#August 2024 Redux
598 messages · Page 1 of 1 (latest)
My upgraded design
amazingly the wood heater remains on the “holy grid”
just a couple layers down
the new world gen still has not failed the grid
Input door opens once every 2 days for 150 seconds, so everything can get done at once, and the dupes are always allowed exit via the upper door
ill probably have to tweak the timings to make sure everything gets done in the time alloted
Quick, tell Methian!
Out of curiosity, what happened to worldgen?
They adjusted the base game and SO Classic worldgen for Ceres to reduce failure rates. The second time Ceres worldgen has gotten clobbered.
Ah yes, I see there's even biome changes (I compared against the beta's files)
I typically deconstruct that 1 wood heater poi tho 😇
But pn the 1st ever seed we got, I built cots directly beside iirc 🤔 (I'm getting confused between the different august maps + small beta tests)
btw, what is the correct sacred grid approach for insulating a room?
actually, it's 45c at the back (left) of the room, I mght have to de-insulate it soon.
Or desable the heater for a while
Nah, I like having 1 heater available for them to get the buff from on demand.
Though that reminds me of what I did for my PWater/Pdirt disposal area, 20 second buffer from the motion sensor for the space heater, so they can dry off on the way back.
Wait it got renewed again?
It did.
Welp.
You lied to me :(
The bottom floor of it is. It's only three-high, so it has to break the holiness somehow.
You can keep the heater itself on the grid.
If the top floor was off we could just rebuild it.
I suppose we can just move it once the coat rack has been used but it's not the same.
Vertel, you forgot to pin the seed btw (I know it's the same....still)
No I didn't. I totally meant to do it now. <_<
I went holy grid this time.
Will show off my 50 cycles of progress last night... After this six hour meeting.
Yeah I started again as well
(But stopped at cycle 2 to finish watching "from")
Made it through the meeting (and my "oh, by the way, you need to talk about your team for five minutes") ... so yay, weekend.
Cycle 49 : slowly sealing off the cold.
(You forgot the "again") 🤣
what mod are you using for the base planning?
Planning Tool
yeah. (was at dinner)
Planning tool is my 1 mod I " cannot" play without
The grid should be engrained in your brain though
I messed up 1 time doing 1 5heigh floor mid way to the oil biome
It was a whole pain
cycle 105 (failing to get material science going properly)
currently midway with (1) exploring the depths (2) building fancier bathroom (3) fixing the ranching setup (4) bug reactor for science
Cycle 69 : Doin' the Science and wondering how to feed giant bunnies. Also, my Floxes are cold.
"wtf? Why do I have so much bbq?"
"Oh, a bunny died."
Are you trying to keep heat in or (even more) cold out? :D
eventually, the heat in. Obviously I'm missing some pieces on the west wall 😄
I had a plan to use the radbolt plate -- until I realized it requires disks I don't have.
heh
I want to collect nectar for an external cooling loop for plants to feed the bunnies and floxes, but I am slightly puzzled how.
the seal sucks out the nectar, but that's for ethanol. How do I access it?
pipes.
from a ... tree?
It's automatic once the tree hits 100% nectar
You don't want your seals getting in the way, or dupes harvesting branches either.
huh, I see.
They make space fun.
Yes. :D
Putting the past behind me; re-rolling into the new new August map.
natural beauty
I've decided to go for locavore, carnivore, and super sustainable yet again. Fingers crossed! (Though, the bunnies really do make this a lot easier.)
I totally didn't notice that there was a pipe output!
pure canadian maple sirop production 😛
Wondering if it's a mod messing up, or do others see the tree pipe output despite being in unknown fog.
only mods I have : Planning tool, better automation overlay and DSS
do dupes need to harvest the tree for nectar to get into the pipe? or does it need to accumulate enough to output a blob?
magic not happening
it needs to be full (20kg)
ha thanks, that why I asked ''does it need to accumulate enoufh to output'' 😛
im only allowed to read 1 question
we need a new restart, Klei messed up with my holy grid placement 😛
cycle 60 progress
Guess you'll have to disassemble
Don't worry, big guy. I'll put you out of your misery soon. #carnivore
ho! I was not aware that printing pod can give bee tiny 😮
yup.
your awareness was correct. its added by DSS
Cycle 80 : We went to space looking for trees... what we found... wtf?
https://github.com/Sgt-Imalas/Sgt_Imalas-Oni-Mods/blob/f83d91f892c7b8473bee90cf74257f8e6c2b5d59/SetStartDupes/ModAssets.cs#L111 if you want the full list of what DSS adds to care packages
Well, I'll be darned.
