#Rocket Modules & Space Stations.

1 messages · Page 5 of 1

willow umbra
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😑 I'm definitely dumb

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but thx

dawn cairn
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I reconceptualized

sour magnet
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you what?

dawn cairn
#

no more "3 types of stations"

sour magnet
#

"testing purposes"?

dawn cairn
#

instead you upgrade the station

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and each upgrade unlocks more space

sour magnet
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you are joking, right?

dawn cairn
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no

sour magnet
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...right?

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wait did you actually do that???

dawn cairn
#

that is the plan

sour magnet
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im confused

dawn cairn
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you cannot change the size of worlds, so each station starts with its max size already, with the space that is unlocked by upgrading the station blocked with forcefield

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and the size cycling was from testing that system

sour magnet
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but you made choosing space station types???

dawn cairn
#

thats leftover from the original idea

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since im totally remaking that screen anyway, no point in changing it

sour magnet
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you will only be able to build 2 space stations then

dawn cairn
#

5

sour magnet
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how

dawn cairn
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by building them?

sour magnet
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they are to big?

dawn cairn
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limit will be a special resource

dawn cairn
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more space added during worldgen

sour magnet
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wait you can do that???

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WHAT

dawn cairn
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I have been doing that for a year now

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worldgen is
tetris of all worlds + some extra space for rockets in vanilla

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I added some more space + interior shrinking for (next to) unlimited rockets

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and now I will just increase the number

sour magnet
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how can i see the world map without neutronium blocking again?

dawn cairn
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ctrl + f

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and backspace

sour magnet
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also i saw that you are planning a docking module :)

dawn cairn
dawn cairn
hardy forge
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turns out i actually had 3 instances of RE

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one in steam, one in local, one in dev...

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i also had 2 fasttracks

hardy forge
dawn cairn
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station blown up?

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"*deconstructed "

hardy forge
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no

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payloads

dawn cairn
#

falling to land?

hardy forge
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problably no valid landing spot

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even after clearing the neutronium and sheild in debug

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(yes i know the shield reforms)

dawn cairn
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ye, I haven't updated the railguns to the new system

hardy forge
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what's currently in work right now.

dawn cairn
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construction system, derelics

hardy forge
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whats derelics

dawn cairn
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content

hardy forge
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ahh content

dawn cairn
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I will drop further details when its more complete

radiant heart
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earlier it made me restart my game for this mod and now my game keeps randomly closing

sour magnet
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without a crash?

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are you randomly pressing alt-f4?

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every mod makes you restart your game after disabling/enabling it

hardy forge
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no i occasionally get random closes, but its usually due to the computer im using,

hardy forge
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was i supposed to do something with this?

dawn cairn
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no

radiant heart
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it just closes after like a minute

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and its starting to piss me off

hardy forge
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place log here

radiant heart
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idk how to do that

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and plus it just closes so idk if logs will help

hardy forge
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Windows:
C:\Users\%username%\AppData\LocalLow\Klei\Oxygen Not Included\Player.log
Mac:
~/Library/Logs/Klei/Oxygen Not Included/Player.log
Linux:
~/.config/unity3d/Klei/Oxygen Not Included/Player.log

hardy forge
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i think door + ssff is causing lag

radiant heart
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well its not really lag

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it just freezes for a sec then closes out

dawn cairn
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unlikely that is a mod related crash

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but hard to guess without log

rich isle
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can you tell me what kind of mod it is, I looked all over the workshop and still can’t see it

dawn cairn
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if you mean the space station - thats this mod

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the feature is still work in progress so the config option for it is hidden in the config menu for now

sour magnet
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fun fact: there are 65 people in this thread

prime hedge
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Fun fact: there are more then 30k ppl had visited the mod

dawn cairn
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24k unique visitors

hardy forge
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fun fact: Rocketry expanded is the leading cause of crashes for oni on my pc

dawn cairn
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stations are disabled for a reason

hardy forge
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hehe

willow umbra
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hey how do i access RE config ?

sour magnet
willow umbra
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thx

radiant heart
radiant heart
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and i just paste the logs?

dawn cairn
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you pull the file into discord textbox

radiant heart
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and where do i access it after i download it...

dawn cairn
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you shouldnt download anything

radiant heart
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oh

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wait

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how do i pull it?

dawn cairn
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with your mouse

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or use this

radiant heart
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is that it?

dawn cairn
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yes

radiant heart
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Ight

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Is there anything wrong?

dawn cairn
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SimMessage: Assert failed: contents_temperature <= SIM_MAX_TEMPERATURE

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sim crash

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something is hotter than 10k Kelvin

radiant heart
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So i should just go into dev mode and cool it down?

dawn cairn
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how do you have something that hot even

radiant heart
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idk

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im concerned for my world rn

dawn cairn
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is there a conduction panel somewhere at the grid border?

radiant heart
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ohhhhhhh

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i know the problem

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i was testing some steam generators in my world and put the temp pretty high near the core and it kept heating

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im a retard

dawn cairn
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lul

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forcing > 10.000K crashes the sim

radiant heart
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so what is 10k kelvin in Fahrenheit?

dawn cairn
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idk

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why the hell are you playing in F lol

radiant heart
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im american

dawn cairn
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even muricans use °C and K in scientific setting

radiant heart
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well im a retard

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i thought we stated that

dawn cairn
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and °C is K - 273.15

radiant heart
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?

dawn cairn
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0 K is -273.15°C

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and 0°C is 273.15 K

radiant heart
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oh

dawn cairn
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10k K is 9726.85°C

radiant heart
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i cant find the 10k kelvin 😢

hardy forge
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post your world sav

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ill fix

radiant heart
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ight

radiant heart
dawn cairn
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Documents\Klei\OxygenNotIncluded\cloud_save_files\[SteamAccountID] for cloud saves

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Documents\Klei\OxygenNotIncluded\save_files for locals

radiant heart
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... where do i put that

hardy forge
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same place you put the log

radiant heart
dawn cairn
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also that sim crash happened over 1 minute after load, so idk if there is even one

dawn cairn
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did it crash while you were heating it with debug tools?

radiant heart
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no

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so what should i do😭

dawn cairn
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jfc

radiant heart
hardy forge
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hit windows E, then paste C:\Users\%Username%\Documents\Klei\OxygenNotIncluded\cloud_save_files into the address bar

radiant heart
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do i open auto save or the SAV file?

