#Miles plays 2024 Nov QOL
141 messages · Page 1 of 1 (latest)
some mod that adds a sidescreen and uses plib for that
(none of mine)
one of these
btw, Rocket Umbilicals is incompatible with Rocketry Expanded
Akis mods also dont use it
Oh I haven’t usually spent a lot of time on late game to test it
Come to think of. There’s new automation skins
Maybe the automation mods?
any mod that uses sidescreens with plib that wasnt updated for Nov24 update
the content of the mod doesnt matter, its the fact that sidescreen injection broke again with plib
mine and akis mods just fail silently at that without crashing, the screen just wont show up
So maybe most of those mods ><
plib sidescreen injection dies with that crash message you got here
I'd say potential candidates here are:
- automation plus
- sweepnt
- plastic door
- wooden set
- automation expanded
- notepad
- signs tags ribbons
- workshop profiles
- resource sensor (that one has a different, confirmed crash as well)
- only tames
- delivery temp limit
- rocket umbilicals
Plastic door, notepad, automation plus, resource sensor ><, have been updated this week
Computer parts is from a handmodified dll from discord
I’m not sure who fixed that one
But good to know
Thanks!
keep in mind that resource sensor seemingly triggers a crash when selecting storage bins and other buildings after that update
Hello. One of the mod I wrote uses PLib sidescreen and is crashing (Momentary switch). Is there any fix, or explanation around on how to fix it ?
It turns out updating PLib is enough
Rocket umbilicals seems to be gone completly as is smart coolers, and rocket gantry
Looks like TC-1000's Complete workshop is no more
looks like a workshop bug to me
or they are somehow marked incompatible
He took them private because incompatible and maybe abandoned
So sad
I'd say potential candidates here are:
- sweepnt
- wooden set
- automation expanded
- signs tags ribbons
- workshop profiles
- only tames
- delivery temp limit
Sweepnt breaks all the time
not the case
I asked him and he had no idea they werent showing up
Oh good. I hope they return
Btw is there any reason why umbilicals and rocketry expanded can’t be compatible ?
Should I ask pether to check for this crash among wooden set and signs mod?
#mod-discussion message
he prefix skips a method for the loading
this causes crashes with fuel, rad and oxidizer loaders
so the only way to work together would be for you to integrate it into rocketry expanded if he were to transfer control of the mod to you
I see. Makes sense
it is already part of RE (and was a long time), apart from the spacefarer loading
fuel loaders came out before umbilicals released
Ah. Good to know
I love rocketry expanded but my bases often don’t last long enough to make use of it much ><
@keen mango might have some crashes here with signs mod and wooden furniture.
I tried starting a game with all those other mods disabled and still got a side screen crash anyway with ronivan wooden furniture ReUploaded and signs mod
actually ran a test again with all the likely suspects disabled (except the recently updated notepad, relieve sensor, and plastic door). Still have that crash
possible, I never had time too look at them and fixt them for Nov24 update
I’ll have to upload more crash logs anyway
oops. why do i have a local aki mod? strange.
Beta testing?
v1.4.2.1 version bump trying to get the workshop to realize an update happened)
steam wasnt updating correctly so i put it in manually and forgot about it
a lot of implicated mods
this crash occurs with the following Disabled; workshop profiles, automation expanded, sweepnt, delivery temperature limit, only tame, wooden set reuploaded, signs tags and ribbons.
still crashing
hysteresis storage, plastic door or notepad
All recently updated. Huh
Unable to find sideScreenContentBody on type DetailsScreen
AutomationPlus.Patches+GeneratedBuildings_LoadGeneratedBuildings_Patc
oh nvm, i was stupid
its automationPlus
@prime spindle
false alarm about those 3
Okay.
It’s a long list of implicated mods so if even the updated mods crash, geeze
I’ll test again
Automation plus was updated recently
crash with heinerman's floatation
Current list of implicated suspects: Hammock, Store artifacts, wall pumps, mass sensor, oxygen mask protection.
