#Vagrant Strider GDL

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lament stump
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it ended very SUDDEN but a fade will handle that eventually

sour orchid
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i actually plan to do another part that will transform into the loop.

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I can kinda predict the beg of the fight but not the duration of each players combat experience.

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so this song is basically the lead in to the loop which will exit into the victory flourish

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then return to global track

lament stump
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Awesome!

sour orchid
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i am glad u like it. Trying to get that metal goodness err badness? in there.

lament stump
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The metallic baoodness

sour orchid
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๐Ÿ˜„

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:spiked collar: :mohawk:

lament stump
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I've just cheated and let aiva take composer jobs I guess

sour orchid
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(but death spikes not reg)

sour orchid
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im just following my heart

lament stump
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I just can't pay an orchestra I really want to but I can't xD

sour orchid
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vis a vis luffy style

lament stump
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Your music fits right in!

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I wonder if you can get it to loop

sour orchid
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i did.

lament stump
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Are you using stingers for other transitions

sour orchid
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basically just clip the first three tracks from the mix and its a loop

sour orchid
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remember i plan to try and mix chip synth f mod crap into it too if i can

lament stump
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stinrger is basically turned into the term for transition of whatever type, audio, visual, whatever

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i wonder if you could use a midi payer in the game and change the midi instrament based on what's happening

sour orchid
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interesting... stinger == transitions

lament stump
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Yeah, I first learned them in OBS for scene transitions, like a screen wipte

sour orchid
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that being established... um.... hmmm... i use some stingers here and there. most notably when u change levels aka worlds

lament stump
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This is the cool part for sure

sour orchid
lament stump
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stingers are neat but what you have done is really nice

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depends on things but no I don't remember at all. lol. 6k maybe. I'll look

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For streaming to like twitch?

sour orchid
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ayup

lament stump
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what's your internet speeds like

sour orchid
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want to do another update video

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130 mbps

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i tried 2500 and it caused skipping in the playback

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im about to try 1500

lament stump
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twitch seems to recommend around 3,000 for 720 @ 30, so 6000 for higher quality, but 6k is the max

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I'll launch my obs and look what I did

sour orchid
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i think i will end up using fades or possible the synth waves to kinda cover up when things are changing... i keep coming across more and more synths and other VSTi I want to try mixing with but i am still only on the basic parts rn...

lament stump
sour orchid
lament stump
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i used about 4500 for 60 frames at 1920/1080

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Your internet will handle 4.5 thru 6k no problem. Twitch stops accepting data after around 6k or something like that. I thin

sour orchid
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hmmm

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it might be my GPU or possibly the OS itself causing issues...

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but i do not like when the video stutters every 4 seconds...

lament stump
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if you change your encoder that might help

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basically chosing x264 or whatever it is, for the CPU vs GPU

sour orchid
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im running a GTX970.. u would think it would be enough

lament stump
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a 970 would probably struggle for 1080p. I ran a 980titan and it wasn't always the easiest

sour orchid
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i hav gotten slightly better videos out of the pc tho...

lament stump
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it's no slouch for sure

sour orchid
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damn... all the more reason this game needs to do well...

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i need to upgrade system

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it got old...

lament stump
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for streaming I recommend getting something like an elgato product to handle streaming and take the load off your pc

sour orchid
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those arent cheap either

lament stump
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No at least 100 bucks

sour orchid
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500 last time i checked

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i could get a new GPU for about 800

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but i need a new computer

lament stump
sour orchid
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or rather maybe i just want one so i can egg this one

lament stump
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This does 4k for 250 dollars from their line, which is still a lot

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but at least better than 500

sour orchid
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hmm maybe i was looking at the wrong version...

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it was external

lament stump
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I use this one right now

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It's a little cheaper and external

sour orchid
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i use this weird usb to hdmi thingy

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for console recording

lament stump
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Hey at least it works then

sour orchid
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super cheap@$20

lament stump
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that's way better than 180 bucks

sour orchid
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I will have to keep those in mind for when i can start buying cool stuff again.

lament stump
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Yeah I blew my budget on assets again

sour orchid
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all depends on how well the game does basically...

lament stump
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Are you mentally ready for it to do well, but also if it does not?

sour orchid
sour orchid
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i will have gained quite a lot of XP and a nice lil gold star for my resume.

lament stump
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Indeed! How has the state machine been handling it

sour orchid
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pretty well surprisingly

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i threw some bugs into the mechanics to see how it affected things and futzed about with menuing in and out of the game.. things remains unfazed and yet had the new behavior i wanted.

lament stump
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good ol state machines lol

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You specified before FSM vs state machine, what was the difference for you between them

sour orchid
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also did a huge refactor on adding sub FSMs to my player class to handle input exclusively and it just worked without errors afterward. i was shocked.

sour orchid
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i thought it was all the same, but then i started coding a bunch of different approaches to how to encapsulate state.

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then i started to realize that state is mostly an enumarable but it goes beyond that...

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u can have a state pattern

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so there is the Finite and the inFinite

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patterns tend to be infinite by their very nature

lament stump
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Have you looked into Singleton, Command, and Observer?

sour orchid
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yes!

lament stump
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yeah!

sour orchid
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i am using some here and there. i think...

lament stump
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i just started learning them lol

sour orchid
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def good to know

lament stump
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and learning ECS

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blowing my mind and making me feel like I'm doing everything wrong again

sour orchid
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its weird tho. u can read about them and examples and write them. but still sometimes fail to recognize them in code...

sour orchid
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it could have been sub conscious...

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def not planned from that viewpoint

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i was just think OOD

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but i learned waterfall method at the start of it all

lament stump
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Well that's nice, I will hope my structure is simple./ I'm shoving almost everything into sqlite/json

sour orchid
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but in my code i found 3 ways to handle state and am using all of them.

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composition over inheritance

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i get it.

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but u still need something to drive it

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or interpret all those lovely heaps of data

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i will admit i might have to rethink how i handled the over states i created. they might be too independent of each other...

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i keep thinking about all these variables and layers of interaction and display....

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sigh

lament stump
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I might need you to host a ted talk in my living room soon

sour orchid
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lol

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and now im starting to do the music and so that another layer...

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its almost like juggling in a way...

lament stump
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when you waterfall when you should AGILE, you're gonna have a bad tiiiime - southpark

sour orchid
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AGILE.... shivers

lament stump
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XD

sour orchid
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and then there is the fact i still need to finish and figure out how to market...

lament stump
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one thing at a time!

