#Make monster drops relevant again?
15 messages · Page 1 of 1 (latest)
Like on any normal mmorpg, only good drop from monsters i think ITS succubus wings AND dorcha crystals, oh AND commerce stuff
Yea, I feel like the reward incentive to do things in the overworld, like grinding the mobs in it, is kind of lacking.
The move to not have overworld mobs that matter as much is likely due to the insane unreal amount of botting that mabi had for years.
Isn't that what, like, camping penalties are for, though?
they should revamp Eavan's quest/hunting scroll 😩
Stares in the several month master plan freebie VIPs we've had recently
they give out free vip for half the year now that removes that penalty and even with it, you can do TOS to get around it... or just play the margins and accept it. We had camping penalty and bots still existed only thing that really stopped bots was it no longer being worth it cause overworld was dead.
yeah, but the bots don't care about exp points. It's fomor scrolls and gold drops
Where players train their skills (outside of alby near trefor)is where the bots would hang out mostly, or the racoon pit in dugald
ingredient hunting update maybe?
Polar hornet drops are kinda relevant for chain slasher quests since that's not part of blaanid anymore 😭
Ancients could drop Smoldering Threads... why not??w
Tbh, this game is so far from immersive that a dragon could drop bunny ears and a raccoon could drop demo bows and I wouldn’t bat an eye.
If drops from monsters vs. chests followed some sort of rule that makes sense to a new player, that be great.
Honestly, this.
Make the exploration materials that drop from iria mobs be used in unique crafting recipes in order to incentivize us into actually hunting. The last time they did that was spider eggs from tarantulas in cor to make cobweb stumps and those were a smash hit.