#To run or not to run, techs?

44 messages · Page 1 of 1 (latest)

amber narwhal
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What's the consensus so far on spending neartite? Is it better to spend it on dungeons or techs? If I'd say making money is the priority?

neon moss
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Depends on what you want to get out of it

dusty hare
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you go to alby if you want money

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techs will no longer make you any money at all

tall kayak
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you run techs without near to get better weapons than advhm drops. but near in techs isnt as profitable

willow storm
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Techs give around 160k checks now and ahms give around 20kish gold but ahms have a chance for bme and essence of raw force

steady wadi
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Ive also noticed that after so many runs of tech missions, the checks stop dropping. That and the number of items drops off per run as well

sonic slate
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^ This happens when you don't use Neartite

willow storm
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That happens when you waste all your neartite on it, you're better off using neartite on ahms

maiden warren
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My 2 cents - depends on where you are on progression.

Don't have Demo yet? Use near on techs for checks and mats, to save up for a crafted demo.

Have demo already? Use on uladh ahm for mats and drops. (Expect very low rates for red chest)

willow storm
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I think you'd be better off just using shine seeker to fish for demo weapons even if you want them and using near on ahms because if you hit a single bme you'd be able to afford master work crafting a demo weapon rather than fishing for specific ingredients which can be annoying to get.

maiden warren
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Outside of relying on rng, it's about the same - heavybreathingPurrling a bme will take multiple weeks if not months to drop for most people. heavybreathingPurrling Tech checks alone nets you 1.6m?/wk on average, combine that with other mats bringing in couple 100k's to npcs, you can buy/craft a demo in about the same time you'll find a bme. Just boils down to preference imo.

Edit: added emphasis due to some people not retaining context or not reading full sentences

devout yoke
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Which mats sell for that much?

tall kayak
devout yoke
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Oh ok got it TY!

maiden warren
# devout yoke Which mats sell for that much?

"basically nothing" will add up eventually especially for
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someone who's at the level of farming techs/dont have demo yet

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Edit: added extra emphasis due to some people not retaining context
Edit #2: here's what 5 runs of neartite tech just dropped:
870k in checks + 455k in npc worthy loot from table below + 1.26m in currently market rate items from table below(incl. 1 tradeable shineseeker) = 2.5m, for about 5 minutes of work. (also got 3 untradeable shineseeker orbs)
note that tech also drops meteoroid, and other enchants going for couple tens of mils that rival or outprice bme.

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AHM also has a couple of things that NPC to similar prices as well, but it feels like tech mats are more common/consistent at least from my experience.

hoary grotto
# maiden warren "basically nothing" will add up eventually especially for ⬇️ ## __someone who's...

I can see where the "basically nothing" comment comes into play.

You are not guranteed those listed drops every time, and by that I mean, looking at the chart my initial impression was "that is impressive" only to think on it for 3 seconds more and realize you dont get all of that at once, nor is it consistent from run to run.

The check you get is consistent and will net you an average of 1.55m for 10 Neartite runs.

Then you can add any assortment of those drops ranging from 70k Minimum to a few hundred K.

When compared to the Fynni Gems you can pick up during AAHM, the raw gold, and end chest gold, and compare it to the large ticket items you can get from AAHM, like Meteoroid ES, and Broken Magic Essence, as single sale of one of those could save you 15 ~ 90 weeks of running Techs, on profits alone. On top of that, AAHM mobs are easier to deal with, and the bosses are easier to deal with.

The only reason to do Techs is for materials, that its. You are in there to farm gear and specific mats, and thats reasonable too. While @tall kayak is right in that Techs are basically giving nothing,, Bel isnt refering to the fact it gives nothing, rather that it gives way less than the alternatives the game offers you for Neartite runs.

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1 Broken Magic Essence = 30m AH

1 Meteoroid ES = 100m AH

In the 4 weeks its been out, New Rise has given me both, twice.

260m in 3 weeks. I could just be really lucky but I know plenty others who got Broken Magic essence more than once. So lets say twice in 3 weeks? thats still 60m

What is techs giving you that equals to that pace in income?

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And answering that last question says it all.

tall kayak
maiden warren
hoary grotto
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Side note; My condolenses for your dry AHMs

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I wish you many BMEs after tomorrow's maintenance to make up for it

tall kayak
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its easy to take outliers and anecdotes to heart but on average AHM will be significantly better for a majority of people. it sucks to be the outlier though.....

hoary grotto
maiden warren
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I've seen way too many people get burnt out from coping for low rates and rng to bless them, and there's enough talk bout getting drops and making money off that route, but not enough about other avenues which are significantly more consistent/stable/less reliant on rng, which helps prevent burnout.

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ain't no way people are getting a bme every 20 neartites, that is so hard to believe lmao

hoary grotto
# maiden warren I've seen way too many people get burnt out from coping for low rates and rng to...