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don't let the overwhelm take you buddy you got this

sour orchid
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but u have to plan ahead

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start thinking

lament stump
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ya, lucidcharts

sour orchid
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i started thinking about the music and art ages ago...

lament stump
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check out the latest from my devlog here sometime and see how much we just plan

sour orchid
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(1 yr)

lament stump
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WOW it's finally coming to that point of production tho

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1 year later

sour orchid
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i need to get something setup for that side of things too....

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the company.

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once i finish this prototype

lament stump
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well I've consulted a lot of start ups so if you have any questions my dms are always open

sour orchid
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having a team must be nice...

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also it looks great i planned on commenting but got sidetracked and plan to return and check out more

lament stump
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It's my girlfriend technically and she just loved art so she does her thing and I give her what we need

sour orchid
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as well as ur other webs too

lament stump
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we are a team tho, but thank you if you needd help with web stuff I also do that

sour orchid
lament stump
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XD

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Ruff

sour orchid
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she said she had to get paid to program

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she is a programmer too

lament stump
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That's just riight in my soul, ouuf

sour orchid
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i can respect that. motivation is tricky...

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also she is now obsessed w the stock market and crypto...

lament stump
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Today was hard for me. I kept feeling the scope pointing a gun at me

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"I'm the next 3 years beeootch" it said

sour orchid
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that's why u must semper gumbi

lament stump
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Ahh what is this semper gumbi

sour orchid
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its latin

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for: always flexible

lament stump
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Ahh yes like water

sour orchid
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water is a bit different

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water adapts

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but yeah same diff

lament stump
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I'll be like water that freezes when it's pissed off

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๐Ÿ˜›

sour orchid
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wouldn't it boil if it was mad?

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freeze is more like a horrified expression

lament stump
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yeah but then I wouldn't be able to punch anyone

sour orchid
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ur pissed cuz of the scope monster?

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i just humbly bow to it

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like a reed in the wind

lament stump
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Nah I'm just being silly and it's translating into text as if I am actually a serial killer

sour orchid
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i figured as much minus the SK part

lament stump
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lolol

sour orchid
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ugh i want to work on like 4 things at once right now

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i got the itch to code and make a drum pattern and record this video of the current game plus more.

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also i say that i plan but its not nearly as nice as how u guys are doing things

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just my brain and a notebook

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make that several notebooks actually

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my initial studies of engines/games and how they work started early 2019...

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it was somewhere in 2020 that things started to simmer a tiny bit and then i did a game jam and that was an experience...

lament stump
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I don't know how well scott in planning but you at least have some code.

sour orchid
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it pretty much started with the code

lament stump
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I have code too but it's all for mirror and we are not doing coop anymore

sour orchid
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and the want to finally program some real graphics

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my career had me doing BORING coding work...

lament stump
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Ohhhhh why don't you have scott be the ultimate decider on what gets done if you can't

sour orchid
lament stump
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Ya there's a good amount of rambling I do lmao

sour orchid
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same here

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๐Ÿ™‚

lament stump
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This is the only place I can ramble

sour orchid
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it kind of helps, ya know?

lament stump
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YA

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rubber duck

sour orchid
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exactly!

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thats what i say

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discord servers are my rubber duck

lament stump
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ya same here

sour orchid
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plus they sometimes offer cool interactions like this and advice and u kno...

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the list goes on..

lament stump
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yeah long list of pros. plus once you finish that you can collab on this

sour orchid
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thats why i tend to shy from the net in favor of getting stuff done X)

lament stump
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ya if I'm in discord you know I'm planning and not actually working on progression of code

sour orchid
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couple of IRL things evolving related to my finances and things might take a turn for me being early retired.

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otherwise i may have to start working again and my availability will become limited.

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But this all helps to motivate my efforts.

lament stump
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Follow your dreams for sure. Hopefully it's all right in the end

sour orchid
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I def am starting to get interested tho.

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i will be keeping an eye on ur logs too from time to time from now on.

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but u decided to go single player?

lament stump
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Yeah the scope of mirror networking and my ability was meeting a point where I was spending weeks researching a solution, fixing it, then spending days or more on the next few.

sour orchid
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or just remove the coop element from gameplay

lament stump
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It was learning, but I want to build a game not learn networking

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Yeah just removing the networking code mostly so I don't have to build on networking limitations/ideas

sour orchid
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i havent planned on utilizing the network just yet. but if i was going to i would use socket.io

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then again i am building on node...

lament stump
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Ohhh okay nice.

sour orchid
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so there are lots of options but sockets looks pretty PnP

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i have degree in CS and IT but yeah u lose if u dont use it.

lament stump
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That's cool. I will eventually circle back to the co -op element of it all

sour orchid
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i try to keep one eye on scope and one eye on integration

lament stump
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That's awesome. I've been taking a lot of classes on cs and it recently just so I can understand scaling my code

sour orchid
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and generally bonce between all 4 areas of work while kind of following a todo list with invisible sub bullets...

lament stump
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i started to map out a basic flow maybe you could use flowcharts to keep your stuff organized too

sour orchid
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but i plan on developing an app after this game.

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so i will contend with it then

lament stump
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For when you do

sour orchid
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flow charts def help organize things

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i interviewed with amazon a while back for a system design gig and i had to study all this stuff before the interview and tests...

lament stump
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Oh that's kind of cool, what did you find in a nutshell

sour orchid
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that i still have a lot to learn...

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and that amazon practice tests are way easier than the real ones

lament stump
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LOL

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That's fair. More than I've done

sour orchid
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but i def am doing this kind of work in part.

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when u consider i have to keep all my operations under 16 ms

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and i do mean all as in the entire runtime

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and it does...

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in fact ive been getting some nice gains as i clean and refactor so that it runs at almost half that now

lament stump
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That's awesome. Love to hear that. Sounds like you're inspired to code

sour orchid
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and i could most likely scale the maps into much larger arrays then 30000.

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but i will save that for a sequel.

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or maybe a hidden level..

sour orchid
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i can work on anything at anytime but i get like stat bonuses when im in the mood

lament stump
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Hahah like the sims

sour orchid
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pretty much

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i was just thinking about that game and how i wanted to make a clone of it

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change the gameplay dynamics

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bring it back to the roots

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but also expand the life systems

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i never understood why they only ever focused on home life...

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i mean besides programmatic limitations which are no longer an issue for like 10 years now.

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then again i also want to make a clone of worms...

