#To run or not to run, techs?
44 messages · Page 1 of 1 (latest)
Depends on what you want to get out of it
you run techs without near to get better weapons than advhm drops. but near in techs isnt as profitable
Techs give around 160k checks now and ahms give around 20kish gold but ahms have a chance for bme and essence of raw force
Ive also noticed that after so many runs of tech missions, the checks stop dropping. That and the number of items drops off per run as well
^ This happens when you don't use Neartite
That happens when you waste all your neartite on it, you're better off using neartite on ahms
My 2 cents - depends on where you are on progression.
Don't have Demo yet? Use near on techs for checks and mats, to save up for a crafted demo.
Have demo already? Use on uladh ahm for mats and drops. (Expect very low rates for red chest)
I think you'd be better off just using shine seeker to fish for demo weapons even if you want them and using near on ahms because if you hit a single bme you'd be able to afford master work crafting a demo weapon rather than fishing for specific ingredients which can be annoying to get.
Outside of relying on rng, it's about the same -
a bme will take multiple weeks if not months to drop for most people.
Tech checks alone nets you 1.6m?/wk on average, combine that with other mats bringing in couple 100k's to npcs, you can buy/craft a demo in about the same time you'll find a bme. Just boils down to preference imo.
Edit: added emphasis due to some people not retaining context or not reading full sentences
Which mats sell for that much?
From techs basically nothing. From AHM your looking for a broken magic essence or essence of raw force
Oh ok got it TY!
"basically nothing" will add up eventually especially for
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someone who's at the level of farming techs/dont have demo yet
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Edit: added extra emphasis due to some people not retaining context
Edit #2: here's what 5 runs of neartite tech just dropped:
870k in checks + 455k in npc worthy loot from table below + 1.26m in currently market rate items from table below(incl. 1 tradeable shineseeker) = 2.5m, for about 5 minutes of work. (also got 3 untradeable shineseeker orbs)
note that tech also drops meteoroid, and other enchants going for couple tens of mils that rival or outprice bme.
AHM also has a couple of things that NPC to similar prices as well, but it feels like tech mats are more common/consistent at least from my experience.
I can see where the "basically nothing" comment comes into play.
You are not guranteed those listed drops every time, and by that I mean, looking at the chart my initial impression was "that is impressive" only to think on it for 3 seconds more and realize you dont get all of that at once, nor is it consistent from run to run.
The check you get is consistent and will net you an average of 1.55m for 10 Neartite runs.
Then you can add any assortment of those drops ranging from 70k Minimum to a few hundred K.
When compared to the Fynni Gems you can pick up during AAHM, the raw gold, and end chest gold, and compare it to the large ticket items you can get from AAHM, like Meteoroid ES, and Broken Magic Essence, as single sale of one of those could save you 15 ~ 90 weeks of running Techs, on profits alone. On top of that, AAHM mobs are easier to deal with, and the bosses are easier to deal with.
The only reason to do Techs is for materials, that its. You are in there to farm gear and specific mats, and thats reasonable too. While @tall kayak is right in that Techs are basically giving nothing,, Bel isnt refering to the fact it gives nothing, rather that it gives way less than the alternatives the game offers you for Neartite runs.
1 Broken Magic Essence = 30m AH
1 Meteoroid ES = 100m AH
In the 4 weeks its been out, New Rise has given me both, twice.
260m in 3 weeks. I could just be really lucky but I know plenty others who got Broken Magic essence more than once. So lets say twice in 3 weeks? thats still 60m
What is techs giving you that equals to that pace in income?
And answering that last question says it all.

I haven't found any bme since new rise release, or any big ticket item from AHM actually, or any red chests as a matter of fact
the best i got was a master grade pers orb from tech with no near literally yesterday.
if you read my earlier post it'd make more sense
Sure, lemme read up
Yes, I read this last week, sorry I didnt remember or recall it, but I think we hit the same sentiment in our respective posts. It comes down to the goals in mind that dictates the content.
Side note; My condolenses for your dry AHMs
I wish you many BMEs after tomorrow's maintenance to make up for it
its easy to take outliers and anecdotes to heart but on average AHM will be significantly better for a majority of people. it sucks to be the outlier though.....
I feel like being the outlier is temporary. We all hit dry patches on our gold grinds in these pieces of content, so I think its always a matter of time before striking gold(no pun intended). Never a matter of "if". Definitely agree that it doesnt feel good when the dry patch hits.
I've seen way too many people get burnt out from coping for low rates and rng to bless them, and there's enough talk bout getting drops and making money off that route, but not enough about other avenues which are significantly more consistent/stable/less reliant on rng, which helps prevent burnout.
ain't no way people are getting a bme every 20 neartites, that is so hard to believe lmao
Burn out or not, we are all limited to maximum 17 Neartite a week for actual drops;
Unlike Techs... You can maintain a minimum off Fynni Farming of 8.4m a week using 8 characters on your account, and selling to deer. A new player should be utilizing this method genuinely for pasive gold making that does not rely on AH, or big ticket sales.
