#Crash after i launched the game after long time
10 messages · Page 1 of 1 (latest)
First anim file needs to be non-null. FreeWoodComplete (UnityEngine.GameObject)
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at DebugUtil.AssertArgs (System.Boolean test, System.Object[] objs) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at KAnimControllerBase.set_AnimFiles (KAnimFile[] value) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at BuildingLoader.Add2DComponents (BuildingDef def, UnityEngine.GameObject go, System.String initialAnimState, System.Boolean no_collider, System.Int32 layer) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at BuildingLoader.CreateBuildingComplete (UnityEngine.GameObject go, BuildingDef def) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at GeneratedBuildings.LoadGeneratedBuildings (System.Collections.Generic.List1[T] types) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0 at LegacyModMain.LoadBuildings (System.Collections.Generic.List1[T] types) [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at LegacyModMain.Load () [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at Assets.CreatePrefabs () [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at Assets.OnPrefabInit () [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
second part:
at KMonoBehaviour.InitializeComponent () [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at KMonoBehaviour.Awake () [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object , UnityEngine.Transform , UnityEngine.Vector3& , UnityEngine.Quaternion& ) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at LaunchInitializer.Update () [0x00000] in <5375d36347d34bc0b1ea487bdcad48e4>:0
Build: U55-663500-S
and the logs:
well, why do you ask which mod crashes if you still unsubscribe from all of them.
Disable all mods and restart with mod updater until everything is updated
oh ok, thx
Hey, I guess it's my mod, i'm working on this bug, sorry for too late