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first i need to make this test video see if my bitrate is stable...

lament stump
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worms is a very fun game. Ya you want me to help you test or you good

sour orchid
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let me know if u see any issues or have like playback lag spikes?

lament stump
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worked just fine for me.

sour orchid
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yeah?

lament stump
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Yep. Also I love that the king and queen are massive

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implied importance

sour orchid
lament stump
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No problems there, all smooth during the shifting

sour orchid
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or they could be descended from giants

lament stump
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true haha they could

sour orchid
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if i talk to that guy my game will crash cuz i havent given him his script yet

lament stump
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Still going strong. I think I drop a frame on my end every 3 minutes or something

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but that might be me, not distracting

sour orchid
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this will be an earth dragon one day..

lament stump
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Something to consider in your textures IDK if you want to overthink this or not but if you add the detail by adding the little bits of noise, that takes a lot of detail out of the compression when moving and makes things look a little grainy.

I don't know if that's something that can be fixed even or not but it looks great

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Ooooo

sour orchid
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i think about it all.. all the time.

lament stump
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I reallly like the water animation

sour orchid
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mind on my design and my design on my mind.

lament stump
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Music is spot on in this build so far too

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loop doesn't feel too long or short

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Old man jenkins

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yeah the dirt texture here is buttery smooth when you're moving re: compression

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because it's just the few colors

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I see what you mean though. Now that you have the world and a lot of it built you're searching for deeper elements

sour orchid
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i really want to use these doors but i have to program the room system and figure out interior art on a budget..

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plus its non essential

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oops scaling..

lament stump
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Lol

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for the giants

sour orchid
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kin and queens room and most of this area still needs to be done but im sick of map work

lament stump
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You've done a ton and haha the mario blocks

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I gotta go be an adult now it's that time of the evening I get busy, chip thanks for showing me and I will see you soon?

sour orchid
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yup... and more remains..

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thanx for helping me test the stream

lament stump
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Welcome ๐Ÿ˜„

sour orchid
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the main reason for followers only is it prevents some spam

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i got tired of business promoters asking me if i wanted to buy their services

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oh and i had my bitrate set to 2500

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the only issue i can see is in the video there is a slight tearing occurring when it looks like their would have been a stutter instead it slid...

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on my end everything looks perfect except i have one issue w moving graphics on this system where this one line appears.

sour orchid
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also i have this track on rn for testing the transition from the lead in v.2.0 into the loop.

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i havent even testing v3.0 yet

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just been listening to it all day while thinking about how i want to drum it out

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boom tiss boom tiss boom boom boom tis boom tis boom boom...

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this track is going to reserved for the final boss or perhaps all boss fights...

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it is tempting to use it as the level BGM tho...

sour orchid
lament stump
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Found it!

glossy talon
sour orchid
sour orchid
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Alright. I have been busting my butt to get the game objects figured out so I can finish up the world stuff. Then add Game progress. Then I can add the enemies and boss. Then save and load game. Then ui and menus. And that should be it...

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Not necessarily in that order.

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Music has been slowly emerging as well.

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Art still needs tons of work.

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But if I can focus and stay motivated. I should be done soon.

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Oh and I still need to finish and refine player combat and character systems. But it shouldn't be that bad.

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And then I have to revamp a handful of movement things that touch a couple of diff classes.

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Everything else is testing and debugging. With some light study left for some of the topics above.

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Oh and the steam page.

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Need to do that pronto.

glossy talon
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Not a bad plan

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Will you need help?

sour orchid
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however i did manage to get my ECS working... did a quick inventory of my todos... roughly 11 bullets remain + 6 inspirationals + 4 questionables + 2 fixes...

sour orchid
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next steps are finishing the components and assessing the system integrity... otherwise I can start adding all the objects and associated clean ops aka data work.

sour orchid
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Ok so this is weird. I may be able to knockout 6 bullets with this one idea... but I have to wait until I get home...

sour orchid
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So ecs is working... but um.. it's also not working?

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Trying to figure it out. ๐Ÿค”

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If I talk to the sign before the king it messes up a piece of the logic...

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Otherwise everything seems to work. I even got triggers up and running now. Although not the trigger events until I figure out why one object can affect another just from a function call that is only reading a value....

sour orchid
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talk to king first... everything is fine...

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talk to the sign first, and ... grrr.

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i know one way to solve the problem, but i want to understand why this is happening before i resort to that fix.

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being this is my first time really using sub classes (aka inheritance)

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right now both objects are making a call to the super methods for handling interaction and evaluation... if i write a seperate fn for them each it should fix the problem... but i shouldn't need to do that...

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and whats weird is there is no overlap in corresponding values.. only functions...

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alright let me dive into this and try to log my way to an acceptable answer...

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oh yeah and there is one other posible solution that actually appeals to this other idea i had pertaining to signs in general...

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and that MIGHT just be the answer...

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There also could be something wrong with how I'm updating and displaying the text... hence the logging. Inspect each step of the loops... should reveal where this is going wrong. But then why should it work when not speaking to sign?

sour orchid
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fixed it!

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turned out i just hadn't finished writing one of my functions... so it was working but not preforming all the required checks which revealed another thing i was worried about which had to do with using a hard coded value to initialize the text values... now it is all working correctly.

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in my defense: i was interupted right in the middle of having just got the entire thing working and was preoccupied for 4 days thereafter... and i will be tomorrow as well... But at least i managed to recover where i left off and successfully resume building. No more interruptions after tomorrow, pending future upheavals...

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and best part of all, i can move forward with the next stage of the system! completing objectives! woooo!

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things are starting to get really interesting and fun.

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once objectives are working i think i might try to get the first boss into place and test how trigger handles the events control... which i still need to add... but its the next step... sort of. i could work on any one of these sub classes in any order, but i am kinda following the order of: lets give the player something to do finally!

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v. exciting.

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i put a lot of thought into all of this. it feels so good when its put together and actually works correctly.

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BTW i stopped using tutorials about a year ago, so most of what i am building are my own designs... Although i will need to revist some vids when it comes time to add post fx.

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and of course if i run into issues, of course i run for help wherever i can find it. i just thought it was kind of cool that i am basically building this with v. little guidance at this point and its actually turning out pretty awesome.

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alright back to it.

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see how much i can get done before i go to the beach... (early bed time)

sour orchid
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I got objectives working.

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Well the first half anyway.

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I need to setup more objects before I can really test and implement more.

sour orchid
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well its time for bed, but i did manage to get triggers and objectives working.