hardy forge
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whatever is most recent

radiant heart
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i think its this

hardy forge
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k

dawn cairn
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why is there 2x as much oxylite in that rocket as needed lol

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ah

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fertilizer

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nvm

radiant heart
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i was doing a long mission\

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dont mind the dev pump

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i only wanted to use that for this mission and nothing else

sour magnet
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what

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are you playing in a sandbox

radiant heart
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they are helping find this 10k kelvin spot

hardy forge
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(debug + sandbox)

dawn cairn
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sandbox is off

sour magnet
dawn cairn
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yes

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always has

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one reason you cant melt dupes

radiant heart
dawn cairn
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the other is that, even if it wouldnt crash because of the temp, it would crash because genetic ooze melts into itself, causing an infinite loop that then crashes the game

sour magnet
dawn cairn
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debug pumps are locked by what the name suggests; debug mode

sour magnet
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excuse me

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why would you do this

dawn cairn
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ask mr W0DKA here

sour magnet
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im asking him

radiant heart
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im back

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got bread

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anyways i was using debug mode for a test in a steam pump cuz i suck and then i got it a bit to hot

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dont ask how it got that hot

dawn cairn
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where is that steam pump located

radiant heart
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i didnt use a pump

hardy forge
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no tile or building is over 3000C

radiant heart
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i got rid of it

hardy forge
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...

radiant heart
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everything melted so i tiled it off with debug solid shit

dawn cairn
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where

hardy forge
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y u no use plastium

radiant heart
radiant heart
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it heated it self the rest

hardy forge
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SimMessage: Assert failed: contents_temperature <= SIM_MAX_TEMPERATURE

dawn cairn
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lol wheres that coming from

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not from here

hardy forge
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its in the oil well isn't it

radiant heart
hardy forge
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no i haven't checked yet

radiant heart
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ah

hardy forge
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waiting a lil bit for game to relaunch

radiant heart
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kk

dawn cairn
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I have to say, this base is a beautiful clusterfuck

hardy forge
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yeah

radiant heart
dawn cairn
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that random radiator at -162C

radiant heart
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i just left it there ngl

hardy forge
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ive never seen a superconductive asteroid with a frozen core

dawn cairn
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oh LOL

radiant heart
dawn cairn
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didnt saw that yet

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is that a vanilla cluster?

radiant heart
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... ye

dawn cairn
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nice

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well.. I didnt get any crash leaving it running for 2 cycles

radiant heart
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happens around what i think is around the 3rd or 4th

hardy forge
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my guess is meteor oob

dawn cairn
radiant heart
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that was a accindent i didnt see...

dawn cairn
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debug drawn or natural meteor accumulation?

radiant heart
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debug...

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i thought i got rid of it

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do you think thats the problem?

dawn cairn
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no idea

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maybe

radiant heart
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damn

hardy forge
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nope

radiant heart
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i think i might of figured it out

hardy forge
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still crashed after removal

radiant heart
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there is debris above the ice blob

hardy forge
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no

radiant heart
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oh

hardy forge
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that would have been fixed opon removing the ice blob

radiant heart
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ah

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i cant find anything

dawn cairn
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mae is just in hell

radiant heart
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lol

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She shall pay for her sins against the colony

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for being to stressed and breaking the kitchen glass

dawn cairn
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kinda interesting it defaults to that for cryopod dupes

radiant heart
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yea

dawn cairn
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when does the crash happen?

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currently cycle 1111

radiant heart
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well it just now happened for me it took about 2 minutes

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wasnt paying attention to cycles

dawn cairn
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& was it perhaps related to the extended spacefarer module finishing?

radiant heart
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thats strange

dawn cairn
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dupes are chilling

radiant heart
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ada is a slave for the food as the others wont

dawn cairn
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sike, they were all meeps

radiant heart
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

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has it still not crashed for you?

dawn cairn
radiant heart
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strange

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check the player log for your version of the world

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maybe somthing changed

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brb

chrome grail
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.976 wtf

dawn cairn
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I like my cycle counter to be very accurate

radiant heart
dawn cairn
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nop

radiant heart
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damn

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what cycles

dawn cairn
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1114

radiant heart
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ah

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check the player log for your version of the world
maybe somthing changed

dawn cairn
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nothing of that sorts

radiant heart
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oh

dawn cairn
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I also disabled my custom sim a while ago so thats not preventing the crash either

radiant heart
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ooh

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yea it just crashed for me again

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cycle 1107

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idk whats happening and why its working for you but its really annoying

dawn cairn
radiant heart
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it was crashing before that aswell

dawn cairn
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ye idk then

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most likely not related to this mod

radiant heart
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well fuck

dawn cairn
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probably something to do with the debug playing

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but idk where and why

radiant heart
#

i think i figured it out

dawn cairn
radiant heart
# dawn cairn that is.?

well all i really know is i left the world open before a mod update or som shit and i think if i load before that it will fix it

dawn cairn
#

wot

radiant heart
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idk

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im just going of what happened

dawn cairn
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interesting, now I got it too

radiant heart
#

?

dawn cairn
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the crash

radiant heart
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ah

dawn cairn
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doesnt crash when I remove the HVAC mod.

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might be related to that

radiant heart
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huh

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well i guess its not a important mod

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ill try it and see if that workds

dawn cairn
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its certainly a candidate for "accidentally crashing the sim with temperature modifications"

radiant heart
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my pc if having a storke

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фр

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my pc switched to russian

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ight bye

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thanks for the help

dawn cairn
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worked?

radiant heart
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im turning the mod off now

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so far its working

dawn cairn
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if it survives the cycle without crashing it was that mod

radiant heart
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Yea that was it

radiant heart
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how do you turn on space stations?

sour magnet
hardy forge
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its too likely to crash

radiant heart
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Oh

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When do you think it would be a bit safer?

dawn cairn
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when I finish it

hardy forge
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the only part of space stations that seems finished is the research part

dawn cairn
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its not :>

dawn cairn
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creating the truly important features

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more amogus

chrome grail
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keys for the temporal tear

hardy forge
dawn cairn
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not done

radiant heart
sour magnet
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what does that mean?

dawn cairn
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in essence, something like this:

sour magnet
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pog

radiant heart
#

hotdog

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yum

pine oasis
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That’s so fuckin random

chrome grail
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do you think most of the space station stuff will be done before the next chaos crew?