Burn out or not, we are all limited to maximum 17 Neartite a week for actual drops;

Unlike Techs... You can maintain a minimum off Fynni Farming of 8.4m a week using 8 characters on your account, and selling to deer. A new player should be utilizing this method genuinely for pasive gold making that does not rely on AH, or big ticket sales.

Raw gold from AHm is like... 60k a run? So 600k raw gold in your session + Fynni Farmed Grade A gems.

You just arent pulling that out of Techs.

It is consistent, everyone can do it, and does not rely on big ticket sales.

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My concession to you is this though, it may be better to run Techs to initially start the Fynni Cages if you AH purchase them.

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Considering that consistency you are mentioning. After you have 30 total cages on your account, then you are losing gold making power on Techs, and should switch to AHM

maiden warren
hoary grotto
placid stream
hoary grotto
# placid stream i still don't fully grasp the fynni stuff. the process is slow and unrewarding i...

As you play you pick up fynni gems.

You place them in the bank and you receive them from your other characters. (Assuming they have cages too)

After gathering 30 whistles, you sell them to the deer in the Mag Mel area.

1.2m gold

Every week this nets you 8.4m

Fynni alone outpace consistency in Tech duinn missions. Sadly. Techs only win on very select ES drops. However, running Alby Advanced Hardmode grants you Fynni Gems, Raw Gold, and more chances at big ticket items to sell for more gold.

Fynni is done along the way and rotation between characters each day shouldn't be more than 10min, not bad for 1.2m a day for free, just because you pick up your red fynni gems

gilded oyster
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Except Fynni may be getting cut down to 4 a day per account so it won't be as viable anymore if the recent news post from KR is anything to go by.
-# Hope for the best (that it'll be walked back and won't happen) but prepare for the worst (that it does get implemented)

hoary grotto
willow storm
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id like to add you'd need to do around 200 techs to match the price of 1 bme in checks, you'd almost definitely get more than 1 bme in that many runs from ahms.

gusty pollen
# hoary grotto Yeah i was seeing that and thought of this convo, depending how they handle prof...

Sorry, get real. It will be 40k per red whistle as usual, 12 pinecones instead of 10. Limit of 4 whistles per day for the gold, but pinecones infinite. The whole thing is an excuse to nerf the gold reward down to 160k/day instead of 1.2mil. Without actually destroying the market price of a fynni whistle I suppose. Players list on AH or sell to others directly based on how much they could get otherwise at Fionnait. She sets the price floor at 40k.

Raising the pinecones by 2 is how they would fix the issue of 28 weekly red whistles not even being enough to buy 5 reforges. Not that they fixed the current issue with adventure seals reforges being much harder to obtain now that tech is limited to 10 runs max if you decide to use the neartite. Using neartite on techs only nets a whopping 2 reforges now. PerriClown

Though for the present moment fynni is great. It's really disappointing to see nexon shut down even the small 30 cage farms. It doesn't hurt anybody with 4 cages if there are people out there using 30, but the writing is on the wall, nexon is more concerned with their vision for gameplay, while missing the point of why players do certain things (erg exp, building multiple characters on the same account, ptj, fynni, cousins)

hoary grotto
# gusty pollen Sorry, get real. It will be 40k per red whistle as usual, 12 pinecones instead o...

I read the newsletter and while I can also interpret it this way, it never mentioned one way or the other as to whether or not we get gold increase as well. Do you have another source of info that went into further details? Would love to see.

To reply to this as if 100% certain: It is definitely a depressing state of affairs, and leaves more questions about market health after such an update hits live servers.

The hope of a crashing market has been slowly dwindling as I see gear prices rise as gold income drops. And thats not really a sign of a healthy economy when the supply of gold continues to diminish.

gusty pollen
# hoary grotto I read the newsletter and while I can also interpret it this way, it never menti...

There's no way that nexon would interpret players seeing the 30 whistle limit, realizing they can build 30 cages on their 8 free characters, and start collecting an easy 1.2mil or more, and then make it 10 times more convenient for players by making a red whistle exchange for 300k and... probably still 10~12 pinecones per whistle because that's the only number that would make sense with the costs in the fynni shop.

Not when they took all gold out of the squire system. Deleted Theta from other servers just because it was easier than lowering the rewards, and that it'd be a quick and easy source of 6~12mil gold in a matter of minutes per week (and a source of free repairs, great 2nd titles, bags, even enchants). Cut tech gold in half, glenn basic gold in half, swiz gold in half, enemy floor gold in half possibly even more considering how short dungeons are now.

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They see players using multiple characters to grind ptj clears because it's more efficient while you're already camping out at a npc to just hop on the next character, 4 or 5 extra times. Build a little holy water farm, or wood boards, or soft fur pelts, or before new rise a source of erg exp weapons.

They don't seem to realize just how unrewarding the base rewards are that players will do the ptj on 5 characters at a time or fynni on 8 characters. I don't expect them to even double the reward yield to compensate for these nerfs.