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i have a pretty good idea how to expand on the events but im out of time for now.

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note to self in case i forget: Use a data list like with words only make it events.

glossy talon
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The boss looks hilarious imo and I like it

sour orchid
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i got so much sun today...

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i feel radiant.

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and kind of look like a lobster

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and now i have to go to a dinner party. should be fun.

glossy talon
sour orchid
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this is the less red area.

sour orchid
glossy talon
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but yo

sour orchid
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and i was reapplying sunscreen all day

glossy talon
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i like your hand

sour orchid
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thanks. they are good strong hands...

glossy talon
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and i am still pale

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because i go only to work and home

sour orchid
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u should see my back... its glowing...

sour orchid
glossy talon
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the last time i saw my entire family was two days ago

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it was on a beach

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so i stayed in car

sour orchid
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mhh that dinner party was fun.

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welp im beat so no work today... tomorrow i will be crushin it tho. and i will prolly futz with some code until i pass out... idk... its my day off.

sour orchid
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Well found some new bugs ๐Ÿ› not true bugs. Just need to update methods for changes in the system but refactoring is such a hassle. Oh well at least it's new code instead of optimizations...

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That and in my zeal for getting things working I changed something major without noting it and now I have to retrace and figure out what I changed without being able to undo.

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Luckily I already have a good idea of where to look.

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And I have another summer fun day tomorrow. So I best get busy.

sour orchid
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Awesome. Fixed both bugs and can now move into enhancing the over systems.

sour orchid
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Fixed yet another bug that was overlooked during implementation but luckily I caught it before the changes were forgotten. So still need to now update the control systems and finish the rest of my objects code and data. Plus consider how to make changes in the system.. but it is progress.

fluid tartan
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Progress will be always progress

sour orchid
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Fixed another issue but uncovered another.

sour orchid
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Ok so I fixed that bug and found a new set of interactions I hadn't addressed due to not getting that far before. So I now am trying to figure this new series out. I think I have it for the most part but will have to sleep soon.

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Little annoying things like making sure the order of interaction is independent.

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And getting everything to talk to each other and have berbose data about everything...

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Without having to write a lot.

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Pretty sure I got this.

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I also fixed some other stuff I came across in how I was handling all the new additions. Again, in my haste I almost overlooked the fine tuning process required to move forward. Good thing I didn't jump to another part in my excitement.

sour orchid
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Crushed it. Optimized objects. And I have my solution for the next series of interactions which should cover most of what remains to be handled... but now I must sleep.

sour orchid
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Alright. Let's see what I can do in the next 5 hrs..

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Next up...

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The next step is to fully realize the code into truly independent calls, whereas I have been hard coding values here and there to test for functionality. Now I have to expand the usability by doing so.

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Also part of what I fixed last night but in order to finish fix I must build 2 more lists of objects to hold the events and behavior to take at the time of triggering instead of the global update.

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Person list and objectbehavior list.

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And that should work I think.

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Objects should almost be complete. Aside from doors and world objects... I think.

#

But I am kind of beat from water park... so.. well see. But that is what I need to do.

fluid tartan
#

Trigger trigger trigger trigger crown

sour orchid
#

Short for castle town

#

Ok so I am trying to figure out this last piece of the puzzle..

#

Which basically seems to be related to reflection.

#

Creating the data and process able to handle each member identity intuitively and responsively.

#

Aka write good reusable code with clean data formats...

#

But I still have to come up with the best way to execute it...

sour orchid
#

Ok so I slept on my solution and I think I have a good answer now. I was over tired yesterday.

#

All I actually have to do is pass around identities between my stuff and that should be sufficient linkage between all calls and updates...

#

Since everything has its own stuff to begin with.

#

Basically references.

#

But done in a weird way.

#

The idea being. How best to handle objects across all cases or whether I wanted to try and restrict the interplay. Which I dont.

#

See a trigger is pretty simple. It just checks for collision and then evaluate for condition met and then takes some set of actions.

#

But how to set up the data and fns to handle something which essentially can do anything?

#

At first I was thinking of using the power of closure to declare the list in the outerloop.

#

Then I was thinking I could let the functions handle it...

#

Then I thought I could use data lists.

#

But none of these really addressed the real issue I have to deal with.

#

How the trigger actually passes its info about what needs to happen and why to the system.

#

But I think. Setting id's in data for the targets that can be passed thru the fns. Should work.

sour orchid
#

Ok so that worked. And I only got an error from trying to leave comments in json...

#

So I made a 3 major changes to format and basically it just worked with no errors. I don't know how to feel.

#

Fact remain objects now load and execute their own data from file now.

#

So that is pretty convenient.

#

I like this taking time and thinking things out before actually coding appraoch..

#

Admittedly I feel like u have to reach a certain level to really make good use of it over trial and error... and the benefits of that practice.

#

Only 2 remain that are needed now.

#

Pickups and door...

#

I've never programmed a ๐Ÿšชdoor before.

#

But I assume it's kinda like how I did my transitions.

#

Basically I need to set to values for coming and going. So it's almost like a linked list... I think.

#

I've been putting off doors because there are some unanswered questions beyond them...

#

Things like how do I want to handle my dungeons if at all...

#

Hmmm. Good point me. Just treat them as access points to transits and dont worry about expansion until framing is done.

#

Adding level data or one extra function shouldn't matter at this point.

sour orchid
#

Objective updates has been completed to the point of working now.

#

This is the control flag that npcs carry for if u have completed the objective.

#

Thus advancing the script into new lines of dialogue.

#

What a pain getting that added.. ugh so many array ops inside of arrays inside of member data... blaaaa.

#

But it works and is not hard coded.

#

He will only say this after u speak with the priest...

#

But I think that should cover most of what I need...

#

So just doors and pickups need some code now... and I will have to set up some more data to play with.

#

I might have this done sooner than I expected.

#

I still have a ton to do...

#

So the faster the better.

#

But it's hard to be quick when ur learning...

#

Either way, progressing! Hooray.

#

And the priest and all npcs already have controls for whether they will engage their own dialogue. In regards to progress in the story. So that should cover everything... I think.

#

What's cool is the main list is slowly shrinking. Even with new additions emerging here and there.

#

I think I will only have 5 main bullets left after this system is completed.

#

It's hard to say tho.

#

A lot depends on key decisions I am still debating

#

And my want to finish proper.

#

Either way that made my head a bit sore... array array arrays...

