#Automated Drecko ranch, power efficient and minimum movements
21 messages · Page 1 of 1 (latest)
The starvation room features a sequential incubator activation set up, the bottom right incubator is toggled on and off by a cycle sensor, all the remaining 3 are toggled in order by the duplicant motion sensor
The starting incubator will activate for a bit longer, ensuring that the duplicant will be able to reach it
also powered incubators only are effective till you reach max population
once the duplicant hugs it, the motion sensor will set off the sequence to filter-buffer gates, which will cause the remaining 3 incubator to power on and then off in a timely order, letting the dup to hug them and then power off once done
still consuming power that isnt needed. when powered they only speed up the increase of population till it hits max
I think the point is that incubators only improve latency, not thoroughput. each unpowered incubator can support 7.5 dreckos for repopulation, so you should only need 2
ok
i built more because i have a lot of drecko eggs, the starvation room set up was done very late
of course this will be even better if you can remove the bottom 2 incubators as it would minimize drecko movement even more
you should have lots of eggs, about 11 per breeder
(check my math, but 150 cycles for a drecko, each incubator holds an egg for 20 cycles. more incubators means you would minimize the amount of downtime if multiple dreckos die out within an incubation period)
most of your fibers or plastic comes from the starvation room not the breeders
why 20 cycles? no lullaby?
right, unpowered
there should be around 90 dreckos in the starvation chamber with 8 breeders
should be less, as they'll starve long beforehand
a lose of 1 breeder for no more than 20 cycles isnt going to affect things much
about 56 for egg+dreckos me for my 8 drecko ranch
they starve to death around cycle 35
you guys are correct about powered incubators being only temporarily effective, they can probably be removed later