SUCCESS!
and Crash
better multitool animations on first game action
lol
i think this is the previous crash
Current list of implicated suspects: Hammock, Store artifacts, wall pumps, mass sensor, oxygen mask protection.
it's at least one of those
that crash is still automationplus
i did a force update and made sure i updated to 1.1.3, updated 4 days ago. i guess i better go to the mod author's github
thanks tho
DangerousWorlds Crash
monitoring dupe distance
#mod-discussion message
Crash: Automation Expanded
it works now
this is weird. game ran. saved. when to quit. crashed. blames fixes and tweaks by ilunak. also mentions fast save. which is to blame? @tacit merlin
I’ll do more testing on specific mods to eliminate them from the implicated list
I hope someone can resurrect dangerous world, which is one of my favorite mods for ONI
Testing complete #mod-discussion message
@keen mango signs and wooden set seem to have survived Feb QOL after additional testing
I believe I must update their selection screen, but I am overwhelmed with IRL work ;/
There also maybe crashes related to Computer Parts (but that's local download from Discord since steam's version is broken)
Crashes today with hysteresis storage. Update: new version posted. List of broken mods updated.
A new crash whenever a dupe goes to operate the research station. Now I have a 70 mb crash log! Woo
I wonder if Aki might learn something useful from the 1.25 million references to moonlet in my crashlogp
some mod defecates duplicant attributes into your log every tick over and over again
Moonlet Alpha has debug on i know
still i didnt know it could get that big
thanks sanchozz!
Moonlet should not spam dupe attributes
@tacit merlin any idea why my research station crashes?
ResearchCenter.ResearchCenter.GetPercentComplete_Patch1(ResearchCenter)
Could not resolve type with token 0100002c from typeref (expected class 'Worker' in assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
some mod that hasnt updated to workerbase yet
Workerbass? What kind of mod would I be looking for
the class got renamed from "worker" to "workerbase"
whatever mod is crashing here did not update to that
and its patching ResearchCenter.GetPercentageComplete
Well that’s a start. Thanks.
Endless Science
This is the patch in question.
static class ProgressBar_Patch
{
static bool Prefix(ResearchCenter __instance, ref float __result)
{
var worker = __instance.worker;
if (worker != null && IsEndlessWorking(__instance))
{
__result = worker.GetComponent<AttributeLevels>().GetPercentComplete("Learning");
return false;
}
return true;
}
}```
It looks fine as it just grabs Workable.worker which now is already of type WorkerBase
Would it be that the mod needs recompiled against the current Assembly-CSharp.dll?
@manic horizon Are you the same Aze? Is this your mod Endless Science?
401 subscriptions + 13 local - 39 disabled = 375 operational mods.
@rich jay I keep getting crashes with Disease Restored update @proud fern
I got ahead of myself, the live and public testing branch use a different name for that method
Created a new PR
it is unfortunate that Klei are rolling out this update in a strange way. You dont need this kind of troublw
Thanks for the fix Peter, I've pushed another update
crosses fingers here’s hoping klei doesn’t bungle the launch of bionic on the 12th
Thanks guys
When you include the previous version which has a pretty strong following, there are three wildly different branches that need to all be supported
Geeze. That’s unnecessarily complicated of Klei
You’ll be able to close one of two of those branches pretty soon?
My newest player.log was 5 gb
Should be fixed now. Sorry for procrastinating.
Yeah but it was literally the easiest fix possible lol
Hey. I’m glad to have it back. High science dupes learn faster. As much as I enjoy making Francis John gyms, I also like to make “libraries for dupes to build science up before I launch a lot of rockets
Soooo... this turned out to be a rogue Debug.Log command that I left in Duplicant Lifecycles when I was meddling with it. It originally only ran once per Duplicant on load but when I added the reevaluation of the modifiers every 4 seconds, that particular code was called each time. It is removed now and updated.
#1312094052673654804 message Sorry about your impossibly large log files. x_x