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or is there too much unpolished and unadded stuff

dawn cairn
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idk

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depends on how motivated Ill be working on mods

radiant heart
chrome grail
#

lmao

pine oasis
chrome grail
#

timezones

deep helm
#

hello everyone i have look over the thread and have to say it looks realy cool, is there any info on when the space stations will work?

dawn cairn
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When they are done

hardy forge
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🙃

hardy forge
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alloy tiles will help with this right?

dawn cairn
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yup

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one layer should absorb 100%

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but of course its 1artifact/tile

hardy forge
#

ive done a bit

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radiation got a Craniectomy

sour magnet
dawn cairn
#

LOL

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Critter cargo bay is vanilla now

sour magnet
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KEKW

dawn cairn
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its TINY!

sour magnet
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It can hold 1 critter or can it hold more?

dawn cairn
#

1 critter

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and I will have to look at it in more detail, but I think it will suffer from the same problem my original module had - bees dying from old age during the trip

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Oh, and all rocket mods broke

sour magnet
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:despair:

dawn cairn
#

because klei removed entries from certain building cost arrays, leading to a value no longer existing

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(╯°□°)╯︵ ┻━┻

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correction: satellites and RE broke, AI rockets is fine

dawn cairn
#

back in biz

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yup.. critter can die in it

west umbra
#

Skull

dawn cairn
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so... Ill probably keep the stasis module in the mod

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maybe give it a new anim/height reduction

chrome grail
#

oo they made robo miners industrial machinery

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might screw space scanners

dawn cairn
#

more importantly tho: conveyor loaders ARENT machinery anymore

hardy forge
#

malus?

dawn cairn
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the opposite of a bonus

hardy forge
#

oh

dawn cairn
#

a negative effect

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space scanners dont get that negative effect since the rework

chrome grail
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they dont?

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i need to try space scanners again

ivory heart
#

eh, any chance we can get some automation ports for rocket status?

  • an output port inside the rocket on whether the rocket is docked
  • an input port inside the rocket and one on outside to communicate status like if food fridge/oxylite/algae is stocked full, etc.
hardy forge
sour magnet
#

oh no

hardy forge
#

beeg crash box

dawn cairn
#

debug build has them big

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(public testing branch is a debug build)

dawn cairn
#

threw some fixes together if someone cant wait for the update going live

chrome grail
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will use RE on the next chaos crew seed

dawn cairn
#

possibly found (and fixed) the issue that causes rockets interior ports to delete liquids

hardy forge
#

liquids in the pipe?

dawn cairn
#

liquids in the interior port

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there is a bug that when there is a rocket in space, activly dumping liquids in its interior (in space, it gets spewed out to the tile above it),
then all landed rocket interiors that have their ports blocked on the outside, will start dumping liquids too

hardy forge
#

ohh, nice

dawn cairn
#

Rocketry Expanded v.2.7.1

  • Updated to work with the new Update
  • increased the extra reserved grid space during worldgen for certain future project
  • fixed the vanilla bug that rocket conduit ports would leak liquids under certain circumstances when landed + pipe blocked
  • (hopefully) fixed for the freezer access hatch
  • fixed a rare crash with the starmap location sensor
  • Rocket destination selector now shows the POI instead of "empty space" if you set it as destination
  • coal generator module now has a configurable mass delivery threshold
  • fixed generator modules consuming resources while paused
  • removed a few instances of light log spam
  • ||Interplanetary Launchers should now work inside and with space stations||
  • ||space stations wont cycle their size anymore||
sour magnet
#

Now we wait for factorio-train type scheduling system for rockets :)

hardy forge
#

nice

hardy forge
#

didn't fix this though

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the targeting beacon says it works, but payloads aren't coming down to the station 😦

dawn cairn
#

are those existing payloads?

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like did you shoot them after the update or were they already chilling there?

dawn cairn
#

somethings brewing

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also "comically large petrol booster"

prime hedge
#

Finnnally

hardy forge
dawn cairn
#

hmm

hardy forge
dawn cairn
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hmmmm

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I tested with a station in orbit, lets see about a deep space station

sour magnet
#

is it because of the forcefield?

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it obstructs flight point, just like the rocket that can't get to the rocket platform because it is obstructed

dawn cairn
#

ooh

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maybe its the beacon

dawn cairn
#

so maybe I forgot to add that bypass code to the targeting of beacons

hardy forge
#

imma decon the beacon then reload

sour magnet
jade swallow
#

what was updated yesterday in this mod?

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didnt found any info about it

torn charm
#

probs just a patch for the new game update

dawn cairn
hardy forge
#

||Also made space stations flip sizes again, but i know exactly why||

dawn cairn
#

yup, I need my testing and that flip thing was manually disabled

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and then I reactivated it for testing again

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and forgot to turn it off for the toilet fix

turbid lotus
dawn cairn
#

this mod

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stations are not officially released content

dawn cairn
#

payloads work when the station is in orbit around the launch planet

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needs some additional patches

dawn cairn
#

*edit:

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no

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needs less patches lol

hardy forge
#

so it should work for me now?

dawn cairn
#

no

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(unless you recompile the latest state of the mod from GitHub)

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(then yes)

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nothing pushed to live

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the mod is >26mb, >50mb with previous release archived version, so I avoid updating as much as possible (especially since the problem of mods not updating properly got even worse with the last game update)

hardy forge
#

ah

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i can use oni files and visual studio to compile right

dawn cairn
#

in theory

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the project is set up that you just have to connect file references in directoryBuilds/targetd

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but then I started using publiciser so it has to create the publiciser filed afterwards, since RE depends on them

hardy forge
#

i need tinyyetbig and Rocketry expanded right?

dawn cairn
#

no, only tinyyetbig

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the other is a bit of a missname

hardy forge
#

0_o

dawn cairn
#

but you need the entire solution for references

dawn cairn
hardy forge
#

i love rabbit holes

dawn cairn
#

kills git history

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its the bomb mod

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in the solution its renamed properly

