to come up because some random causal did some random thing that wasn't understood well before. It's also extremely common that the most knowledgeable player of a competitive scene is just the "lab monkey" who aren't even a top player but just tests random nonsense or looks in depth at the mechanics
You’re never getting it for the monument. Instead you use it for the tech discount and mind benders
The tech discount is especially important, since more techs are needed in ffas since they drag out far longer
Like at least twice as long as 1v1s
Oh
Mindbenders don't make sense
Depending on the settings, it’s not uncommon to get tower of wisdom at some point
My argument is that competitive players have very little incentive to step outside the bounds of the most competitively viable strategies
Polyssuem?
They’re really useful for super unit preservation, another key thing in ffas
How does that work?
Running out of super units is usually a death sentence
Even then, no
Use the mind benders to heal your super units quickly when they get low
A lot of competitive players know the game inside out for everything besides some minor quirks that never appear in real games.
Maybe the best of the best might, but most that I’ve met tend to not
They tend to stick to just mastering 1 strong strategy and not going much further than that
Lots of rider spam into giant spam into knight spam
I'm not talking about like strategies
Mainly about knowing the exact stats of every unit and tech
Ok well that’s just basic game knowledge
Or push Directions/sanctuary spawns
Well the average casual player doesn't have basic game knowledge
Knowing the mechanics are one thing, but understanding the impact of the interaction of game mechanics is another
So competitive players have more than them
I agree, but there's a difference between someone like me and someone complaining that cymantis units are too complicated and won't bother knowing how they work
No they don't
Only a small group of players do
Not even the best of the best
New strategies equals risk, so the strategy needs to be suitably good to be worth doing
I was talking about basic game knowledge
That casual players dont have
So either you need to be willing to take the risk, you need to not care, or just don't bother
Even there though
Honestly metas get redefined by players with both good skill and stronger knowledge of the game than the meta
Casuals are more likely to do nonsense off meta stuff because there's no incentive to stay in the meta
Do you happen to play competitively
So casuals unironically will have more info on non meta stuff
Define competitive
Citation needed
like polychamps/tours?
Tours?
I don't play polytopia that much in general but I don't use challengemode
Challengermode isn't competitive
I will admit most of my playing has been just random matches
Polyssuem may be but only because pc players play in it
Ig a player in pc or other largeish sized competitive communities like the Facebook 1v1 league or giants league.
I play on my phone on my way to work. I wouldn't call myself casual because I never play single player but no im not on matchmaking discords
That is still considered casual
By 99% of competitive players
Then dismissing a players opinion strictly for being casual isn't really great either
Honestly I rarely even pop into this discord server
Which brings me back to "which average are we talking about?" The 10 million downloads average or the average of players in this discussion
I believe everyone in this discussion has been a competitive player at one point excluding chyufu
But I'm not competitive currently
Do you want to play a match @lone badge
And Idk if justeeni is either
Sure
Tribe and map?
I prefer mirror but we can do no tribe bans or use pc points
chyufu is my ID
It's best if you send a link expect if you are expecting to play with me again
Cymanti is what I usually play but Im down for anything besides lux and zeb because i don't own those and am unwilling to buy
I believe he's not on pc at this moment
I'm on mobile lol
Pc means PolyChampions
I’ve never been in anything competitive
I meant because i don't have a link
But you are on a similar level, correct?
Or no
Closest thing is an organized 1v1 and 2v2 tournament I’m in, but those would probably not qualify as competitive by most people
Idk, I don’t play with pros a whole lot
Juniors are considered competitive players
I’ve had a good amount of games with astrea and omega tho, and I think they’re pretty good
If you are stronger than the average junior you are a competitive level player in my books
You guys realize you can still be good and have a valid opinion even if you're not considered competitive in this way right
Honestly I'm not necessarily convinced that all the good players of this game are on polychamps
Some are on other leagues populated with polychamps players
the game has 10 million downloads right? lol
The thing about polychamps is it allows people to learn and incentivizes teaching others
The problem is there is no real matchmaking system
That sounds cool and all but i'm not really on discord too much these days and don't have time
So pc is the best and arguably only way to learn how to play competitively
So we playing?
Could you send a link?
