#November - December 2025

1216 messages ยท Page 2 of 2 (latest)

celest charm
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And considering a fourth nearby as a pure thermal mass tempshift.

cedar nebula
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Starting to think the aluminum version might need a petroleum layer.

celest charm
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It would be the easiest and most direct solution, yeah.

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I'm hoping the tempshifts are enough, and if not I might try relocating the vent before I add a fourth.

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But if they are I'll turn the spiciness up.

cedar nebula
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Also this might sound like a bad idea but how about an aluminum tempshift?

celest charm
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I don't think it's as bad of an idea as it sounds...

cedar nebula
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Anyway with that thought I head of to sleep.

celest charm
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I'll let you know what happens.

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The tempshifts themselves are pretty consistently staying near the steam temperature already.

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Aluminium tempshift has 160 kg of thermal mass, and that's a lot compared to the volcano emission...

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And forcing the transition faster may solve the problem.

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That's definitely on the list of things to try.

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Damnit, should have used my larger sandbox...

celest charm
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Stuffy Doll has betrayed me. I went to Copy Settings on the volcanoes and it did not Copy Settings. crybaby_animated

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I'll never trust again.

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(Setting all those by hand was a paaaaaaaaaaaaain. But at least I could set them, so I'll take it)

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So one side-effect of some of the aluminium tempshift tests is that it is definitely solidifying in the air, because the sweepers are picking it up before it hits the ground

sudden gazelle
celest charm
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I actually realised after I started I wanted another twenty... I'll repurpose these after I've got some results.

sudden gazelle
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What's the test?

celest charm
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Variations of tempshift material/placement, and increasingly spicy active periods as you go up.

sudden gazelle
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Ahsee

celest charm
celest charm
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Tiles are starting to form!

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... in a really weird distribution.

drowsy inlet
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time to dissect the game more and write down the new ONI physics

celest charm
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Each layer has the tempshift placement of above, and each layer goes up in active emission rate while maintaining the average emission.

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You would think the distribution of solid tiles would be even...

drowsy inlet
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Turbine seems to be maxxing out. Do you have enough cooling in there?

celest charm
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The steam temperature isn't going much over 200 C in any of the test boxes... it should be enough. Zari tried with two turbines and there were still tiles.

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It's getting the heat out of the aluminium fast enough that seems to be the issue.

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... theeeeere's a thought. Turn some of those metal tiles into aluminium storage tiles, at a lower priority than the loader, but enough to store some aluminium as buffer to prevent it getting to tile formation mass.

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If these tests don't pan out I'll have to try that.

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The piles of aluminium don't seem to be getting over about 1.5 t....

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Two storage tiles would be enough. And...

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Two tiles are accessable by the sweeper.

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Downside is that the aluminium in the tiles won't exchange heat until it's pulled out.

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But on the upside, that means it wouldn't interfere with the rails.

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Okay. At peak it seems I got about 2.8 t of aluminium in one debris pile.

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That's still within reason for two tiles

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Won't be all of it, obviously, but we just need enough stored...

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And it is possible to re-arrange things so the sweeper could potentially reach all three metal tiles.

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Definitely a possible avenue to explore.

celest charm
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Another tile!

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Hm... I think all of these will fail.

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Let it run a few more rounds of dormancy...

celest charm
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What's bothering me is that so far they haven't failed strictly based on their tempshift placement, or on their spiciness.

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The fully-green row is different tempshift designs but the second-least spicy... and the fully-green column is all two-aluminium-tempshifts.

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The least spicy has as many failures as the second-spiciest.

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65 cycles down...

celest charm
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Belatedly occurs to me I should have made a thread for all this...

fallow horizon
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we're in a thread though

celest charm
lavish oak
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I'm sure nigit thoughts include dark magic

fallow horizon
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could u add a test that uses a liquid floor? i think tile formation might be based off the initial temperature the debris forms at

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like if the debris starts cold no tiles form cause there's enough of a buffer. if u get unlucky then it starts off too high

celest charm
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Easily done. Just the basic build?

fallow horizon
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ya

celest charm
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Built. I'll leave that running too.

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Should be 100 kg/tile of petroleum once the water's boiled.

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They'll be starting at cycle 85, though running it overnight should make when it starts meaningless.

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Okay... so don't use an aluminium tempshift above the emission tile unless you've got two layers of liquid there. I forgot they could melt somehow...

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I suspect both of these builds will pass.

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We shall find out!

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Spicy emission for both of them.

celest charm
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Cycle 200 results: everything in the original array has failed except one, and I'm sure that one's a fluke. So far both the storage tile solution and the liquid floor are happy.

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Storage tiles don't seem to be negatively affecting the output temperature, but I haven't measured the power output difference between the two.

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It does look like once a tile has formed it's business-as-usual; only one tile forms.