#

Luckily all I have to do is fill out my data for that stuff now.

#

I had to set this up before I can handle doors anyway. And it will also play a bigger role in progress control in ways I rather leave to discovery.

#

Pickups should be fairly straightforward.

#

I just need to add a few things to get them working.

#

But doors... I really want to do a simple procgen thingy... and I think I know how based on an older project I did...

#

There is an interesting potential for mini games here as well....

#

So... I'm not keen to rush past it.. but I really should get everything more finished before I add anything else.

#

My only thing is, if I am motivated to do it, shouldn't I take advantage?

#

Bonuses of being indy solo

#

Idk but I need a break. Whose got kitkats?

sour orchid
#

Well the lawn is mowed.. even trimmed the hedges... and took out some rogue trees...

#

So hot tho.

#

I looked over what I need to do before bed last night..

#

Basically I haven't touched boss or enemy class since the jam back in 21...

#

Soo... yeah... I already rebuilt some parts but I can see how these 2 classes and pickups share some common needs.

#

I think I'm gonna go to the pool and refresh and then tackle this next set of problems.

sour orchid
#

it rained so i made this tasty meal.

#

Go to pool some other day..

fluid tartan
#

okay this is a devlog we deserved tbh

#

Now i want some snack and coke

sour orchid
#

So I did something nifty. I rewrote my old code to use stuff I learned back when I did the camera and now my boss comes correct.

#

Still plenty to do to finish this update tho...

#

At least I got it working.

#

What's nice is this should carry over to the rest of what I need to update before I can finish the entire system.

#

NM the ๐Ÿ” being drawn on top of everything . More needed updates from when I was figuring things out..

#

Won't take more than an hour but I want to focus on systems rn.

#

This should be enough to try and add drops/pickups...

#

And then ๐Ÿšช

sour orchid
#

Boss drops stuff. Now have to build out stuff behavior. And think about how to preload the data now that I know it works.

#

For now I decided to try and utilize a sub class rather than writing a new class. But I might need to do that if I hit a wall on this current path.

#

A lot of this is already in place but I can't stress the part where I'm still learning this enough. I am starting to feel more confident for some parts. Other stuff requires a lot of thought and focus.

#

Regardless she seems to be slowly coming together.

#

Once I have keys ๐Ÿ”‘ getting added to a list and then make doors ๐Ÿšช. I should be able to completely test almost everything.

#

So then I can revamp it into data driven types and then all I have to do is update my sets and maps. [Keys and doors, my other types are mostly using data already] enemy types is a diff story...

#

I think...

#

Oh yeah there are a few other things I have to work on... but let's worry about this for now.

sour orchid
#

That's it for today.

#

I might try to get a door working before I go to sleep...

sour orchid
#

That. Is it. For today.

fluid tartan
#

i like the way you filming your process

#

feels nostalgic for some reason

sour orchid
#

Sweet.

#

Sometimes I have issues getting started like today. Since I'm tired from yesterday. So now I use this time for music practice.

fluid tartan
#

dude this is amazing

#

would you like to create your own blog

sour orchid
#

Thanxu. Glad u like it. Yeah I need to create all that stuff to get a network thing going.

#

I am almost at that point where I feel ready to begin for real.

#

But fairly clueless on what to do... despite being a web dev. Things keep changing so rapidly.

#

In short. Yes.

fluid tartan
#

if you need help

#

dm me

sour orchid
#

Thanx. Will do.

#

And it looks like my data structures were correct. So time for some grunt work.

#

Soon as I finish this set, it might be a good time to set some stuff up, web wise. It should give me what I need for making the trailer stuff too.

#

I came up with a pretty good tag line while eating..

#

How'd it go again?

sour orchid
#

Well that wasn't so bad.

#

I got it switched over to data.

#

So basically just need to fix a bug I found and expand and update all the other related outmoded stuff.

#

Oh and I need to write something to handle the actual overall story progress of the hero...

#

Otherwise the levels will default into same behavior everytime.

#

Lots to do, but hey it's still working!

#

And it works almost like a real rpg now.

#

But not really.

#

Maybe in a few weeks.

#

Depending on motivation ๐Ÿ’ช

#

Still a few critical juncture left to cross.

#

The door logic still need to be done properly but it is enough to work with for now...

#

Not that it's hard-coded or anything... it just works in a way that I think might be more like level loading rather than room loading. For whatever that is worth as it means...

#

Thinks continue forward..

sour orchid
#

I think that is it for setting up bosses. Now I have to update the other enemy class... made keys ๐Ÿ”‘ into its own class. Created some data definitions.. just need to expand the data and assets and then that should be ready for actual combat logic updates...

#

Most of the changes aren't visual but I am starting to make other changes that are...

sour orchid
#

Enemies have been updated to work in the new system but still need updating in general...

#

Another step forward and the end of another work day.

#

Will need to fix the draw on them either before bed or tomorrow but I need a break.

sour orchid
#

Ok. So I think that's another fix done. ๐Ÿค” break time and sleep soon.

sour orchid
#

Knocked out all the bugs and fixed some things that needed it. Everything should be square now. All that's left if world objects and if I want to do room logic. Aside from that? UI and save/load game. Combat logic. Bonus draw fns like lighting/shading mebbe. Asset creation. Some animation. Some writing. Camera update optional. And that is it.

#

I have 12 items left but they are being completed over percentages. So roughly half are over 80% done. Leaving me about 6-8 items left to complete. Depending on which pieces u r looking at. Since each has 3 or more components. Graphics, code, and sound, and data.

#

And I am still deciding what is actually getting done because I have it figured out and am able to versus I want to finish already.

#

Oh and I still have to clean and extend a few things throughout. ๐Ÿ™ƒ

#

I'm guessing around a month to reach code completion. Another month or so for assets and testing.

#

Not bad tho. That should put my project duration at 17 or 18 months total.

#

Going from close to zero game building knowledge. To somewhere more than 1 game building knowledge...

#

It's been a long journey and it's still not quite finished...

#

It's nice to finally reach this point where I can kind of tell and know what needs to happen for the project code at least.

sour orchid
#

Ok so I think I figured out something in real life...

#

Art in = Art out.

#

Delicious art...

#

Big huge wedge of asiago...

#

The squares are butter..

#

More art should be edible..

#

Ok so a bit too much cheese but slicing wedges is tricky

#

๐Ÿง€

#

Fuel tank refilled.

#

Time to code more.

fluid tartan
#

DUDE NOW I WANT TO EAT

sour orchid
#

Me too!