Like i said i'm on mobile
just add my ID i literally don't know what you're talking about
I just add people and fight them i didn't even know i could invite via links
Not how that works
Hmm?
I said in my opinion
That's a very subjective matter
Let's play a cymanti mm
You can on mobile
What map?
Uhhh lakes small
Not interested
You can play that in random multiplayer
ok then you pick the map
For Cymanti?
just not massive or water world and i'm ok with it
You want Cymanti mm? Or any tribe is fine
PC is not the only thing that exists. Just because PC players participate in multiple events doesn't suddenly mean it's more or less competitive
cymanti mm
Usually is
There may be some things I dont know about
I mean... I guess, but at that point you're diluting the meaning of the word towards meaninglessness
what's your ID
Warbled1
u can dm me
Let's do tiny dry
No need
i think we're occupying this channel with our own shit they don't need
By that logic, I could say "PC is competitive because it has top level FBL players". That's not how that works
The reason pc is competitive is because of the team aspect
It allows people to teach others
And incentivizes it
Fbl is every man for himself
Lmao
The team aspect doesn't promote competitiveness at all
Only way I can stand playing cymanti
I know how to play but it feels braindead
The fact that it's a competitive focused league is what promotes competitiveness
If no one helped each other the players would be much weaker
Peer pressure is more promoting competitiveness, not teaching
Having dedicated teams helps more
how many pc players would you call weak if you had to put an estimate on it
No, players would be incentived a bit harder to try to do anything for an advantage. Access to information is mostly the same regardless of FBL or PC
I would have suggested normal bardur dry because that is my favorite way to judge the skill level of a player
Me personally?
Players like myself freely give out info
It's not the same
As a dedicated network of people that help each other improve
It kinda is though. Just look at fighting games before and after social media
Are we talking only league members?
Or do novas and alts count
@desert blaze where did you go
Can you answer my q first
There is something to be said about how competitive players can dislike changes purely because they change a practiced strategy. Doesn't really happen for casual players as much
Do you mean everyone on the polychampions discord server or only the ones playing competitively
novas don't count
anyone can be a nova
i mean people who play there regularly on a team
Weak compared to themselves or weak in general
Wouldn't they be competitive though? Is a competitive player someone who chooses to compete, or are they only competitive if they are good? If there's gatekeeping involved?
I don't really know i'm just trying to understand how he thinks about it
Congrats chyufu. Your recent activity just advanced you to level 9!
You cannot convince me nova games are competitive
To be honest i wouldn't agree with their definition of competitive I am just trying to listen
Half of novas dont communicate and another 40% leave the server before the game ends
Then your argument kinda boils down to:
- Competitive players are good
- Weak players are not competitive
- Therefore competitive players are good
It's more about effort
Becoming a junior from a nova just takes effort
Doesn't actually take much gameplay skill
Man can we start already
I wanted to answer your question about how many people considered me weak on pc
But you didn't answer my clarifying question
Joining the server and becoming a nova is still a player going out of their way and showing effort
Do you turn
The conversation isn't that important
Ok I'll do my turn
Honestly I’ve found to be casual players to be far more stubborn than competitive players
They tend to stick to an even more narrow set of strategies most of the time
With competitive play you at least have to adapt to the meta
Agreed
Tbh, I've found it to be more or less the same regardless of competitiveness. It's just how it manifests is different
For causal, it's a blatant refusal to accept that they're mistaken about something, for competitive it's a refusal to take a step past the meta and consider alternatives
That’s a good way of putting it
I dislike the roads nerf
The +1 movement instead of x2 seems like a better alternative
the price nerf feels more like a nerf to yadakk then the rider roads in itself tbh
but at the same time oumaji doesn't deserve a nerf at all
yeah basically
i love it when discussions become arguments about whether people should be arguing original thing
can confirm from personal experience
At least not anymore, yeah
i really would have no idea
but to me i just don't wanna deal with the hassle of the server
you have to set up games with the bot, add players, and wait just to fight other novas when frankly it's more convenient for me to just use the built in matchmaking system
