#Gold

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surreal jolt
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Make gold easier to grind, beginners have a hard time capping anything beyond 300k. Takes a long time to grind gold only to get a little in return, while doing beginner dungeon. Besides girls clothing being highly expensive than that of guys. And some npc gear average at a price that just.~Takes all your hard earnings. buying just 1-2 piece of gear. Some items have 0.1% chance likely extreme rare to obtain special or outfit gear/outfits.

Only when you reach arcana do you make some damage and make some decent gold. Cause by then ur able to run tech w more ease. Then it’s crazy how much Gold you need just to lvl up arcana w smoldering threads.

nimble urchin
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While I do agree it's a problem, if gold becomes easier to get... the prices will increase anyway to match (or exceed, even). That's literally what inflation is, and it's a bad thing.

I do agree that absurd drop rates suck, and it's ridiculous the power gap between pre-Arcana and post-Arcana, though.

quaint drum
# surreal jolt Make gold easier to grind, beginners have a hard time capping anything beyond 30...

With New Rise, you can get gear for free by running content. That takes the need for purchase out of the equation.

This will drive material prices down and Masterwork quality gear prices down as many will settle for the "good enough" attitude that will come from it.

This will temporarily anyways create a deflationary market, while you pay nothing to get gear.

Then you just put in elbow grease to get what you want, with the gear you acquired, to run high end content.

Otherwise, there are many great ways to earn gold that isn't a huge time sink, including Fynni Farming, clearing your Glenns and Techs for checks, and selling material drops, and NPCing high ticket shop sale drops you get from chest rewards.

I can earn a couple mil a week on NPC shop sales, 4m in checks on Techs, 4.2m in checks on Crom and 3m+ on HM/VHM Glenn. Adding Fynni Farming, I can earn 8.6m a week. Theta is leaving so I won't count that.

This doesnt account for Gold drops, or big ticket AH sales items and random party splits from Misc content, or running AHM for stray BMEs.

All collectively upward 20m just for the aforementioned items per week. Takes no more than 7 hours play time a week in that content for 20m a week.

Post New Rise(this coming Thursday) we are cutting our expenses drastically for gear acquisition as it comes from end chests now(craft still optional and best quality/damage is crafted) and nerfing content to be easier and more accessible.

Gold wont be an issue this week.

Hang in there. I believe in the you, who believes in you.

P.s. Fynni Farming isn't going anywhere. Anyone at any progression point in the game can get started, and you cap out at 8.4m gold for the account for less than 2hours of total play time per week. Easiest way to make gold passively by far. Even if you decide to fynni farm, you can make 1.2m a week with 4 Fynni Cages which puts you on pacr for 62.5m a year. If you use 8 characters(7 with 4 cages, and 1 with 2 cages totalling the maximum deer allows you to sell at 30 whistles) that will put you on a minimum of 436m a year pace.

hidden crystal
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Pick up all drops, don't care how small the value is - pick it up. Sell everything as even the most simple of items can sell for a few thousand each (such as small blue/red/silver gems as one example). An empty slot in the auction house is wasted income. Keep them filled with something. This is how I make the majority of my money - not from grind at all but selling stuff via auctionhouse. Additional more lucrative money outside combat can be gotten with low effort from part time jobs such as holywater, metal plates, barley flour, etc.

.. quite frankly, as someone who is deliberately a low cumulative level.. I find it far too easy to accumulate money with little effort.

rotund wasp
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Echoing the sentiment of others: it might sound attractive to 'make Gold easier to grind', but like Papyrus mentioned, the ceiling would only increase along with it. However, we're right on the edge of a massive paradigm shift with New Rise and there is no telling how that is going to affect the overall economy and market

With that said, it's important to note that it goes hand-in-hand with progression as weapons are only one part of the equation. If I gave a new player a Nightbringer (endgame weapon), I can almost guarantee that they would still be unable to run techs because they would be lacking in all of the other areas for player growth (Skills, Techniques, Levels, etc)-- all of which do not require the Player to complete the mid/end game tier content in order to progress

Additionally, it's worth considering (as Oensong alluded to) that you are not limited to Combat related content for Gold gains too-- there are a multitude of ways that you can get Gold, from selling farmable mats to commercing, none of which require anything fancy. It just boils down to time, which can also be said about running later content. Trust me, even those who are decked out with the finest gear still need to spend a large amount of their time grinding. Keep in mind that as you progress, the bar to entry for "the next thing" goes up proportionately.

But, in the case of cosmetics.. Contrary to what some may believe, the reason those are priced so 'high' is because Gold is so accessible worrided

What I strongly recommend is asking in #🆘・help (or even referencing some of the existing guides pinned in there) for some of the ways you can farm Gold. I find that if you know what to look for, it won't seem nearly as bad as it appears to be

golden hornet
# surreal jolt Make gold easier to grind, beginners have a hard time capping anything beyond 30...

Beginners have access to some of the biggest money makers still
Content isn't the best money makers in gold per hour as most of its coping for big drops outside of techs, you can make like 2m an hour just doing phantasmal remnant farming, probably 3-5m just doing sheepshearing and tailoring them into fabrics or other mats. Just doing things consistently will yield you considerable money over time. The only major thing you'd be missing out on is the chance to hit mats that can sell for a lot, but getting those items is just coping in the first place. There's plenty of money makers for beginners. Crafting materials late gamers are too lazy to do is often times better gold per hour than actual content. You just have to look into what materials are worth farming.