Praised be the light
is that 2k lux, or did you make it even more shiny?
moving them now, just occured to me it might be better to stack them all on the trunk
5500 on corner branches haha
so pretty
you have 11 in one spot? I did not think of multiple in a tile. Brilliant.
was not expecting to be able to stack them either at first 😛
files that idea away for near future use
okay... looking at the DSS code, this doesn't seem too scary for modding. It would just be the compiling part I'd have to learn.
I need DSS2.0 : replace that button with drop down menu to select interest, give 3 dupes with that interest, no re-rolling 😛
waiting for you to provite by tomorow morning, tyvm 😇 (kidding)
sounds like a self-control problem 
welp, will need to move my main ladder shaft haha (and the floor on that thing is wrong 😱 😭 )
I really hope that judgement was fair and there were no miscounted floors
why hast thou fail us klei
That's the great thing about Planning Tool. Copy/paste makes errors rare
Ah well that bugger is 6 tall anyways
Missing a floor for taller buildings is ok
Having a floor not aligned with the hy grid is....bad for OCD 😅
skip two floors and make a mega floor that has everything for the geothermal heat pump :p
poor slicksters...
Cycle 150 : It's been a busy day... explored a lot. Trying to get my refinery working... but there's the small challenge of getting water into the steam box. We'll see how that goes. Also maybe a slush geyser was forgotten. 
did some new base planning, obviously ranches are in the way 😢
how many dupes do people rush for carnivore?
I've typically seen 10-12
Depend how fast you can "expand" (bammoth do help) to be able to actually eat those kcal in time
I’m a little surprised to see not to at much food growing in a lot of the screenshots.. I lost a colony (1 dupe died = restart) for ||rushing alveo vero instead of pikeapples||— what are other folks doing early on for food? (I’ll add this is also my first run moving all the difficulty sliders up a notch so maybe that’s part of it)
they seem to live off 5 planted, some excess from the floxes, and a lot of wild plants.
occasionally a giant bunny feeds them for a while, too.
Whew... pulled it off. It really bothered me to have anything but water. 😉
Wild sleet wheat into frost burn and bbq supplement
The fact that the food is easily stored deep frozen in sterile atmosphere in the open also help a lot
I mostly ate the big bunnies until after Carnivore. Then frost buns from wild sleet wheat. But I also only have 5 dupes, so don't need as much food.
No toilet natural liquid lock with pee 
Outhouses are a good part of my oxygen production 😅
Cycle 204 : I have found Dreckos, so had to make a v4 of my Drecko pen. Oh yeah, that big vent thing is turned on ... now I'm scared.
that is some very inconvenient vent locations. i wonder if that was changed as part of klei's evil plans to ruin this month's map
I see you scheming Mr. Pip.
Quick hide the seed!
fortunately, Pips do not actually teleport, so it's safe in the box 😉
That's why I put the seeds in that room 🙂
If you don't have plans for the seed, you can always compost it.
if you do have plans... I'm scared and curious at the same time.
they are a great use in gyms
not the athletic gyms but like building gym
since dupes level while doing a task, reducing the skill by 10 make the task last for about for ever,, helping it level with fewer build commands
ahh.
What's the priority? Why would anyone want to set that? 
(No, it does not show in the Priority view, either...)
no priority. get to togglin'
yet another reason toggle is double up for everyone...
You see, when a Pip and a Shove Vole love causing trouble very much...
OMG be sure Klei never ever think of that! It would be the real critter to kill on sight, even worst than those slugs
I have always composted them in the past. This time I didn't. Don't ask me why! Maybe I've lost my self-preservation instinct.
Hmm. It's hard to portmanteau 3 words when one of them is only 3 letters long...
Consider the Volpilug!
Paths like a Slug, Digs like a Vole, Plants like a Pip.
Utter chaos! 
Does it eat 4.8T metal per cycle as well? 🤣
maybe it poops out half the mass as ore quarter the mass as hydrogen and the other quarter as dirt?
All this sounds awful
It poops Mercury.
Eats 1kg of raw mineral, and like Beetas, will take it from buildings :)
Be sure never to work for Klei please 😅
I only accept this if it knocks it out of the building like a Pip.