#

I can build out behavior once I'm done cleaning. Now that testing is passed.

#

Cleaning being I have to move all the old entries from current data layer to correct layer and create the associated object entry...

#

Ugh... boring..

#

But a simple task that only requires close attention.

#

And time...

#

But that is another step closer to the finish.

#

๐ŸŽ‰

sour orchid
#

boring data work...

#

now i have to deal with a interesting issue. so tiled only supports single tiled objects...

#

if i want to convert my npcs into proper objects, i will have to change them from their current tile layer format into something that can utilize the object layer. I have a few solutions in mind... remake tilesheet or write an extra few lines in the object class to handle it...

#

i guess i will tackle this now...

sour orchid
#

So interactivity is up. I made a mistake while updating my tilesheet and somehow deleted a bunch of tiles I was using.. that really sux. So I'm kinda super pissed at myself for not backing up the file before I changed it... becuz those pieces of art are now gone... and it left a huge gap in my castle interior... I can fix but man that's a hard blow to my motivation.

#

Now to deal w the npc issue or redo my lost tiles ๐Ÿ˜ข ๐Ÿ˜ญ ๐Ÿ˜ฟ

#

Ughh!

#

I always make a backup... but not yesterday... cuz I was tired... and thought I could trust that loading the last known save of the file would bring me back to where I left off on the file... not one or two days prior to where I left off.... big long sigh.. and now I will go.

#

Think I'm going to ignore the tile issue until it hurts less to think about...

fluid tartan
#

were these your test tiles?

sour orchid
#

No. They were my game art. It was an alternate version of the candlelit arch.

#

And some wall tiles that had a gradient blend.

#

Couple hours worth of work.

#

All I had to do was rename a file before moving the new one...

#

I even thought of doing it...but had looked at the sheet and didn't notice the difference.

#

Ugh.

#

It was about 20 tiles or so.

#

Not a huge loss, but not what I need rn either.

#

i dropped teh old tiles in to ease the blow. but what a stoopid mistake...

#

i guess im lucky it only effects a small portion of the map... and is pretty simple to fix...

#

but i am going to focus on getting the NPCs and objects finished before i have to double back and fix this bs...

sour orchid
#

Looks like I have to make a sprite sheet... as opposed to tile..

#

I have to move these out into their own sheet...

#

This is kind of good. I can free up some tile space. Altho I will have to write some more code...

#

Oh well. Let me try ๐Ÿ˜Œ

fluid tartan
fluid tartan
#

blyat dude

sour orchid
#

Blyat?

#

I only speak a lil Ruski.

#

And read none.

#

Got it.

#

Yeah Blyat indeed.

#

I only knew. Postluey vasetnyetsu. Sorry I can't spell the words anymore. I can still speak them.

fluid tartan
#

if i could know what is this

sour orchid
#

Postluey vasetnyetsu = ass hole. Or so I was taught.

fluid tartan
#

It isn't Russian hahah

sour orchid
#

๐Ÿคทโ€โ™‚๏ธ

#

Horosho.

fluid tartan
#

This is russian

sour orchid
#

Spasibo.

#

Ok so I figured out how to use additional spritesheets and load them into tiled. But... objects in tiled don't have ref id's for the sprite sheet.

#

Or something.

#

Ref id's work on one tilesheet but not on the spritesheet.

#

But, I wrote a bit of code that loads the correct spritesheet data to each object.

#

However I have to fine tune it.. and consider how this will work for animation. Basically i might need to separate the art files out... but I shouldn't have to unless this makes things easier...

#

At the very least I have it working at the most fundamental level which for me is like half the battle.

#

u can see things are getting drawn but i have to fix a few details about how they are drawn... plus some tiles i missed deleting... npc tops of heads...

#

and draw orders...

#

But at least it works ๐Ÿ’ช

#

Also I threw all the logic into a diff class to do quick draw and update checks... I need to move what I have into the right class...

#

Now to clean the draw.

#

2 more fixes to go.

sour orchid
sour orchid
#

Guess uts time to wash my data properly and get things where they belong so I can finish this up.

sour orchid
#

Or I just need to move some things.

sour orchid
#

Tried to vary movement. Will need to reduce rate or increase range....

#

That seems good enough for now . Just need to finish the data process...

#

Things finally starting to feel alive somewhat...

fluid tartan
#

their walk slayed

sour orchid
#

One step at a time... they might get actual walk cycles eventually.

#

Rn they are just single frame sprites.

#

I'm still trying to figure out how best to setup some of the entities internals. But I still have plenty of map data to clean...

#

Need a change of pace so piano practice time.

sour orchid
#

Ok back to data work.

#

Nope I lied. Meal time.

fluid tartan
#

hhehehe

sour orchid
#

Ok back on task.

#

Let's get it done!

sour orchid
#

Still figuring out some layout

#

And this doesn't finish it either its just getting things updated.. there is still more I have to add...

#

Idk how much of this will get animated...

#

But I'm starting to get some fun ideas for sub routines..

#

I got all my npcs down so far. Just have to complete the objects and critters...

#

Try and finish this today.. I have 3 hrs...

sour orchid
#

Data is all up to date for earth.. but I still need to add and fix the damage I did when I changed the graphics... ugh.. still some time left. I also need to write some logic for critters..

#

Going to have to figure out how to adjust my grid behavior...

#

Or come up w an alternative, but I tried one already and it worked but messed up the sorting...

sour orchid
#

Ok I kind of fixed it. But now I have to decide how to proceed... in regards to this fix raises some other issues that can be fixed just as easy but I wonder if it's the best way.

#

I might reverse and try something else that doesn't effect as much...

#

It's all pretty new and flexible atm.

sour orchid
#

I just adjusted my grid...

#

So let me try to get the critter logic updated.

#

And make a few other fixes while I'm at it.

sour orchid
#

All that's left is some minor fixes and extending logic. Basically it's done tho.

#

That leaves rooms, enemy ai, loading/saving game, ui, combat physics, a few secrets and a few fixes. So about 6 or 8 items left. Plus finishing all the assets...

#

Plus a handful of additions I'm still figuring out...

#

Development of Things seems to be picking up in pace.

#

Next 2 weeks will be interesting.

sour orchid
#

Alright patched up the castle walls but will need to make new tiles eventually...

sour orchid
#

Mopped up a few lose ends with my npcs and data.. figured out some neat ways to manipulate a part of my system that makes it a bit easier to create new npcs of a special type...