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similarly the "space station"/"starmap expansion" projects contain nothing

dawn cairn
#

updated dll

hardy forge
#

neat

dawn cairn
#

it will probably won't help with existing payloads

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but new ones should work

hardy forge
#

but it does work

dawn cairn
#

the timers are off by 1 hex

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because for asteroids, they arrive when hitting an orbit tile

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and cant have that with stations

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but the tooltip calculation isnt patched yet

prime hedge
# hardy forge uhh

I'd say maybe you should drop beta stuff in his own server to avoid confusion

sour magnet
#

There is?

dawn cairn
#

yes

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cannot link it as linking to other servers is blocked on
this one

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a link is on a few of my mods in the bug report section

prime hedge
#

(put it on your self introduce)

dawn cairn
#

maybe a good idea

hardy forge
#

ok (wish i knew sooner)

dawn cairn
#

mainly for beta tests of mods/mod updates, crash reports and sometimes sneak peek images

dawn cairn
#

Klei doing some rocketry qol

hardy forge
dawn cairn
#

in bad

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doesnt work as a ladder, more like a 1 wide rocket platform

hardy forge
#

wait wat

dawn cairn
#

so dupes have to climb it

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also it cannot be constructed without a tile below it

hardy forge
#

1 wide rocket platform?

dawn cairn
dawn cairn
#

cant construct this

hardy forge
#

dupe can stand on it, but i though you meant 1 tile rocket platform as in you can build rocket on it

dawn cairn
#

other rocket related news:
"Changed how rockets check for a clear path to space when launching, to be consistent with how they check when landing. It now checks the widest module."
-> rocket shaving is ded

hardy forge
#

noooooo

dawn cairn
#

but hey, now rockets have this fancy width preview

hardy forge
#

but at what cost

dawn cairn
#

*-> rocket shaving *

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:}

hardy forge
#

i saw that, and now its not funny

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also do you have any experience in dst modding

dawn cairn
#

no

prime hedge
foggy rain
#

DST isn't in C#?

dawn cairn
#

DST is Lua

hardy forge
#

just curious

foggy rain
#

Is it Lua with a core C++ engine or is it just entirely in Lua?

dawn cairn
#

to cite a dev:

#

The Don't Starve engine is custom-built in C++, and has been ported to a bunch of different platforms. Most of the gameplay code is written in LUA, which is great for portability and iteration.

radiant heart
#

how do you turn on the space stations

#

and where do you go to turn them on

radiant heart
#

since making power on a space station will probably be hard you should make a type of reactor that can be made for stations

dawn cairn
#

solar works

#

and you can just make a normal reactor

radiant heart
#

oh yea

#

im a retard

dawn cairn
#
  • Helium3 refinement
hardy forge
#

?

#

wasat

dawn cairn
#

a note

#

for sometime later

hardy forge
#

oooohhh

dawn cairn
#

Great, the new "Cargobay installed" condition for drillcones is always active - even if no drillcone is installed, its just hidden from the ui

dawn cairn
#

and fix finished

dawn cairn
#

"Fixed" 🎉

worthy pumice
#

stations are added to this mod now?

#

sorry it's been a bit

dawn cairn
#

not yet

#

Im getting distracted

worthy pumice
#

ok

dawn cairn
clever badge
#

brutal, Klei better implement your mods to game at some point as vanilla content

pine oasis
#

I don’t think they will

chrome grail
#

uh well something happened

dawn cairn
#

what

#

that looks like you're on an old version

#

pre November update version

#

or even pre October update

chrome grail
#

i used the packed snacks update on the github

dawn cairn
#

whatever update added the critter cargo and moved all the module cost arrays for no reason

#

weird

chrome grail
#

used this one

dawn cairn
#

hm

#

properly replaced all files?

#

/ deleted old folder, extracted new one?

chrome grail
#

yea

dawn cairn
#

log

chrome grail
#

wait i should check if i waited for the entire thing to finish unzipping

#

theres no log

#

ill try to get the crash again

dawn cairn
chrome grail
dawn cairn
#

player <- thats the log file

#

you have file extension names disabled

#

player == player.log

chrome grail
#

dmed you the log

dawn cairn
#

CGM 4.0 finished; back to work at RE features

#

Vertical Port adapters

sour magnet
#

pog

hardy forge
#

very pog

flat halo
#

.... whoa

willow umbra
#

Vertical pog adapters

pine oasis
#

~~ when hydrogen generator module~~

#

200w, 20g/s

#

One tile

#

Similar in art to the steam one but silver and with a tube filled with a pink substance that goes up and down

sour magnet
pine oasis
#

yes but for rocket

dawn cairn
#

vertical port adapters are slowly taking form (another beautiful range of buildings drawn by @native temple)

left mica
#

is the height modular? like you can specify how many tiles it should go up?

dawn cairn
#

the red vertical piece is a 1x1 building

#

the X/cross piece is 3x2

#

(orange tint due to material color mod)

west umbra
#

damn that actually looks nice

stoic lark
#

this could get very interesting 🙂 ty Imalas

dawn cairn
flat halo
#

Now you're almost thinking with portals.

#

Because damn. That's getting close to teleportation. :)

dawn cairn
#

tbf - this is also possible in vanilla spaced out

flat halo
#

True, but... to paraphrase Megamind... it's a teleporter alright, but not a portal.

What's the difference?

Presentation!

sour magnet
#

question: is ion engine complete or not?

