dont think it has been suggested so here we go.Adding seasons as an extra difficulty, winter being too cold, summer too hot etc.Plants cant grow in harsh conditions so extra measures have to be taken.Spring can have rainfall(?) and autumn could possible be a normal season with nothing special, like Dont starve.Will be a trouble early game but post-aquatuner era wont really be that bad
#Seasons
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it could be even harder by making plants not grow at all on winter
also making day cycle change depending on what season you are in, longer night on winters
sunlight levels will be higher on summer and low on winter
high enough to cause sunburns even in atmosuits
How often would these seasons change?
idk like 100 cycles? could customize it
What u can currently have would be different light, as there is vacuum and no atmosphere you can not really do external changes in temperature
What u would need is bigger mod that would introduce planetoid without vacuum present and have seasons on it, atmosphere and all
i feel like the seasons should affect surface radiation and surface light.
and meteors
Yeah thats pretty much what it can be with what we have, which is not that different with day/night cycle
i'd be a gigantic pain if the surface was roasted
or the radiation at an absurd number
idk
thats whats capable right now
What could pose interesting challange would be season with part of orbit near star, radiation and light out of scales, also would heat surface blocks immensely, on other side of season you could have meteorite cloud so during that part of season frequent meteor showets
In between maybe 60-80% of time of relative peace from both extremes
yeah
this would pair well with an underwater/europa-like world
in the summer surface ice melts and things start boiling
Could work for every type of map really, so players can have choice
then the winter the core of the worlds gets bombbarded
it would
Consider after one cycle there would not be any water to freeze agaib left, as we have vacuum
Ice melts, steam leaves planetoid and then what exactly would freeze again
thats the challenge, try to keep the water in
This would requiere black body radiation on space exposed natural block, which would be neat option, and from there you could make your cycle
yeah
i made another thread about the water planet
or a sort of ocean expansion mod
that adds more water-based stuff
another dumb quirk of the steam bit is that the water level gets lower and lower.
Also this would pose interesting challange on its own, u start deep within planetoid, magma in core is your source of heat and surface freezing temperatures slowly creep ever downwards
Then introduce beforementioned seasons and u have really dynamic enviroment to deal with
yep
and then the advanced ONI players would use a stupid amount of insulation and lose a negatable amount of water in under 200 cycles
Who cares, you can approach problem your way
yeah
There is no shortage of ways to break game in every way possible
Its up to player what they choose to engage with
i made a quick MS paint concept of what i could look like
i mean, someone could use the "ocean planetoid" as a template
#art
right.
if someone takes from this thread, this could be a cool mod
i mean, not all planetoids have to get the same seasons right?
So it boils down to this
- Black body radiation to all space exposed blocks/buildings
- Season of meteors and light, radiation and heating of surface
there could be a randomiser or a bunch of presets
Yeah u could adjust every one of them individually
im pretty sure that black body radiation will have to be its own mod
just so
noone gets mad because they dont want seasons
or they dont want Black body radiation
Unless included, your planetoid would just heat up endlessly. And if u had anything less than abyssalite on surface it would get to your base, even vacuum lock would fail as your liquids would evaporate and doors would melt
Also why would somebody complain about seasons in seasons mod
i mean the core could have a abyssalite surface with a small gap somewhere on the surface
some based people, or ONI noobs.
Why would modders entertain pointless complaints
problably right.
If somebody makes mods they dont even have to read comments/feedback or do bugfixes
Modders dont owe us anything, u cant make everyone happy nor should u
i guess..
But, mod configuration is in most cases good idea, like how much stuff heats/cools, radiation and meteorites is recommended
i dont really take requests on this account
i might make a "friend alt"
Its related to the mod, dont need to post it there
Season temperature changes could also be implemented by slowly adding/deleting heat in many cells every cycle. So in winter it deletes a bit of DTU and in summer it adds a bit.
dont starve moment
unless you have something relevant to say, don't.
that isnt really possible in ONI modding.
That's not true. You can add/remove temperature from any cell. That's how my Stirling Engine and TEC Tile mods work. And a few buildings in the game. And the sandbox heat tool.
ah, right
I think it would be laggy to apply heating and cooling to every tile frequently
"many" is not "every", and "every cycle" is not frequently. It wouldn't lag nearly as much as the auto save does and it could even be done with the auto save to hide the lag
I was thinking that the "topsoil" of the asteroid would get heating or cooling by the season too because it's all due to the sunlight changes. So the closer you are to the surface the more seasonal temperature effects you have to worry about.
Regolith spawns very hot in vanilla because it's been soaking sunlight for a long time, but the game doesn't actually simulate the sunlight turning into heat. You would only need to iterate over the width of the map and add heat to the cells in sunlight, just one for each column