Both the building part and the ranching part are intended to not require a suit.
Dear new players : I won't explain every single term, but they are easy enough to look up. At worse, ask below.
Since we first need to rear molten slicksters
from normal ones
, there are a few extra steps.
Required before start :
- a slickster
(or its egg)
- some kg of crude oil.
- gold amalgam (or steel) for the liquid pump, some refined metal for the automation/shipping
- access to magma for heating input
- a CO2 geyser. Alternate (non superheated) CO2 input is possible but generally not scalable to critter consumption.
Note : a CO2 vent's 500°C gas output would eventually overheat the room past the molten slickster's livable range.
1 ) build the area, except the parts that digs into abyssalite. This is to avoid wild temperature increases caused by flaking.
Thermal isolation is mostly handled throught a layer of vacuum cells around the room. You make those using the diagonal deconstruction trick
Technically, only 1 tile at the lower right of the ranch station needed to be an insulated tile, as it is a point of contact to the outside. Everything else can be normal tiles. Oops.
2 ) set up the outer (top right) liquid airlock, and vacuum the whole room with an air pump