i get the whole point is to get noticed by a team so u can fight them but honestly i can make games with good players i add on the ladder or even add friends from discord servers
I'm almost certain that i'm not the only player who feels this way and there's probably plenty who are good at the game or "competitive" that also don't want to waste their time on that. that's not even considering all the players who don't speak English
well its more of the only way ppl got good was through polychamps, it was just the best method of learning
in game matchmaking will not get you anywhere near the level of top players
but now ppl are leaving and they can teach others its no longer a requirement to learn from polychamps
basically the existance of polychampss has improved everyone as a player to point where if you play a bunch youll be decent
and its taken a while for that skill to traverse the whole community
I... Kinda call bs. This is marketing speak from players who haven't been around for as long
Polychampions has the reputation it has because for a while it was the only real accessible competitive event that was actually successful. Most alternatives either was too small or too hidden (looking at Wicked Bender which started off as invite only, then when going public did next to no advertising) or was generally mismanaged
You can look at early FBL before discord players moved there and even then there was people willing to share information constantly and help new players learn
my point is everyone did move to polychamps
it made a very effective way of transefering knowledge
On the flip side, throughout most of early Polychampions, while there was an attempt to train players, it was sorta done in a hush, hush sort of way, kinda out of fear that information leaking between teams would put them at some disadvantage. It wasn't until I started snooping into the game files and giving free information that players actually started genuinely using PC to train people seriously
Just look at early Polychampions and you'll see a lot of dead satellite servers like Tac that was where players actually went to get information
Again, marketing speak. Everyone was on PC because elo bot would dm a link to PC, because PC made multiple marketing pushes, and because PC has been the most successful and accessible discord competitive scene
?
i dont care how everyone joined
im not saying they did somethign better
im just saying that game history leads back to them
maybe not very old history like ua re on about
but at some point most the best players wehere there, and a lot of ppl learnt from there,
Sure, but my point is moreso that I don't think PC in particular is notable, and imo it sounds like marketing speak to say that people got good through PC rather than saying that PC was the only competitive place in town for a while
(Arguably, it kinda still is the only competitive place besides maybe giants league. FBL hasn't done as many marketing pushes recently so less people know of it)
it being the only competitve space was the reason for ppl getting godo there?
i dont feel like anything u say actually goes against my point
its just kinda irreleavent
Yes... But my point is players didn't get good *through* PC. Maybe players got good *because* of PC, but actually training happened in many other places until around s4 and s5, which is also close to when FBL and giants league was spotted and discord players started moving there
i dont get what you mean by your 2 different words
like lit just seems either works base on interpretation
My distinction is where and why you did the training. The "where" prior to s4/s5 was basically everywhere as organized play wasn't so organized yet. The "why" was moreso that players wanted to be stronger competitive players in general, not necessarily to do better at PC (which earlier seasons was not taken as seriously). It literally wouldn't matter what server you argued for the "why". So imo, it sounds more like advertising to make it sound as though PC was actually where and why players actually trained when that wasn't true before s4/s5, that was barely true then, and many of the players that would become notable (such as TR) has their initial training in other competitive places (TR was in Giants League, Quasar (player who played for a while, grinded elo, then left) practiced more in the Russian community, a number of FBL players joined PC and vice versa, etc)
ok io see where you are coming from, not really what i meant but reading back i see how thats bnasically only interpretation of what i said
mb ig lol 🤷♂️
Lol flashbacks to all of the "puzzles and strategy" focused servers. Iirc Craw had one like that which was active until about a year or 2 ago
PC is a good place to learn cuz you can play with good people and pick the brain as you play. Before replay you don’t even know how you lost sometimes.