#

That's it for today.

#

I also updated some bits in my data formats for allowing for more dialogue opportunities and greater flexibility.

sour orchid
#

Making a steam page...

#

So many buttons..

#

Making.

sour orchid
sour orchid
#

Definitely know where to focus my efforts now..

#

Roughly everything I will need...

sour orchid
#

So I did a thing..

sour orchid
#

Can u tell what changed?

fluid tartan
#

tbh

#

i can't

sour orchid
sour orchid
#

Tbh all I did was change a variable..

#

But I thought it was a pretty cool change.

fluid tartan
#

It still looks sick to me

#

I am proud of you

sour orchid
#

Still so much to do.

fluid tartan
#

It Is okay

sour orchid
fluid tartan
#

OMG HE KILLED SO MUCH PPL

sour orchid
#

They were evil. Note the glowing red eyes..

sour orchid
#

ZOOM?

sour orchid
sour orchid
sour orchid
#

That's seems fairly good for the draw bit now I have to figure out how this translates into positional data and collision and all the other things I hopefully have set up correctly like the draw the stuff.

sour orchid
#

:3

#

Still a few kinks but hey, it works!

#

That's all I really wanted.

#

So weird how I am figuring all this stuff out all of a sudden...

#

Yay diet and exercise

#

But also cheat days.

#

Also I've made all these changes and haven't broken anything.

#

I think I'm starting to get it.

#

Now just have to focus on making is look good and get steam page up pronto.

#

But that's it for tonight I think.

#

Let my creative juices ferment some.

#

And rest the noodle.

#

Zoom has taunted me...too long. nice to land a blow finally.

sour orchid
#

X3

#

Just need to add some more states for combat and that should work quite nicely don't u think?

fluid tartan
#

i think you can hange that people wave

#

they are standing on each other or levitating

sour orchid
#

Yup, still need to do enemy physics..

#

Also I'm basically stress testing.

sour orchid
#

so i managed to put this together for a starting point...

fluid tartan
#

Send it for the wishlist

sour orchid
#

workin on it!

sour orchid
#

i am trying to learn webGL basics and am trying to do this thing with it... but need some help, does anyone here know webGL and drawing to the 3D?

sour orchid
#

alright welp after 36 long hours of trial and errorz....

#

i did it.

#

stage 1 of max grfx complete

#

now comes the tricky bit

#

left is 2D, right is 3D...

#

now that i know (partially) how this works.. i will try to extend it... and then will finally see if my theory was right.

#

Which side do you think looks better?

nova laurel
sour orchid
#

if nothing else i have dismissed a few more misgivings about the nature of 2D in 3D...

#

but also confirmed that it is the way to go...

#

this is where my studies left me...

sour orchid
#

for the curious coders.

sour orchid
#

Btw I did figure out the basics and can now focus on what I need to do.

#

That's includes phase 2 graphics.

#

But gotta crunch on the steam thing now.

sour orchid
#

Making good progress on trailer work

#

music coming together, scenes mostly planned, get a rough cut, polish, rerecord, finish music, and make final clips and combine.

sour orchid
#

Trailer is almost complete.

#

Just need to update some graphics and reshoot the scenes with them. Otherwise I have my boarding and rough cut โœ‚๏ธ done!

#

Altho I am still debating some stuff scene wise...

sour orchid
#

Re rendering

#

Decided to change a few scenes...

#

If this turns out well. All I have left are the updates and reshoots.. so about 3 days?

#

To submit.

#

Yup. It's good as far as layout and planning go.

#

Has a pretty sweet flow to it too.

#

So take a break. Sleep. Some irl stuff tomorrow and then back at it. It's only a few changes but who knows if I can do it so quickly... and well.

#

4 updates to graphics.. 3 reshoots. And any more work I want to put into bgm.

#

Also need to finish writing copy and make actual changes to real steam.

#

It's the start of the most fun week ever.

sour orchid
#

And don't forget to finish capsule art...

sour orchid
#

Alright only one more piece of art to redo and some indecision on the color of another, then just need to reshoot 3 scenes and make one other key decision about branding and the trailer is done!

#

was supposed to have PT today but my provider canceled...

#

so ive got a full day to work today and tomorrow

fluid tartan
#

Great working!

sour orchid
#

Completed everything, but the capsule art & copy. I might futz w a few things before i submit, but otherwise i think it came out fairly ok. the new art was a nice challenge and also a pain... we are getting down to the finish now..

fluid tartan
#

Will you show it?

sour orchid
#

I will once its on steam. Since that happening in the next few days.

#

just have to wait a few days

#

still have some work left to do before then.

sour orchid
#

So it has been kinda crazy lately... working in 4 different areas at the same time all at once....

#

good news tho, i have almost everything finished

#

just a few more pushes and store page should be ready to submit.

#

the hardest part so far was making the logo

#

in fact im having an issue related to logos atm but its a non issue rn. mostly just tired.

sour orchid
#

Alright, i think almost everything is finished. i had to make another graphic for the background image of the page and put together most of the bb code i need. All thats left is a handful of page details, tags, and selecting some screen shots and uploading the trailer (which i have one piece i still need to decide on (logo issues)).

#

oh and deciding what to do about the library graphics...

#

i don't think i need those to upload my page tho...

sour orchid
#

screenshots are done. this was an interesting hiccup. since i have my game setup to run in a wimdow with bars and stuff and the shots needed to be just screen...

#

so just need to add the boring developer details and sys reqs type info and finalize my trailer and upload it. and that should be everything. Although i am still debating my capsule art... i wound up with 5 different versions...

#

and i am still debating parts of the copy... short desc vs. long... etc.

#

def looks interesting, all naked... almost magical.

#

looks like i should be ready to submit tomorrow.

fluid tartan
#

wow

#

wowowowowowoow

#

wwwwwwwwwwow

sour orchid
#

hrrmmm

fluid tartan
carmine narwhal
#

yeah id say either second or second to last

sour orchid
#

i have been leaning towards the last one, but am not really happy with it...

#

thought i had an idea for something else but wound up with this instead...

#

i also made this the other day...

#

gonna try and make another piece now...

#

i have this one idea in my head, but its not a simple thing... and its not fully realized due to the nature of how this game is being developed... even so, there is more than enough to compose a visual makeup for the compositional components... Rather still, i am not fully able to bring forth the visual representation i desire.

#

however, i am enjoying pushing the limits of what i know in this art.

fluid tartan
sour orchid
#

still cant quite reach what i strive for...