Imagine a criter like that nibling the doors of it's ranch until door is destroyed and then it's loose to dig into your spom and nible on the electrolyzer ☠️
No. It chews on the building structure.
Oh. The building itself??
Which Beetas will do with Uranium Ore doors.
..or at least they used to. Doors are weird.
Yeah. The natural tiles behind doors does some weird things in the game.
If you lock 200kg of ice debris inside a door and let melt, depending on which tile it gets locked in, it destroys the door.
I want to be surprised... but I'm not.
Is the ||hot obsidian core|| unique to the frosty planet? Or have I just never played a world with that trait before?
unique to Ceres
...well this was posted sooner than I expected it to be.
Otherwise known as ||cold magma biome||.
Ceres ho!~
Everybody was playing the dlc anyway
But by missing the first few days, you missed tge 2 restarts due to patches affecting map gen haha
The nectar-y lining! 
Klei had altered the worldgen. Pray they do not alter it again. 😉
Woo!
Gratz
It definitely had some surprises.
what kind of tasty surprises?
I spent entirely more time in the Oil biome than intended. Time to move upwards towards the sparkling trees.
In other news: Frosty Glossy Dreckos. First time I've included a tepidizer.
||Once I had unblocked the third vent, the steam that came out was 200-300C higher than expected. A lot of granite and cinnabar melted.||
What does the door in the bottom right do? 
It's left over from when I built this before atmo suits. It was automated to allow CO2 out. Now I've bricked it over for more insulation.
I think trying to build my great hall and bathrooms to the right was a mistake. The random wolframite can't be removed yet. 
On the flip side, the dupes currently have the zaniest shaped mess hall I've ever built.
it reminds me of great halls in rockets.
Running my entire base off the hydrogen overflow from a half Rodriguez is getting to be less and less feasible. Time to start thinking about geothermal/solar. (cycle 405)
Left of your base there are quite a few wild saturn critter traps. Around cycle 100 I setup a bee farm next to them for hydrogen.
That's a good idea. I've never worked with the bees before - now's the time!
Mind sharing a picture of your set-up?
Sadly at work.
But beetiny turn into a new hive at age 3 if there are no other hives in same "room". So I made pneumatic door cage rooms, hive needs 2x3, on same level as traps.
Once the hive starts producing beetiny they walk onto traps. Get eaten and produce hydrogen. If you have extra PWater, I used bathroom overflow, you can setup hydroponics tile for additional traps, just keep them on same level/floor as hives.
Thanks for the pointers!
I'm digging tunnels to funnel the steam to a central location. I have optimism this won't be a horrible thing.
I want to harness the heat of the lower biome, but everytime I have tried, my aquatuner overheated. I wonder if I should do a spike instead.
no, yes, I should definately use a spike. Why didn't I think of that sooner...
Hopefully this will work. Somewhat "small" paths to the place under the vent, then compress into that area with a spike. Or this is a horrible idea. 😄
whats the point of compressing exactly
I felt it would help empty the corridors between cycles of the vent going off.
it might not matter, though...
if I'm pumping water at a full rate. As this is a steam battery, I might not move that quicky?
this is the geothermal thing, not a geyser?
it's been idle for days.
I don't exactly have a way to burn 5kW at this time 😄
my theory is that the water will be routed back the vent, which blasts it back out again. I also sap the heat from the obsidian, allowing me to have free power.
smaller setup compared to..?
it can support like 25 turbines and I only count 2. 30kg/s vs 4kg/s is all
that was temporary to unblock the third vent.
I was planning on six.
but 25... damn.
reads wiki ahh, I see. 15kg/s x 3
I have Saturn Critter traps running. Goodness, that's a lot of hydrogen! Thanks for the push to try that.
they are great, and the fun stuff is they are actually better wild than planted 😛
Wish Plant Meat had a use, though.
Tree Food. >.>
I'd been wondering what to do with my bathroom overflow on a planet that doesn't currently support thimble reeds, so these also took care of that "problem" for me. No more dumping it in a pit to freeze.
Lot of folks just go for outhouses 5ever.
I had outhouses for half of forever. Then I wanted to reduce that amount of dupe labor (running with only 5 dupes)
I have plumbed toilets set up, but the polluted water coming out of the sink keeps freezing. I'm unsure why only the sink is affected.
I have my bathroom right above my bedrooms, wooden tiles for floors, heater in the bedroom. So things have stayed unfrozen for me.
