Hello all. This is the kitchen design I have been using for a while. The kitchen has most useful cooking stations and they're all supplied by auto-sweepers to reduce dupe work. All edibles and cooking ingredients are stored in a vacuum on a single weight plate made of depleted uranium (rads kill any germs if needed) and it is accessible to dupes. The sides of the vacuum tile have blobs of liquid to keep it a vacuum (naphta of visco-gel work well). The auto-sweepers on the edges can reach all cooked foods, but they can't reach the infinite storage, so they can automatically send all cooked food into the deep freeze infinite storage without creating an infinite delivery loop.
The depleted uranium weight plate is cooled by a single thermo regulator with hydrogen offscreen. It is set to cool it to - 200 C to make sure the food is extra deep frozen. Just for good measure, there is a storage bin set to store rot pile at priority 1, just in case anything spoils in the infinite storage tile (it's very unlikely).
There is a conveyor loader with manual use allowed, so that food elsewhere is sent to the infinite storage by dupes, but it is set to "sweep only" so that they don't create an infinite delivery loop. The rest of the food from farms and stables are better off being picked up by auto-sweepers and delivered through rails to the infinite storage deep freeze tile.
I placed a refrigerador on the left just to give the room the "kitchen" status, thus enabling the deep fryer and the spice grinder, even though I don't really use the latter.
Anyways, just thought it'd be cool to share this. It is a bit simpler than other designs I have seen, so I've stuck with it.