Yes, but my primary argument is that's only true because the players are on PC, not because PC is a notably good place to learn (whether it is actually a good place to learn can get pretty debatable, especially if you don't know where to look)
There was a player who literally created an alt just to run a server to play practice 1v1s, and even something as simple as that drew in (imo) more interest in actually training the player than PC normally operates (especially for 1v1, as PC primarily focuses on 2v2 and occasionally 3v3)
From any other perspective, it's kinda just marketing to claim PC is the best place to learn. Most novas are left to dry in the nova program if a recruiter doesn't take interest in you
polychamp is better than most place to learn particulary because it is team based play
in 2v2 or 3v3 it forces you to listen to what other people are thinking
I heavily disagree with that assumption
you play with a good player 2v2 you going to learn something. If you play against good player in 1v1 you may not even know how you lost
unless you go back to review replay
pre-replay thats impossible
There's multiple factors that can massively change how well a team game teaches a player
- Is the player learning from the advice they are receiving, or are they relying too much on it
- Is the advice for the player useful? This is a factor whether you play in a team game or not
- Do the players even discuss in a meaningful way? Some teams may neglect certain games. This is especially true for many Nova games. As such, team members may treat a game as an overly complicated dual 1v1. Even in a functioning team game with well placed teammates, the teammates may understand each other's moves in a way that undermines the need of further analysis or relies on trusting the other player understands their actions
In 1v1 land, you can totally walk up to players and ask for advice
Even before replays
I disagree, roads as they are encourage thoughtless spam for unfair movement buffs. Roads definitely need to cost more and be more punishing when you play them hastily.
Nerfing roads to +1 movement while putting their price back down to 2 would work
Agre
This would allow yadakk early expansion, but still hurt rider roads
Nerfing roads to +1 movement while putting their price back down to 2 would work
maybe also make giants unable to receive road bonuses?
No that makes them too slow
Giants and roads are balanced
Would they have to change Polaris though with their movement bonus on ice? It would make their units be able to travel way farther than any other unit
That's fine
Pol needs a buff anyways
True
totally agree
this is only late game, any good player keeps track of exactly how many roads they will use/is necessary early game
my point is regardless of how skilled of a player you are, they give too much value
This is our thought as well
And yeah, Yadakk got nerfed, we know, but honestly, it's not super dramatic. Roads are still very powerful
I mean if u spam roads you wont be left with stars to do anything else
I would also argue its more unfair now since you need a higher eco to use roads, you didnt need that earlier
Its those who can use roads effectively
And honestly most people cant use a handful of roads in a good way, just saying
So people gonna start complaining on that one
It's true. I love to build "runways", as I like to call them, under my warriors to turn them into early game surprise attack ninjas who jump out of the fog and snipe the unsuspecting. If roads were not only more expensive, but everything was more expensive in general, I would think twice before I spent stars willy nilly just to take a village. The roads I build early on usually exploit neutral territory and do not connect to cities at all 
but I LIKE fog ninjas
It's okay, we can just use boosted hexapods for now...
Congrats pylo. Your recent activity just advanced you to level 2!
Cymanti becoming the strongest tribe on Drylands 
Hell on earth
Nerf t0s not roads
Simple
But I like yad fog ninjas
sooo true
Messaging to contribute that afaik, roads costing 3* hurts Yaddak's early game with no positive trade off to a non-broken strategy
Yad is straight up shit now. Not only is road nerfed essentially CH is nerfed as well lol
While I personally think that upping the price for roads might have killed Yaddak, I really like that they made the lumber huts more expensive, mainly because every single game, no matter what tribe you played as, would eventually have to get the forestry tech in order to progress effectively, which makes Bardur a very overpowered faction, and disincentivizes people from playing other tribes.
more so of a t0 problem
Pretty much yeah, but I also feel like the early game can be the most important part of a match, because if you can’t keep up or expand in early game, you’re gonna suffer the rest of the game.
While we don't want them to be the best on Drylands, we would also like to put forth that we're currently trying to balance out the other map types so that you're not playing Drylands all the time. 😛
zoy what do you think about roads 2 star inside of borders
We dislike the idea
I can say that we're still looking at things like bridges and Markets and hoping to make them better
But the 3* roads are here to stay
👍
forestry is only good cuz high resource density (easy multiple giant with sawmill). AND flexibility with chop. Now forestry is the most expensive starting resources. Take 6 stars just to get your base to lvl 2. Easier way to manage is just to reduce bard forest spawn rate.
Good point. Personally, I also like this change to lumber huts because it incentivizes people to diversify their economy, but that’s more of a personal preference, and funnily enough I still go for forestry because it’s just that good, no matter what tribe you are lol.
The questions should be is forestry unbalanced or is bard unbalanced? I think most people would say it is bard that is unbalanced. So this is basically doing surgery with chainsaw. Forestry is already much worse because indirect nerf to catapult (who wants catapult when you can get bomber?)