I know dupe body temperature affects the water coming out of the toilet, but I don't think it affects water coming out of the sink. I bet that warmth boost is what keeps your toilet fine while your sink water freezes.
Hm. Makes sense. And the other sink is -35 instead of -39, so I bet that it's really just a knife's edge
I run outhouses 4 ever (and use the pdirt produced to get some extra oxygen with subliamtion station)
Glad I could help. Most other maps that have them, they aren't as beneficial since you can get easy power/hydrogen elsewhere.
My base is a steady 20C from a nectar loop, so I have water no problem.
I even took out my wood burners.
I've been resisting the idea of making an insulated "warm" base for no good reason. I guess I'm enjoying the idea of living in a cold place and also somewhat worried that as soon as any part gets warm, the whole planet will melt. It's probably just conditioning from all previous playthroughs that heat=bad.
Once I sealed it off, that didn't concern me. There's a lot of places where it's pretty warm on the planet anyway. As you open those up, stuff melts. Just how it's going to work.
But it's not like I've made a giant puddle of the whole place.
Unless you carefully carefully double-liquid-lock the hotter areas of and don't break the abyssalite unless you really really half to... just as a hypothetical example 😉
I have a giant tunnel system sealed off with 250C+ steam. Seems to be okay, lol.
😄
I'm at the point where I could, theoretically, start making the infrastructure around the geothermal thingamagigs. But... I think I'll procrastinate for a while yet.
Just found my first metal volcano, so I'm doing that first.
And maybe I also need an industrial brick soon. Tasty tasty steel... Mmmmm.
Cycle 384 : A Dupe has left this frozen ball, though only to do some science. Metal volcano tamed, geovent tamed and providing plenty of power.
Very nice 🙂
What did you use to make that picture, Kathyrnn?
nods
Cycle 497. I've done much less with more time, enjoying playing slowly, exploring, etc. And up until about cycle 400 only using as much power as came off the overflow of my half-rodriguez.
squint. Are you using the Fluid shipping mod?
Due to the placement of the geothermal vent, a large amount of abyssalite is missing from containing the oil biome.
Yeah, I spent a long time insulating that and vacuuming.
ah. As you see, I made a mess 😄
yes.
Ha! That's my mod. Glad you're getting use of it!
oh, well, thank you. I find it very useful 😄
No need for a pit of dirty water. Simply insert right here to be cleaned.
Also, noticing that we found different metal volcanos. toddles off to explore the other direction
yeah? cool. I have six geyser/vents to find.
How're the narrow steam channels working out for you? I've been thinking about how to connect the three vents.
there's only the compression points to really help the flow, so it's a bit slower than I was hoping... but overall, it's working fine.
The three vents have 24, 11, and 22kg of pressure each, which filters down to the 3.7kg needed to trigger the doors.
there's currently 29kg in the central box, but that feels a bit low considering the geo-vent is at 55%. The trick is re-adding the loss each time, but not adding too much. I'm still working on it. Since the time of the release isn't static for me (as I'm using steam as a battery), I am not sure how to add the additional water automatically.
I wish the vent had an automation port that told me when it fired off. The only thing I can think of is a reset detector at one of the vents, but need to figure out what that would be.
I guess the vents have a port... hm.
yes, this will work. Send a pulse from one of the vents to a liquid meter valve and the required new water will be added automatically.
I can't decide if I like the sound floxes make when moving on ice tiles or not...
Poor fella.
Ha!
he knows what he did
He's just asking to be dinner.
Sterlie Environment
Deep Freeze
"I should make some oxylite, so I can load up my rockets...
"or you know... use the 40 tons on the floor. Yeah."
Doing my metal refining in my bathroom to ensure the liquids stay liquid!
Totally normal. Nuthin' to see here. 😄
How the heck do I feed this fella.
I mean, I know how, but I need NG and more plants.

let him starve
He'll waiit.
although any +4 quality food should do. technically the deep fryer recipes (fish tacos, tempura) could work
still leaves 1 you'll need natural gas for though
Are there any pokeshells on Ceres?
churn some oil to petro for natural gas.
I found one, so far.
critters are RNG, though.
Really? I guess I knew that for morbs, but didn't extrapolate that meant for every critter.
flora and fauna spawns are randomized, even on the same seed.
Noted!
Vertel: did you explore this entire planetoid?
I've barely started yet.
