#arbor tree mutations
14 messages · Page 1 of 1 (latest)
you shouldnt install the mod if you think its unbalanced
(Except exuberant which is always unbalanced)
No I mean conceptually, would any particular mutation synergise really well with arbor trees
Juicyfruit to make ethanol loops fully automatic?
yea only that, i dont see anything too serious
Exuberant feeds nicely into polluted dirt production I suppose
I'm surprised they aren't in the game in vanilla
Thats too much polluted dirt lol, you get so much from distilers and exuberant on top of that haha
arbor tree mutations is one of the many features of this mod.
it even works with the new beta version of the game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2778941969
https://steamuserimages-a.akamaihd.net/ugc/1851548484577259138/9C1C81195275B37FCA25E8B7C00190EC45CB6384/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=#000000&letterbox=false
exuberant is inherently OP but on arbor trees it makes the ethanol cycle 100% self-sustaining with little effort
outside of the initial effort of getting the mutated acorns and giving the plants appropriate rads to grow
You could already do that with wild trees which are probably less effort than mutations