#

...or will be vertical port adapter made first?

native temple
#

Question: Can it teleport bread?

hardy forge
#

Ill do you one better: Is there bread?

native temple
#

(it was tf2 reference)

native temple
flat halo
hardy forge
#

you got me

#

||yeeeeessssssss||

dawn cairn
#

Feb. QOL update has arrived and RE got a new release version:
Rocketry Expanded v2.8:
New Buildings:

  • Vertical Rocket Port Adapter & Vertical Rocket Adapter Piece: allow connecting rocket ports vertically

Fixes and Adjustments:

  • fixed POI Capacity scanner not exchanging heat and being invincible
  • added a patch that prevents a vanilla crash when planning a new module that would overlap with free floating planned parts
  • changed drillcone and drillcone service module auto load from a button to a checkbox for better clarity
  • liquids and gasses held in the exterior portion of spacefarer modules are now insulated from the exterior
  • Rewrote the entire docking system to fix a number of bugs with it, docking doors should no longer bug out on loading.
  • rocket docking tube now has to be attached to the interior door, but it wont block other buildings anymore
  • Derelict descriptions have been adjusted to not say "requires drillcone for artifact gathering" as this was factually wrong.
  • removed fix for interior ports leaking as this is now fixed in the vanilla game
  • fixed layering of wall adapter

Station Alpha:

  • test space stations can no longer be spawned indefinitely on the same hex
  • added ui config option to opt into space station testing
  • rocket platforms can now be built inside space stations
  • once the required science is unlocked, you can now upgrade your space station (currently at no cost for testing), this increases the interior size outwards
  • roundtrip mining with space station docking should now be functioning
dawn cairn
#

turns out, the last update broke something in the docking system -_-

dawn cairn
#

im working on a fix, please dont try using it

dawn cairn
#

some additional module storage info in the module preview

surreal obsidian
#

i would love a way to fill up rockets with fuel from the inside but i dont know if you would make this cus there is already space stations but i was thinking about this idea because you can bring fuel from other rockets and bring it over with docking to fill up a stranded rocket

dawn cairn
#

besides you can tow stranded rockets

surreal obsidian
#

well yea i suppose

surreal obsidian
dawn cairn
#

one small petrol engine uses 45kg fuel per tile. a single fuel storage contains 5T of fuel

dawn cairn
#

new update released, 2.8.3:
New Features:

  • Module Storage Preview: the build preview of rocket modules now gives information about the modules internal storage capacity. Includes cargo bays, batteries, radbolt storages, critter modules, fuel tanks and oxidizer tanks
  • Rocket Loader Buildings now have a logic output for "currently loading". Note that this should be used with a buffer gate, as it can flicker when used with multiple rockets. This can be toggled off in the config

Fixes & Adjustments

  • fixed rotation display of radbolt storage module
  • added "copy settings" to radbolt storage module
  • fixed the building conditions (red list of failures) in the rocket build menu not refreshing properly
  • moved logic port of radbolt loader one tile up
  • large oxidizer tank now properly starts off with 1350kg set in the filter if the buff is active
  • added the new width visualizer to all new spacefarer rocket modules
  • cleaned up a few lingering handles
  • added compatiblity patch for Hydrocarbon Rocket engines
sour magnet
#

is ion engine/booster still being worked on?
also what about these? #1022206643624222791 message

wise hollow
#

could you add a drillcone that can fill up 2 large cargo bays worth of space?

#

also uses twice the diamond

#

but just harvests more stuff

dawn cairn
#

planned

unborn fulcrum
#

@dawn cairn sry for pinging but I wrote a translated PO file for your R.E mod. but I still cannot find how to apply it in-game. here is a po file.

dawn cairn
#

you put it in the "translations" folder of the mod

#

with the name equaling the language id

#

I think in this case; "ko_KR.po"

unborn fulcrum
#

thank you, I successed

#

How about adding that translation to a basic mod folder? (:

dawn cairn
#

its always modfolder/translations

#

thats how the game loads translations for mods

#

ill be adding this one to the next RE release

unborn fulcrum
#

fixed version. some vowels were missing.

graceful slate
#

Since now there is a bigger solar panel maybe their output and cost could be scaled? For smaller decrease cost and leave power output and for large increase output but leave the cost

Oh, btw I have graphic glitches with the middle cistern on the chlorine tank, solar panel and battery charge indicators. I will enclose screen shots asap.

dawn cairn
#

No

#

The module only exists because klei hasnt fixed the meter bugs yet so I cannot work with skins

#

Which is also the cause of the other issues

graceful slate
dawn cairn
#
  • Artifact loader buildings
  • deployable ultra wide solar panel module
  • drillcone mk2 (incl. Neutronium Shaving)
#
  • manual drill (rocket interior building that allows early game space mining via dupe labor)
sour magnet
#

pog

left mica
#

ooooo very excited to see that solarpanel and manual drill module

#

what research level will the manual drill be locked behind?

dawn cairn
#

probably something early

#

those are just ideas rn, I just wrote them down

stable basin
graceful slate
dawn cairn
#

all dependent on rates

#

for example I could make it be like a grappler the dupe controlls, but the rate is dependent on the max mass of the space poi

#

so uranium poi only gives a few hundred kg per cycle

#

so now your resource the mining depends on is dupe life support

graceful slate
#

Clever but it still would be at least in pair with orig drillcone in lategame due to ability to sustain dupe in space near indefinitely

#

But ye, efficiency would be not that great

dawn cairn
graceful slate
#

So it is planned as a command module? Interesting

dawn cairn
#

no, it takes space inside the spacefarer

#

attached to the rocket wall

graceful slate
#

Oh, I see

dawn cairn
#

or ceiling

graceful slate
#

Btw, it is not about this idea but about the existing expanded spacefarer module, it is intentional that you have made the top portion only 2 tiles high?

dawn cairn
#

you mean the window module? yes

#

1 height on the outside equals 2 tiles height on the inside

graceful slate
#

This one

dawn cairn
#

1 tile height above the window, 2 tile height below the window

#

(roughly)

graceful slate
#

Shame that the wall toilet has 3 tiles high and cannot pierce 2 tiles wall, such a great spot for it.

ruby knot
#

manual drill trains excavation

prime hedge
dawn cairn
prime hedge
#

oh

civic estuary
#

Any plans for either a module or feature to allow the Engine to draw eligible fuel from available Storage Tanks?