Raw gold from AHm is like... 60k a run? So 600k raw gold in your session + Fynni Farmed Grade A gems.
You just arent pulling that out of Techs.
It is consistent, everyone can do it, and does not rely on big ticket sales.
My concession to you is this though, it may be better to run Techs to initially start the Fynni Cages if you AH purchase them.
Considering that consistency you are mentioning. After you have 30 total cages on your account, then you are losing gold making power on Techs, and should switch to AHM
KR just announced today they will be limiting whistle turn-ins, as close to 90% of their population turns in less than 4/day. As well as PTJ becoming account locked, they'll also increase the rewards. they've also mentioned they want to keep heading in the direction of "gameplay that focuses on 1 character", so good to keep that in mind moving forward.
Yeah i was seeing that and thought of this convo, depending how they handle profits(which could still be just as profitable if only 4 turn ins still = 1.2m a day) will not change much other than faster turn ins, and incentives using a single character. Not bad if done this way but time will tell.
i still don't fully grasp the fynni stuff. the process is slow and unrewarding in my eyes. i was just thinking about the fact that mabi is a "multi character" game and how i dislike that.
my nearite routine is 7ish in the fastest tech mission and the rest i use on glen or crom. i don't have much time to play as well.
As you play you pick up fynni gems.
You place them in the bank and you receive them from your other characters. (Assuming they have cages too)
After gathering 30 whistles, you sell them to the deer in the Mag Mel area.
1.2m gold
Every week this nets you 8.4m
Fynni alone outpace consistency in Tech duinn missions. Sadly. Techs only win on very select ES drops. However, running Alby Advanced Hardmode grants you Fynni Gems, Raw Gold, and more chances at big ticket items to sell for more gold.
Fynni is done along the way and rotation between characters each day shouldn't be more than 10min, not bad for 1.2m a day for free, just because you pick up your red fynni gems
Except Fynni may be getting cut down to 4 a day per account so it won't be as viable anymore if the recent news post from KR is anything to go by.
-# Hope for the best (that it'll be walked back and won't happen) but prepare for the worst (that it does get implemented)
This side convo was covering that.
The hope is that it doesnt change the income, just the work load.
id like to add you'd need to do around 200 techs to match the price of 1 bme in checks, you'd almost definitely get more than 1 bme in that many runs from ahms.
Sorry, get real. It will be 40k per red whistle as usual, 12 pinecones instead of 10. Limit of 4 whistles per day for the gold, but pinecones infinite. The whole thing is an excuse to nerf the gold reward down to 160k/day instead of 1.2mil. Without actually destroying the market price of a fynni whistle I suppose. Players list on AH or sell to others directly based on how much they could get otherwise at Fionnait. She sets the price floor at 40k.
Raising the pinecones by 2 is how they would fix the issue of 28 weekly red whistles not even being enough to buy 5 reforges. Not that they fixed the current issue with adventure seals reforges being much harder to obtain now that tech is limited to 10 runs max if you decide to use the neartite. Using neartite on techs only nets a whopping 2 reforges now. 
Though for the present moment fynni is great. It's really disappointing to see nexon shut down even the small 30 cage farms. It doesn't hurt anybody with 4 cages if there are people out there using 30, but the writing is on the wall, nexon is more concerned with their vision for gameplay, while missing the point of why players do certain things (erg exp, building multiple characters on the same account, ptj, fynni, cousins)
I read the newsletter and while I can also interpret it this way, it never mentioned one way or the other as to whether or not we get gold increase as well. Do you have another source of info that went into further details? Would love to see.
To reply to this as if 100% certain: It is definitely a depressing state of affairs, and leaves more questions about market health after such an update hits live servers.
The hope of a crashing market has been slowly dwindling as I see gear prices rise as gold income drops. And thats not really a sign of a healthy economy when the supply of gold continues to diminish.
There's no way that nexon would interpret players seeing the 30 whistle limit, realizing they can build 30 cages on their 8 free characters, and start collecting an easy 1.2mil or more, and then make it 10 times more convenient for players by making a red whistle exchange for 300k and... probably still 10~12 pinecones per whistle because that's the only number that would make sense with the costs in the fynni shop.
Not when they took all gold out of the squire system. Deleted Theta from other servers just because it was easier than lowering the rewards, and that it'd be a quick and easy source of 6~12mil gold in a matter of minutes per week (and a source of free repairs, great 2nd titles, bags, even enchants). Cut tech gold in half, glenn basic gold in half, swiz gold in half, enemy floor gold in half possibly even more considering how short dungeons are now.
They see players using multiple characters to grind ptj clears because it's more efficient while you're already camping out at a npc to just hop on the next character, 4 or 5 extra times. Build a little holy water farm, or wood boards, or soft fur pelts, or before new rise a source of erg exp weapons.
They don't seem to realize just how unrewarding the base rewards are that players will do the ptj on 5 characters at a time or fynni on 8 characters. I don't expect them to even double the reward yield to compensate for these nerfs.