@tepid garden
Well said. honestly, that is a really good question. On one hand, you don’t want to obliterate the usefulness of lumber huts, but on the other hand you don’t want to make it everybody’s go-to strategy. I think you are right when you said that they just need to nerf the tree spawning in Bardur.
and also maybe Elyrion lol
To answer your question, both.
Yes
We don't like the over-reliance on LH's
It was to nerf Bardur, but also "the most easily used/accessible form of growth"
Now LH's are the cheapest pop individually, but slightly more expensive than a farm/mine
Good for getting the 1 or 2 pop here and there, as well as just being overall flexible
But not good for strict growth, which goes to Farms/Mines
But even then, it's not like we make LH's 5. 5 (farm) vs 6 (two LH's) isn't exactly a massive jump, just a single star
Forests also block movement, and provide defence bonuses, so its not like farms are strictly better either
None of them should be "strictly better", but all have pros and cons
Exactly
And huts getting a tiny nerf helps that out
So, the road and huts nerfs are here to stay
unintended consequence is that tribe like hood doesnt have much options other than hunt and forestry because their resource type. Furthermore, land econ/expansion became overall more expensive, while water is cheaper than before. Water control is already OP, now even more so.
Enough of the 'water is op' stuff
It's a beta, changes are still going to be made
We are examining Hoodrick
And are looking at water
We knew someone would probably get the shaft with the changes, so we're looking into ways to hopefully bend everyone around it
Also at competitive lvl where every star counts the nerf is pretty huge. Anyone play any kind of strategy game knows economical change has most affects. Since it propagate to everything else.
Either way I will adapt to whatever is best strategy, but more viable strategy the better (picking the best amount various good is where skill makes a difference)
You lost them at competitive
And can be chopped
Nah, nah, I'm following, don't worry
Still, we don't want huts to be the "best"
I still call bs on this Hoodrick is doomed nonsense. PC needs to move away from only ever thinking in turn 0 brain
But yet just another tool in your arsenal
BTW what the devs think about roads costing 2 in city borders?
We've pretty much thrown it out, effectively
And 3 outside
Midjiwan likes the 3* change
We want to buff Yadakk in other ways 🙂
I am looking forward to it, and what about hoodrick?
Hoodrick will most likely also be getting changes
I don't want to buff Yadakk in other ways tbh
Nice
But that's only if we feel they actually need it
Like, after any knee-jerk reactions have cleared
and the dust settles
I wonder about cymanti's OPness
Mcompany does not like any suggestions that i know of. The stuff he says makes me think he is either a noob or trolling lol
I like suggestions when I think they make sense
MCompany does have a point, though. Hoodrick and Yadakk might not be as "nerfed into the ground" as everyone thinks
Maybe people just need time
I don't think the discussion over Hoodrick and Yadakk makes sense
cymanti is not op just most people dont know how to play them. @pallid reef I can show you how not OP it is in 1v1
I mean, I can counter them effectively
Or maybe Yad/Hood just need some small tweaks here and there
Yadakk especially needed a nerf, Hoodrick... Oh well, but they're still perfectly playable and within the intended balance
@radiant mortar i wasnt saying his comment to this specificall but some of the other stuff he say regarding land/water balance etc
And then there is the canal suggestion
Bridge-like mechanics, but for water
For those Suez and Panama situations
Those terrain generations are rare
But they do happen
"Mcompany doesn't like suggestions"
Meanwhile I'm perfectly on board with some of the suggested nerfs, and only say no because I feel people are overreacting
Let's not start up a temple discussion here. That can be a separate discussion
Right now, Midjiwan considers this as "working as intended"
I agree with MCompany
This isn't the place for this discussion
You don't want me ranting about temples
I still have to get used to the threads feature
what if burn forest was more accessible :3
Ooh! Well I can't wait to say what the teamhas in mind!
What about increased farm rate for yadakk
Do they need that?
How else would you buff them?
Maybe their first road is free?
But that's too different
Personally I wouldn't buff them, it's not needed
If I had to, maybe reduce forest rates
Which would increase farm and fruit rates right
Oh true
@hasty void don't you think this slower land meta would be the right moment to try level 2 capitals ?