Example being a Gas Storage filled with Steam automatically refilling the Steam Engine without having to land and connect the two with pipes

dawn cairn
#

No. That would be brokenly op

civic estuary
#

Ah shit wait you're right, the Cargo Tanks have way more storage than the Fuel Tanks
I was only thinking about Gas Cargo for Steam Engine (...which would still give it 240 Hexes of range so fair enough)

Maybe a module that slightly increases the inbuilt storage of engines that come with them? Well there's one for Co2 but not sure if there's one for Steam

dawn cairn
#

none for steam currently

civic estuary
#

Any plans for one like that for Steam?
It's not essential or anything, just curious

dawn cairn
#

potentially

left mica
#

somewhat related question, does the radbolt storage module extend the radbolt engine range or is it only for the laser mining cone?

dawn cairn
#

only laser drillcone

left mica
#

got it. thank you!

civic estuary
#

Silly question, but this seemed most related to with RA:
Any plans to somehow make Data Banks usable or even valuable after finishing all Orbital Research? Sort of like how Neutronium Dust is used

dawn cairn
#

maybe

maiden geyser
#

Is there way to make starmap bigger?

dawn cairn
#

CGM

civic estuary
#

Is there a method to automatically unload resources from the Cargo Modules of a Rocket docked to a Space Station, or is that not present yet?

dawn cairn
#

or make rocket platforms

civic estuary
stoic lark
#

just to double check the rocket fuel loader does not work with a steam rocket? or im going to guess with any that have an intake port

dawn cairn
#

it should work

stoic lark
#

so are you saying it works with a steam engine?

dawn cairn
#

yes

stoic lark
#

hmm maybe cuz i had a pipe on the port mine didnt work

#

will play it some more

dawn cairn
#

hm

#

it should load all fuel tanks, even those embedded inside of rocket engines

#

do you have "rocket umbilicals" mod enabled?

stoic lark
#

i have no idea what that is

dawn cairn
#

some (now hidden) mod that has a conflict with fuel loaders

stoic lark
#

lol then i probably dont

#

dont remember anything like that

dawn cairn
stoic lark
#

im going to send the rocket back up and deconstruct that pipe and see if that helps

dawn cairn
#

any chance that there is a wrong gas stuck inside the fuel loaders gas storage?

stoic lark
#

shouldnt be. i cleaned all the other gases many many cycles ago

dawn cairn
#

(unlikely that the pipe on the port is causing the problem)

#

got a log?

stoic lark
#

umm probably? its in appdata right?

#

and sry was tabbed into the game

dawn cairn
#

ye

stoic lark
dawn cairn
#

thats a bit empty

#

it resets each game restart

stoic lark
#

do i need to exit for it update?

dawn cairn
#

no, the log gets written live

stoic lark
#

sry i havent played with the logs before

dawn cairn
#

log_prev exists from the previous instance

stoic lark
#

okay ill check that in a sec

dawn cairn
#

ideally send the main log file after you've done the stuff ingame and before any restarts

stoic lark
#

okay im getting ready to send it up again so i can try refueling again

#

okay so no pipe this time and still not loading

#

sry to be of little help

dawn cairn
#

is your system date correct?

#

Date: 03/18/2025 16:58:51

stoic lark
#

no its 4/15/2025(us format)

dawn cairn
#

the regular log file has

Date: 03/18/2025 16:59:32

stoic lark
#

weird cuz ive restarted a couple times today

dawn cairn
#

is one drive enabled?

#

wait no

#

thats not log relevant

stoic lark
#

no

#

win11 btw if that makes any difference

dawn cairn
#

yup; those modified dates are rather old

stoic lark
#

huh didnt even notice

dawn cairn
#

now the quesion is-did the game fail to write the logs due to insufficient file permissions or did it write them somewhere else

stoic lark
#

i started steam as admin cuz i was having trouble with the file permissions for some mods not loading

dawn cairn
#

hm

stoic lark
#

im having the PC search now for a newer version

#

its a full laptop so it might take a bit

dawn cairn
#

also windows search...

stoic lark
#

yeah 😦

#

i dont have any other programs installed right now

dawn cairn
#

luv me some voidtools

stoic lark
#

hmm havent seen that one before..ill check it while im waiting lol

dawn cairn
#

it uses the harddrives file index (or creates one depending on drive type) for instant file search

#

pretty much linux search speed

stoic lark
#

oh strange. its under my kids profile. let me switch over to get it

#

lol quite a bit bigger

dawn cairn
#

Date: 04/15/2025 17:00:15

#

date looks good

stoic lark
#

not a complete old man. just slow on the uptake sometimes lol

dawn cairn
#

hm

#

thats one potential cause crossed out

#

could you send me the save?

stoic lark
#

lol sure...let me switch back to her account. pretty sure that is where its gonna be

dawn cairn
#

also it seems like OneDrive is active there btw, that might cause issues in the future

#

Save path: C:\Users\[name]\OneDrive\Documents\Klei\OxygenNotIncluded

stoic lark
#

yeah i can see that. ive been trying to help her out with this save but ive been playing on my win account with her steam acct. guess i should be playing on her win account

#

anyways brb

#

hmm that is strange. that was the most current there but im on 542

dawn cairn
#

is there any newer autosave?

stoic lark
#

i bet onedrive is messing with things

#

there wasnt on her account

dawn cairn
#

hmm

stoic lark
#

and yeah none on mine

#

this is from my windows account where ive been playing

#

seems to have stopped saving on my profile a while ago

#

anyways ty for the help. i will do some more trouble shooting and let you know if i figure anything out

dawn cairn
stoic lark
#

i appreciate your time

dawn cairn
stoic lark
#

yeah

dawn cairn
#

then it makes sense why it doesnt load

stoic lark
#

1st time ive used any of your platform buildings

dawn cairn
#

and thats a rather annoying ui bug

stoic lark
#

oh?

dawn cairn
#

vertical port pieces can only connect to other vertical port pieces and the "+" adapters

#

the visual bug here is the fact that the bottom ones dont register as not connected

stoic lark
#

the gas loaders work tho?

dawn cairn
#

but essentially you need this here

stoic lark
#

and isnt that the t connector?

dawn cairn
dawn cairn
stoic lark
#

so this type of setup doesnt work then?

#

sry im so confused

dawn cairn
#

they arent for me

stoic lark
#

the gas loaders...yeah

#

they have been filling the rocket

dawn cairn
#

weird

stoic lark
#

or at least they were

#

lol

dawn cairn
#

but essentially this is a "it shouldnt be connected but it is partially due to a bug" situation

#

the vertical ports are supposed to only work like this:

stoic lark
#

oh okay i can do that

#

was going to put a liquid lock where the insulated loader was anyways

dawn cairn
#

also there is a reinforced ladder that can be used here

#

removes those notification

stoic lark
#

yeah i saw it. dont have that much steel production yet

#

also i have the suppose notification mod so it doesnt bother me 😉

#

btw since i have you here. does the docking port work?

dawn cairn
#

it should

stoic lark
#

cool cool then im gonna try that out as well

dawn cairn
#

docking two rockets together syncs their speed and allows to transfer dupes

#

it also allows towing stranded rockets

stoic lark
#

oh that last part is sweet.