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That is ... less of a problem, but still.

cedar nebula
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I think I like the liquid method better than the storage tiles.

celest charm
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Doesn't require the player to make some glass. At worst requires them to melt some plastic.

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Should test with naphtha to make sure it's stable over time, but I can't imagine it wouldn't be.

cedar nebula
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does naphtah work though? it's TC isn't that great

celest charm
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I'll set up another test for that soon.

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Or, actually. I'll just swap out the petroleum on the current test and let it run. That should tell us as well.

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If it runs then leaving a plastic tempshift in the room should melt to naphtha before a tile forms.

lavish oak
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should

celest charm
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I'm mixed feelings about the storage tile solution. It seems inelegant, but more or less inelegant than the liquid floor?

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Definitely more elegant than putting a storage bin in the room.

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Ah, wait. Looking closer at the original array every one that's formed a tile has also run out of power with aluminium still in the room.

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... why.

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The tiles are only in the 160 to 250 kg range...

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That's a curiosity.

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They've failed anyway, but why lose power.

cedar nebula
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could I see the automation settings?

celest charm
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Mostly the same as your reference; left thermo sensor is >150 C, right is <195 C, battery is 95/80. I did set the liquid pipe thermo sensor to 30 C instead of 50 C, but the one in the array that hasn't formed a tile yet has the exact same settings and is happily still crunching through all its aluminium with power to spare.

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Oh! The tile would be holding thermal mass that's tricking the left thermo sensor into staying active longer than intended.

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I Copy Settings all the components when setting up the array, so there shouldn't be any differences between them.

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Lemme save and turn the automation overlay mod back on to see.

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Every test module looks the same that I can see. Design-wise I stamped them out with debug copy.

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Surviving (so far) module.

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The liquid and storage tile tests are the same too, no surprises hiding there.

cedar nebula
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power wire overlay?

celest charm
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Matches on all tests, with a slight variation on the storage tile test for the different placement of things inside the room; it's still logically connected the same way.

cedar nebula
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hmm, how odd

celest charm
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Hm. The storage tile version seems to have output a little more of the aluminium it's got stored compared to the liquid version. I suspect brief overheating of the right thermo sensor caused the liquid version to pause sometimes where the aluminium in the insulated storage tiles didn't have that effect. It'll still output all its aluminium before the next active phase, so it's a curiosity, not a problem.

celest charm
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They do seem to pick up again when the volcano starts emitting, but they're running out of power before they finish processing everything.

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Looking at this more I'm actually coming around to the storage tile solution... a little more power spent on the sweeper working, yes, but it seems like it has more stable steam temperature over time; the liquid version is chewing more of its power towards the end of its cycle due to the left sensor triggering. Liquid steam is down to 136 C with some aluminium still to process and five cycles to go, while the storage tile is still at 147 C. I'm confident all the aluminium will have time to get out, but it's an interesting difference.

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Hokay. That's enough poking at it for now, the rest of my day calls, but I'll leave this running with the naphtha swapped in.

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(I did match temperature and mass when I swapped it)

cedar nebula
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What I still don't get is how I've been lucky enough to not run into this before.

celest charm
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Me either. What's different about the valved version that tempshifts seem to have been enough to stop the formation?

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There shouldn't be a difference.

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Unless... it seems ridiculous, but is the aluminium going out of the room too fast with 0.625? The remaining debris not having enough thermal mass to stay debris when some liquid aluminium is pouring out.

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Once we've got some more information from the naphtha test I might set up a new array of tests.

cedar nebula
celest charm
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Oh! Ditch the storage tile solution, it just formed a tile.

celest charm
celest charm
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Storage Tile version is now the only one to form two-tiles high of solid aluminium.

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Hokay. Next round of tests is gonna include some of the basic design with the conveyor meter more finely tuned.

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On the upside one aluminium tempshift plate on the TOI seems perfectly happy. At least as far as the tempshift itself goes.

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It was doing its job.

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I'll go with just that in the future tests.

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How are you still going strong when all the others in the original array have failed. Silly game.

cedar nebula
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This is all very vexing. At least the planetoid where I've got these tamers is just next door so I can send a dupe over to fix it fairly quickly.

summer flame
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maybe putting tempshift plates 2 tiles off from the eruption tile can work

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that way it can quickly solidify liquid aluminum spreaded onto the adjacent tile and let the center tile flow out before accumulating mass

fallow horizon
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playing a dangerous game. molten aluminum flows at 120kg but forms tiles at 160kg bald_pip

celest charm
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I'll add it to the list of tests for the next array.

cedar nebula
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I'm starting to think I don't need to track my plastic supply anymore.

fallow horizon
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transit tube!

sudden gazelle
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It's a trophy now.

lavish oak
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fill the map!

celest charm
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Still from shine bugs?

cedar nebula
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shinebugs fed to luras

celest charm
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I continue to argue that we don't need OP drecko, and the people saying we do are just cowards.

cedar nebula
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Well it does take up a fair bit of space but it's definitely producing a lot.

