#Crash after i launched the game after long time

10 messages · Page 1 of 1 (latest)

ebon granite
#

i will post the more info into chat

#

First anim file needs to be non-null. FreeWoodComplete (UnityEngine.GameObject)

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at DebugUtil.AssertArgs (System.Boolean test, System.Object[] objs) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at KAnimControllerBase.set_AnimFiles (KAnimFile[] value) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at BuildingLoader.Add2DComponents (BuildingDef def, UnityEngine.GameObject go, System.String initialAnimState, System.Boolean no_collider, System.Int32 layer) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at BuildingLoader.CreateBuildingComplete (UnityEngine.GameObject go, BuildingDef def) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at GeneratedBuildings.LoadGeneratedBuildings (System.Collections.Generic.List1[T] types) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0 at LegacyModMain.LoadBuildings (System.Collections.Generic.List1[T] types) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at LegacyModMain.Load () [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at Assets.CreatePrefabs () [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at Assets.OnPrefabInit () [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0

#

second part:

#

at KMonoBehaviour.InitializeComponent () [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at KMonoBehaviour.Awake () [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object , UnityEngine.Transform , UnityEngine.Vector3& , UnityEngine.Quaternion& ) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at LaunchInitializer.Update () [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
Build: U55-663500-S

#

and the logs:

umbral basalt
# ebon granite

well, why do you ask which mod crashes if you still unsubscribe from all of them.

timber linden
#

Disable all mods and restart with mod updater until everything is updated

ebon granite
#

oh ok, thx

tidal hatch
#

Hey, I guess it's my mod, i'm working on this bug, sorry for too late