I skimmed it over in debug, but don't recall many details.
ah, okay. I'm still hunting for three geysers and don't want to tear up the bottom biome to search... so was curious if you knew any in there. :3
Have you found the one due east of the printing pod? (It wasn't in the screenshot you posted earlier)
yup
||Oil biome, yes.|| ||Core biome, no.|| ||Except for two geovents.||
Cycle 416 : Over 80% uncovered now, hunting for geysers
Hmmm.... what did I do now...
You Included the Oxygen too hard.
aha... one of my sconces can get teased with co2, causing it to release more than usual.
The whole point of scones was to keep them out of the CO2 :D
Cycle 462 : Second rocket kinda froze inside. Also made a tree farm with some shiny rocks. Not sure how this will go.
I'm taking a break from thinking about new stuff to think about upgrading my power infrastructure. Now that I have all this hydrogen, I need more wires!
Bammoths? I don't have them instead I can offer you barbeque.
Super Sustainable Achieved!
woot!
I finally made me way over to free one of the trapped Bammoths
I don't think he's going to make it to egg-laying season.
he'll get you 1 good farewell egg if you tame it
Interesting.
Gas element sensors can overlap plants if you build the sensors first
That sounds wrong but go on
its pretty common with pips, since pips wont interrupt their dig action if you place the build at the right time. building on top plants is usually an intentional exploit though. never seen it done intentionally
do you have the build over plants mod or whatever by any chance?
No mods beyond True Tiles
oh wait i remember this. yeah some plants are a little buggy. i believe gas grass also has a bugged hitbox
D'oh. Just built my first mercury autosweeper by accident.
Didn't realize I was out of iron again...
How long did it last?
Well I selected it for deconstruction, because I had put it off by one tile -- and then it melted. 😆
So maybe half a second.
Cycle 100:
Cycle 53 Carnivore and Locavore achievement with 7 dupes. And I still have 4 visible wild

What I should do after work today: Plan my next infrastructure build (not sure what that'll be yet).
What I want to do after work today: watch auto-sweepers sweep up my entire oil biome.
Currently alphabetizing my duplicants seating arrangements
I don't want to wait until after work... and I have this weird gap between meetings.. like three hours. 
I promptly landed a rover, flipped back to the main world, and watched seals for half a cycle. I had to save scum that day, 😄
I'm also considering an ONI break from work. Need to bring my blood pressure down after that last meeting... and it's lunch time...
Today will be making supercoolant. Then wondering wtf to do with supercoolant, because this is literally the first time I've had it.
I guess LOX?
I still haven't built rockets. Been having too much fun tidying the oil biome 😄
tbf, I didn't launch a rocket until cycle 383.
I'm at about 600 now 😄
there's been a lot of tidying to do...
I spent a long time building my shiny tree area, but I like it.
We have arrived at "after work" and I think I'm going to unplug that geothermal vent.
and uncover the cool slush geyeser... and maybe tame the second gold volcano
Gold volcano!
Space materials are pretty efficient kg for result.
if you have one, do you need two? I have like 20t gold just from one, lol.
ah, 28t, apparently.
"need" is a relative term 🙂
Yes but that's only 280 metal tiles.
Which is the floor of like half a dozen rooms
the wood gives a pretty nice decor already.
Decor and run speed
mm, true, run speed...
aha, found the last natural geyser/vent/volcano.
Spoiler Question: ||Is there a nat gas geyser on the initial planetoid?||
Current task for me is making it to the surface and plumbing the trees there for free plastic.
actually, I think I'm finally setting up rad research first.
||there is not||
That will do.
Wow. And my researcher still uses up those 100 bolts in the time it takes to charge 45 more. (Science 12)
what's your rad/cycle?
Oops, I cropped it out of the screenshot. 144 though.
i believe optimal is 2 wheeze worts, offset 2 tiles below for radbolt, then 2 wheeze worts. its a shame the optimal 5-wort setup is the ugliest
Switching to irrigated tiles would boost it a bit, but probably not that much.
Like Kathrynn has? Not sure what you're describing.
no room for doors to turn off in that setup, either, Nigit.
not in sandbox but you get the idea
optimally, I should have made the four the same height, but I did not, because aesthetics.
ah, I thought you meant stacked.
so yeah, kinda ugly 🙂
👍 Yup. Now I understand what you meant, too!
Let no one tell you aesthetics isn't the most important thing! 😆
Water world... the column under the base doesn't even go halfway. Why is my water so unbalanced? (Spoiler because geyser location)
tidal effect 😅
oh? Interesting. That's quite the tide.