#

been using this mod for a long time mostly for the build menu changes and the other rocket engines. decided to give the rest of it a go recently

#

i love pretty much all of your mods tbh

#

but im sure you can see i have quite a few of them install 😄

dawn cairn
#

indeed

stoic lark
dawn cairn
#

ded flydo pedestals is probably rather easy

#

see corpses on pedestals from Sanchozz

stoic lark
#

oh awesome

#

ty

dawn cairn
#

partitioned storage is probably a pita

stoic lark
#

okay. ty

#

i was afraid of that

#

i was debating if it wasnt too hard to try and dust off my modding noobness and give it a try

dawn cairn
#

and its even MIT licensed

#

so it could be worth a try

stoic lark
#

i will have to do a ton of reading in the modding channel. i havent modded anything in like 10-15 years

dawn cairn
#

looking at those comments; the crash might be fixed just by updating the plib nuget package

#

the crash msg posted there is caused by the sidescreen restructuring which requires that update

stoic lark
#

thats umm...peters? mod

dawn cairn
#

a library mod that is usually included as a NuGet package

stoic lark
#

okay

#

i know a lot of mods use that lib

#

they are a solid tile correct? no gas passing by them?

dawn cairn
#

they are not solid

stoic lark
#

okay

#

change of plans then and reshift of other things

dawn cairn
#

that might be worth sth to add; a 1x3 vertical piece that allows construction of something in the middle of it

#

vaguely like this

stoic lark
#

that could be interesting

#

yeah it works now. ty

dawn cairn
#

and I fixed the check

#

its now propely detecting the connection state

stoic lark
#

oh. awesome.

dawn cairn
#

tomorrow Ill release that VFNT update that adds dynamic build requirement indicators to all relevant buildings

#

and then I'll look into those bypass connectors

stoic lark
#

VFNT is the new visual mod?

dawn cairn
#

yes

stoic lark
#

oh i like that one very much

dawn cairn
#

the one 3GuB and I are making

#

he does all the art stuff, I write the code

stoic lark
#

im not usually one for visuals in oni but that one is very nice

#

i cant hardly draw stick figures so i dont blame ya for having someone else do the art

dawn cairn
#

I really like that wall/floor requirement indicator I wrote today/yesterday

stoic lark
#

that will help so many newer players

dawn cairn
#

especially old gas reservoir would have massively benefited from it

#

new one is clearer

stoic lark
#

yeah

dawn cairn
#

wall toilet gains a lot of clarity imo

#

it requires a floor, but the built in indicator is missing that

stoic lark
#

huh never thought to try and place it above the floor

stoic lark
#

❤️

dawn cairn
#

finally I have a way of allowing transit tubes to cross connectors

stoic lark
#

thats awesome. will make things easier fur sure

final vine
#

Would that replace the wall connectors

dawn cairn
#

no

#

takes much more space

stoic lark
#

anyone have a colonizer interior for the expanded space farer they dont mind sharing....im stumped at where to start with it. also if this is an unwanted post Imalas just tell me and ill delete it

graceful slate
#

@stoic lark I have an ok-ish one but it uses infinite storages. If you are fine with those I will send you later

stoic lark
#

yeah i like infinite storage

#

and ty

graceful slate
#

@stoic lark baracks + great hall + washroom (water and oxygen from ports into inf storage)

stoic lark
#

ty

graceful slate
#

I can send you full layout into pm if you wish

stoic lark
#

if you would like. this at least gives me something to visualize...i just couldnt see where anything would go.

civic estuary
#

I should design extended spacefarer interiors

stoic lark
#

Hey Imalas. your new BP mod, does it read the old mods blueprints or do i need to recreate all new ones?

prime kite
#

As this mod is based on the code of the original blueprints mod (big thanks to Mayall for allowing me to use it), all your existing blueprints will be compatible and able to use the material swap feature

stoic lark
#

so i just have to find where they are stored then. i seem to not have any. im sure its an issue with how im playing the game on the pc. anyways ty for the info as i guess i missed it

dawn cairn
#

It uses the same path as the old one, mods/blueprints

stoic lark
#

im sure it does. but since i play on a different windows account than the steam acct saves to. it does stranges things

dawn cairn
stoic lark
#

thats what ive figuring

#

not a big deal

#

once im back to playing on my PC ill have my old BPs

#

and in the mean time ill make some new ones for the kid

#

its pretty sweet tho. ive played with it a bit this evening

left mica
#

any plans on making a "slim" 3 tile nosecone module? i hate how goofy the rockets look when mixing 3 tile and 5 tile rocket parts. if there was a 3 tile nosecone it would at least actually be a little rocket-shaped

dawn cairn
#

There are 2?

left mica
#

i dont mean crew modules, just a plain nosecone

#

as much as i like the style of the solo spacefarer nosecone and the expanded one they just dont have enough space

dawn cairn
#

Ah

hardy forge
#

that would be cool, but what would be the pros/cons of the diff cones

cunning lake
#

Some reward for having all slim parts would be cool

#

A speed or fuel efficiency bonus, maybe even a cheaper launchpad so you don’t have to land 2 dupes at once to have enough metal

final vine
#

You could keep the same total area it takes up

#

So increase the height

#

Could be a trade off of taller rockets for being able to build more stuff in the area

#

Generally not good to have a taller one tho

cunning lake
#

The issue with it being completely generalized to being area based is that isn’t actually fundamentally any different than it being height based, it just makes narrow parts 3/5ths the size of wide ones compared to their current values arbitrarily

deft lake
#

@dawn cairn i’ve been interested in finding a way to send a message to the Launch platform that this capsule is ready for launch (eg it has enough food, water, plastic, o2, oxylite etc.). It’s easy enough to bring together an automation signal, but getting it to the platform is tricky. The obvious solution of using a broadcaster means that you have to tie the rocket to a particular platform, which I find inelegant.
I think bringing the signal to the platform is better than just bringing it outside the rocket because of the different shapes and sizes .

