#design removed
66 messages · Page 1 of 1 (latest)
I would suggest adding a lip above the boiling pot
So that when the petroleum flows out and into the counterflow it has to drop and exist separately from the 404c petro and so when it exchanges temp w the incoming oil it doesn’t overheat it
This should fix and pipe breaking while still allowing maximum heat exchange
The pipe only broke because while I was designing it I kept having to rebuild the at and pump area which the pipes ran through
How much power this uses is the question, to compare to a volcano powered one for example
It's customary in a AT heated petrol boiler to use the output petroleum as the counter for the coolant loop instead of a tepidizer.
And I'll echo the concern about the boiler design in general.
I’ve been using it for about 50 cycles in game. Only breaks when you turn off the flow of oil. Then when you turn it back in you gotta go in to fix the pipe
Don’t know. Didn’t look
One thing I did change was making that last radiant pipe insulated.
And if you are concerned using Jmax’s idea would almost certainly fix any pipe breaking
I will also repeat the sentiment that using a tepidizer seems pointless when you can cool the petroleum that is being output
its just wasted cooling
can use it for cooling off petrol gens asw as another alternative
. that's odd.
The tepidizer is normally a cooling bank, just activating when the aquatuner cools things too much, and acts as a stability source normally.
Because if things get too cold slowly over time, eventually everything will break
So I 100% do not recommend (if the design works as I think)
if you are cooling the petroleum that is being pumped out
removing the tepidizer and replacing the functionality with other things
define cooling
running it through the aquatuner as coolant
or cooling the outgoing petroleum
assuming your raw oil being brought to the system isn't really low temp (standard is 95c) then it should be fine
Which you could actually use to heat up the incoming crude oil
you only cool petroleum that is being pumped out
and is within 1 degree of the incoming oil
you don't run it through the aquatuner for obv reasons
Mm in this case the aquatuner isn't cooling anything else, so if you really wanted colder petroleum you could
but hotter petroleum = petroleum generators in industrial saunas, so i fail to see the reasoning
you would cool the petroleum solely for the sake of not wasting energy and space on a tepidizer
The tepidizer here is probably active like 2% of the time, it's really not a problem.
That's how much active it is in my rectangular self powered petroleum well
#1103471847762305115
that's only 32w of power.
The bigger problem in this design is
Well, don't use super coolant gas in the aquatuner chamber, use molten lead.
is a liquid over 300C and has a HIGHER thermal conductivity than liquid super coolant.
asides from taking 10 tons of the stuff per tile, it's a great coolant.
so that'd be 50 tons of lead going into that one build lol
in SO that might not be ideal
since lead is one of the resources you are limited on
could just use solid tiles of something else like aluminum or if you don't like using the tile bug then tempshift plates with water works fine
you have like 300 tons of lead
50 tons of that isn't much
what else u gonna use it on?
Lead metal tiles for space radiation? Just use plastic or bunker tiles.
Lead has barely any uses asides from being a very good HOT coolant
I use a tepidizer because it is the most secure option.
You're using supercoolant in the AT, right?
It literally can't freeze. There's no way you can "overcool" it so it's a rather moot point.
However, you could just use water or pwater. That would still allow about 28c temperature difference to be achieved between the heat exchanger output and the boiler output. Obviously at the cost of more power.
I still feel the biggest caveat is the boiler design. It's not an inherently safe design like a blinking boiler.
Using water or pwater as coolant for the thermoaquatuner is bad.
Their temp range is narrow so it's very hard to tune it. You will ended up with unstable system
Not necessarily. It just takes more effort. Note how I use the words "could use" pwater. And stipulate the main drawbacks. It's not a suggestion.
Here's two posts where I describe the inherently safe blinking boiler.
#base-game-general message
#base-game-general message
It's safer, more efficient, and more compact.
Yeah
Yes someone suggested that already. They called it a lip, but I’ve built this boiler in a real save and have had 0 problems.
First off, it clearly is not more compact. It’s only advantage is safety, which this can be easily modified to have.
And it’s more efficient because of the lip. But again, that can easily be added on
Please read the posts I made. It's not about the lip. It's about the 4 tile boiler setup in that specific way that is described.
Since this apparently isn’t good enough for anyone, I’m taking away the images and tutorial.
design removed
bruv it was fine
i'm using a similar idea for my self powered sour gas well
Every design can still be improved little by little