I accidentally created a wheezewort pump with this setup. 7k oxygen in the top of this bubble 😅
uh, whoops.
Liquids under high pressure behave strangely
"I built doors. I must walk through them." 
I was just wondering what to do about a polluted water supply that doesn't require constant melting of polluted ice... and then I found ||two cool slush geyesers||.
what do you need p,water for?
Clay
... bammoth waste?
Yeah, I'm going for crop irrigation. I don't need much, but I do need some. Now I have too much! 😄
I've finally set up some tepidizer stations to keep different farm rooms at different temperatures.
I feel like Floxes and Bammoths get stuck in walls so often when trying to move them about.
Oops. Too much oxygen. Popped eardrums for everyone...
Cycle 545 : getting to the real rockets now. Also water world shenanigans.
I hope you're storing that
So many people don't and it makes me sad 
The water? Yeah. ^^
Ooooh, oops. The "keep plume squash cold by not allowing ethanol to accumulate in hydroponic tiles" only works as long as the plant isn't stifled. If it gets stifled, it stops consuming ethanol, and then you get hot ethanol building up which stops the plant from becoming un stifled.
wdym storing the water?
liquid duplicating heathen
I do what I can 🙂
you know ive never used an infinite liquid storage before. I should try it sometime.
This is my first time doing infinite liquid and gas storage. My sense of tidiness is winning out over my sense that an update to the game would break my save. 🙂
Meanwhile, I was going to go to space, but then I analyzed every geyser and vent and volcano instead. Then I tamed all but two, each one with its own tidy infinite storage until I'm ready to use it. Maybe now it's time to go to space? cycle 930... and I'm still just running off the pockets of water that were lying around to begin with. These classic maps are MASSIVE.
you really kept your bases super neat O:
I like how organic it looks compared to a certain grid lover bases
I'm definitely playing a tidy run this time. Maybe to counteract some stress and uncertainty in my real life 😄 TIDY ALL THE THINGS
fun fact, though, nearly everything (though not absolutely everything) on my map fits into the holy grid. I put floor counting ladder segments with 4-tile gaps everywhere. So eventually when things connect, they'll match up.
the willpower to resist strip mining the biomes and carefully dig everything out inspires me
I blame the game for having buried objects.
If there weren't buried objects I wouldn't have to dig an extra 47 forks along the way.
Hmm. Is my base not neat? I actually have trouble just digging everything out. It feels weird.
Classic makes it so much harder to get to space, because there's so much, dare I say, too much to do on the home planetoid without needing to go to another.
Yeah, that's what I'm finding. I thought I was ready for space, but then there was still so much to do. But! I'm currently digging out a spot for my rocket platforms!
Also, I read the comments about neat bases to apply to both of us, since we each have 1 base. 🙂
I was only asking to see if there was an asthetic that was more appealing. I've never understood stripping out the base unless you need the room or materials. 🙂
mmm, toasty.
Love it... I find the Gilded Asteroid Field after I have super coolant.
Reached that phase where I'm nitpicking design choices, which is stopping me from pushing forward.
Blow up your colony with the geothermal pump, then restart on Blasted Ceres. 👀
Lol
Is that a thing that can happen?
With great sadness I must report no. But it was an excellent troll by the devs to those of us code-poking during beta.
Not sure if "troll" or just "scrapped".
I have a sadness though: our Gold Volcano is below average. 😦
||which one?||
||The one east, east-south of portal, in the plume squash biome||
Ah. ||That's the one I tamed, but it seemed okay. I didn't really check, lol||
It's ~8% below average. It's perfectly serviceable 😆
But least there is one. :)
The other one is better. 🙂
Planning to jump straight from Co2 rockets to large petroleum rockets. So.... time to build oil well infrastructure, a petroleum boiler, and some very very very long pipe runs.
cycle 1..
Somehow the huge mess I made trying to open the geothermal vent also created over 15k kg of petrol, so I have built nothing, lol.
Winning 😄
Just realized I'm setting up an electrolyzer system without having a source of water secured 😅
How many tons of ice do you have?
That's a source, sure, but it's not secured 😆
I'm going for the salt water geyser, though.
I set up one when I had 220t of ice. After 600 cycles and even more digging, I still have 165t of ice, finally usually water from a vent. There's tons of ice to dig, and even more melting if you let it.
