#crashing during runtime

4 messages · Page 1 of 1 (latest)

slow wedge
#

Hmm.... usually when a mod causes a crash it's at startup. Now I'm seeing behavior where the game crashes at random times during gameplay. The offending line seems to be: "MissingMethodException: System.Collections.Generic.List`1<Tag> TreeFilterable.get_AcceptedTags()
at SolidConduitFlow.Sim200ms (System.Single dt) [0x0010e] in <cb20703507b14eea8088dbc44abf7f85>:0
at Game.StepTheSim (System.Single dt) [0x009a3] in <cb20703507b14eea8088dbc44abf7f85>:0
at Game.UnsafeSim200ms (System.Single dt) [0x000b0] in <cb20703507b14eea8088dbc44abf7f85>:0
at Game.SimEveryTick (System.Single dt) [0x00054] in <cb20703507b14eea8088dbc44abf7f85>:0
at Game.Update () [0x00082] in <cb20703507b14eea8088dbc44abf7f85>:0
"
any ideas? Log attached.

proper mulch
slow wedge
stray lark
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Update will be sometime this week.