🫡 goodbye
Lmao
Yeah that was the idea.
Sounded scary before, but now maybe not so much.
I wish lux got that workshop
It would be the perfect balance
Proper capital economy, but still only level 3
Idk how people don't understand what the problem with Old Lux was
It wasn't the level 3 city. It was the 4 spt start
Lemme just enjoy dreaming a bit
(And also the free wall)
The wall was def overkill
I love being able to cheese nearly every tribe in tiny with Vengir, including turn 0s, but Lux just says "no"
Wall+immediate giant
Lux is the reality check of economyless tribes
Tbh, I'm so done with people claiming Lux is currently bad
Everyone living in turn 0 land
You can theoretically start/focus on any tech branch with them. Usually forestry and roads... But if they're nerfed ?
(just finished a 1v1 dryland beta and went forestry and roads nonetheless. Got an Eye of God and made a park in my corner-spawn capital though 🙃 )
yeah you kinda have to go either hunting forestry or organization farming which would kinda kill their offense a bit
they arent that interesting as before
they should probably add something slightly unique to them that makes them more than a lv2 city tribe
I'm not sure they need that, or anything, but I thought of this : Somewhat expanded borders on their capital.
⬛⬛⬜⬛⬛
⬛⬜⬜⬜⬛
⬜⬜⬜⬜⬜
⬛⬜⬜⬜⬛
⬛⬛⬜⬛⬛
What would border growth do to that
+12 tiles, instead of 16.
What if it did +28 tiles
not having a tech really sucks
lux is just one of those tribes i will never buy not cus it's good or bad or anything but it just looks boring
which is a shame cus i really love the aumux skin
I mean sure
If the complaint is Lux is too boring, I can probably agree
But, like, most of the solutions to buff it too be not boring just ends up meaning "let's buff it to be op" most of the time
Tbh, I think it's relatively fine if Lux is boring. We have 11 other non specials and 4 specials. This isn't that big a deal. But I can see others viewing that as a problem
But, like, Lux should still be balanced
they could give them spiritualism
i don't think that would be too awful with the huts nerf
The whole point is they don't start with a tech
they could spawn trees to block movement from enemy riders
idk get rid of the city then
it's a bad idea anyway
it would be really cool to see a tribe start with spiritualism
Also they are likely buffing that tech so we have to see that
it would give a strategic purpose to that tech that goes beyond late game eco
utilizing the movement debuffs of trees early game would make an interesting and novel way to play the game
i think this tech on its own isn't strong enough to justify not having the chonky city too so they could even keep that
Idk if I like that logic tbh. If you want a Spiritualism tribe, there should just be a Spiritualism tribe. I don't see why Lux should be pigeonholed into the role. And it'll be kinda awkward imo to this one tribe randomly gets extra bonuses over other tribes, even if the argument is "well the tech is really bad"
They already announced they won't make any new regular tribes. Luxidoor is the most fitting tribe to give a tech
I would rather discuss the idea of requesting they change their opinion on that that just force in stuff that don't make sense solely because you yourself want a Spiritualism tribe
Lux is boring. And that's fine. There's other tribes to play
Lux's no tech start isn't really that big a problem imo that it needs changing
Yeah I don't think so either. With Aquarion getting one, they are the one and only no starting tech tribe
I think that Midjiwan is set on not giving Lux a tech, as we want to give them something else
Something else already is a big plus
That's mostly what they need
Somethin like that, or another small tweak/buff... Why not.
I don't think that giving them some other small tweak is off the table
But that tweak isn't "a new tech"
them being techless is part of their thing
Lux should start with more stars
Yk since they’re rich
Also they’re the most expensive tribe in the game and they’re not really too good
Not to be p2w or anything but
I would like to point out that officially, their high price is ultimately a joke.
We could have made them the objectively worse tribe on purpose, but they'd still have the highest cost
Like, them being hilariously expensive is a humorous thing, not a p2w thing
We'd like them to be balanced along with the others
Not disagreeing
mysterious other change 👀
New skill: Fractional Reserve Banking! Luxidoor can take out interest free loans from itself! All building and unit costs reduced by 50% rounded up, and their SPT is used as collateral to pay off the other 50% prorated over the next few turns.
