Project Name: Ironwaste
Role Required: Composer, Sound Designers;
My Role: Team Leader of the Sound Department;
My Previous Projects: The Red Forest;
Team Size: 30+ members in the whole team;
Project Length: Basically till the end of October 2023;
Compensation: N/A;
Responsibilities for composer:
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Having an actual portfolio with your demo reel material;
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Knowledge of the musical theory, musical forms and the ability to analyse, knowledge of harmony. You should know the style of our main benchmark in music (k-pop);
2.1. If you haven't the relevant experience at that genre you should have an ability to analyse that stylistic by yourself. To validate a skill you should to make a short oral test task;
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Proficient at any DAW that you like (Cubase, Reaper, Ableton Live, FL Studio etc);
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The Wwise knowledge. Be familiar with the Wwise-201 program or opportunity to learn by your own that programm during 2 weeks;
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Preferably have a good understanding of Wwise integration with Unreal Engine Blueprints
Responsibilities for sound designers:
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Having an actual portfolio with your demo reel material or redesign with (optional) capturing of your project in DAW;
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Proficient at any DAW that you like (Cubase, Reaper, Ableton Live, FL Studio etc);
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The sound creation skill by the leering, synthesis or combined techniques;
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The Wwise knowledge. Be familiar with the Wwise-101 program, knowledge/opportunity to learn by your own the Wwise-201 program as soon as possible;
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A good understanding of Wwise integration with Unreal Engine Blueprints
Project Description:
We are 21GAMES - indie team working on UE5 online FPS game IRONWASTE. It's a shooter in style of sci-fi TV-show about robot wars.
The game has been in development for over a year now and stably heading towards release. This October we won a grant, the money will go towards markering campaing and server hosting.