I used my "temporary" setup to get water to electrolyzers from an ice melter for... several hundred cycles.
Nothing is more permanent than a temporary solution.
Jackpot!
Unknown! But I'll take naturally generated mutant seeds. I haven't dug to that area yet.
So yeah, jury's out on whether or not it's a good jackpot or a +decor jackpot.
Odds for it happening at all are pretty low since it was only in 114 rads!
I'm going to go out on a limb and say they're Exuberant.
And the other has a lux requirement of 200, so that's bountiful, I think.
But it's dyyyying. I found some wild, but they expired in the fridge anyway. I was sad.
If you want to store some sleet wheat or nosh bean seeds without needing a deep freezer you could always build, plant, and disable some planter boxes.
Ooh, pedestal is a neat option
But, yeah -- I'm surprised fridges don't have a "forbid mutants" toggle
I thought through a lot of things as I was planning out my petroleum boiler. One thing I didn't think through carefully enough? That I'd put it in the EXACT OPPOSITE CORNER from my rockets. Sigh. All those pipes are going to have to accomodate one more pipe run.
perfect
clearly the solution here is to move the rockets to the petroleum
I mean... it might be easier....
It's not like my "space infrastructure" is very developed yet.
Oxygen is now included :D
I skimped out and made the radiant pipes out of wolframite and not steel. Need to kick lime production into high gear
but... gold?
can't make gas radiant pipes from refined metal?
not without mods
Right
I need to figure out ghetto refinery. I have no liquids.
I guess I could make some water
Steal some from the seals!
yeah I am working on some ghetto nectar / ethanol. First time encountering the bonbons
oh, right. Mods for the metals 🙂
This was nice until it went dormant. Could use some more gold.
Though I guess what I really need is some iron or copper to make suits because we're ready
I haven't even built a rock crusher yet, much less a refinery
Gold works for suits.
...right. Wolframite isn't a refined metal. I meant tungsten. 😅
Really, Iron is the odd one out
Though at current, each of the four starts is represented.
Sandstone: Copper
Forest: Aluminum
Swamp: Cobalt
Ceres: Iron + Mercury
I'm surprised we don't have Silver, I think!
other gold volcano also dormant, but for 9 fewer cycles at least
I haven't found the 2nd gold volcano yet
ghetto refinery working just fine
soon we will have suits
ah, but the future is now
Here I was worried about leaving five seeds behind.
I didn't even name them. 😄
I've never had such aweful pipe spaghetti. Collecting wild pooped ethanol and wild nectar is quite the construction project!
And more show up every shower.
Go little escher! You can do it!
Yeah, I've got good ol' Jorge and 2 rovers raiding the planet as quickly as possible, but then I'll peace out as well.
I didn't bother with Jorge. I'm still bad with food creation.
Cycle 646 : On my way to explore the Tree to Feed. Waterworld has been stripped of Graphite, so ttfn!
I like the central pressurised ladder~
Wow, I've never used eschers before this run. It tidied up the whole water planet in 12 cycles.
They're brilliant, I believe with water they do about 140kg/s
got some plastic and steel and tamed the 2 gold volcanoes. I need a proper power setup. Guess I'll go play with geothermal stuff
Oh but first I need renewable reed fiber. So I think I'll ranch the bammoths somehow
Is that a seal ranch across the top of your water map?
it was, but didn't really work out well. I couldn't keep it cold without cooling setup.
Cycle 202. Finally putting in an industrial complex. Base getting hot, so cooling that needs to happen also. Still feeding the spom from pitcher pumps and ice melter. Built a couple bammoth ranches modeled after Nigit's.
Tweaked the bammoth ranches so the evolution chamber actually works. Nigit's original design works, but I flipped it horizontally
OK, supplementing the manually shipped water with the HSV
I really should build a rocket so I can finish research and do whatever else the universe says to do
I've never tamed an HSV. That looks pretty wild
They're toasty.
Yeah, so I see the single vent for the hot steam. That makes sense.
I expected the turbine to never show over half of the colored line with a single input. I guess that's more of a call out to the amount of water being created, not power?
I believe it's power
It is also picking up some steam from the AT's room after all.
But single vent ST vac only generate 425W?
Ooh, I see
It's all covered in there, lol
So the left is 3-4 inputs depending on door, right is 4.
Yup, I see now. Thanks.