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It's also running all of this from the lura seeds.

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I've got 58 tons of steel and 8 tons of lime just waiting to be used and that's all from this too.

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And what does it cost me to run all of this you might ask? 5 kg/cycle of phosphorite

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I need to build a rust hydra at some point to use up this rust. Either that or a rust melter but that sounds like effort.

celest charm
fallow horizon
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-# you can detect solid tile formation by Alt-Qing a atmos sensor where the geyser is lolstinky

celest charm
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-# Well at least I wouldn't have to paint those indicators by hand...

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-# Note to self: a sandbox-only mod that lets you build things out of neutronium.

fallow horizon
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-# did it blow up yet

summer flame
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maybe we could test that with an aluminum volcano of the maximum eruption output possible and 5x geotuned

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so like 30+kg/s

summer flame
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top with tempshift at 0, middle with tempshifts at -1,0,1, bottom with tempshifts at -2,0,2, no tiles yet

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tested with 20kg/s of aluminum at 1976.85C

celest charm
celest charm
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I'll yank y'all into a thread later to confirm all the test setups I need to make. :P

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Of the existing tests liquid floor and whatever is going on with that one in the original array are the only ones to survive.

cedar nebula
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I just noticed I have 463 tons of sand.

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And 446 tons of sedimentary rock.

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Now if only these shine bugs were making dirt for me...

celest charm
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You could compost their eggs.

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I imagine the raw egg isn't terribly valuable at this stage.

cedar nebula
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Honestly I should just go get some super coolant and ranch some bammoths and floxes.

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I think the printing pod heard me...

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Well I stole all the diamond from the oil planetoid so I guess I'll slap a drillcone on one of my mining rockets when they get back.

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Mi-Ma might have been stuck in this mining rocket for a while now...

cedar nebula
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I have successfully collected all of the space POI data banks.

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and most of the free stuff that doesn't require drilling

celest charm
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I'm not sure if they've struck the right balance with how plentiful the banks are, but I'm not complaining.

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Especially with the Printerceptor so hungry.

cedar nebula
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honestly I think it felt about right

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considering how much travel it took to get them

celest charm
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Fair.

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And nothing stops players from making their databanks in orbit, as traditional.

cedar nebula
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I could make so many data banks with all this plastic...

summer flame
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and there are the data miners

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basically converting all excess power to data banks

summer flame
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this is when I changed the eruption output to 60kg/s for 20s

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100kg/s for 12s

eager oyster
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so 1 metal volcano can run 3 steam engine ? or it need the highest output ?

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oh the tempshift plate behind to prevent it forming a solid tile ?

celest charm
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One steam turbine is typically enough to handle any metal volcano (except niobium), but we're interested in testing some new designs here.

cedar nebula
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Well I hope that Nigit is happy I installed a mod.

sudden gazelle
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You installed yourself?

fallow horizon
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The Stuffed One!

cedar nebula
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But in an effort to appease Nigit I have canceled my interplanetary commutes.

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Now Nigit just needs to convince me that ranching moos would be worth the effort when I already have power more or less sorted.

drowsy inlet
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Oh.. why wouldn't you defrost that dupe. It's a "free" dupe!

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Yes.. yes.. I get reminded why every single time ๐Ÿ˜‘

drowsy inlet
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A perfect base for Ashkan

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I have my main base on a 4 tile high grid, ok?

summer flame
lavish oak
drowsy inlet
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pips are doing a great job planting more

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Don't look at my Sweetle ladders Methian... You've been warned!

sudden gazelle
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I like the ladders.

celest charm
# drowsy inlet

I swear, they manifest seeds from nowhere to plant them, you look away for five minutes and your entire asteroid is a garden.

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Whether you wanted it to be or not.

drowsy inlet
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what?! Steel?!!! Since when?!!

sudden gazelle
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Do you get steel though

drowsy inlet
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someone didn't look at other POIs when making printeceptor

drowsy inlet
sudden gazelle
drowsy inlet
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I was looking at something else when....

celest charm
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Oops.

drowsy inlet
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Soooo close to have the first accident!

drowsy inlet
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yes yes... I did that

sudden gazelle
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Chaos

celest charm
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This wouldn't happen if you were less griddy.

drowsy inlet
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I don't understand what you mean... I just draw a pipe

celest charm
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Too aligned.

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100% the cause.

drowsy inlet
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so I blame Methian!

drowsy inlet
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why shouldn't I add some more stupid on top of the previous stupid, right?

lavish oak
drowsy inlet
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I thought I was being smart ๐Ÿ˜

lavish oak
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ScoutRover not being smart has nothing to do with your own smartyness