#

alas another production that i like but don't love...

#

i mean it could work i suppose...

#

spot of creative dilemma anyone?

#

it def eye catching... but not quite right...

fluid tartan
#

Definitely

sour orchid
#

oh you like it?

fluid tartan
#

I do

#

Just change the color a bit

#

The T is fusing with the background

sour orchid
#

yeah i might want to drop the lil scratch marks behind the title or tilt the color angle slightly...

fluid tartan
#

Excited to see ngl

sour orchid
#

everything is almost ready... just have to decide whether to publish as individual or LLC...

sour orchid
#

welp thats not quite right either huh?

#

font setting is such a bother

#

can never seem to get it just right when i use these options

#

there is this thing with black and white and gold and reddish brown.... i want to use all four but the gold tends to look a bit better... but i like the contrast from the four better... ugh.

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that lil bit of white in the gold... just need to get it balanced just right.. i think.

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and now im liking the gold one more...

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grr.

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i think its better this way in terms of eye catching tho..

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how does this look?

ember cairn
# sour orchid

The contrast on โ€œVagrantโ€ isnโ€™t great imo

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Overall I think I still prefer the one that had a solid dark background with the character silhouette and the title in a solid color

sour orchid
sour orchid
#

so... u can see.

ember cairn
#

Looks pretty good to me - very simple and readable. If anything, I'd probably give the text more padding on the left and right sides, so it's not pressing right up against the boundaries of the image

sour orchid
carmine narwhal
#

yeah honestly what you have I like more than any of the ones up top

sour orchid
#

und unutha

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sooooo i am thinking... and thinking... and thinking.. and still no clear answer or feeling about any of it. which art or individual vs. LLC.... ugh ugh guh.

ember cairn
sour orchid
#

ooo i have an idea

ember cairn
#

Maybe you could do the fade with colors that still stand out well against the background?

sour orchid
#

believe it or not i added more color inside of the title

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still pretty shady tho huh?

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Oh it looks diff on the phone.

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Much darker..

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Hmm. That's weird. I have my monitor set to default display colors...

ember cairn
#

I can run a contrast test on it when I get back to my computer

sour orchid
#

I will try to adjust the gradient scale in a few.

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Either that or opacity.

ember cairn
sour orchid
#

oof

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and see now i dont like it

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not enough contrast

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i really want to use a black and white type thing

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which is whats happening behind the gold

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in terms of the font

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:/

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dag nab it

ember cairn
#

Blue to red gradient is hard to do well

sour orchid
#

it feels way too french

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for the apple enthusiasts

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๐ŸŽ

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XD

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newp

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grr...

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just cant seem to find the right mix...

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waaaa

sour orchid
#

got some food and will see if that might help me a bit

sour orchid
#

how about this?

ember cairn
sour orchid
#

pushed the white levels on "vagrant" or more like nudged them up

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adjusting drop shadow

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hrrmm

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funny how color works

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i like the balance on the drop shadow from the 3rd one up better...

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darker silhouette

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idk now im liking the other more yellowish green balance on the 3rd one up

ember cairn
#

I think the contrast is still too low ๐Ÿ˜ฆ

sour orchid
#

not sure how to fix that...

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without changing a lot

ember cairn
sour orchid
#

thats the one that has a much lighter opacity on the purple drop shadow

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but something about purple and gold contrasting creates a really nice diffusion in the spectrum... but like i said. i kinda like that one more now...

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lemme twist some knobs and push some buttons..

ember cairn
#

here's a color I was able to get with a AAA score

sour orchid
ember cairn
#

Is there a way to fade the drop shadow effect, so you see it more on the right side than on the left?

sour orchid
#

yes

ember cairn
#

On the right, where the text is brighter, the drop shadow feels more like a "glow", but on the left side where the text isn't as bright it feels more like the text is just being blurred

sour orchid
#

alright let me make a change

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think i took a wrong turn somewhere...

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altho...

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i mean... it could draw more in for sheer what factor...

ember cairn
#

That's an... optimistic way of looking at it ๐Ÿ˜›

sour orchid
#

dont worry im working towards something more acceptable

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just i find these creative crossroads more interesting after much repetition.

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ok so this is full on everything

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now to reduce it back

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removing drop shadow on vagrant

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i already miss the way it made the vagr look

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hrmmm

ember cairn
#

That looks a lot better to me!

sour orchid
#

i also made this using the color u suggested but i turned the gradient up a bit too high...

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here is the diff:
ca9a37 gold
ac9860 darker gold

ember cairn
#

I think the contrast on the darker gold there is getting iffy

sour orchid
#

thats b/c i turned the gradient up too high... need to fade it out again..

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but yeah i like ca9a37 better

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ac9860 is a bit too orange for me

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err reverse that

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got the names backwards

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this is the correct color ac9860 but with a diff gradient

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i like this interplay of dark and light

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but u prolly like this one better

ember cairn
sour orchid
#

im still not happy with it...

sour orchid
sour orchid
#

hrrmm

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light bulb

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ehh

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that looks pretty cool.

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but i still dont know..........

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wow i finally got stuck.. you know what this means!?!

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its video game time!

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time to back off and relax for a minute and not think about ma game for more than 2 mins.

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and i still have a craving for gt vr

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but boy oh boy i sure am annoyed at myself rn

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i thought i was good at this sort of thing...

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too many versions! argh XP

sour orchid
#

thats where its at for now

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time to play some games.

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apologies for the delay in the store page, but i want things to be a certain way..

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man this is terrible i should be playing a game rn but instead started working on music again...

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this is good and bad.

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i have not be taking enough breaks again...

sour orchid
#

ok game time

sour orchid
#

well i am not feeling it today.

fluid tartan
#

it is okay

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you need to relax. you did a lot rn

sour orchid
#

i took a break, but also decided to futz with fonts and stuff, and wound up with this...

sour orchid
#

any thoughts?

fluid tartan
#

I think it is great. Although the font seems like early 2010s vibes to me

sour orchid
#

Thanx scott

fluid tartan
#

๐Ÿ˜ณ

sour orchid
#

๐Ÿ™‚

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I'm still not happy w it. But I feel like this is closer to what I wanted. But idk..

fluid tartan
#

I think the only thing to change is the Font

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Background is wonderful

sour orchid
#

Will keep working on it.

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The central icon needs a diff color too.

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Maybe try that other font..

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Idk.. eating rn.

fluid tartan
#

Ooh