Bruh
you don't think a spiritualism tribe would be fun?
I don't think it's necessary. And frankly, for the purposes of setting a baseline, I think a boring, middle of the road tribe would still be necessary to base the game around. There's no argument of whether a Spiritualism tribe itself would be good or bad, but rather whether it would be worth it to convert Lux to be one. And I just don't think it is worth it on any level
So it gets to delay half the price of units by one turn?
How's does the debt work
Full disclosure, I was mostly joking when I posted that, but it would be pretty cool if a tribe could fudge its numbers a bit. A simple resource to emulate "debt" would be SPT.
To explain what I was talking about, here is an example: Let's say it's turn 0 and luxidoor has +3 SPT. It would be able to train a warrior at a 50% discount for 1 star, but its SPT goes to +2. If it trained 3 warriors, it would be at 0 SPT. The next turn, the player would gain no stars, but their SPT would go back to 3.
Since odd costs are rounded up, a defender would cost 2 stars, and 1 SPT.
Now let's say they just harvested 3 starfish and had used all their discounts (they have 30 stars and 0 SPT). In that case units would cost full price.
If their SPT can't cover the full cost of the discount, they would have to pay the difference up front. Example:
If the player had 7 stars, and 2 SPT, a knight would normally be 4 stars and 4 SPT, but since they only have 2 SPT, they could train a knight for 6 stars and -2SPT. The player would train the knight and have 1 star and 0 SPT. They would gain no stars the next turn and have only 1 star in their bank (time to harvest more starfish!). However, their SPT would be recalculated and return to normal (so they could train a warrior for 1 star and 1 SPT, for example).
So, this would create a cycle of alternating strong turns and weak turns. Prosperity, and poverty, like the stock market. Luxidoor is all about money so I think it would be fun 
Side note: maybe this could be applied to the economy in addition, or instead. Eg. You harvest two animals for 1 star each, and -2 SPT. Your level 1 city levels up and you take a forge. Now you have your +2 SPT back to reinvest elsewhere. The next turn your SPT will be recalculated to the full amount.
This would be kind of op if applied to the economy actually haha
Congrats pylo. Your recent activity just advanced you to level 3!
This bonus would NOT apply to tech upgrades though
@radiant mortar Apologies for the tangent, but has Mijiwan ever considered SPT as a tangible resource?
No
On a scale from 1 to 10, how interesting is the idea of SPT manipulation as a gameplay mechanic 
So, Midjiwan is trying to keep "spt manipulation" to a minimum.
We like things like giving you stars for doing stuff that might be a little difficult, like working with allies, growing cities, city development, etc, but it's not somethign we want to integrate into "a core game mechanic"
Things like debts/expenditures are off the table. Right now, the only way to lose spt is to have red population, but that's a rare sort of thing
Would you be interested in making it a slightly more common thing ?
Like with the fishing boats I was suggesting in #1168241235492876469:
Generate 2 population on the turn they are built, but only one after that. Meaning you have to manage them carefully.
(Or anything similar)
No, Midjiwan isn't a fan of that sort of thing
I think he wants a more "simple and positive" philosophy when it comes to stuff like this
Say it's not poor fishies but something completely neutral. ?
Cool, thanks for the response!
What if you have negative spt and 0 stars
What happens then
you die 
As I explained, you can't have negative SPT because the discount comes out of your SPT. Once you run out of SPT, then you will pay full price
Let's say you have 1 spt and 1 star. You buy a warrior. Your city gets sieged before your next turn. Your spt was at 0 from buying the warrior but it drops below when your 1 spt city gets sieged
@earnest ravine
I want to revert the lumber huts nerf so I can keep using bardur as a crutch
no
Can we at least have roads 2* in city tiles and 3* in neutral tiles I don’t really care about the lumber huts just the road nerf if a bit much
no
.
Shame, but good to even the skill gap ig
If spawns were more balanced the gap would be there again (albeit smaller)
So depends if suburbs are added back
The forestry tech line is already pretty op compared to farming and mines.
Adding 3 star LH is a good way to even it out.
That doesn't address roads
Hmm
What if yaddaak gets a bonus discount on roads