Is this something you would like to attack or integrate since it aligns to some of your previous work? If not, I will probably take a stab at it. I wanted to give you first right of refusal.

dawn cairn
#

yes

dawn cairn
#

my idea for this issue is a logic input building (potentially ribbon) port thats constructed inside the rocket and can be configured with a name and rocket category to add a custom condition

deft lake
#

It’s important that it works regardless of whichever platform the rocket is currently on.
The solution with the broadcaster ties the rocket to its particular platform .

#

I think if you can just bring that input to the platform ( or some building w a wireless automation port that canlinked to the existing platform ) it will solve 99% of the cases. It’s up to the user to decide what they consider the launch condition. that can be automation linked to the existing platform

dawn cairn
deft lake
#

Sorry not following you. What’s an example of the conditions? Why do you need anything more than input automation port that gets to the outside ? Different rockets will have different “ok to launch” conditions even over their lifetime.

dawn cairn
dawn cairn
#

It is sent directly to the rocket

#

I'll send you an image later

dawn cairn
#

( @deft lake )

deft lake
#

yes, that's exactly what i was envisioning!

dawn cairn
#

Had the idea for that for a while, but was put off by the ui cost back then

#

Since then the iFew... Side screen has been added, that allowed me to fully use vanilla ui

#

Will be in the next mod update

dawn cairn
#

now with a "custom" animation

dawn cairn
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and its released

deft lake
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were you working on that already when i asked or did you go from the idea to implementation in 1/2 day?

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i'm like you now, i'm barely playing anymore, just modding! meta-ONI lol.

dawn cairn
ruby knot
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you...thought thief pipshock

dawn cairn
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Your question got me to reevaluate that state

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And with the fewoption screen, all ui could be done in vanilla, so the hard part of it was gone

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The implementation itself is fairly trivial

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also helped that I had a rare motivation to work on RE atm

prime kite
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It wouldn’t be the first time Imalas created something in a few hours.
I’m convinced he can simply will mods into existence.

graceful slate
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I have issues with the fuel loader. Once I disconnect the pipe from the liquid storage hydrogen flow stops, while the same action with the oxidizer loader causes oxygen to bypass the loader and correctly return to condenser

dawn cairn
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its probably related to the orientation of the pipes causing it to check different paths first

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the one on the oxidizer has "up" and "left" connection, the one on the hydrogen has "right" and "up"

graceful slate
#

Why does this even matter?! Omg

dawn cairn
#

bc it has to do the checks in some order?

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same reason (gaseous) elements tend to drift to the right

graceful slate
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🥲

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Thanks

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@dawn cairn in sandbox with exactly the same configuration it behaves opposite

dawn cairn
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lol

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sounds definitly like a conduit issue

graceful slate
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Hm, the directional bridge should address that. UPD: Yes, it does

graceful slate
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Is it possible to make the fortified rocket platform unentombable? Since it already is immune to meteorite damage and needs 1200 of steel

prime kite
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Make it shake like a Bonbon Tree

dawn cairn
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that is a thing I had planned for a while

graceful slate
dawn cairn
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Yes

graceful slate
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Idea for AI controlled rockets: an AI brain module version of nosecone

dawn cairn
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planned

tall hamlet
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greenhouse module. it consumes CO2, water and maybe dirt/fertilizer, and produces 2-4 dupes of oxygen and some food, you have to provide a seed after initial construction, seed determines food gained and any extra material inputs needed

graceful slate
#

May you please clarify questions I have regarding the Advanced rocket platform. I am trying to set up automatic fueling of rockets with ribbon and so far I have faced these issues:

  1. Rocket platform sets fuel and oxidizer as checked though amount of them is not maximum of what I have set (for example 580kg of 900kg of hydrogen and 145kg of 225kg is considered sufficient)

  2. Rocket platform sets cargo manifest to false with rocket not present and if rocket has no fuel/oxidizer hence if at least one of rockets is not present fueling loop will continue to run

Maybe addition of polarity settings to Advanced rocket platform bits will solve those?

dawn cairn
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Fuel and oxidizer checks are dependent on the distance it has to travel iirc

graceful slate
dawn cairn
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Why wouldnt it?

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It fuels up to the roundtrip distance or a single trip distance when that input override bit is set

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That covers all automated roundtrip route fueling situations

graceful slate
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I prefer to have a fully fueled rockets

dawn cairn
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It makes literally no difference

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It just changes where the excess fuel is stored

graceful slate
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If new destination is further then there will be not enough fuel for trip and I would have to wait

final vine
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you can set a sensor after the fuel port to see when the tanks are full

graceful slate
final vine
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vanilla is the best mod

dawn cairn
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And roundtrip only work between 2 destinations

graceful slate
dawn cairn
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If it is; then the rocket will fuel up as much as needed

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And that happens only when you change the target, which is something you rarely do with automation controlled rockets; since those are meant to run mining/shipping autonomously without interaction; aka on static routes

graceful slate
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Ok, I see

final vine
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Bio engine that is fueled by water + kcal

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The engine design could be like a moo

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Exhaust could be polluted oxygen or natural gas/sour gas

graceful slate
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Radbolt chamber module cannot maintain its content without sun light and radbolts decay crazily fast. Since it has no power plug it is impossible to prevent radbolt decay in the night for example

maiden geyser
graceful slate
strong badger
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I came up with the Biobot Module, which is like a rover module for biobots that can land on uneven surfaces...

raven oasis
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Dumb Idea : Shine Bug Reactor Module.

feral musk
dawn cairn
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Bio reactor is in RL: chemical Processing biochemistry

feral musk
dawn cairn
feral musk
dawn cairn
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mixture of a natgas generator and 3 gas stoves in design

strong badger
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hmm... maybe I can put some sour gas boiler output into a nat gas rocket
(As if you can't ranch the sulfur into sucrose, or lower the temps to get petroleum...)

strong badger
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a couple notes:
1: Advanced rocket platforms take 100kg more than normals, making it harder to constructo n land
2: Are normal and advanced platforms still immune to comets?
3: Why are the normal platform's ports in the center again?

dawn cairn
strong badger
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I thought there was a balance change that made the rocket ports move to the side...

dawn cairn
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no. that was only ever on the added platforms to not break logic ports on existing builds