If the steam is hot enough, you can get full power from just one input
That HSV tamer is Saturnus' design btw: https://discord.com/channels/282741876224688128/1236369482960867469
(don't quote me on that... I am rethinking it but don't care enough to research now)
Busy building a cooling box.. why? I don't know
The wiki says it'll cap at half power if there's only a single vent.
I was researching this with the geo vent heat,^^
ah ok. heatsink box built
Is the central box distributing warmth to the water boxes? Can't see if there's a tepidizer in there. If cooling, how does the central box get cooled?
Central box is cooled by AT in a nearby steam box. That's all mercury, not water. Cooling loop is running nectar.
I wanted to be able to maintain the Ceres chill for all the native stuff
oxygen management with alveo vera sure takes some getting used to
Yep that was a good time
got my bathroom and great hall taken care of
Ok, trying to get into flox ranching a bit earlier this time.
I've never seen anything like this.
Looks nifty.
Here's the pipe overlay. I have 4 more chill loops I can use when I get around to it. One will be for the base, but that's not urgent. Probably one for the bammoth ranches, farm(s), etc.
Eventually, the dupes' own waste will heat their bathroom
Breaking into the niobium planet. Nearly done with the water planet.
I have not yet built a rocket. I just started up the geothermal thing so that was fun
Well, considering I'm already at cycle 1530, I'll be playing this map for ... a year? 😄
I think I'm just shy of 400. But I started late, and I'm going out of town next week so I probably won't get far. But enjoying all the new stuff.
I'm wishing we'd had teleporters enabled just so that I could make this an all-achievement run. But oh well. It's a very good map. I'm getting a lot out of it and having a blast.
There's a mod for that of course. No Teleport Achievement Lockout
I used it when I cared about them.. lately I have not
Since we're coming up towards the end of the month it's that time again where I start taking opinions on preferences for next month. Anyone got any strong feelings? Otherwise it's Terra Classic for y'all, forever and ever, into eternity. :P
are remixes off the table as that counts as ceres-specific?
Yeah, remixes alter worldgen, and we don't want to turn on settings that lock people into needing to own FP too often.
I think I'm going to skip September and keep this world going.
You joke but perhaps we actually should do a Terra or Terrania.
I'm honestly seriously considering it. It would be nice to have a more relaxed month.
And it is a well balanced asteroid.
I'd be leaning towards Terrania, since base game would have Terra to complement.
Terra world, CO2/PO2/leaky oil fissure geysers only
An easy win
Oof, I wasn't very interested in my sister planetoid, and now I find that the top biomes have been destroyed by meteors. Luckily, I'm still only marginally interested in that planetoid, but I guess I'll start building bunker defenses.
Woah - on the other hand, there sure is a lot going on on the sister planet. Maybe I'll care after all.
With FFXVI, Zelda, Satisfactory, and Factorio all coming out over the next two months, I'll be skipping the monthly runs for a while.
Oh, damn. I forgot Factorio xpac comes out next month
That's going to take some of my time, for sure.
Well, until they add trains into ONI, at least.
October 21 for Factorio Space Age
and Sept. 21 for the release of Satisfactory (finally).
September Monthly should be to play factorio
... but 2.0 comes out in October 😛
I dunno if I can play it now, seeing all the changes I don't have yet 😄
Man I am spending a lot of time waiting in order achieve Full Steam Ahead
Maybe I should build a rocket while I wait
finally
The new relative temp overlay is really cool for finding hot spots
That bottom left steam chamber has a whole lot of hot obsidian & igneous from the core biome
way too hot
I spent many dozens of cycles feeding all the hot debris from my oil biome through a steam chamber and cooling blocks. Also, auto sweeping the entire water planet into my main planet's storage area.
September 10 actually for Satisfactory
it would be more satisfactory if it landed on 9/9
Maybe it will in some timezones
Dayjob killed my colony again
For the steam, since I was mixing it all together, and spiking the obsidian/igneous biome, I was running around 275C and blocking ST vents.
Yeah I might block some vents if I load it up again
if you run it isolated like that, you want to treat it more like an HSV.
I use this for HSV: https://discord.com/channels/282741876224688128/1236369482960867469
yeah, I'll have to find a way to design it without random liquid blobs.
are we getting a new map soon??
New player here excited to join you all in the new world 
same i didnt like the last map so hoping this one is good for me
As soon as I have a bit of free time. Should be some time in my today, so in the next twelve-ish hours.
Trying to find a nice seed with no annoyances and game gives me this...
Klei
ing in the distance.
