#Family System Rework

8 messages · Page 1 of 1 (latest)

sweet olive
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The current family system appears to be pretty outdated.

While the option to create a family name with a maximum of 20 characters is a positive feature, and the ability to summon members to you, seems to be the only notable aspects...

There is potential for enhancement regarding the Family Bonus Buff, which currently provides a 5% experience boost that increases with the number of family members present. This buff could be improved to include maximum damage increases, enhanced movement and attack speeds, or extended durations for music buffs.

A similar approach could be taken with the 'Family Customs.' The existing list of ten customs lacks significance and could benefit from reconsideration. For instance, one custom could focus on improving gathering skills, while another could amplify the benefits gained from consuming plated dishes, perhaps introducing an additional bonus effect related to family catering.

Also to possibly add, that maybe a family 'icon,' either pre-made or customizable, could be created. This icon could be displayed alongside the family title or serve as a visual effect.

I feel like there are a lot of ideas that could be considered for improving the Family System! Though I'm sure it can be agreed that it definitely is due for some kind of rework.

bright fiber
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My ideal system would be one in which there is a bigger tree that connects between people- 2 people from different families can be married and create a "sub family". You would only be able to be in 1 family and 1 sub family at a time. Depending on how close in relation you are to the people in your party the buff you get increases. You would also be able to look at other people's families and sub- families (with a setting to turn it on/off) to see who they are related to. It would be a really fun way to connect the community.

sage vector
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Yeah we need a family tree expansion and also a system that can allow for external marriage connecting other family trees.

sweet olive
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It was made to where homogeneous marriages & differing races could marry (elf and giant), but newer ideas for features / being inclusive don't have to stop there. chibivan_yey

north marsh
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Agree. Why can't I be in a family with my married Mabi daughter and my grandkids? merylcry

dull stag
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Excellent ideas here...

If anything, there is probably a SQL file that maintains the data of the family tree (assuming that they use such a thing). So to merge tables should... technically... be possible, or call upon other tables by reference.

UI implementation would be difficult, because the tree would span out quite a ways, as multiple family members being married would expand the tree to a great deal. As we have seen here, 1 family tree has 8 nodes, two of which are already married, if all nodes were married, just on the first level alone would be 64 members in that family tree, if all nodes are occupied on adjacent trees.

Complexity wise? Most of the things would be automated, just alot of data to manage, may lag if one were to 'open' the family tab.

work arounds would be to have it where you can see family members married tree by clicking on the married node, would reduce this lag.

(just throwing some ideas out there)

bright fiber
static marsh
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Looking back on this post, I hope that Nexon can implement at least some of these ideas. There is so much potential that could be implemented in the family or even just fantasy life aspect. It feels like especially as of late there has been a lot more focus on constantly making changes content wise but a big part of what makes this game special, or just Mabinogi, is definitely the life aspect as well as the other things. Especially with the prospects of Eternity on its way, I think overhauling this system and giving players more chance and incentive to interact and connect with others and build their families up would be really cool to see, like with the different buffs or family customs being able to have more meaning than they do now. At least, that's some of my thoughts on the matter.